Add Core Option "Sound Quality"
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@@ -76,6 +76,9 @@ static uint16_t* fceu_video_out;
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/* Some timing-related variables. */
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static int soundo = 1;
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unsigned sndsamplerate = 48000;
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unsigned sndquality = 0;
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unsigned sndvolume = 150;
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static volatile int nofocus = 0;
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@@ -179,7 +182,7 @@ void FCEUD_NetworkClose(void)
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void FCEUD_SoundToggle (void)
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{
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FCEUI_SetSoundVolume(100);
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FCEUI_SetSoundVolume(sndvolume);
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}
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void FCEUD_VideoChanged (void)
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@@ -548,6 +551,7 @@ void retro_set_environment(retro_environment_t cb)
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{ "fceumm_turbo_delay", "Turbo Delay (in frames); 3|5|10|15|30|60|1|2" },
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{ "fceumm_aspect", "Preferred aspect ratio; 8:7 PAR|4:3" },
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{ "fceumm_region", "Region Override; Auto|NTSC|PAL|Dendy" },
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{ "fceumm_sndquality", "Sound Quality; Low|High|Very High" },
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{ NULL, NULL },
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};
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@@ -582,7 +586,7 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
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info->geometry.max_width = width;
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info->geometry.max_height = height;
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info->geometry.aspect_ratio = use_par ? NES_8_7_PAR : NES_4_3;
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info->timing.sample_rate = 48000.0;
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info->timing.sample_rate = (float)sndsamplerate;
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if (FSettings.PAL || dendy)
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info->timing.fps = 838977920.0/16777215.0;
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else
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@@ -959,6 +963,21 @@ static void check_variables(bool startup)
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}
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}
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var.key = "fceumm_sndquality";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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unsigned oldval = sndquality;
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if (!strcmp(var.value, "Low"))
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sndquality = 0;
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else if (!strcmp(var.value, "High"))
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sndquality = 1;
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else if (!strcmp(var.value, "Very High"))
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sndquality = 2;
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if (sndquality != oldval)
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FCEUI_SetSoundQuality(sndquality);
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}
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if (geometry_update)
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{
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retro_get_system_av_info(&av_info);
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@@ -1594,8 +1613,8 @@ bool retro_load_game(const struct retro_game_info *game)
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FCEUI_Initialize();
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FCEUI_SetSoundVolume(256);
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FCEUI_Sound(48000);
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FCEUI_SetSoundVolume(sndvolume);
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FCEUI_Sound(sndsamplerate);
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GameInfo = (FCEUGI*)FCEUI_LoadGame(game->path, (uint8_t*)game->data, game->size);
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if (!GameInfo)
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