Remove FCEU_SaveGameSave/FCEU_loadGameSave entirely

This commit is contained in:
twinaphex
2017-05-08 04:24:03 +02:00
parent a383ec255e
commit 8177370f4e
4 changed files with 30 additions and 80 deletions

View File

@@ -514,43 +514,3 @@ void FCEU_GeniePower(void) {
else
geniestage = 2;
}
void FCEU_SaveGameSave(CartInfo *LocalHWInfo) {
if (LocalHWInfo->battery && LocalHWInfo->SaveGame[0]) {
FILE *sp;
char *soot;
soot = FCEU_MakeFName(FCEUMKF_SAV, 0, "sav");
if ((sp = FCEUD_UTF8fopen(soot, "wb")) == NULL) {
FCEU_PrintError("WRAM file \"%s\" cannot be written to.\n", soot);
} else {
int x;
for (x = 0; x < 4; x++)
if (LocalHWInfo->SaveGame[x]) {
fwrite(LocalHWInfo->SaveGame[x], 1,
LocalHWInfo->SaveGameLen[x], sp);
}
}
free(soot);
}
}
void FCEU_LoadGameSave(CartInfo *LocalHWInfo) {
if (LocalHWInfo->battery && LocalHWInfo->SaveGame[0]) {
FILE *sp;
char *soot;
soot = FCEU_MakeFName(FCEUMKF_SAV, 0, "sav");
sp = FCEUD_UTF8fopen(soot, "rb");
if (sp != NULL) {
int x;
for (x = 0; x < 4; x++)
if (LocalHWInfo->SaveGame[x])
fread(LocalHWInfo->SaveGame[x], 1, LocalHWInfo->SaveGameLen[x], sp);
}
free(soot);
}
}