Allow FDS conversion mappers to use FDS APU

This commit is contained in:
negativeExponent
2020-03-05 23:54:34 +08:00
parent 80b002a04e
commit 722154b93f
22 changed files with 381 additions and 288 deletions

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@@ -35,6 +35,7 @@ SOURCES_C += \
$(CORE_DIR)/misc.c \
$(CORE_DIR)/fceu.c \
$(CORE_DIR)/fds.c \
$(CORE_DIR)/fds_apu.c \
$(CORE_DIR)/file.c \
$(CORE_DIR)/filter.c \
$(CORE_DIR)/general.c \

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@@ -17,11 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* FDS Conversion
* FDS Conversion - Doki Doki Panic
*
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 reg0, reg1, reg2;
static uint8 *WRAM = NULL;
@@ -80,6 +81,7 @@ static DECLFW(M103Write2) {
}
static void M103Power(void) {
FDSSoundPower();
reg0 = reg1 = 0; reg2 = 0;
Sync();
SetReadHandler(0x6000, 0x7FFF, CartBR);

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@@ -25,6 +25,7 @@
#include "mapinc.h"
#include "mmc3.h"
#include "../fds_apu.h"
static uint8* CHRRAM = NULL;
static uint32 CHRRAMSIZE;
@@ -96,6 +97,7 @@ static DECLFW(M353Write) {
}
static void M353Power(void) {
FDSSoundPower();
EXPREGS[0] = 0;
GenMMC3Power();
SetWriteHandler(0x8000, 0xFFFF, M353Write);
@@ -104,6 +106,7 @@ static void M353Power(void) {
static void M353Reset(void) {
EXPREGS[0] = 0;
MMC3RegReset();
FDSSoundReset();
}
static void M353Close(void) {

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@@ -23,6 +23,7 @@
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint32 mapperNum;
static uint8 preg[4];
@@ -140,6 +141,7 @@ static DECLFW(M359WriteEx) {
}
static void M359Power(void) {
FDSSoundPower();
Sync();
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0x8FFF, M359WritePRG);
@@ -148,6 +150,11 @@ static void M359Power(void) {
SetWriteHandler(0xC000, 0xCFFF, M359WriteIRQ);
}
static void M359Reset(void) {
FDSSoundReset();
Sync();
}
static void FP_FASTAPASS(1) M359CPUHook(int a) {
if (!irqPA12) {
if (IRQa && IRQCount16) {
@@ -177,6 +184,7 @@ static void StateRestore(int version) {
void Mapper359_Init(CartInfo* info) {
mapperNum = 359;
info->Power = M359Power;
info->Reset = M359Reset;
MapIRQHook = M359CPUHook;
GameHBIRQHook = M359IRQHook;
GameStateRestore = StateRestore;

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@@ -23,6 +23,7 @@
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 preg, creg, mirr;
static uint32 IRQCount, IRQa;
@@ -54,6 +55,7 @@ static DECLFW(M42Write) {
}
static void M42Power(void) {
FDSSoundPower();
preg = 0;
mirr = 1; /* Ai Senshi Nicol actually has fixed mirroring, but mapper forcing it's default value now */
Sync();

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@@ -18,7 +18,10 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/* FDS Conversion - Kid Icarus (パルテナの鏡) (Parthena) */
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 preg;
static uint8 mirr;
@@ -82,6 +85,7 @@ static DECLFW(M539Write) {
}
static void M539Power(void) {
FDSSoundPower();
preg = 0;
mirr = 0;
Sync();

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@@ -25,6 +25,7 @@
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 preg;
@@ -68,6 +69,7 @@ static DECLFW(UNLKS7016Write) {
}
static void UNLKS7016Power(void) {
FDSSoundPower();
preg = 8;
Sync();
SetReadHandler(0x6000, 0xffff, CartBR);

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@@ -17,11 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* FDS Conversion
* FDS Conversion - Almana No Kiseki
*
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 latche, reg, mirr;
static int32 IRQa, IRQCount, IRQLatch;
@@ -52,19 +53,23 @@ static DECLFW(UNLKS7017Write) {
} else if ((A & 0xFF00) == 0x5100) {
reg = latche;
Sync();
} else if (A == 0x4020) {
X6502_IRQEnd(FCEU_IQEXT);
IRQCount &= 0xFF00;
IRQCount |= V;
} else if (A == 0x4021) {
X6502_IRQEnd(FCEU_IQEXT);
IRQCount &= 0xFF;
IRQCount |= V << 8;
IRQa = 1;
} else if (A == 0x4025) {
mirr = ((V & 8) >> 3) ^ 1;
} else {
if (A == 0x4020) {
X6502_IRQEnd(FCEU_IQEXT);
IRQCount &= 0xFF00;
IRQCount |= V;
} else if (A == 0x4021) {
X6502_IRQEnd(FCEU_IQEXT);
IRQCount &= 0xFF;
IRQCount |= V << 8;
IRQa = 1;
} else if (A == 0x4025) {
mirr = ((V & 8) >> 3) ^ 1;
}
FDSSoundWrite(A, V);
}
}
static DECLFR(FDSRead4030) {
X6502_IRQEnd(FCEU_IQEXT);
return X.IRQlow & FCEU_IQEXT ? 1 : 0;
@@ -81,6 +86,7 @@ static void FP_FASTAPASS(1) UNL7017IRQ(int a) {
}
static void UNLKS7017Power(void) {
FDSSoundPower();
Sync();
setchr8(0);
setprg8r(0x10, 0x6000, 0);

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@@ -17,7 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* FDS Conversion
* FDS Conversion - Yume Koujou: Doki Doki Panic
*
* Logical bank layot 32 K BANK 0, 64K BANK 1, 32K ~0 hardwired, 8K is missing
* need redump from MASKROM!
@@ -26,6 +26,7 @@
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 reg0, reg1;
static uint8 *WRAM = NULL;
@@ -108,6 +109,7 @@ static DECLFW(UNLKS7030Write1) {
}
static void UNLKS7030Power(void) {
FDSSoundPower();
reg0 = reg1 = ~0;
Sync();
SetReadHandler(0x6000, 0x7FFF, UNLKS7030RamRead0);

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@@ -17,11 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* FDS Conversion
* FDS Conversion - dracula ii - noroi no fuuin [u][!]
*
*/
#include "mapinc.h"
#include "fds_apu.h"
static uint8 reg[4];
@@ -64,6 +65,7 @@ static DECLFW(UNLKS7031Write) {
}
static void UNLKS7031Power(void) {
FDSSoundPower();
Sync();
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xffff, UNLKS7031Write);

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@@ -17,11 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* FDS Conversion
* FDS Conversion - Metroid - Jin Ji Zhi Ling (Kaiser)(KS7037)[U][!]
*
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 reg[8], cmd;
static uint8 *WRAM = NULL;
@@ -66,6 +67,7 @@ static DECLFW(UNLKS7037Write) {
}
static void UNLKS7037Power(void) {
FDSSoundPower();
reg[0] = reg[1] = reg[2] = reg[3] = reg[4] = reg[5] = reg[6] = reg[7] = 0;
WSync();
SetReadHandler(0x6000, 0xFFFF, CartBR);

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@@ -24,6 +24,7 @@
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 reg, mirr;
static uint8 prg;
@@ -56,6 +57,7 @@ static DECLFW(AC08Write) {
}
static void AC08Power(void) {
FDSSoundPower();
reg = 0;
Sync();
SetReadHandler(0x6000, 0xFFFF, CartBR);

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@@ -20,6 +20,7 @@
#include "mapinc.h"
#include "../ines.h"
#include "../fds_apu.h"
static uint8 latche, latcheinit, bus_conflict;
static uint16 addrreg0, addrreg1;
@@ -518,8 +519,14 @@ static void M538Sync(void) {
setmirror(1);
}
static void M538Power(void) {
FDSSoundPower();
LatchPower();
}
void Mapper538_Init(CartInfo *info) {
Latch_Init(info, M538Sync, 0, 0xC000, 0xCFFF, 1, 0);
info->Power = M538Power;
}
/* ------------------ A65AS --------------------------- */

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@@ -17,11 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* FDS Conversion
* FDS Conversion - Monty no Doki Doki Daisassō, Monty on the Run, cartridge code LH32
*
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 reg;
static uint8 *WRAM = NULL;
@@ -48,6 +49,7 @@ static DECLFW(LH32Write) {
}
static void LH32Power(void) {
FDSSoundPower();
Sync();
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0xC000, 0xDFFF, CartBW);

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@@ -26,6 +26,7 @@
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 reg, mirr;
static uint8 *WRAM = NULL;
@@ -56,6 +57,7 @@ static DECLFW(LH51Write) {
}
static void LH51Power(void) {
FDSSoundPower();
Sync();
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0x6000, 0x7FFF, CartBW);

View File

@@ -17,11 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* FDS Conversion
* FDS Conversion - Nazo no Murasamejō
*
*/
#include "mapinc.h"
#include "../fds_apu.h"
static uint8 reg, IRQa;
static int32 IRQCount;
@@ -75,6 +76,7 @@ static void FP_FASTAPASS(1) LH53IRQ(int a) {
}
static void LH53Power(void) {
FDSSoundPower();
Sync();
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0xB800, 0xD7FF, LH53RamWrite);

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@@ -21,6 +21,7 @@
#include "misc.c"
#include "fceu.c"
#include "fds.c"
#include "fds_apu.c"
#include "file.c"
#include "filter.c"
#include "general.c"

268
src/fds.c
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@@ -26,6 +26,7 @@
#include "x6502.h"
#include "fceu.h"
#include "fds.h"
#include "fds_apu.h"
#include "sound.h"
#include "general.h"
#include "state.h"
@@ -106,8 +107,6 @@ static uint8 mapperFDS_diskaccess; /* disk needs to be accessed at least once b
#define GET_FDS_DISK() (diskdata[InDisk][mapperFDS_blockstart + mapperFDS_diskaddr])
#define FDS_DISK_INSERTED (InDisk != 255)
uint32 lastDiskPtrRead, lastDiskPtrWrite;
#define DC_INC 1
#define BYTES_PER_SIDE 65500
@@ -139,15 +138,9 @@ static void FDSStateRestore(int version) {
}
}
void FDSSound(int a);
void FDSSoundReset(void);
void FDSSoundStateAdd(void);
static void RenderSound(void);
static void RenderSoundHQ(void);
static void FDSInit(void) {
memset(FDSRegs, 0, sizeof(FDSRegs));
lastDiskPtrRead = lastDiskPtrWrite = writeskip = DiskPtr = DiskSeekIRQ = 0;
writeskip = DiskPtr = DiskSeekIRQ = 0;
setmirror(1);
setprg8(0xE000, 0); /* BIOS */
@@ -255,7 +248,6 @@ static DECLFR(FDSRead4031) {
static uint8 z = 0;
if (InDisk != 255) {
z = diskdata[InDisk][DiskPtr];
lastDiskPtrRead = DiskPtr;
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
@@ -328,261 +320,6 @@ static DECLFR(FDSRead4033) {
return 0x80; /* battery */
}
/* Begin FDS sound */
#define FDSClock (1789772.7272727272727272 / 2)
typedef struct {
int64 cycles; /* Cycles per PCM sample */
int64 count; /* Cycle counter */
int64 envcount; /* Envelope cycle counter */
uint32 b19shiftreg60;
uint32 b24adder66;
uint32 b24latch68;
uint32 b17latch76;
int32 clockcount; /* Counter to divide frequency by 8. */
uint8 b8shiftreg88; /* Modulation register. */
uint8 amplitude[2]; /* Current amplitudes. */
uint8 speedo[2];
uint8 mwcount;
uint8 mwstart;
uint8 mwave[0x20]; /* Modulation waveform */
uint8 cwave[0x40]; /* Game-defined waveform(carrier) */
uint8 SPSG[0xB];
} FDSSOUND;
static FDSSOUND fdso;
#define SPSG fdso.SPSG
#define b19shiftreg60 fdso.b19shiftreg60
#define b24adder66 fdso.b24adder66
#define b24latch68 fdso.b24latch68
#define b17latch76 fdso.b17latch76
#define b8shiftreg88 fdso.b8shiftreg88
#define clockcount fdso.clockcount
#define amplitude fdso.amplitude
#define speedo fdso.speedo
void FDSSoundStateAdd(void) {
AddExState(fdso.cwave, 64, 0, "WAVE");
AddExState(fdso.mwave, 32, 0, "MWAV");
AddExState(amplitude, 2, 0, "AMPL");
AddExState(SPSG, 0xB, 0, "SPSG");
AddExState(&b8shiftreg88, 1, 0, "B88");
AddExState(&clockcount, 4, 1, "CLOC");
AddExState(&b19shiftreg60, 4, 1, "B60");
AddExState(&b24adder66, 4, 1, "B66");
AddExState(&b24latch68, 4, 1, "B68");
AddExState(&b17latch76, 4, 1, "B76");
}
static DECLFR(FDSSRead) {
switch (A & 0xF) {
case 0x0: return(amplitude[0] | (X.DB & 0xC0));
case 0x2: return(amplitude[1] | (X.DB & 0xC0));
}
return(X.DB);
}
static DECLFW(FDSSWrite) {
if (FSettings.SndRate) {
if (FSettings.soundq >= 1)
RenderSoundHQ();
else
RenderSound();
}
A -= 0x4080;
switch (A) {
case 0x0:
case 0x4:
if (V & 0x80)
amplitude[(A & 0xF) >> 2] = V & 0x3F;
break;
case 0x7:
b17latch76 = 0;
SPSG[0x5] = 0;
break;
case 0x8:
b17latch76 = 0;
fdso.mwave[SPSG[0x5] & 0x1F] = V & 0x7;
SPSG[0x5] = (SPSG[0x5] + 1) & 0x1F;
break;
}
SPSG[A] = V;
}
/* $4080 - Fundamental wave amplitude data register 92
* $4082 - Fundamental wave frequency data register 58
* $4083 - Same as $4082($4083 is the upper 4 bits).
*
* $4084 - Modulation amplitude data register 78
* $4086 - Modulation frequency data register 72
* $4087 - Same as $4086($4087 is the upper 4 bits)
*/
static void DoEnv() {
int x;
for (x = 0; x < 2; x++)
if (!(SPSG[x << 2] & 0x80) && !(SPSG[0x3] & 0x40)) {
static int counto[2] = { 0, 0 };
if (counto[x] <= 0) {
if (!(SPSG[x << 2] & 0x80)) {
if (SPSG[x << 2] & 0x40) {
if (amplitude[x] < 0x3F)
amplitude[x]++;
} else {
if (amplitude[x] > 0)
amplitude[x]--;
}
}
counto[x] = (SPSG[x << 2] & 0x3F);
} else
counto[x]--;
}
}
static DECLFR(FDSWaveRead) {
return(fdso.cwave[A & 0x3f] | (X.DB & 0xC0));
}
static DECLFW(FDSWaveWrite) {
if (SPSG[0x9] & 0x80)
fdso.cwave[A & 0x3f] = V & 0x3F;
}
static int ta;
static INLINE void ClockRise(void) {
if (!clockcount) {
ta++;
b19shiftreg60 = (SPSG[0x2] | ((SPSG[0x3] & 0xF) << 8));
b17latch76 = (SPSG[0x6] | ((SPSG[0x07] & 0xF) << 8)) + b17latch76;
if (!(SPSG[0x7] & 0x80)) {
int t = fdso.mwave[(b17latch76 >> 13) & 0x1F] & 7;
int t2 = amplitude[1];
int adj = 0;
if ((t & 3)) {
if ((t & 4))
adj -= (t2 * ((4 - (t & 3))));
else
adj += (t2 * ((t & 3)));
}
adj *= 2;
if (adj > 0x7F) adj = 0x7F;
if (adj < -0x80) adj = -0x80;
b8shiftreg88 = 0x80 + adj;
} else {
b8shiftreg88 = 0x80;
}
} else {
b19shiftreg60 <<= 1;
b8shiftreg88 >>= 1;
}
b24adder66 = (b24latch68 + b19shiftreg60) & 0x1FFFFFF;
}
static INLINE void ClockFall(void) {
if ((b8shiftreg88 & 1))
b24latch68 = b24adder66;
clockcount = (clockcount + 1) & 7;
}
static INLINE int32 FDSDoSound(void) {
fdso.count += fdso.cycles;
if (fdso.count >= ((int64)1 << 40)) {
dogk:
fdso.count -= (int64)1 << 40;
ClockRise();
ClockFall();
fdso.envcount--;
if (fdso.envcount <= 0) {
fdso.envcount += SPSG[0xA] * 3;
DoEnv();
}
}
if (fdso.count >= 32768) goto dogk;
/* Might need to emulate applying the amplitude to the waveform a bit better... */
{
int k = amplitude[0];
if (k > 0x20) k = 0x20;
return (fdso.cwave[b24latch68 >> 19] * k) * 4 / ((SPSG[0x9] & 0x3) + 2);
}
}
static int32 FBC = 0;
static void RenderSound(void) {
int32 end, start;
int32 x;
start = FBC;
end = (SOUNDTS << 16) / soundtsinc;
if (end <= start)
return;
FBC = end;
if (!(SPSG[0x9] & 0x80))
for (x = start; x < end; x++) {
uint32 t = FDSDoSound();
t += t >> 1;
t >>= 4;
Wave[x >> 4] += t; /* (t>>2)-(t>>3); */ /* >>3; */
}
}
static void RenderSoundHQ(void) {
uint32 x;
if (!(SPSG[0x9] & 0x80))
for (x = FBC; x < SOUNDTS; x++) {
uint32 t = FDSDoSound();
t += t >> 1;
WaveHi[x] += t; /* (t<<2)-(t<<1); */
}
FBC = SOUNDTS;
}
static void HQSync(int32 ts) {
FBC = ts;
}
void FDSSound(int c) {
RenderSound();
FBC = c;
}
static void FDS_ESI(void) {
if (FSettings.SndRate) {
if (FSettings.soundq >= 1) {
fdso.cycles = (int64)1 << 39;
} else {
fdso.cycles = ((int64)1 << 40) * FDSClock;
fdso.cycles /= FSettings.SndRate * 16;
}
}
SetReadHandler(0x4040, 0x407f, FDSWaveRead);
SetWriteHandler(0x4040, 0x407f, FDSWaveWrite);
SetWriteHandler(0x4080, 0x408A, FDSSWrite);
SetReadHandler(0x4090, 0x4092, FDSSRead);
}
void FDSSoundReset(void) {
memset(&fdso, 0, sizeof(fdso));
FDS_ESI();
GameExpSound.HiSync = HQSync;
GameExpSound.HiFill = RenderSoundHQ;
GameExpSound.Fill = FDSSound;
GameExpSound.RChange = FDS_ESI;
}
static DECLFW(FDSWrite) {
switch (A) {
case 0x4020:
@@ -618,7 +355,6 @@ static DECLFW(FDSWrite) {
else if (DiskPtr >= 2) {
DiskWritten = 1;
diskdata[InDisk][DiskPtr - 2] = V;
lastDiskPtrWrite = DiskPtr - 2;
}
}
}

View File

@@ -4,12 +4,8 @@
uint8 *FDSROM_ptr(void);
uint32 FDSROM_size(void);
void FDSSoundReset(void);
void FCEU_FDSInsert(int oride);
void FCEU_FDSEject(void);
void FCEU_FDSSelect(void);
extern uint32 lastDiskPtrRead, lastDiskPtrWrite;
#endif

298
src/fds_apu.c Normal file
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@@ -0,0 +1,298 @@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* Begin FDS sound */
#include "fceu-types.h"
#include "x6502.h"
#include "fceu.h"
#include "sound.h"
#define FDSClock (1789772.7272727272727272 / 2)
typedef struct {
int64 cycles; /* Cycles per PCM sample */
int64 count; /* Cycle counter */
int64 envcount; /* Envelope cycle counter */
uint32 b19shiftreg60;
uint32 b24adder66;
uint32 b24latch68;
uint32 b17latch76;
int32 clockcount; /* Counter to divide frequency by 8. */
uint8 b8shiftreg88; /* Modulation register. */
uint8 amplitude[2]; /* Current amplitudes. */
uint8 speedo[2];
uint8 mwcount;
uint8 mwstart;
uint8 mwave[0x20]; /* Modulation waveform */
uint8 cwave[0x40]; /* Game-defined waveform(carrier) */
uint8 SPSG[0xB];
} FDSSOUND;
static FDSSOUND fdso;
#define SPSG fdso.SPSG
#define b19shiftreg60 fdso.b19shiftreg60
#define b24adder66 fdso.b24adder66
#define b24latch68 fdso.b24latch68
#define b17latch76 fdso.b17latch76
#define b8shiftreg88 fdso.b8shiftreg88
#define clockcount fdso.clockcount
#define amplitude fdso.amplitude
#define speedo fdso.speedo
void FDSSoundStateAdd(void) {
AddExState(fdso.cwave, 64, 0, "WAVE");
AddExState(fdso.mwave, 32, 0, "MWAV");
AddExState(amplitude, 2, 0, "AMPL");
AddExState(SPSG, 0xB, 0, "SPSG");
AddExState(&b8shiftreg88, 1, 0, "B88");
AddExState(&clockcount, 4, 1, "CLOC");
AddExState(&b19shiftreg60, 4, 1, "B60");
AddExState(&b24adder66, 4, 1, "B66");
AddExState(&b24latch68, 4, 1, "B68");
AddExState(&b17latch76, 4, 1, "B76");
}
static DECLFR(FDSSRead) {
switch (A & 0xF) {
case 0x0: return(amplitude[0] | (X.DB & 0xC0));
case 0x2: return(amplitude[1] | (X.DB & 0xC0));
}
return(X.DB);
}
static void RenderSound(void);
static void RenderSoundHQ(void);
static DECLFW(FDSSWrite) {
if (FSettings.SndRate) {
if (FSettings.soundq >= 1)
RenderSoundHQ();
else
RenderSound();
}
A -= 0x4080;
switch (A) {
case 0x0:
case 0x4:
if (V & 0x80)
amplitude[(A & 0xF) >> 2] = V & 0x3F;
break;
case 0x7:
b17latch76 = 0;
SPSG[0x5] = 0;
break;
case 0x8:
b17latch76 = 0;
fdso.mwave[SPSG[0x5] & 0x1F] = V & 0x7;
SPSG[0x5] = (SPSG[0x5] + 1) & 0x1F;
break;
}
SPSG[A] = V;
}
/* $4080 - Fundamental wave amplitude data register 92
* $4082 - Fundamental wave frequency data register 58
* $4083 - Same as $4082($4083 is the upper 4 bits).
*
* $4084 - Modulation amplitude data register 78
* $4086 - Modulation frequency data register 72
* $4087 - Same as $4086($4087 is the upper 4 bits)
*/
static void DoEnv() {
int x;
for (x = 0; x < 2; x++)
if (!(SPSG[x << 2] & 0x80) && !(SPSG[0x3] & 0x40)) {
static int counto[2] = { 0, 0 };
if (counto[x] <= 0) {
if (!(SPSG[x << 2] & 0x80)) {
if (SPSG[x << 2] & 0x40) {
if (amplitude[x] < 0x3F)
amplitude[x]++;
} else {
if (amplitude[x] > 0)
amplitude[x]--;
}
}
counto[x] = (SPSG[x << 2] & 0x3F);
} else
counto[x]--;
}
}
static DECLFR(FDSWaveRead) {
return(fdso.cwave[A & 0x3f] | (X.DB & 0xC0));
}
static DECLFW(FDSWaveWrite) {
if (SPSG[0x9] & 0x80)
fdso.cwave[A & 0x3f] = V & 0x3F;
}
static int ta;
static INLINE void ClockRise(void) {
if (!clockcount) {
ta++;
b19shiftreg60 = (SPSG[0x2] | ((SPSG[0x3] & 0xF) << 8));
b17latch76 = (SPSG[0x6] | ((SPSG[0x07] & 0xF) << 8)) + b17latch76;
if (!(SPSG[0x7] & 0x80)) {
int t = fdso.mwave[(b17latch76 >> 13) & 0x1F] & 7;
int t2 = amplitude[1];
int adj = 0;
if ((t & 3)) {
if ((t & 4))
adj -= (t2 * ((4 - (t & 3))));
else
adj += (t2 * ((t & 3)));
}
adj *= 2;
if (adj > 0x7F) adj = 0x7F;
if (adj < -0x80) adj = -0x80;
b8shiftreg88 = 0x80 + adj;
} else {
b8shiftreg88 = 0x80;
}
} else {
b19shiftreg60 <<= 1;
b8shiftreg88 >>= 1;
}
b24adder66 = (b24latch68 + b19shiftreg60) & 0x1FFFFFF;
}
static INLINE void ClockFall(void) {
if ((b8shiftreg88 & 1))
b24latch68 = b24adder66;
clockcount = (clockcount + 1) & 7;
}
static INLINE int32 FDSDoSound(void) {
fdso.count += fdso.cycles;
if (fdso.count >= ((int64)1 << 40)) {
dogk:
fdso.count -= (int64)1 << 40;
ClockRise();
ClockFall();
fdso.envcount--;
if (fdso.envcount <= 0) {
fdso.envcount += SPSG[0xA] * 3;
DoEnv();
}
}
if (fdso.count >= 32768) goto dogk;
/* Might need to emulate applying the amplitude to the waveform a bit better... */
{
int k = amplitude[0];
if (k > 0x20) k = 0x20;
return (fdso.cwave[b24latch68 >> 19] * k) * 4 / ((SPSG[0x9] & 0x3) + 2);
}
}
static int32 FBC = 0;
static void RenderSound(void) {
int32 end, start;
int32 x;
start = FBC;
end = (SOUNDTS << 16) / soundtsinc;
if (end <= start)
return;
FBC = end;
if (!(SPSG[0x9] & 0x80))
for (x = start; x < end; x++) {
uint32 t = FDSDoSound();
t += t >> 1;
t >>= 4;
Wave[x >> 4] += t; /* (t>>2)-(t>>3); */ /* >>3; */
}
}
static void RenderSoundHQ(void) {
uint32 x;
if (!(SPSG[0x9] & 0x80))
for (x = FBC; x < SOUNDTS; x++) {
uint32 t = FDSDoSound();
t += t >> 1;
WaveHi[x] += t; /* (t<<2)-(t<<1); */
}
FBC = SOUNDTS;
}
static void HQSync(int32 ts) {
FBC = ts;
}
void FDSSound(int c) {
RenderSound();
FBC = c;
}
static void FDS_ESI(void) {
if (FSettings.SndRate) {
if (FSettings.soundq >= 1) {
fdso.cycles = (int64)1 << 39;
} else {
fdso.cycles = ((int64)1 << 40) * FDSClock;
fdso.cycles /= FSettings.SndRate * 16;
}
}
SetReadHandler(0x4040, 0x407f, FDSWaveRead);
SetWriteHandler(0x4040, 0x407f, FDSWaveWrite);
SetWriteHandler(0x4080, 0x408A, FDSSWrite);
SetReadHandler(0x4090, 0x4092, FDSSRead);
}
void FDSSoundReset(void) {
memset(&fdso, 0, sizeof(fdso));
FDS_ESI();
GameExpSound.HiSync = HQSync;
GameExpSound.HiFill = RenderSoundHQ;
GameExpSound.Fill = FDSSound;
GameExpSound.RChange = FDS_ESI;
}
DECLFR(FDSSoundRead) {
if (A >= 0x4040 && A < 0x4080) return FDSWaveRead(A);
if (A >= 0x4090 && A < 0x4093) return FDSSRead(A);
return X.DB;
}
DECLFW(FDSSoundWrite) {
if (A >= 0x4040 && A < 0x4080) FDSWaveWrite(A, V);
else if (A >= 0x4080 && A < 0x408B) FDSSWrite(A, V);
}
void FDSSoundPower(void) {
FDSSoundReset();
FDSSoundStateAdd();
}

12
src/fds_apu.h Normal file
View File

@@ -0,0 +1,12 @@
#ifndef FDS_APU_H
#define FDS_APU_H
void FDSSoundReset(void);
void FDSSoundStateAdd(void);
/* Used for fds conversion-based mappers to allow access to fds apu registers */
void FDSSoundPower(void);
DECLFR(FDSSoundRead); /* $4040-$407F, $4090-$4092 */
DECLFW(FDSSoundWrite); /* $4040-$407F, $4080-$408A */
#endif /* FDS_APU_H */

View File

@@ -33,6 +33,7 @@
#include "fceu-memory.h"
#include "file.h"
#include "fds.h"
#include "fds_apu.h"
#include "cart.h"
#include "input.h"