ines-correct.h: Fix MMC1 overrides
MMC1 overrides are treated as ines 2.0, so its needs at least default values for prgRam and chrRam columns. Fixes FF1 pink screen due to unmapped chrram.
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@@ -5,21 +5,22 @@
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don't have battery-backed RAM is not that big of a problem, so I'll
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treat this differently by only listing games that should have battery-backed RAM.
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*/
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{ 0xb17574f3, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* AD&D Heroes of the Lance */
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{ 0x5de61639, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* AD&D Hillsfar */
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{ 0x2545214c, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* DW */
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{ 0x3b3f88f0, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* DW */
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{ 0x8c5a784e, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* DW 2 */
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{ 0x506e259d, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* DW 4*/
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{ 0xa86a5318, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Dw 3 */
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{ 0x45f03d2e, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Faria */
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{ 0xb8b88130, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy (FFE Hack) */
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{ 0xcebd2a31, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy */
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{ 0xd29db3c7, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy 2 */
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{ 0x466efdc2, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy J */
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{ 0xeaf7ed72, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Legend of Zelda */
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{ 0x3fe272fb, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Legend of Zelda */
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{ 0xba322865, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Zelda 2 */
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/* CRC32, mapperNum, SubMapper, Mirroring, hasBattery, prgRam, chrRam, region, extra flags */
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{ 0xb17574f3, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* AD&D Heroes of the Lance */
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{ 0x5de61639, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* AD&D Hillsfar */
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{ 0x2545214c, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* DW */
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{ 0x3b3f88f0, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* DW */
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{ 0x8c5a784e, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* DW 2 */
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{ 0x506e259d, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* DW 4*/
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{ 0xa86a5318, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Dw 3 */
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{ 0x45f03d2e, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Faria */
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{ 0xb8b88130, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Final Fantasy (FFE Hack) */
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{ 0xcebd2a31, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Final Fantasy */
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{ 0xd29db3c7, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Final Fantasy 2 */
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{ 0x466efdc2, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Final Fantasy J */
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{ 0xeaf7ed72, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Legend of Zelda */
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{ 0x3fe272fb, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Legend of Zelda */
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{ 0xba322865, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Zelda 2 */
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{ 0x25952141, 4, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* AD&D Pool of Radiance */
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{ 0x1335cb05, 4, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Crystalis */
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{ 0x57e220d0, 4, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy 3 */
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@@ -58,31 +59,31 @@
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{ 0x5b837e8d, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Alien Syndrome (Japan).nes */
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{ 0x37ba3261, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Back to the Future Part II & III (USA).nes */
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{ 0x5b6ca654, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Barbie (USA).nes */
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{ 0x61a852ea, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Battle Stadium - Senbatsu Pro Yakyuu (Japan).nes */
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{ 0x61a852ea, 1, DEFAULT, DFAULT8, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Battle Stadium - Senbatsu Pro Yakyuu (Japan).nes */
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{ 0xf6fa4453, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Bigfoot (U) [b4].nes */
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{ 0x391aa1b8, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Bloody Warriors - Shan-Go no Gyakushuu (Japan).nes */
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{ 0x391aa1b8, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Bloody Warriors - Shan-Go no Gyakushuu (Japan).nes */
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{ 0xa5e8d2cd, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* BreakThru (USA).nes */
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{ 0x3f56a392, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Captain ED (Japan).nes */
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{ 0x078ced30, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Choujin - Ultra Baseball (Japan).nes */
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{ 0xfe364be5, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Deep Dungeon IV - Kuro no Youjutsushi (Japan).nes */
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{ 0x3f56a392, 1, DEFAULT, DFAULT8, 0, DEFAULT, 0x07, DEFAULT, NOEXTRA }, /* Captain ED (Japan).nes */
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{ 0x078ced30, 1, DEFAULT, DFAULT8, 1, 0x07, DEFAULT, DEFAULT, NOEXTRA }, /* Choujin - Ultra Baseball (Japan).nes */
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{ 0xfe364be5, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Deep Dungeon IV - Kuro no Youjutsushi (Japan).nes */
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{ 0x57c12280, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Demon Sword (U) [b1].nes */
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{ 0xd09b74dc, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Great Tank (Japan).nes */
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{ 0xe8baa782, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Gunhed - Aratanaru Tatakai (Japan).nes */
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{ 0x970bd9c2, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Hanjuku Eiyuu (J) [b1].nes */
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{ 0xcd7a2fd7, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Hanjuku Hero (Japan).nes */
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{ 0x63469396, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Hokuto no Ken 4 - Shichisei Haken Den - Hokuto Shinken no Kanata e (Japan).nes */
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{ 0xe94d5181, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Future Wars - Mirai Senshi Lios (Japan).nes */
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{ 0x7156cb4d, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Muppet Adventure - Chaos at the Carnival (USA).nes */
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{ 0x70f67ab7, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Musashi no Bouken (Japan).nes */
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{ 0xe8baa782, 1, DEFAULT, DFAULT8, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Gunhed - Aratanaru Tatakai (Japan).nes */
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{ 0x970bd9c2, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Hanjuku Eiyuu (J) [b1].nes */
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{ 0xcd7a2fd7, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Hanjuku Hero (Japan).nes */
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{ 0x63469396, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Hokuto no Ken 4 - Shichisei Haken Den - Hokuto Shinken no Kanata e (Japan).nes */
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{ 0xe94d5181, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Future Wars - Mirai Senshi Lios (Japan).nes */
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{ 0x7156cb4d, 1, DEFAULT, DFAULT8, 0, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Muppet Adventure - Chaos at the Carnival (USA).nes */
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{ 0x70f67ab7, 1, DEFAULT, DFAULT8, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Musashi no Bouken (Japan).nes */
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{ 0x958e4bae, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Orb-3D (USA).nes */
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{ 0x291bcd7d, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Pachio-kun 2 (Japan).nes */
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{ 0xa9a4ea4c, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Satomi Hakkenden (J) [b2].nes */
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{ 0x291bcd7d, 1, DEFAULT, DFAULT8, 0, DEFAULT, 0x07, DEFAULT, NOEXTRA }, /* Pachio-kun 2 (Japan).nes */
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{ 0xa9a4ea4c, 1, DEFAULT, DFAULT8, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Satomi Hakkenden (J) [b2].nes */
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{ 0xcc3544b0, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Triathron, The (Japan).nes */
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{ 0x52ab2d17, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Toukyou Pachi-Slot Adventure (Japan).nes */
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{ 0x934db14a, 1, DEFAULT, DEFAULT, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* All-Pro Basketball (USA).nes */
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{ 0xf74dfc91, 1, DEFAULT, DEFAULT, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Win, Lose or Draw (USA).nes */
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{ 0xcfe02ada, 1, DEFAULT, DEFAULT, 0, DEFAULT, DEFAULT, PAL, NOEXTRA }, /* Darkman (Europe).nes */
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{ 0x1a71fd06, 1, DEFAULT, MI_H, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Kujaku Ou.nes */
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{ 0x1a71fd06, 1, DEFAULT, MI_H, 0, DEFAULT, 0x07, DEFAULT, NOEXTRA }, /* Kujaku Ou.nes */
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/* MMC1 games with more than 8K wram */
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{ 0x2225c20f, 1, DEFAULT, DEFAULT, 1, 0x77, 0x07, DEFAULT, NOEXTRA }, /* Genghis Khan */
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