Merge pull request #87 from retro-wertz/fix_fds_not_saving
fix fds not saving game
This commit is contained in:
@@ -1,4 +1,5 @@
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DEBUG=0
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PSS_STYLE=1
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EXTERNAL_ZLIB=0
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HAVE_GRIFFIN=1
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STATIC_LINKING=0
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@@ -285,6 +286,7 @@ else
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TARGET := $(TARGET_NAME)_libretro.dll
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CC = gcc
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SHARED := -shared -static-libgcc -static-libstdc++ -s -Wl,--version-script=src/drivers/libretro/link.T
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PSS_STYLE :=2
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endif
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ifeq ($(DEBUG), 1)
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@@ -305,7 +307,13 @@ CFLAGS += -DWANT_GRIFFIN
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OBJECTS := $(SOURCES_C:.c=.o)
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DEFINES := -D__LIBRETRO__ -DSOUND_QUALITY=0 -DPATH_MAX=1024 -DINLINE=inline -DPSS_STYLE=1 -DFCEU_VERSION_NUMERIC=9813 -DFRONTEND_SUPPORTS_RGB565 $(PLATFORM_DEFINES)
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DEFINES := -D__LIBRETRO__ -DSOUND_QUALITY=0 -DPATH_MAX=1024 -DINLINE=inline -DFCEU_VERSION_NUMERIC=9813 -DFRONTEND_SUPPORTS_RGB565 $(PLATFORM_DEFINES)
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ifeq ($(PSS_STYLE),2)
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DEFINES += -DPSS_STYLE=2
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else
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DEFINES += -DPSS_STYLE=1
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endif
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ifeq ($(STATIC_LINKING),1)
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DEFINES += -DSTATIC_LINKING
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@@ -179,6 +179,11 @@ void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall);
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below this directory. */
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void FCEUI_SetBaseDirectory(char *dir);
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#ifdef __LIBRETRO__
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void FCEUI_SetSaveDirectory(char *sav_dir);
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#endif
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/* Tells FCE Ultra to copy the palette data pointed to by pal and use it.
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Data pointed to by pal needs to be 64*3 bytes in length.
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*/
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@@ -1637,6 +1637,7 @@ bool retro_load_game(const struct retro_game_info *game)
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{
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unsigned i;
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char* dir=NULL;
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char* sav_dir=NULL;
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size_t fourscore_len = sizeof(fourscore_db_list) / sizeof(fourscore_db_list[0]);
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size_t famicom_4p_len = sizeof(famicom_4p_db_list) / sizeof(famicom_4p_db_list[0]);
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@@ -1706,6 +1707,8 @@ bool retro_load_game(const struct retro_game_info *game)
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if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
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FCEUI_SetBaseDirectory(dir);
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if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &sav_dir) && sav_dir)
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FCEUI_SetSaveDirectory(sav_dir);
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FCEUI_Initialize();
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@@ -42,6 +42,7 @@
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#include "md5.h"
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static char BaseDirectory[2048];
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static char SaveDirectory[2048];
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static char FileBase[2048];
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static char FileExt[2048]; /* Includes the . character, as in ".nes" */
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@@ -53,6 +54,12 @@ void FCEUI_SetBaseDirectory(char *dir)
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BaseDirectory[2047] = 0;
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}
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void FCEUI_SetSaveDirectory(char *sav_dir)
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{
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strncpy(SaveDirectory, sav_dir, 2047);
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SaveDirectory[2047] = 0;
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}
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static char *odirs[FCEUIOD__COUNT] = { 0, 0, 0, 0, 0, 0 }; // odirs, odors. ^_^
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void FCEUI_SetDirOverride(int which, char *n)
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@@ -87,6 +94,9 @@ char *FCEU_MakeFName(int type, int id1, char *cd1)
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else
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sprintf(tmp, "%s"PSS "gameinfo"PSS "%s.pal", BaseDirectory, FileBase);
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break;
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case FCEUMKF_FDS:
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sprintf(tmp, "%s"PSS "%s.fds", SaveDirectory, FileBase);
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break;
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default:
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break;
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}
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