Files
ci-libretro-fceumm/src/fceu-endian.h

22 lines
682 B
C
Raw Normal View History

2014-03-30 22:29:30 +02:00
#ifndef _FCEU_ENDIAN_H
#define _FCEU_ENDIAN_H
2014-03-30 22:29:30 +02:00
#include "fceu-memory.h"
#include <streams/memory_stream.h>
2015-08-06 13:15:34 +02:00
core: stdint typedefs, LE optimizations, frame determinism Three follow-up audit passes on top of the memory-safety / leak / savestate-portability work in 1185db8. ============================================================== Pass 1: replace custom typedefs with C99 stdint types throughout ============================================================== The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 / int64 typedefs in src/fceu-types.h were just simple aliases for the C99 stdint.h types. Replace them with the standard names directly. - 498 files modified - ~3,400 token replacements (uint8 -> uint8_t, etc) - fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS macros and the readfunc / writefunc function-pointer typedefs (those now use uint8_t / uint32_t natively) - Build clean on `make platform=unix` with zero new warnings - Output binary size unchanged - confirming semantic equivalence Mechanical replacement done with a Python script that uses word- boundary regex to avoid false positives (e.g. 'uint32_t' was correctly left alone because '_' is a word character so 'uint32' is not a complete word inside it). ================================================================ Pass 2: prefer memcpy on LE hosts for endian read/write helpers ================================================================ fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb performed bytewise composition/decomposition unconditionally. On LE hosts the in-memory representation already matches the desired LE on-disk format, so a single memcpy is equivalent and lets the compiler emit a single load/store rather than four byte ops. - The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts where it implements the actual byte swap - Both forms produce identical results; this is a code-clarity change more than a performance one (the optimizer was already merging the shifts on LE), but it documents the intent and removes a strict-aliasing-flavoured cast through *(uint32_t*)Bufo - Added missing #include <string.h> in fceu-endian.c which was relying on transitive includes for memcpy Other MSB_FIRST sites in the codebase (state.c FlipByteOrder guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write- counter access) were already optimized for LE; they were verified correct rather than changed. ================================================================ Pass 3: frame determinism for replay and netplay ================================================================ Two libc rand() sites in core were replaced with a local xorshift32 PRNG so that NES games which read uninitialised memory or hit hardware "weak bit" emulation produce reproducible behaviour across runs. NES titles routinely read uninitialised RAM (variables not zeroed before use, sprite Y-position set by junk-on-stack), so the RAM contents at power-on subtly affect game behaviour. With libc rand(), those contents depend on whether anyone else seeded rand() in the same process - a different libretro frontend, a different audio backend init order, or any frontend that does srand(time(0)) all break replay / netplay frame-determinism. 1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM (iNES_Init) at power-on when option_ramstate=2 (random init). Replaced with a local xorshift32 PRNG, exposed via a new FCEU_MemoryRand_Reseed(uint32_t) function called once per power-on: - PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set by all loaders before PowerNES runs) so identical ROMs produce identical RAM, different ROMs differ - iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM fill so two builds of the same ROM get the same CHR-RAM - The PRNG state advances across multiple FCEU_MemoryRand calls within one power-on so RAM and CHR-RAM get different content (matching NES hardware reality) 2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit' protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80- 0xFEFF return 0xF2 with the low 3 bits randomised. Replaced libc rand() with a local xorshift32 seeded at power-on, and added the PRNG state to the savestate via AddExState with key "WBKS" so save / load / rewind / netplay rollback all stay deterministic. In addition, two long-double-to-int truncations were changed to double for cross-platform FP determinism: - sound.c SetSoundVariables: soundtsinc - boards/n106.c DoNamcoSound: inc long double has platform-dependent precision (80-bit on x87, 64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated integer result varied across these platforms. double is guaranteed 64-bit IEEE-754 portably. After this pass, the core has no time(), clock(), gettimeofday(), clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(), pthread, std::thread, OpenMP, signal handler, or non-deterministic- malloc dependency. Verified with a Python scanner that greps the source for these patterns; runs clean. The PPU / APU / CPU power-on already explicitly memset all state buffers to 0 (deterministic), and ROM/CHR-ROM allocation already memsets to 0xFF before partial fread (deterministic regardless of file truncation). Combined with the memory-safety hardening in 1185db8 (which prevents savestate-loaded indices from going out-of-bounds and producing unpredictable behaviour), the core now offers genuine frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
int write32le_mem(uint32_t b, memstream_t *mem);
int read32le_mem(uint32_t *Bufo, memstream_t *mem);
core: stdint typedefs, LE optimizations, frame determinism Three follow-up audit passes on top of the memory-safety / leak / savestate-portability work in 1185db8. ============================================================== Pass 1: replace custom typedefs with C99 stdint types throughout ============================================================== The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 / int64 typedefs in src/fceu-types.h were just simple aliases for the C99 stdint.h types. Replace them with the standard names directly. - 498 files modified - ~3,400 token replacements (uint8 -> uint8_t, etc) - fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS macros and the readfunc / writefunc function-pointer typedefs (those now use uint8_t / uint32_t natively) - Build clean on `make platform=unix` with zero new warnings - Output binary size unchanged - confirming semantic equivalence Mechanical replacement done with a Python script that uses word- boundary regex to avoid false positives (e.g. 'uint32_t' was correctly left alone because '_' is a word character so 'uint32' is not a complete word inside it). ================================================================ Pass 2: prefer memcpy on LE hosts for endian read/write helpers ================================================================ fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb performed bytewise composition/decomposition unconditionally. On LE hosts the in-memory representation already matches the desired LE on-disk format, so a single memcpy is equivalent and lets the compiler emit a single load/store rather than four byte ops. - The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts where it implements the actual byte swap - Both forms produce identical results; this is a code-clarity change more than a performance one (the optimizer was already merging the shifts on LE), but it documents the intent and removes a strict-aliasing-flavoured cast through *(uint32_t*)Bufo - Added missing #include <string.h> in fceu-endian.c which was relying on transitive includes for memcpy Other MSB_FIRST sites in the codebase (state.c FlipByteOrder guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write- counter access) were already optimized for LE; they were verified correct rather than changed. ================================================================ Pass 3: frame determinism for replay and netplay ================================================================ Two libc rand() sites in core were replaced with a local xorshift32 PRNG so that NES games which read uninitialised memory or hit hardware "weak bit" emulation produce reproducible behaviour across runs. NES titles routinely read uninitialised RAM (variables not zeroed before use, sprite Y-position set by junk-on-stack), so the RAM contents at power-on subtly affect game behaviour. With libc rand(), those contents depend on whether anyone else seeded rand() in the same process - a different libretro frontend, a different audio backend init order, or any frontend that does srand(time(0)) all break replay / netplay frame-determinism. 1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM (iNES_Init) at power-on when option_ramstate=2 (random init). Replaced with a local xorshift32 PRNG, exposed via a new FCEU_MemoryRand_Reseed(uint32_t) function called once per power-on: - PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set by all loaders before PowerNES runs) so identical ROMs produce identical RAM, different ROMs differ - iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM fill so two builds of the same ROM get the same CHR-RAM - The PRNG state advances across multiple FCEU_MemoryRand calls within one power-on so RAM and CHR-RAM get different content (matching NES hardware reality) 2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit' protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80- 0xFEFF return 0xF2 with the low 3 bits randomised. Replaced libc rand() with a local xorshift32 seeded at power-on, and added the PRNG state to the savestate via AddExState with key "WBKS" so save / load / rewind / netplay rollback all stay deterministic. In addition, two long-double-to-int truncations were changed to double for cross-platform FP determinism: - sound.c SetSoundVariables: soundtsinc - boards/n106.c DoNamcoSound: inc long double has platform-dependent precision (80-bit on x87, 64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated integer result varied across these platforms. double is guaranteed 64-bit IEEE-754 portably. After this pass, the core has no time(), clock(), gettimeofday(), clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(), pthread, std::thread, OpenMP, signal handler, or non-deterministic- malloc dependency. Verified with a Python scanner that greps the source for these patterns; runs clean. The PPU / APU / CPU power-on already explicitly memset all state buffers to 0 (deterministic), and ROM/CHR-ROM allocation already memsets to 0xFF before partial fread (deterministic regardless of file truncation). Combined with the memory-safety hardening in 1185db8 (which prevents savestate-loaded indices from going out-of-bounds and producing unpredictable behaviour), the core now offers genuine frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
void FlipByteOrder(uint8_t *src, uint32_t count);
core: stride-aware savestate, iNES2 helpers, -Wundef, -Wmissing-prototypes Audit pass 5 - five distinct cleanups bundled into one omnibus. 1. Element-stride byte-swapping for savestate fields (state.h, state.c, fceu-endian.{h,c}) The SFORMAT 's' field was previously {bit 31 = RLSB, bits 0..30 = byte size}. RLSB triggers FlipByteOrder() on MSB hosts, which reverses the entire entry buffer end-to-end. That is correct for a single primitive (size <= 8 bytes) but wrong for an array of multi-byte primitives - reversing the whole buffer would swap element 0 with element N-1 and reverse their bytes too, scrambling the data. The previous workaround was either splitting an N-element array into N separate single-primitive entries with distinct chunk IDs (n106 PlayIndex split into IDX0..IDX7) or skipping the entry entirely on big-endian hosts (the GEKKO #ifndef in vrc6.c / vrc7.c). Both approaches mean BE saves are not portable to LE and vice versa, and force the same workaround at every new array site. This pass adds proper stride support: * SFORMAT 's' encoding is now {bit 31 = RLSB, bits 24..30 = stride in bytes (0 = legacy/unset), bits 0..23 = byte size}. 16 MiB max size, well above any actual savestate field. * FCEUSTATE_RLSB_ARRAY(stride) macro for the new pattern. * FlipByteOrderStrided() byte-swaps each element of an array independently. Round-trip identity verified: [01 00 00 00 ...] -> [00 00 00 01 ...] -> [01 00 00 00 ...]. * state.c's SubWrite / ReadStateChunk / CheckS use new helpers sf_size() / sf_stride() / sf_flip() that mask the size out of the new bit layout and dispatch to the strided variant when stride < size. Backwards compatible: legacy single-primitive entries (size == 1, 2, 4, 8) leave the stride bits at zero, which sf_stride() reads as "stride equals size" and falls through to FlipByteOrder() as before. No on-disk format change. Existing single-primitive RLSB sites are unchanged. The infrastructure is now in place so any future SFORMAT entry that is an array of multi-byte primitives can be expressed as a single entry (e.g. "{ buf, sizeof(buf) | FCEUSTATE_RLSB_ARRAY(4), "BUF." }") without splitting or skipping. The existing PlayIndex split and GEKKO #ifndefs are intentionally left untouched - migrating them would alter the on-disk savestate format and is a separate decision. 2. iNES1-vs-iNES2 sizing helpers (cart.h) Twelve sites across the codebase encoded the same conditional: info->iNES2 ? (info->PRGRamSize + info->PRGRamSaveSize) : default Sometimes for PRGRAM, sometimes for CHRRAM, sometimes in bytes, sometimes after dividing by 1024. The pattern is verbose and easy to write inconsistently. Added two inline helpers in cart.h: - CartInfo_PRGRAM_bytes(info, default_bytes) - CartInfo_CHRRAM_bytes(info, default_bytes) Migrated 9 of the 13 sites: cartram.c (2), 162.c, 163.c, 134.c, 399.c, 478.c, 480.c, 484.c. The remaining 4 are non-helper-fitting variants (164.c special masking, 2 cartram SaveGameLen sites with different fallback semantics, mmc3.c Boogerman submapper detection). 3. -Wundef enabled permanently (Makefile.libretro) Zero warnings out of the box - no #if-on-undefined-macro footguns in the codebase. Now part of WARNING_DEFINES alongside the existing -Wsign-compare. 4. -Wmissing-prototypes enabled permanently (Makefile.libretro) Started at 198 warnings, cleared all of them: * Mass-static-ified ~96 functions across 75 files that were defined non-static but only used within their own translation unit. (See static_prototype_fixer.py in the development notes.) * K&R-style empty-parens prototypes "()" replaced with explicit "(void)" across all asic_*.{c,h} files - GCC treats "()" as "any args" and refuses to match it against a separate K&R definition. * Added missing forward declarations to public headers: - fds.h (FDSLoad) - nsf.h (NSFLoad) - ines.h (iNESLoad) - unif.h (UNIFLoad) - latch.h (LatchHardReset, K&R fix) - eeprom_93Cx6.h (eeprom_93Cx6_read, K&R fix) Each header gained an "#include "file.h"" where needed. * fds_apu.c now includes its own fds_apu.h header (was missing). * fds_apu.h: removed unused FDSSoundRead declaration (the function is internal-static). * cartram.h: removed unused CartRAM_close declaration (the function is internal-static). * input.h: added a centralised block of FCEU_Init* prototypes (Zapper, Mouse, Powerpad, Arkanoid, VirtualBoy, FKB, SuborKB, PEC586KB, HS, Mahjong, FamilyTrainerA/B, OekaKids, TopRider, BarcodeWorld, BattleBox, QuizKing, FTrainerA/B, SpaceShadow, LCDCompZapper, ArkanoidFC) plus FCEU_ZapperSetTolerance. These were previously declared as "extern" inside src/input.c. * Static-ified FP_FASTAPASS callbacks in 106.c, 65.c, 67.c, asic_h3001.c, asic_vrc3.c (those with no external callers); left non-static for those that have header decls or are referenced from sibling .c files (asic_mmc1, asic_vrc6, asic_vrc7, flashrom). * For a small set of cross-file functions where adding a header was disproportionate to the value (MMC5_hb, NSFMMC5_Close, GetKeyboard, FCEU_GetJoyJoy), placed a forward declaration immediately above the definition. This satisfies -Wmissing-prototypes (which checks for any prior declaration in scope) without churning the public-header layout. 5. -Wshadow partial cleanup (not enabled permanently) Fixed five real shadows that were either bugs or actively misleading: * src/boards/476.c: removed an inner "int i" that shadowed the outer loop counter. * src/boards/mmc5.c MMC5_hb: parameter "scanline" renamed to "sl_param" (was shadowing the global "scanline"). * src/boards/n106.c DoNamcoSound: parameter "Wave" renamed to "WaveBuf" (was shadowing the global Wave audio buffer); also updated the forward declaration and the matching parameter on sound.h's NeoFill function pointer typedef. * src/boards/vrc7.c UpdateOPLNEO: same Wave -> WaveBuf rename. * src/ntsc/nes_ntsc_impl.h: renamed an inner loop counter "n" that shadowed an outer "n". * src/drivers/libretro/libretro.c FCEUD_RegionOverride: local "pal" renamed to "is_pal" (was shadowing the typedef "pal" from palette.h). * src/palette.c FCEUI_SetPaletteArray: parameter "pal" renamed to "data" (same shadow); driver.h declaration updated to match. -Wshadow itself is NOT enabled permanently because the remaining warnings are deliberate parameter naming conventions (XBuf in draw functions, X in cpu hooks) and third-party blargg ntsc code. In addition, four files were touched as part of an MSVC-build fix that came up mid-pass: src/fds.c, src/nsf.c, src/ines.c, and src/drivers/libretro/libretro_dipswitch.c had snprintf() calls introduced in pass 4 that fail to link on pre-MSVC2015 toolchains when STATIC_LINKING=1 (the libretro-common compat_snprintf.c shim isn't compiled in those configurations). Replaced each snprintf with either sprintf-into-bounded-buffer (the format strings have known maximum output) or strlcpy/strlcat for the dipswitch key-build case. All output is still bounded; truncation happens via strl*'s normal truncation semantics where applicable. All added code is C89-clean (top-of-block declarations only, no mixed decls, no // comments, INLINE macro from fceu-types.h instead of bare "inline"). Builds clean under -std=gnu11 with -Wno-write- strings -Wsign-compare -Wundef -Wmissing-prototypes; zero errors, zero warnings. Determinism audit (audit_determinism.py): no rand/time/long double/threads issues introduced.
2026-05-04 04:44:52 +02:00
/* Byte-swap each `stride`-byte element in `src` in place. Used for
* savestate fields that contain arrays of multi-byte primitives,
* where we want each element swapped independently (not the whole
* buffer reversed end-to-end as FlipByteOrder does). */
void FlipByteOrderStrided(uint8_t *src, uint32_t count, uint32_t stride);
core: stdint typedefs, LE optimizations, frame determinism Three follow-up audit passes on top of the memory-safety / leak / savestate-portability work in 1185db8. ============================================================== Pass 1: replace custom typedefs with C99 stdint types throughout ============================================================== The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 / int64 typedefs in src/fceu-types.h were just simple aliases for the C99 stdint.h types. Replace them with the standard names directly. - 498 files modified - ~3,400 token replacements (uint8 -> uint8_t, etc) - fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS macros and the readfunc / writefunc function-pointer typedefs (those now use uint8_t / uint32_t natively) - Build clean on `make platform=unix` with zero new warnings - Output binary size unchanged - confirming semantic equivalence Mechanical replacement done with a Python script that uses word- boundary regex to avoid false positives (e.g. 'uint32_t' was correctly left alone because '_' is a word character so 'uint32' is not a complete word inside it). ================================================================ Pass 2: prefer memcpy on LE hosts for endian read/write helpers ================================================================ fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb performed bytewise composition/decomposition unconditionally. On LE hosts the in-memory representation already matches the desired LE on-disk format, so a single memcpy is equivalent and lets the compiler emit a single load/store rather than four byte ops. - The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts where it implements the actual byte swap - Both forms produce identical results; this is a code-clarity change more than a performance one (the optimizer was already merging the shifts on LE), but it documents the intent and removes a strict-aliasing-flavoured cast through *(uint32_t*)Bufo - Added missing #include <string.h> in fceu-endian.c which was relying on transitive includes for memcpy Other MSB_FIRST sites in the codebase (state.c FlipByteOrder guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write- counter access) were already optimized for LE; they were verified correct rather than changed. ================================================================ Pass 3: frame determinism for replay and netplay ================================================================ Two libc rand() sites in core were replaced with a local xorshift32 PRNG so that NES games which read uninitialised memory or hit hardware "weak bit" emulation produce reproducible behaviour across runs. NES titles routinely read uninitialised RAM (variables not zeroed before use, sprite Y-position set by junk-on-stack), so the RAM contents at power-on subtly affect game behaviour. With libc rand(), those contents depend on whether anyone else seeded rand() in the same process - a different libretro frontend, a different audio backend init order, or any frontend that does srand(time(0)) all break replay / netplay frame-determinism. 1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM (iNES_Init) at power-on when option_ramstate=2 (random init). Replaced with a local xorshift32 PRNG, exposed via a new FCEU_MemoryRand_Reseed(uint32_t) function called once per power-on: - PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set by all loaders before PowerNES runs) so identical ROMs produce identical RAM, different ROMs differ - iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM fill so two builds of the same ROM get the same CHR-RAM - The PRNG state advances across multiple FCEU_MemoryRand calls within one power-on so RAM and CHR-RAM get different content (matching NES hardware reality) 2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit' protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80- 0xFEFF return 0xF2 with the low 3 bits randomised. Replaced libc rand() with a local xorshift32 seeded at power-on, and added the PRNG state to the savestate via AddExState with key "WBKS" so save / load / rewind / netplay rollback all stay deterministic. In addition, two long-double-to-int truncations were changed to double for cross-platform FP determinism: - sound.c SetSoundVariables: soundtsinc - boards/n106.c DoNamcoSound: inc long double has platform-dependent precision (80-bit on x87, 64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated integer result varied across these platforms. double is guaranteed 64-bit IEEE-754 portably. After this pass, the core has no time(), clock(), gettimeofday(), clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(), pthread, std::thread, OpenMP, signal handler, or non-deterministic- malloc dependency. Verified with a Python scanner that greps the source for these patterns; runs clean. The PPU / APU / CPU power-on already explicitly memset all state buffers to 0 (deterministic), and ROM/CHR-ROM allocation already memsets to 0xFF before partial fread (deterministic regardless of file truncation). Combined with the memory-safety hardening in 1185db8 (which prevents savestate-loaded indices from going out-of-bounds and producing unpredictable behaviour), the core now offers genuine frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
void FCEU_en32lsb(uint8_t *, uint32_t);
uint32_t FCEU_de32lsb(const uint8_t *);
#endif