Make sure the comments reflect what the code actually does.
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@@ -33,16 +33,10 @@
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Verified on real hardware:
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"Legend of Kage" sets CNROM latch 1 and switches between CHR bank 0 and 1 using 5FF2, causing the wrong bank (1 instead of 0) during gameplay.
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Heuristics for NES 1.0:
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- 1 MiB PRG+1 MiB CHR => Submapper 1
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- 256 KiB PRG+128 KiB CHR => Submapper 1
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- 128 KiB PRG+64 KiB CHR => Submapper 1
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- A001.5 ever set => Submapper 2
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- 5FF5/5FF6 written-to => Submapper 3
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Heuristic for detecting whether the DIP switch should be changed on every soft reset:
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The first write to the $5xxx range is to $501x => ROM always addresses $501x; changing the DIP switch on reset would break the emulation after reset, so don't do it.
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The first write to the $5xxx range is to $5020 or higher => ROM either uses a DIP switch or writes to $5FFx for safety; changing the DIP switch on reset is possible.
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Exclude the $5FF3 address as well as $5000-$500F from this heuristic.
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*/
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#include "mapinc.h"
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@@ -512,7 +506,7 @@ void Mapper176_Init(CartInfo *info) { /* .NES file */
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WRAMSIZE = 8 * 1024;
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/* Distinguishing subType 1 from subType 0 is important for the correct reset vector location.
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It is safe to assume subType 1 except for 1024+512 KiB ROMs. */
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It is safe to assume subType 1 except for the following-sized ROMs. */
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subType = (ROM_size ==128 && VROM_size ==256 || /* 2048+2048 */
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ROM_size ==128 && VROM_size ==128 || /* 2048+1024 */
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ROM_size ==128 && VROM_size ==64 || /* 2048+512 */
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