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ci-libretro-fceumm/src/input.c

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 1998 BERO
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* merged pad.c 2017-9-30 */
#include <string.h>
#include "fceu-types.h"
#include "x6502.h"
#include "fceu.h"
#include "state.h"
#include "input.h"
#include "vsuni.h"
#include "fds.h"
extern INPUTC *FCEU_InitZapper(int w);
extern INPUTC *FCEU_InitMouse(int w);
extern INPUTC *FCEU_InitPowerpadA(int w);
extern INPUTC *FCEU_InitPowerpadB(int w);
extern INPUTC *FCEU_InitArkanoid(int w);
extern INPUTCFC *FCEU_InitArkanoidFC(void);
extern INPUTCFC *FCEU_InitSpaceShadow(void);
extern INPUTCFC *FCEU_InitFKB(void);
extern INPUTCFC *FCEU_InitSuborKB(void);
extern INPUTCFC *FCEU_InitPEC586KB(void);
extern INPUTCFC *FCEU_InitHS(void);
extern INPUTCFC *FCEU_InitMahjong(void);
extern INPUTCFC *FCEU_InitQuizKing(void);
extern INPUTCFC *FCEU_InitFamilyTrainerA(void);
extern INPUTCFC *FCEU_InitFamilyTrainerB(void);
extern INPUTCFC *FCEU_InitOekaKids(void);
extern INPUTCFC *FCEU_InitTopRider(void);
extern INPUTCFC *FCEU_InitBarcodeWorld(void);
static uint8 joy_readbit[2];
static uint8 joy[4] = { 0, 0, 0, 0 };
static uint8 LastStrobe;
extern uint8 coinon;
static int FSDisable = 0; /* Set to 1 if NES-style four-player adapter is disabled. */
static int JPAttrib[2] = { 0, 0 };
static int JPType[2] = { 0, 0 };
static void *InputDataPtr[2];
static int JPAttribFC = 0;
static int JPTypeFC = 0;
static void *InputDataPtrFC;
static INPUTC DummyJPort = { 0, 0, 0, 0, 0 };
static INPUTC *JPorts[2] = { &DummyJPort, &DummyJPort };
static INPUTCFC *FCExp = 0;
void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
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static DECLFR(JPRead)
{
uint8 ret = 0;
if (JPorts[A & 1]->Read)
ret |= JPorts[A & 1]->Read(A & 1);
if (FCExp)
if (FCExp->Read)
ret = FCExp->Read(A & 1, ret);
ret |= X.DB & 0xC0;
return(ret);
}
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static DECLFW(B4016)
{
if (FCExp)
if (FCExp->Write)
FCExp->Write(V & 7);
if (JPorts[0]->Write)
JPorts[0]->Write(V & 1);
if (JPorts[1]->Write)
JPorts[1]->Write(V & 1);
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if ((LastStrobe & 1) && (!(V & 1)))
{
if (JPorts[0]->Strobe)
JPorts[0]->Strobe(0);
if (JPorts[1]->Strobe)
JPorts[1]->Strobe(1);
if (FCExp)
if (FCExp->Strobe)
FCExp->Strobe();
}
LastStrobe = V & 0x1;
}
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void FCEU_DrawInput(uint8 *buf)
{
int x;
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for (x = 0; x < 2; x++)
if (JPorts[x]->Draw)
JPorts[x]->Draw(x, buf, JPAttrib[x]);
if (FCExp)
if (FCExp->Draw)
FCExp->Draw(buf, JPAttribFC);
}
/**********************************************************************/
/* This function is a quick hack to get the NSF player to use emulated gamepad
input.
*/
uint8 FCEU_GetJoyJoy(void) {
return(joy[0] | joy[1] | joy[2] | joy[3]);
}
/* 4-player support for famicom expansion */
static uint8 F4ReadBit[2];
static void StrobeFami4(void) {
F4ReadBit[0] = F4ReadBit[1] = 0;
}
static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret) {
ret &= 1;
ret |= ((joy[2 + w] >> (F4ReadBit[w])) & 1) << 1;
if (F4ReadBit[w] >= 8) ret |= 2;
else F4ReadBit[w]++;
return(ret);
}
/* VS. Unisystem inputs */
static uint8 FP_FASTAPASS(1) ReadGPVS(int w) {
uint8 ret = 0;
if (joy_readbit[w] >= 8)
ret = 1;
else {
ret = ((joy[w] >> (joy_readbit[w])) & 1);
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
joy_readbit[w]++;
}
return ret;
}
/* standard gamepad inputs */
static uint8 FP_FASTAPASS(1) ReadGP(int w) {
uint8 ret;
if (joy_readbit[w] >= 8)
ret = ((joy[2 + w] >> (joy_readbit[w] & 7)) & 1);
else
ret = ((joy[w] >> (joy_readbit[w])) & 1);
if (joy_readbit[w] >= 16) ret = 0;
if (FSDisable) {
if (joy_readbit[w] >= 8)
ret |= 1;
} else {
if (joy_readbit[w] == 19 - w)
ret |= 1;
}
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
joy_readbit[w]++;
return ret;
}
static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) {
uint32 *ptr = (uint32*)data;
if (!w) {
joy[0] = *(uint32*)ptr;
joy[2] = *(uint32*)ptr >> 16;
} else {
joy[1] = *(uint32*)ptr >> 8;
joy[3] = *(uint32*)ptr >> 24;
}
FCEUMOV_AddJoy(joy);
}
static void FP_FASTAPASS(1) StrobeGP(int w) {
joy_readbit[w] = 0;
}
static INPUTC GPC = { ReadGP, 0, StrobeGP, UpdateGP, 0, 0 };
static INPUTC GPCVS = { ReadGPVS, 0, StrobeGP, UpdateGP, 0, 0 };
static INPUTCFC FAMI4C = { ReadFami4, 0, StrobeFami4, 0, 0, 0 };
/**********************************************************************/
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void FCEU_UpdateInput(void)
{
int x;
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for (x = 0; x < 2; x++)
{
if (JPorts[x] && JPorts[x]->Update)
JPorts[x]->Update(x, InputDataPtr[x], JPAttrib[x]);
}
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if (FCExp && FCExp->Update)
FCExp->Update(InputDataPtrFC, JPAttribFC);
if (GameInfo && GameInfo->type == GIT_VSUNI)
if (coinon) coinon--;
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if (GameInfo->type == GIT_VSUNI)
FCEU_VSUniSwap(&joy[0], &joy[1]);
}
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static DECLFR(VSUNIRead0)
{
uint8 ret = 0;
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if (JPorts[0]->Read)
ret |= (JPorts[0]->Read(0)) & 1;
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ret |= (vsdip & 3) << 3;
if (coinon)
ret |= 0x4;
return ret;
}
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static DECLFR(VSUNIRead1)
{
uint8 ret = 0;
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if (JPorts[1] && JPorts[1]->Read)
ret |= (JPorts[1]->Read(1)) & 1;
ret |= vsdip & 0xFC;
return ret;
}
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static void SLHLHook(uint8 *bg, uint8 *spr, uint32 linets, int final)
{
int x;
for (x = 0; x < 2; x++)
if (JPorts[x] && JPorts[x]->SLHook)
JPorts[x]->SLHook(x, bg, spr, linets, final);
if (FCExp && FCExp->SLHook)
FCExp->SLHook(bg, spr, linets, final);
}
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static void CheckSLHook(void)
{
InputScanlineHook = 0;
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if ((JPorts[0] && JPorts[0]->SLHook) || (JPorts[1] && JPorts[1]->SLHook))
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InputScanlineHook = SLHLHook;
if (FCExp && FCExp->SLHook)
InputScanlineHook = SLHLHook;
}
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static void FASTAPASS(1) SetInputStuff(int x)
{
switch (JPType[x])
{
case SI_NONE:
JPorts[x] = &DummyJPort;
break;
case SI_GAMEPAD:
if (GameInfo->type == GIT_VSUNI)
JPorts[x] = &GPCVS;
else
JPorts[x] = &GPC;
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break;
case SI_ARKANOID:
JPorts[x] = FCEU_InitArkanoid(x);
break;
case SI_MOUSE:
JPorts[x] = FCEU_InitMouse(x);
break;
case SI_ZAPPER:
JPorts[x] = FCEU_InitZapper(x);
break;
case SI_POWERPADA:
JPorts[x] = FCEU_InitPowerpadA(x);
break;
case SI_POWERPADB:
JPorts[x] = FCEU_InitPowerpadB(x);
break;
}
CheckSLHook();
}
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static void SetInputStuffFC(void)
{
switch (JPTypeFC)
{
case SIFC_NONE:
FCExp = 0;
break;
case SIFC_ARKANOID:
FCExp = FCEU_InitArkanoidFC();
break;
case SIFC_SHADOW:
FCExp = FCEU_InitSpaceShadow();
break;
case SIFC_OEKAKIDS:
FCExp = FCEU_InitOekaKids();
break;
case SIFC_4PLAYER:
FCExp = &FAMI4C;
memset(&F4ReadBit, 0, sizeof(F4ReadBit));
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break;
case SIFC_FKB:
FCExp = FCEU_InitFKB();
break;
case SIFC_SUBORKB:
FCExp = FCEU_InitSuborKB();
break;
case SIFC_PEC586KB:
FCExp = FCEU_InitPEC586KB();
break;
case SIFC_HYPERSHOT:
FCExp = FCEU_InitHS();
break;
case SIFC_MAHJONG:
FCExp = FCEU_InitMahjong();
break;
case SIFC_QUIZKING:
FCExp = FCEU_InitQuizKing();
break;
case SIFC_FTRAINERA:
FCExp = FCEU_InitFamilyTrainerA();
break;
case SIFC_FTRAINERB:
FCExp = FCEU_InitFamilyTrainerB();
break;
case SIFC_BWORLD:
FCExp = FCEU_InitBarcodeWorld();
break;
case SIFC_TOPRIDER:
FCExp = FCEU_InitTopRider();
break;
}
CheckSLHook();
}
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void InitializeInput(void)
{
memset(joy_readbit,0,sizeof(joy_readbit));
memset(joy,0,sizeof(joy));
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LastStrobe = 0;
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if (GameInfo && GameInfo->type == GIT_VSUNI)
{
SetReadHandler(0x4016, 0x4016, VSUNIRead0);
SetReadHandler(0x4017, 0x4017, VSUNIRead1);
}
else
SetReadHandler(0x4016, 0x4017, JPRead);
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SetWriteHandler(0x4016, 0x4016, B4016);
SetInputStuff(0);
SetInputStuff(1);
SetInputStuffFC();
}
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void FCEUI_SetInput(int port, int type, void *ptr, int attrib)
{
JPAttrib[port] = attrib;
JPType[port] = type;
InputDataPtr[port] = ptr;
SetInputStuff(port);
}
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void FCEUI_SetInputFC(int type, void *ptr, int attrib)
{
JPAttribFC = attrib;
JPTypeFC = type;
InputDataPtrFC = ptr;
SetInputStuffFC();
}
void FCEUI_DisableFourScore(int s) {
FSDisable = s;
}
SFORMAT FCEUCTRL_STATEINFO[] = {
{ joy_readbit, 2, "JYRB" },
{ joy, 4, "JOYS" },
{ &LastStrobe, 1, "LSTS" },
{ 0 }
};
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void FCEU_DoSimpleCommand(int cmd)
{
switch (cmd)
{
case FCEUNPCMD_FDSINSERT:
FCEU_FDSInsert(-1);
break;
case FCEUNPCMD_FDSSELECT:
FCEU_FDSSelect();
break;
case FCEUNPCMD_FDSEJECT:
FCEU_FDSEject();
break;
case FCEUNPCMD_VSUNICOIN:
FCEU_VSUniCoin();
break;
case FCEUNPCMD_VSUNIDIP0:
case (FCEUNPCMD_VSUNIDIP0 + 1):
case (FCEUNPCMD_VSUNIDIP0 + 2):
case (FCEUNPCMD_VSUNIDIP0 + 3):
case (FCEUNPCMD_VSUNIDIP0 + 4):
case (FCEUNPCMD_VSUNIDIP0 + 5):
case (FCEUNPCMD_VSUNIDIP0 + 6):
case (FCEUNPCMD_VSUNIDIP0 + 7):
FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);
break;
case FCEUNPCMD_POWER:
PowerNES();
break;
case FCEUNPCMD_RESET:
ResetNES();
break;
}
}
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void FCEU_QSimpleCommand(int cmd)
{
FCEU_DoSimpleCommand(cmd);
}
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void FCEUI_FDSSelect(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT);
}
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int FCEUI_FDSInsert(int oride)
{
FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT);
return(1);
}
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int FCEUI_FDSEject(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_FDSEJECT);
return(1);
}
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void FCEUI_VSUniToggleDIP(int w)
{
FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w);
}
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void FCEUI_VSUniCoin(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN);
}
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void FCEUI_ResetNES(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_RESET);
}
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void FCEUI_PowerNES(void)
{
FCEU_QSimpleCommand(FCEUNPCMD_POWER);
}