Silence stuffs we dont use in libretro
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@@ -90,7 +90,7 @@ static void iNESGI(int h) {
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break;
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case GI_CLOSE:
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{
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FCEU_SaveGameSave(&iNESCart);
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/* FCEU_SaveGameSave(&iNESCart); */
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if (iNESCart.Close)
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iNESCart.Close();
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if (ROM) {
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@@ -793,7 +793,7 @@ int iNESLoad(const char *name, FCEUFILE *fp) {
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if (!iNES_Init(MapperNo))
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FCEU_PrintError("iNES mapper #%d is not supported at all.", MapperNo);
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FCEU_LoadGameSave(&iNESCart);
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/* FCEU_LoadGameSave(&iNESCart); */
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GameInterface = iNESGI;
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FCEU_printf("\n");
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@@ -952,7 +952,7 @@ int FlushEmulateSound(void) {
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}
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inbuf = end;
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FCEU_WriteWaveData(WaveFinal, end); /* This function will just return
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/* FCEU_WriteWaveData(WaveFinal, end); This function will just return
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if sound recording is off. */
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return(end);
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}
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