Fix crashing when trying to connect a netplay session
This commit is contained in:
@@ -533,18 +533,20 @@ void retro_set_input_state(retro_input_state_t cb)
|
||||
|
||||
void retro_set_controller_port_device(unsigned port, unsigned device)
|
||||
{
|
||||
switch(device)
|
||||
if (port < 2) /* port #0 = player1/player3, port #1 = player2/player4 */
|
||||
{
|
||||
case RETRO_DEVICE_JOYPAD:
|
||||
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn[0], 0);
|
||||
break;
|
||||
case RETRO_DEVICE_MOUSE:
|
||||
FCEUI_SetInput(port, SI_ZAPPER, &MouseData[0], 1);
|
||||
break;
|
||||
switch(device)
|
||||
{
|
||||
case RETRO_DEVICE_JOYPAD:
|
||||
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn[0], 0);
|
||||
break;
|
||||
case RETRO_DEVICE_MOUSE:
|
||||
FCEUI_SetInput(port, SI_ZAPPER, &MouseData[0], 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void retro_set_environment(retro_environment_t cb)
|
||||
{
|
||||
static const struct retro_variable vars[] = {
|
||||
|
||||
Reference in New Issue
Block a user