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ci-libretro-fceumm/src/boards/382.c

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/* FCEUmm - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2020 negativeExponent
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/* NES 2.0 Mapper 382 - denotes the 830928C circuit board,
* used on a 512 KiB 5-in-1 and a 1 MiB 9-in-1 multicart containing
* the BNROM game Journey to the West and Capcom/Konami UNROM games.
*/
#include "mapinc.h"
static uint8 preg[2];
static uint8 mode;
static uint8 mirr;
static uint8 lock;
static SFORMAT StateRegs[] = {
{ &preg[0], 1, "PRG0" },
{ &preg[1], 1, "PRG1" },
{ &mode, 1, "MODE" },
{ &mirr, 1, "MIRR" },
{ &lock, 1, "LOCK" },
{ 0 }
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};
static void Sync(void) {
switch (mode) {
case 1:
/* bnrom */
setprg32(0x8000, (preg[1] << 2) | (preg[0] & 3));
break;
default:
/* unrom */
setprg16(0x8000, (preg[1] << 3) | (preg[0] & 7));
setprg16(0xC000, (preg[1] << 3) | 7);
break;
}
setchr8(0);
setmirror(mirr ^ 1);
/* FCEU_printf("inB[0]:%02x outB[1]:%02x mode:%02x mirr:%02x lock:%02x\n", preg[0], preg[1], mode, mirr, lock); */
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}
static DECLFW(M382Write) {
if (!lock) {
preg[1] = (A & 0x07);
mode = (A & 0x08) >> 3;
mirr = (A & 0x10) >> 4;
lock = (A & 0x20) >> 5;
}
/* inner bank subject to bus conflicts */
preg[0] = V & CartBR(A);
Sync();
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}
static void M382Power(void) {
preg[0] = preg[1] = 0;
mode = 0;
mirr = 0;
lock = 0;
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, M382Write);
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}
static void M382Reset(void) {
preg[1] = 0;
mode = 0;
mirr = 0;
lock = 0;
Sync();
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}
static void StateRestore(int version) {
Sync();
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}
void Mapper382_Init(CartInfo* info) {
info->Power = M382Power;
info->Reset = M382Reset;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
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}