Merge pull request #441 from negativeExponent/hypershot

Add support for Konami Hyper Shot
This commit is contained in:
Autechre
2021-04-10 13:43:58 +02:00
committed by GitHub

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@@ -49,6 +49,7 @@
#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
#define RETRO_DEVICE_FC_HYPERSHOT RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 3)
#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
#define NES_WIDTH 256
@@ -765,6 +766,10 @@ static void update_nes_controllers(unsigned port, unsigned device)
FCEUI_SetInputFC(SIFC_4PLAYER, &nes_input.JSReturn, 0);
FCEU_printf(" Famicom Expansion: Famicom 4-Player Adapter\n");
break;
case RETRO_DEVICE_FC_HYPERSHOT:
FCEUI_SetInputFC(SIFC_HYPERSHOT, nes_input.FamicomData, 0);
FCEU_printf(" Famicom Expansion: Konami Hyper Shot\n");
break;
case RETRO_DEVICE_NONE:
default:
FCEUI_SetInputFC(SIFC_NONE, &Dummy, 0);
@@ -807,6 +812,8 @@ static unsigned fc_to_libretro(int d)
return RETRO_DEVICE_FC_OEKAKIDS;
case SIFC_4PLAYER:
return RETRO_DEVICE_FC_4PLAYERS;
case SIFC_HYPERSHOT:
return RETRO_DEVICE_FC_HYPERSHOT;
}
return (RETRO_DEVICE_NONE);
@@ -918,6 +925,7 @@ void retro_set_environment(retro_environment_t cb)
{ "Auto", RETRO_DEVICE_FC_AUTO },
{ "Arkanoid", RETRO_DEVICE_FC_ARKANOID },
{ "(Bandai) Hyper Shot", RETRO_DEVICE_FC_SHADOW },
{ "(Konami) Hyper Shot", RETRO_DEVICE_FC_HYPERSHOT },
{ "Oeka Kids Tablet", RETRO_DEVICE_FC_OEKAKIDS },
{ "4-Player Adapter", RETRO_DEVICE_FC_4PLAYERS },
{ 0, 0 },
@@ -1719,6 +1727,37 @@ static void FCEUD_UpdateInput(void)
case RETRO_DEVICE_FC_SHADOW:
get_mouse_input(0, nes_input.FamicomData);
break;
case RETRO_DEVICE_FC_HYPERSHOT:
{
static int toggle;
int i;
nes_input.FamicomData[0] = 0;
toggle ^= 1;
for (i = 0; i < 2; i++)
{
if (input_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B))
nes_input.FamicomData[0] |= 0x02 << (i * 2);
else if (input_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y))
{
if (toggle)
nes_input.FamicomData[0] |= 0x02 << (i * 2);
else
nes_input.FamicomData[0] &= ~(0x02 << (i * 2));
}
if (input_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A))
nes_input.FamicomData[0] |= 0x04 << (i * 2);
else if (input_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X))
{
if (toggle)
nes_input.FamicomData[0] |= 0x04 << (i * 2);
else
nes_input.FamicomData[0] &= ~(0x04 << (i * 2));
}
}
break;
}
}
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))