/* FCEUmm - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2020 negativeExponent * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* NES 2.0 Mapper 382 - denotes the 830928C circuit board, * used on a 512 KiB 5-in-1 and a 1 MiB 9-in-1 multicart containing * the BNROM game Journey to the West and Capcom/Konami UNROM games. */ #include "mapinc.h" static uint8 preg[2]; static uint8 mode; static uint8 mirr; static uint8 lock; static SFORMAT StateRegs[] = { { &preg[0], 1, "PRG0" }, { &preg[1], 1, "PRG1" }, { &mode, 1, "MODE" }, { &mirr, 1, "MIRR" }, { &lock, 1, "LOCK" }, { 0 } }; static void Sync(void) { switch (mode) { case 1: /* bnrom */ setprg32(0x8000, (preg[1] << 2) | (preg[0] & 3)); break; default: /* unrom */ setprg16(0x8000, (preg[1] << 3) | (preg[0] & 7)); setprg16(0xC000, (preg[1] << 3) | 7); break; } setchr8(0); setmirror(mirr ^ 1); /* FCEU_printf("inB[0]:%02x outB[1]:%02x mode:%02x mirr:%02x lock:%02x\n", preg[0], preg[1], mode, mirr, lock); */ } static DECLFW(M382Write) { if (!lock) { preg[1] = (A & 0x07); mode = (A & 0x08) >> 3; mirr = (A & 0x10) >> 4; lock = (A & 0x20) >> 5; } /* inner bank subject to bus conflicts */ preg[0] = V & CartBR(A); Sync(); } static void M382Power(void) { preg[0] = preg[1] = 0; mode = 0; mirr = 0; lock = 0; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, M382Write); } static void M382Reset(void) { preg[1] = 0; mode = 0; mirr = 0; lock = 0; Sync(); } static void StateRestore(int version) { Sync(); } void Mapper382_Init(CartInfo* info) { info->Power = M382Power; info->Reset = M382Reset; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }