Minimize core options shown by default
- This creates 2 new advance core options to minimize the number of core options shown -- Advance System Options contains: --- Overclock --- RAM power on state --- no-sprite limit --- simultaneous opposing direction press --- zapper crosshairs -- Advance Sound Options contains: --- Master volume --- Sound quality --- on/off for NES' 5-channel apu - This also re-arranges the core options when advance options are shown, system options on top, gfx/palette/geometry options next, input etc.
This commit is contained in:
@@ -103,6 +103,8 @@ unsigned dendy = 0;
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static unsigned systemRegion = 0;
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static unsigned opt_region = 0;
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static unsigned opt_showAdvSoundOptions = 0;
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static unsigned opt_showAdvSystemOptions = 0;
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int FCEUnetplay;
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#ifdef PSP
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@@ -1010,11 +1012,11 @@ static const keymap turbomap[] = {
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static void set_apu_channels(int chan)
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{
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FSettings.SquareVolume[1] = 256 * ((chan >> 0) & 1);
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FSettings.SquareVolume[0] = 256 * ((chan >> 1) & 1);
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FSettings.TriangleVolume = 256 * ((chan >> 2) & 1);
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FSettings.NoiseVolume = 256 * ((chan >> 3) & 1);
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FSettings.PCMVolume = 256 * ((chan >> 4) & 1);
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FSettings.SquareVolume[1] = (chan & 1) ? 256 : 0;
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FSettings.SquareVolume[0] = (chan & 2) ? 256 : 0;
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FSettings.TriangleVolume = (chan & 3) ? 256 : 0;
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FSettings.NoiseVolume = (chan & 4) ? 256 : 0;
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FSettings.PCMVolume = (chan & 5) ? 256 : 0;
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}
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static void check_variables(bool startup)
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@@ -1301,10 +1303,9 @@ static void check_variables(bool startup)
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}
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}
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#ifdef DEBUG
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var.key = key;
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enable_apu = 0;
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enable_apu = 0xff;
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strcpy(key, "fceumm_apu_x");
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for (i = 0; i < 5; i++)
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@@ -1313,15 +1314,73 @@ static void check_variables(bool startup)
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp(var.value, "disabled"))
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{
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enable_apu |= (1 << i);
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enable_apu &= ~(1 << i);
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}
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}
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set_apu_channels(enable_apu ^ 0xff);
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#else
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set_apu_channels(0xff);
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#endif
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set_apu_channels(enable_apu);
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update_dipswitch();
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var.key = "fceumm_show_adv_system_options";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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unsigned newval = (!strcmp(var.value, "enabled")) ? 1 : 0;
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if ((opt_showAdvSystemOptions != newval) || startup)
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{
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opt_showAdvSystemOptions = newval;
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struct retro_core_option_display option_display;
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unsigned i;
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unsigned size;
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char options_list[][25] = {
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"fceumm_overclocking",
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"fceumm_ramstate",
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"fceumm_nospritelimit",
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"fceumm_up_down_allowed",
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"fceumm_show_crosshair"
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};
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option_display.visible = opt_showAdvSystemOptions;
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size = sizeof(options_list) / sizeof(options_list[0]);
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for (i = 0; i < size; i++)
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{
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option_display.key = options_list[i];
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environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display);
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}
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}
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}
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var.key = "fceumm_show_adv_sound_options";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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unsigned newval = (!strcmp(var.value, "enabled")) ? 1 : 0;
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if ((opt_showAdvSoundOptions != newval) || startup)
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{
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opt_showAdvSoundOptions = newval;
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struct retro_core_option_display option_display;
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unsigned i;
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unsigned size;
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char options_list[][25] = {
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"fceumm_sndvolume",
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"fceumm_sndquality",
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"fceumm_swapduty",
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"fceumm_apu_1",
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"fceumm_apu_2",
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"fceumm_apu_3",
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"fceumm_apu_4",
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"fceumm_apu_5"
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};
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option_display.visible = opt_showAdvSoundOptions;
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size = sizeof(options_list) / sizeof(options_list[0]);
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for (i = 0; i < size; i++)
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{
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option_display.key = options_list[i];
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environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display);
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}
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}
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}
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}
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static int mzx = 0, mzy = 0;
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@@ -31,7 +31,7 @@ extern "C" {
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struct retro_core_option_definition option_defs_common[] = {
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{
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"fceumm_region",
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"Region Override",
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"Region",
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"Force core to use NTSC, PAL or Dendy region timings.",
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{
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{ "Auto", NULL },
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@@ -43,15 +43,39 @@ struct retro_core_option_definition option_defs_common[] = {
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"Auto",
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},
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{
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"fceumm_aspect",
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"Preferred aspect ratio",
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"Choose preferred aspect ratio.",
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"fceumm_overclocking",
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"Overclock",
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"Enables or disables overclocking which can reduce slowdowns in some games. Postrender method is more compatible with every game with Vblank more effective for games like Contra Force.",
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{
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{ "8:7 PAR", NULL },
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{ "4:3", NULL },
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{ "disabled", NULL },
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{ "2x-Postrender", NULL },
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{ "2x-VBlank", NULL },
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{ NULL, NULL},
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},
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"8:7 PAR",
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"disabled",
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},
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{
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"fceumm_ramstate",
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"RAM Power-On Fill (Needs Restart)",
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"Choose RAM startup during power up. Some games rely on initial ram values for random generator as an example.",
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{
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{ "fill $ff", "$FF" },
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{ "fill $00", "$00" },
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{ "random", "random" },
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{ NULL, NULL},
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},
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"fill $ff",
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},
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{
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"fceumm_nospritelimit",
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"No Sprite Limit",
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"Removes the 8-per-scanline hardware limit. This reduces sprite flickering but can cause some games to glitch since some use this for effects.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled",
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},
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{
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"fceumm_palette",
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@@ -82,17 +106,16 @@ struct retro_core_option_definition option_defs_common[] = {
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"default",
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},
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{
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"fceumm_up_down_allowed",
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"Allow Opposing Directions",
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"Allows simultaneous UP+DOWN or LEFT+RIGHT button combinations which can create different effects in some games.",
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"fceumm_aspect",
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"Aspect Ratio",
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"Choose preferred aspect ratio.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ "8:7 PAR", NULL },
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{ "4:3", NULL },
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{ NULL, NULL},
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},
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"disabled",
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"8:7 PAR",
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},
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#ifdef PSP
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{
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"fceumm_overscan",
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@@ -108,7 +131,7 @@ struct retro_core_option_definition option_defs_common[] = {
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#else
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{
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"fceumm_overscan_h",
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"Crop Overscan (Horizontal)",
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"Crop Horizontal Overscan",
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"Removes 8 pixel from left and right side of the screen to simulate overscan seen on standard CRT television.",
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{
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{ "disabled", NULL },
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@@ -119,7 +142,7 @@ struct retro_core_option_definition option_defs_common[] = {
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},
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{
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"fceumm_overscan_v",
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"Crop Overscan (Vertical)",
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"Crop Vertical Overscan",
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"Removes 8 pixel from the top and bottom of the screen to simulate overscan seen on standard CRT television.",
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{
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{ "disabled", NULL },
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@@ -128,54 +151,11 @@ struct retro_core_option_definition option_defs_common[] = {
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},
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"enabled",
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},
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#endif
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#endif /* overscan options */
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{
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"fceumm_nospritelimit",
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"No Sprite Limit",
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"Removes the 8-per-scanline hardware limit. This reduces sprite flickering but can cause some games to glitch since some use this for effects.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled",
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},
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{
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"fceumm_sndvolume",
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"Sound Volume",
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"Change master volume level",
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{
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{ "0", NULL },
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{ "1", NULL },
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{ "2", NULL },
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{ "3", NULL },
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{ "4", NULL },
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{ "5", NULL },
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{ "6", NULL },
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{ "7", NULL },
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{ "8", NULL },
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{ "9", NULL },
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{ "10", NULL },
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{ NULL, NULL},
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},
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"7",
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},
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{
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"fceumm_sndquality",
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"Sound Quality",
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"Enable higher quality sounds in exchange for more processing power required",
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{
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{ "Low", NULL },
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{ "High", NULL },
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{ "Very High", NULL },
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{ NULL, NULL},
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},
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"Low",
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},
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{
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"fceumm_swapduty",
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"Swap Duty Cycles",
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"Simulates the sound from famiclones has the pulse wave channels duty cycle bits reversed.",
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"fceumm_up_down_allowed",
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"Allow Opposing Directions",
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"Allows simultaneous UP+DOWN or LEFT+RIGHT button combinations which can create different effects in some games.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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@@ -237,30 +217,48 @@ struct retro_core_option_definition option_defs_common[] = {
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"enabled",
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},
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{
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"fceumm_overclocking",
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"Overclocking",
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"Enables or disables overclocking which can reduce slowdowns in some games. Postrender method is more compatible with every game with Vblank more effective for games like Contra Force.",
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"fceumm_sndquality",
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"Sound Quality",
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"Enable higher quality sounds in exchange for more processing power required",
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{
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{ "disabled", NULL },
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{ "2x-Postrender", NULL },
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{ "2x-VBlank", NULL },
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{ "Low", NULL },
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{ "High", NULL },
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{ "Very High", NULL },
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{ NULL, NULL},
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},
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"Low",
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},
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{
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"fceumm_swapduty",
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"Swap Duty Cycles",
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"Simulates the sound from famiclones has the pulse wave channels duty cycle bits reversed.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled",
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},
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{
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"fceumm_ramstate",
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"RAM power up state (Restart)",
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"Choose RAM startup during power up. Some games rely on initial ram values for random generator as an example.",
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"fceumm_sndvolume",
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"Master Volume",
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"Change master volume level",
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{
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{ "fill $ff", NULL },
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{ "fill $00", NULL },
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{ "random", NULL },
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{ "0", NULL },
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{ "1", NULL },
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{ "2", NULL },
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{ "3", NULL },
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{ "4", NULL },
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{ "5", NULL },
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{ "6", NULL },
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{ "7", NULL },
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{ "8", NULL },
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{ "9", NULL },
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{ "10", NULL },
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{ NULL, NULL},
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},
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"fill $ff",
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"7",
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},
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#ifdef DEBUG
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{
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"fceumm_apu_1",
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"Channel 1 (Square 1)",
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@@ -316,7 +314,28 @@ struct retro_core_option_definition option_defs_common[] = {
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},
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"enabled",
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},
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#endif
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{
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"fceumm_show_adv_system_options",
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"Show Advanced System Options",
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"Show advanced system options and tweaks.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL },
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},
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"disabled"
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},
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{
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"fceumm_show_adv_sound_options",
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"Show Advanced Sound Options",
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"Show advanced sound options and tweaks.",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL },
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},
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"disabled"
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},
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{ NULL, NULL, NULL, { {0} }, NULL },
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};
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