Fix crashing when trying to connect a netplay session
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@@ -532,6 +532,8 @@ void retro_set_input_state(retro_input_state_t cb)
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}
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void retro_set_controller_port_device(unsigned port, unsigned device)
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{
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if (port < 2) /* port #0 = player1/player3, port #1 = player2/player4 */
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{
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switch(device)
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{
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@@ -543,7 +545,7 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
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break;
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}
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}
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}
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void retro_set_environment(retro_environment_t cb)
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{
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