Remove FCEU_SaveGameSave/FCEU_loadGameSave entirely
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@@ -562,7 +562,6 @@ static void UNIFGI(int h) {
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if (UNIFchrrama) memset(UNIFchrrama, 0, 8192);
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break;
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case GI_CLOSE:
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FCEU_SaveGameSave(&UNIFCart);
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if (UNIFCart.Close)
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UNIFCart.Close();
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FreeUNIF();
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@@ -604,7 +603,6 @@ int UNIFLoad(const char *name, FCEUFILE *fp) {
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if (!InitializeBoard())
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goto aborto;
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FCEU_LoadGameSave(&UNIFCart);
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GameInterface = UNIFGI;
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return 1;
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@@ -623,7 +621,6 @@ int CopyFamiLoad() {
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if (!InitializeBoard())
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goto aborto;
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FCEU_LoadGameSave(&UNIFCart);
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GameInterface = UNIFGI;
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return 1;
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