Allow FDS conversion mappers to use FDS APU
This commit is contained in:
@@ -35,6 +35,7 @@ SOURCES_C += \
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$(CORE_DIR)/misc.c \
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$(CORE_DIR)/fceu.c \
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$(CORE_DIR)/fds.c \
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$(CORE_DIR)/fds_apu.c \
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$(CORE_DIR)/file.c \
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$(CORE_DIR)/filter.c \
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$(CORE_DIR)/general.c \
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@@ -17,11 +17,12 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* FDS Conversion
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* FDS Conversion - Doki Doki Panic
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*
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 reg0, reg1, reg2;
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static uint8 *WRAM = NULL;
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@@ -80,6 +81,7 @@ static DECLFW(M103Write2) {
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}
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static void M103Power(void) {
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FDSSoundPower();
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reg0 = reg1 = 0; reg2 = 0;
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Sync();
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SetReadHandler(0x6000, 0x7FFF, CartBR);
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@@ -25,6 +25,7 @@
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#include "mapinc.h"
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#include "mmc3.h"
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#include "../fds_apu.h"
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static uint8* CHRRAM = NULL;
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static uint32 CHRRAMSIZE;
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@@ -96,6 +97,7 @@ static DECLFW(M353Write) {
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}
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static void M353Power(void) {
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FDSSoundPower();
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EXPREGS[0] = 0;
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GenMMC3Power();
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SetWriteHandler(0x8000, 0xFFFF, M353Write);
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@@ -104,6 +106,7 @@ static void M353Power(void) {
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static void M353Reset(void) {
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EXPREGS[0] = 0;
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MMC3RegReset();
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FDSSoundReset();
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}
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static void M353Close(void) {
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@@ -23,6 +23,7 @@
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint32 mapperNum;
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static uint8 preg[4];
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@@ -140,6 +141,7 @@ static DECLFW(M359WriteEx) {
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}
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static void M359Power(void) {
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FDSSoundPower();
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Sync();
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SetReadHandler(0x6000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0x8FFF, M359WritePRG);
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@@ -148,6 +150,11 @@ static void M359Power(void) {
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SetWriteHandler(0xC000, 0xCFFF, M359WriteIRQ);
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}
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static void M359Reset(void) {
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FDSSoundReset();
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Sync();
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}
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static void FP_FASTAPASS(1) M359CPUHook(int a) {
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if (!irqPA12) {
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if (IRQa && IRQCount16) {
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@@ -177,6 +184,7 @@ static void StateRestore(int version) {
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void Mapper359_Init(CartInfo* info) {
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mapperNum = 359;
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info->Power = M359Power;
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info->Reset = M359Reset;
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MapIRQHook = M359CPUHook;
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GameHBIRQHook = M359IRQHook;
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GameStateRestore = StateRestore;
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@@ -23,6 +23,7 @@
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 preg, creg, mirr;
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static uint32 IRQCount, IRQa;
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@@ -54,6 +55,7 @@ static DECLFW(M42Write) {
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}
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static void M42Power(void) {
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FDSSoundPower();
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preg = 0;
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mirr = 1; /* Ai Senshi Nicol actually has fixed mirroring, but mapper forcing it's default value now */
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Sync();
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@@ -18,7 +18,10 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/* FDS Conversion - Kid Icarus (パルテナの鏡) (Parthena) */
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 preg;
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static uint8 mirr;
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@@ -82,6 +85,7 @@ static DECLFW(M539Write) {
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}
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static void M539Power(void) {
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FDSSoundPower();
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preg = 0;
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mirr = 0;
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Sync();
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@@ -25,6 +25,7 @@
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 preg;
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@@ -68,6 +69,7 @@ static DECLFW(UNLKS7016Write) {
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}
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static void UNLKS7016Power(void) {
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FDSSoundPower();
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preg = 8;
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Sync();
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SetReadHandler(0x6000, 0xffff, CartBR);
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@@ -17,11 +17,12 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* FDS Conversion
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* FDS Conversion - Almana No Kiseki
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*
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 latche, reg, mirr;
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static int32 IRQa, IRQCount, IRQLatch;
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@@ -52,19 +53,23 @@ static DECLFW(UNLKS7017Write) {
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} else if ((A & 0xFF00) == 0x5100) {
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reg = latche;
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Sync();
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} else if (A == 0x4020) {
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X6502_IRQEnd(FCEU_IQEXT);
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IRQCount &= 0xFF00;
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IRQCount |= V;
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} else if (A == 0x4021) {
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X6502_IRQEnd(FCEU_IQEXT);
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IRQCount &= 0xFF;
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IRQCount |= V << 8;
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IRQa = 1;
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} else if (A == 0x4025) {
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mirr = ((V & 8) >> 3) ^ 1;
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} else {
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if (A == 0x4020) {
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X6502_IRQEnd(FCEU_IQEXT);
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IRQCount &= 0xFF00;
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IRQCount |= V;
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} else if (A == 0x4021) {
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X6502_IRQEnd(FCEU_IQEXT);
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IRQCount &= 0xFF;
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IRQCount |= V << 8;
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IRQa = 1;
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} else if (A == 0x4025) {
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mirr = ((V & 8) >> 3) ^ 1;
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}
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FDSSoundWrite(A, V);
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}
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}
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static DECLFR(FDSRead4030) {
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X6502_IRQEnd(FCEU_IQEXT);
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return X.IRQlow & FCEU_IQEXT ? 1 : 0;
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@@ -81,6 +86,7 @@ static void FP_FASTAPASS(1) UNL7017IRQ(int a) {
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}
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static void UNLKS7017Power(void) {
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FDSSoundPower();
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Sync();
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setchr8(0);
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setprg8r(0x10, 0x6000, 0);
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@@ -17,7 +17,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* FDS Conversion
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* FDS Conversion - Yume Koujou: Doki Doki Panic
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*
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* Logical bank layot 32 K BANK 0, 64K BANK 1, 32K ~0 hardwired, 8K is missing
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* need redump from MASKROM!
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@@ -26,6 +26,7 @@
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 reg0, reg1;
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static uint8 *WRAM = NULL;
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@@ -108,6 +109,7 @@ static DECLFW(UNLKS7030Write1) {
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}
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static void UNLKS7030Power(void) {
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FDSSoundPower();
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reg0 = reg1 = ~0;
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Sync();
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SetReadHandler(0x6000, 0x7FFF, UNLKS7030RamRead0);
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@@ -17,11 +17,12 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* FDS Conversion
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* FDS Conversion - dracula ii - noroi no fuuin [u][!]
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*
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*/
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#include "mapinc.h"
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#include "fds_apu.h"
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static uint8 reg[4];
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@@ -64,6 +65,7 @@ static DECLFW(UNLKS7031Write) {
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}
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static void UNLKS7031Power(void) {
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FDSSoundPower();
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Sync();
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SetReadHandler(0x6000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xffff, UNLKS7031Write);
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@@ -17,11 +17,12 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* FDS Conversion
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* FDS Conversion - Metroid - Jin Ji Zhi Ling (Kaiser)(KS7037)[U][!]
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*
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 reg[8], cmd;
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static uint8 *WRAM = NULL;
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@@ -66,6 +67,7 @@ static DECLFW(UNLKS7037Write) {
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}
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static void UNLKS7037Power(void) {
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FDSSoundPower();
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reg[0] = reg[1] = reg[2] = reg[3] = reg[4] = reg[5] = reg[6] = reg[7] = 0;
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WSync();
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SetReadHandler(0x6000, 0xFFFF, CartBR);
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@@ -24,6 +24,7 @@
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 reg, mirr;
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static uint8 prg;
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@@ -56,6 +57,7 @@ static DECLFW(AC08Write) {
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}
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static void AC08Power(void) {
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FDSSoundPower();
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reg = 0;
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Sync();
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SetReadHandler(0x6000, 0xFFFF, CartBR);
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@@ -20,6 +20,7 @@
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#include "mapinc.h"
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#include "../ines.h"
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#include "../fds_apu.h"
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static uint8 latche, latcheinit, bus_conflict;
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static uint16 addrreg0, addrreg1;
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@@ -518,8 +519,14 @@ static void M538Sync(void) {
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setmirror(1);
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}
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static void M538Power(void) {
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FDSSoundPower();
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LatchPower();
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}
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void Mapper538_Init(CartInfo *info) {
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Latch_Init(info, M538Sync, 0, 0xC000, 0xCFFF, 1, 0);
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info->Power = M538Power;
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}
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/* ------------------ A65AS --------------------------- */
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@@ -17,11 +17,12 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* FDS Conversion
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* FDS Conversion - Monty no Doki Doki Daisassō, Monty on the Run, cartridge code LH32
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*
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 reg;
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static uint8 *WRAM = NULL;
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@@ -48,6 +49,7 @@ static DECLFW(LH32Write) {
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}
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static void LH32Power(void) {
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FDSSoundPower();
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Sync();
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SetReadHandler(0x6000, 0xFFFF, CartBR);
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SetWriteHandler(0xC000, 0xDFFF, CartBW);
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@@ -26,6 +26,7 @@
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 reg, mirr;
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static uint8 *WRAM = NULL;
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@@ -56,6 +57,7 @@ static DECLFW(LH51Write) {
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}
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static void LH51Power(void) {
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FDSSoundPower();
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Sync();
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SetReadHandler(0x6000, 0xFFFF, CartBR);
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SetWriteHandler(0x6000, 0x7FFF, CartBW);
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@@ -17,11 +17,12 @@
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* along with this program; if not, write to the Free Software
|
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* FDS Conversion
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* FDS Conversion - Nazo no Murasamejō
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*
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*/
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#include "mapinc.h"
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#include "../fds_apu.h"
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static uint8 reg, IRQa;
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static int32 IRQCount;
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@@ -75,6 +76,7 @@ static void FP_FASTAPASS(1) LH53IRQ(int a) {
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}
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static void LH53Power(void) {
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FDSSoundPower();
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Sync();
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SetReadHandler(0x6000, 0xFFFF, CartBR);
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SetWriteHandler(0xB800, 0xD7FF, LH53RamWrite);
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@@ -21,6 +21,7 @@
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#include "misc.c"
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#include "fceu.c"
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#include "fds.c"
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#include "fds_apu.c"
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#include "file.c"
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#include "filter.c"
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#include "general.c"
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268
src/fds.c
268
src/fds.c
@@ -26,6 +26,7 @@
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#include "x6502.h"
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#include "fceu.h"
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#include "fds.h"
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#include "fds_apu.h"
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#include "sound.h"
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#include "general.h"
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#include "state.h"
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@@ -106,8 +107,6 @@ static uint8 mapperFDS_diskaccess; /* disk needs to be accessed at least once b
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#define GET_FDS_DISK() (diskdata[InDisk][mapperFDS_blockstart + mapperFDS_diskaddr])
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#define FDS_DISK_INSERTED (InDisk != 255)
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uint32 lastDiskPtrRead, lastDiskPtrWrite;
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#define DC_INC 1
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#define BYTES_PER_SIDE 65500
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@@ -139,15 +138,9 @@ static void FDSStateRestore(int version) {
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}
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}
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void FDSSound(int a);
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void FDSSoundReset(void);
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void FDSSoundStateAdd(void);
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static void RenderSound(void);
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static void RenderSoundHQ(void);
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static void FDSInit(void) {
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memset(FDSRegs, 0, sizeof(FDSRegs));
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lastDiskPtrRead = lastDiskPtrWrite = writeskip = DiskPtr = DiskSeekIRQ = 0;
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writeskip = DiskPtr = DiskSeekIRQ = 0;
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setmirror(1);
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setprg8(0xE000, 0); /* BIOS */
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@@ -255,7 +248,6 @@ static DECLFR(FDSRead4031) {
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static uint8 z = 0;
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if (InDisk != 255) {
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z = diskdata[InDisk][DiskPtr];
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lastDiskPtrRead = DiskPtr;
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#ifdef FCEUDEF_DEBUGGER
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if (!fceuindbg)
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#endif
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@@ -328,261 +320,6 @@ static DECLFR(FDSRead4033) {
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return 0x80; /* battery */
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}
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/* Begin FDS sound */
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#define FDSClock (1789772.7272727272727272 / 2)
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typedef struct {
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int64 cycles; /* Cycles per PCM sample */
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int64 count; /* Cycle counter */
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int64 envcount; /* Envelope cycle counter */
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uint32 b19shiftreg60;
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uint32 b24adder66;
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uint32 b24latch68;
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uint32 b17latch76;
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int32 clockcount; /* Counter to divide frequency by 8. */
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uint8 b8shiftreg88; /* Modulation register. */
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uint8 amplitude[2]; /* Current amplitudes. */
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uint8 speedo[2];
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uint8 mwcount;
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uint8 mwstart;
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uint8 mwave[0x20]; /* Modulation waveform */
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uint8 cwave[0x40]; /* Game-defined waveform(carrier) */
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uint8 SPSG[0xB];
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} FDSSOUND;
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static FDSSOUND fdso;
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#define SPSG fdso.SPSG
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#define b19shiftreg60 fdso.b19shiftreg60
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#define b24adder66 fdso.b24adder66
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#define b24latch68 fdso.b24latch68
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#define b17latch76 fdso.b17latch76
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#define b8shiftreg88 fdso.b8shiftreg88
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#define clockcount fdso.clockcount
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#define amplitude fdso.amplitude
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#define speedo fdso.speedo
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void FDSSoundStateAdd(void) {
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AddExState(fdso.cwave, 64, 0, "WAVE");
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AddExState(fdso.mwave, 32, 0, "MWAV");
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AddExState(amplitude, 2, 0, "AMPL");
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AddExState(SPSG, 0xB, 0, "SPSG");
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AddExState(&b8shiftreg88, 1, 0, "B88");
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AddExState(&clockcount, 4, 1, "CLOC");
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AddExState(&b19shiftreg60, 4, 1, "B60");
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AddExState(&b24adder66, 4, 1, "B66");
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AddExState(&b24latch68, 4, 1, "B68");
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AddExState(&b17latch76, 4, 1, "B76");
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}
|
||||
|
||||
static DECLFR(FDSSRead) {
|
||||
switch (A & 0xF) {
|
||||
case 0x0: return(amplitude[0] | (X.DB & 0xC0));
|
||||
case 0x2: return(amplitude[1] | (X.DB & 0xC0));
|
||||
}
|
||||
return(X.DB);
|
||||
}
|
||||
|
||||
static DECLFW(FDSSWrite) {
|
||||
if (FSettings.SndRate) {
|
||||
if (FSettings.soundq >= 1)
|
||||
RenderSoundHQ();
|
||||
else
|
||||
RenderSound();
|
||||
}
|
||||
A -= 0x4080;
|
||||
switch (A) {
|
||||
case 0x0:
|
||||
case 0x4:
|
||||
if (V & 0x80)
|
||||
amplitude[(A & 0xF) >> 2] = V & 0x3F;
|
||||
break;
|
||||
case 0x7:
|
||||
b17latch76 = 0;
|
||||
SPSG[0x5] = 0;
|
||||
break;
|
||||
case 0x8:
|
||||
b17latch76 = 0;
|
||||
fdso.mwave[SPSG[0x5] & 0x1F] = V & 0x7;
|
||||
SPSG[0x5] = (SPSG[0x5] + 1) & 0x1F;
|
||||
break;
|
||||
}
|
||||
SPSG[A] = V;
|
||||
}
|
||||
|
||||
/* $4080 - Fundamental wave amplitude data register 92
|
||||
* $4082 - Fundamental wave frequency data register 58
|
||||
* $4083 - Same as $4082($4083 is the upper 4 bits).
|
||||
*
|
||||
* $4084 - Modulation amplitude data register 78
|
||||
* $4086 - Modulation frequency data register 72
|
||||
* $4087 - Same as $4086($4087 is the upper 4 bits)
|
||||
*/
|
||||
|
||||
|
||||
static void DoEnv() {
|
||||
int x;
|
||||
|
||||
for (x = 0; x < 2; x++)
|
||||
if (!(SPSG[x << 2] & 0x80) && !(SPSG[0x3] & 0x40)) {
|
||||
static int counto[2] = { 0, 0 };
|
||||
|
||||
if (counto[x] <= 0) {
|
||||
if (!(SPSG[x << 2] & 0x80)) {
|
||||
if (SPSG[x << 2] & 0x40) {
|
||||
if (amplitude[x] < 0x3F)
|
||||
amplitude[x]++;
|
||||
} else {
|
||||
if (amplitude[x] > 0)
|
||||
amplitude[x]--;
|
||||
}
|
||||
}
|
||||
counto[x] = (SPSG[x << 2] & 0x3F);
|
||||
} else
|
||||
counto[x]--;
|
||||
}
|
||||
}
|
||||
|
||||
static DECLFR(FDSWaveRead) {
|
||||
return(fdso.cwave[A & 0x3f] | (X.DB & 0xC0));
|
||||
}
|
||||
|
||||
static DECLFW(FDSWaveWrite) {
|
||||
if (SPSG[0x9] & 0x80)
|
||||
fdso.cwave[A & 0x3f] = V & 0x3F;
|
||||
}
|
||||
|
||||
static int ta;
|
||||
static INLINE void ClockRise(void) {
|
||||
if (!clockcount) {
|
||||
ta++;
|
||||
|
||||
b19shiftreg60 = (SPSG[0x2] | ((SPSG[0x3] & 0xF) << 8));
|
||||
b17latch76 = (SPSG[0x6] | ((SPSG[0x07] & 0xF) << 8)) + b17latch76;
|
||||
|
||||
if (!(SPSG[0x7] & 0x80)) {
|
||||
int t = fdso.mwave[(b17latch76 >> 13) & 0x1F] & 7;
|
||||
int t2 = amplitude[1];
|
||||
int adj = 0;
|
||||
|
||||
if ((t & 3)) {
|
||||
if ((t & 4))
|
||||
adj -= (t2 * ((4 - (t & 3))));
|
||||
else
|
||||
adj += (t2 * ((t & 3)));
|
||||
}
|
||||
adj *= 2;
|
||||
if (adj > 0x7F) adj = 0x7F;
|
||||
if (adj < -0x80) adj = -0x80;
|
||||
b8shiftreg88 = 0x80 + adj;
|
||||
} else {
|
||||
b8shiftreg88 = 0x80;
|
||||
}
|
||||
} else {
|
||||
b19shiftreg60 <<= 1;
|
||||
b8shiftreg88 >>= 1;
|
||||
}
|
||||
b24adder66 = (b24latch68 + b19shiftreg60) & 0x1FFFFFF;
|
||||
}
|
||||
|
||||
static INLINE void ClockFall(void) {
|
||||
if ((b8shiftreg88 & 1))
|
||||
b24latch68 = b24adder66;
|
||||
clockcount = (clockcount + 1) & 7;
|
||||
}
|
||||
|
||||
static INLINE int32 FDSDoSound(void) {
|
||||
fdso.count += fdso.cycles;
|
||||
if (fdso.count >= ((int64)1 << 40)) {
|
||||
dogk:
|
||||
fdso.count -= (int64)1 << 40;
|
||||
ClockRise();
|
||||
ClockFall();
|
||||
fdso.envcount--;
|
||||
if (fdso.envcount <= 0) {
|
||||
fdso.envcount += SPSG[0xA] * 3;
|
||||
DoEnv();
|
||||
}
|
||||
}
|
||||
if (fdso.count >= 32768) goto dogk;
|
||||
|
||||
/* Might need to emulate applying the amplitude to the waveform a bit better... */
|
||||
{
|
||||
int k = amplitude[0];
|
||||
if (k > 0x20) k = 0x20;
|
||||
return (fdso.cwave[b24latch68 >> 19] * k) * 4 / ((SPSG[0x9] & 0x3) + 2);
|
||||
}
|
||||
}
|
||||
|
||||
static int32 FBC = 0;
|
||||
|
||||
static void RenderSound(void) {
|
||||
int32 end, start;
|
||||
int32 x;
|
||||
|
||||
start = FBC;
|
||||
end = (SOUNDTS << 16) / soundtsinc;
|
||||
if (end <= start)
|
||||
return;
|
||||
FBC = end;
|
||||
|
||||
if (!(SPSG[0x9] & 0x80))
|
||||
for (x = start; x < end; x++) {
|
||||
uint32 t = FDSDoSound();
|
||||
t += t >> 1;
|
||||
t >>= 4;
|
||||
Wave[x >> 4] += t; /* (t>>2)-(t>>3); */ /* >>3; */
|
||||
}
|
||||
}
|
||||
|
||||
static void RenderSoundHQ(void) {
|
||||
uint32 x;
|
||||
|
||||
if (!(SPSG[0x9] & 0x80))
|
||||
for (x = FBC; x < SOUNDTS; x++) {
|
||||
uint32 t = FDSDoSound();
|
||||
t += t >> 1;
|
||||
WaveHi[x] += t; /* (t<<2)-(t<<1); */
|
||||
}
|
||||
FBC = SOUNDTS;
|
||||
}
|
||||
|
||||
static void HQSync(int32 ts) {
|
||||
FBC = ts;
|
||||
}
|
||||
|
||||
void FDSSound(int c) {
|
||||
RenderSound();
|
||||
FBC = c;
|
||||
}
|
||||
|
||||
static void FDS_ESI(void) {
|
||||
if (FSettings.SndRate) {
|
||||
if (FSettings.soundq >= 1) {
|
||||
fdso.cycles = (int64)1 << 39;
|
||||
} else {
|
||||
fdso.cycles = ((int64)1 << 40) * FDSClock;
|
||||
fdso.cycles /= FSettings.SndRate * 16;
|
||||
}
|
||||
}
|
||||
SetReadHandler(0x4040, 0x407f, FDSWaveRead);
|
||||
SetWriteHandler(0x4040, 0x407f, FDSWaveWrite);
|
||||
SetWriteHandler(0x4080, 0x408A, FDSSWrite);
|
||||
SetReadHandler(0x4090, 0x4092, FDSSRead);
|
||||
}
|
||||
|
||||
void FDSSoundReset(void) {
|
||||
memset(&fdso, 0, sizeof(fdso));
|
||||
FDS_ESI();
|
||||
GameExpSound.HiSync = HQSync;
|
||||
GameExpSound.HiFill = RenderSoundHQ;
|
||||
GameExpSound.Fill = FDSSound;
|
||||
GameExpSound.RChange = FDS_ESI;
|
||||
}
|
||||
|
||||
static DECLFW(FDSWrite) {
|
||||
switch (A) {
|
||||
case 0x4020:
|
||||
@@ -618,7 +355,6 @@ static DECLFW(FDSWrite) {
|
||||
else if (DiskPtr >= 2) {
|
||||
DiskWritten = 1;
|
||||
diskdata[InDisk][DiskPtr - 2] = V;
|
||||
lastDiskPtrWrite = DiskPtr - 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,12 +4,8 @@
|
||||
uint8 *FDSROM_ptr(void);
|
||||
uint32 FDSROM_size(void);
|
||||
|
||||
void FDSSoundReset(void);
|
||||
|
||||
void FCEU_FDSInsert(int oride);
|
||||
void FCEU_FDSEject(void);
|
||||
void FCEU_FDSSelect(void);
|
||||
|
||||
extern uint32 lastDiskPtrRead, lastDiskPtrWrite;
|
||||
|
||||
#endif
|
||||
|
||||
298
src/fds_apu.c
Normal file
298
src/fds_apu.c
Normal file
@@ -0,0 +1,298 @@
|
||||
/* FCE Ultra - NES/Famicom Emulator
|
||||
*
|
||||
* Copyright notice for this file:
|
||||
* Copyright (C) 2002 Xodnizel
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
/* Begin FDS sound */
|
||||
|
||||
#include "fceu-types.h"
|
||||
#include "x6502.h"
|
||||
#include "fceu.h"
|
||||
#include "sound.h"
|
||||
|
||||
#define FDSClock (1789772.7272727272727272 / 2)
|
||||
|
||||
typedef struct {
|
||||
int64 cycles; /* Cycles per PCM sample */
|
||||
int64 count; /* Cycle counter */
|
||||
int64 envcount; /* Envelope cycle counter */
|
||||
uint32 b19shiftreg60;
|
||||
uint32 b24adder66;
|
||||
uint32 b24latch68;
|
||||
uint32 b17latch76;
|
||||
int32 clockcount; /* Counter to divide frequency by 8. */
|
||||
uint8 b8shiftreg88; /* Modulation register. */
|
||||
uint8 amplitude[2]; /* Current amplitudes. */
|
||||
uint8 speedo[2];
|
||||
uint8 mwcount;
|
||||
uint8 mwstart;
|
||||
uint8 mwave[0x20]; /* Modulation waveform */
|
||||
uint8 cwave[0x40]; /* Game-defined waveform(carrier) */
|
||||
uint8 SPSG[0xB];
|
||||
} FDSSOUND;
|
||||
|
||||
static FDSSOUND fdso;
|
||||
|
||||
#define SPSG fdso.SPSG
|
||||
#define b19shiftreg60 fdso.b19shiftreg60
|
||||
#define b24adder66 fdso.b24adder66
|
||||
#define b24latch68 fdso.b24latch68
|
||||
#define b17latch76 fdso.b17latch76
|
||||
#define b8shiftreg88 fdso.b8shiftreg88
|
||||
#define clockcount fdso.clockcount
|
||||
#define amplitude fdso.amplitude
|
||||
#define speedo fdso.speedo
|
||||
|
||||
void FDSSoundStateAdd(void) {
|
||||
AddExState(fdso.cwave, 64, 0, "WAVE");
|
||||
AddExState(fdso.mwave, 32, 0, "MWAV");
|
||||
AddExState(amplitude, 2, 0, "AMPL");
|
||||
AddExState(SPSG, 0xB, 0, "SPSG");
|
||||
|
||||
AddExState(&b8shiftreg88, 1, 0, "B88");
|
||||
|
||||
AddExState(&clockcount, 4, 1, "CLOC");
|
||||
AddExState(&b19shiftreg60, 4, 1, "B60");
|
||||
AddExState(&b24adder66, 4, 1, "B66");
|
||||
AddExState(&b24latch68, 4, 1, "B68");
|
||||
AddExState(&b17latch76, 4, 1, "B76");
|
||||
}
|
||||
|
||||
static DECLFR(FDSSRead) {
|
||||
switch (A & 0xF) {
|
||||
case 0x0: return(amplitude[0] | (X.DB & 0xC0));
|
||||
case 0x2: return(amplitude[1] | (X.DB & 0xC0));
|
||||
}
|
||||
return(X.DB);
|
||||
}
|
||||
|
||||
static void RenderSound(void);
|
||||
static void RenderSoundHQ(void);
|
||||
|
||||
static DECLFW(FDSSWrite) {
|
||||
if (FSettings.SndRate) {
|
||||
if (FSettings.soundq >= 1)
|
||||
RenderSoundHQ();
|
||||
else
|
||||
RenderSound();
|
||||
}
|
||||
A -= 0x4080;
|
||||
switch (A) {
|
||||
case 0x0:
|
||||
case 0x4:
|
||||
if (V & 0x80)
|
||||
amplitude[(A & 0xF) >> 2] = V & 0x3F;
|
||||
break;
|
||||
case 0x7:
|
||||
b17latch76 = 0;
|
||||
SPSG[0x5] = 0;
|
||||
break;
|
||||
case 0x8:
|
||||
b17latch76 = 0;
|
||||
fdso.mwave[SPSG[0x5] & 0x1F] = V & 0x7;
|
||||
SPSG[0x5] = (SPSG[0x5] + 1) & 0x1F;
|
||||
break;
|
||||
}
|
||||
SPSG[A] = V;
|
||||
}
|
||||
|
||||
/* $4080 - Fundamental wave amplitude data register 92
|
||||
* $4082 - Fundamental wave frequency data register 58
|
||||
* $4083 - Same as $4082($4083 is the upper 4 bits).
|
||||
*
|
||||
* $4084 - Modulation amplitude data register 78
|
||||
* $4086 - Modulation frequency data register 72
|
||||
* $4087 - Same as $4086($4087 is the upper 4 bits)
|
||||
*/
|
||||
|
||||
|
||||
static void DoEnv() {
|
||||
int x;
|
||||
|
||||
for (x = 0; x < 2; x++)
|
||||
if (!(SPSG[x << 2] & 0x80) && !(SPSG[0x3] & 0x40)) {
|
||||
static int counto[2] = { 0, 0 };
|
||||
|
||||
if (counto[x] <= 0) {
|
||||
if (!(SPSG[x << 2] & 0x80)) {
|
||||
if (SPSG[x << 2] & 0x40) {
|
||||
if (amplitude[x] < 0x3F)
|
||||
amplitude[x]++;
|
||||
} else {
|
||||
if (amplitude[x] > 0)
|
||||
amplitude[x]--;
|
||||
}
|
||||
}
|
||||
counto[x] = (SPSG[x << 2] & 0x3F);
|
||||
} else
|
||||
counto[x]--;
|
||||
}
|
||||
}
|
||||
|
||||
static DECLFR(FDSWaveRead) {
|
||||
return(fdso.cwave[A & 0x3f] | (X.DB & 0xC0));
|
||||
}
|
||||
|
||||
static DECLFW(FDSWaveWrite) {
|
||||
if (SPSG[0x9] & 0x80)
|
||||
fdso.cwave[A & 0x3f] = V & 0x3F;
|
||||
}
|
||||
|
||||
static int ta;
|
||||
static INLINE void ClockRise(void) {
|
||||
if (!clockcount) {
|
||||
ta++;
|
||||
|
||||
b19shiftreg60 = (SPSG[0x2] | ((SPSG[0x3] & 0xF) << 8));
|
||||
b17latch76 = (SPSG[0x6] | ((SPSG[0x07] & 0xF) << 8)) + b17latch76;
|
||||
|
||||
if (!(SPSG[0x7] & 0x80)) {
|
||||
int t = fdso.mwave[(b17latch76 >> 13) & 0x1F] & 7;
|
||||
int t2 = amplitude[1];
|
||||
int adj = 0;
|
||||
|
||||
if ((t & 3)) {
|
||||
if ((t & 4))
|
||||
adj -= (t2 * ((4 - (t & 3))));
|
||||
else
|
||||
adj += (t2 * ((t & 3)));
|
||||
}
|
||||
adj *= 2;
|
||||
if (adj > 0x7F) adj = 0x7F;
|
||||
if (adj < -0x80) adj = -0x80;
|
||||
b8shiftreg88 = 0x80 + adj;
|
||||
} else {
|
||||
b8shiftreg88 = 0x80;
|
||||
}
|
||||
} else {
|
||||
b19shiftreg60 <<= 1;
|
||||
b8shiftreg88 >>= 1;
|
||||
}
|
||||
b24adder66 = (b24latch68 + b19shiftreg60) & 0x1FFFFFF;
|
||||
}
|
||||
|
||||
static INLINE void ClockFall(void) {
|
||||
if ((b8shiftreg88 & 1))
|
||||
b24latch68 = b24adder66;
|
||||
clockcount = (clockcount + 1) & 7;
|
||||
}
|
||||
|
||||
static INLINE int32 FDSDoSound(void) {
|
||||
fdso.count += fdso.cycles;
|
||||
if (fdso.count >= ((int64)1 << 40)) {
|
||||
dogk:
|
||||
fdso.count -= (int64)1 << 40;
|
||||
ClockRise();
|
||||
ClockFall();
|
||||
fdso.envcount--;
|
||||
if (fdso.envcount <= 0) {
|
||||
fdso.envcount += SPSG[0xA] * 3;
|
||||
DoEnv();
|
||||
}
|
||||
}
|
||||
if (fdso.count >= 32768) goto dogk;
|
||||
|
||||
/* Might need to emulate applying the amplitude to the waveform a bit better... */
|
||||
{
|
||||
int k = amplitude[0];
|
||||
if (k > 0x20) k = 0x20;
|
||||
return (fdso.cwave[b24latch68 >> 19] * k) * 4 / ((SPSG[0x9] & 0x3) + 2);
|
||||
}
|
||||
}
|
||||
|
||||
static int32 FBC = 0;
|
||||
|
||||
static void RenderSound(void) {
|
||||
int32 end, start;
|
||||
int32 x;
|
||||
|
||||
start = FBC;
|
||||
end = (SOUNDTS << 16) / soundtsinc;
|
||||
if (end <= start)
|
||||
return;
|
||||
FBC = end;
|
||||
|
||||
if (!(SPSG[0x9] & 0x80))
|
||||
for (x = start; x < end; x++) {
|
||||
uint32 t = FDSDoSound();
|
||||
t += t >> 1;
|
||||
t >>= 4;
|
||||
Wave[x >> 4] += t; /* (t>>2)-(t>>3); */ /* >>3; */
|
||||
}
|
||||
}
|
||||
|
||||
static void RenderSoundHQ(void) {
|
||||
uint32 x;
|
||||
|
||||
if (!(SPSG[0x9] & 0x80))
|
||||
for (x = FBC; x < SOUNDTS; x++) {
|
||||
uint32 t = FDSDoSound();
|
||||
t += t >> 1;
|
||||
WaveHi[x] += t; /* (t<<2)-(t<<1); */
|
||||
}
|
||||
FBC = SOUNDTS;
|
||||
}
|
||||
|
||||
static void HQSync(int32 ts) {
|
||||
FBC = ts;
|
||||
}
|
||||
|
||||
void FDSSound(int c) {
|
||||
RenderSound();
|
||||
FBC = c;
|
||||
}
|
||||
|
||||
static void FDS_ESI(void) {
|
||||
if (FSettings.SndRate) {
|
||||
if (FSettings.soundq >= 1) {
|
||||
fdso.cycles = (int64)1 << 39;
|
||||
} else {
|
||||
fdso.cycles = ((int64)1 << 40) * FDSClock;
|
||||
fdso.cycles /= FSettings.SndRate * 16;
|
||||
}
|
||||
}
|
||||
SetReadHandler(0x4040, 0x407f, FDSWaveRead);
|
||||
SetWriteHandler(0x4040, 0x407f, FDSWaveWrite);
|
||||
SetWriteHandler(0x4080, 0x408A, FDSSWrite);
|
||||
SetReadHandler(0x4090, 0x4092, FDSSRead);
|
||||
}
|
||||
|
||||
void FDSSoundReset(void) {
|
||||
memset(&fdso, 0, sizeof(fdso));
|
||||
FDS_ESI();
|
||||
GameExpSound.HiSync = HQSync;
|
||||
GameExpSound.HiFill = RenderSoundHQ;
|
||||
GameExpSound.Fill = FDSSound;
|
||||
GameExpSound.RChange = FDS_ESI;
|
||||
}
|
||||
|
||||
DECLFR(FDSSoundRead) {
|
||||
if (A >= 0x4040 && A < 0x4080) return FDSWaveRead(A);
|
||||
if (A >= 0x4090 && A < 0x4093) return FDSSRead(A);
|
||||
return X.DB;
|
||||
}
|
||||
|
||||
DECLFW(FDSSoundWrite) {
|
||||
if (A >= 0x4040 && A < 0x4080) FDSWaveWrite(A, V);
|
||||
else if (A >= 0x4080 && A < 0x408B) FDSSWrite(A, V);
|
||||
}
|
||||
|
||||
void FDSSoundPower(void) {
|
||||
FDSSoundReset();
|
||||
FDSSoundStateAdd();
|
||||
}
|
||||
12
src/fds_apu.h
Normal file
12
src/fds_apu.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef FDS_APU_H
|
||||
#define FDS_APU_H
|
||||
|
||||
void FDSSoundReset(void);
|
||||
void FDSSoundStateAdd(void);
|
||||
|
||||
/* Used for fds conversion-based mappers to allow access to fds apu registers */
|
||||
void FDSSoundPower(void);
|
||||
DECLFR(FDSSoundRead); /* $4040-$407F, $4090-$4092 */
|
||||
DECLFW(FDSSoundWrite); /* $4040-$407F, $4080-$408A */
|
||||
|
||||
#endif /* FDS_APU_H */
|
||||
Reference in New Issue
Block a user