2025-04-25 20:56:51 +02:00
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/* FCEUmm - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2025 NewRisingSun
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mapinc.h"
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#include "mmc3.h"
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core: stdint typedefs, LE optimizations, frame determinism
Three follow-up audit passes on top of the memory-safety / leak /
savestate-portability work in 1185db8.
==============================================================
Pass 1: replace custom typedefs with C99 stdint types throughout
==============================================================
The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 /
int64 typedefs in src/fceu-types.h were just simple aliases for the
C99 stdint.h types. Replace them with the standard names directly.
- 498 files modified
- ~3,400 token replacements (uint8 -> uint8_t, etc)
- fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS
macros and the readfunc / writefunc function-pointer typedefs
(those now use uint8_t / uint32_t natively)
- Build clean on `make platform=unix` with zero new warnings
- Output binary size unchanged - confirming semantic equivalence
Mechanical replacement done with a Python script that uses word-
boundary regex to avoid false positives (e.g. 'uint32_t' was
correctly left alone because '_' is a word character so 'uint32'
is not a complete word inside it).
================================================================
Pass 2: prefer memcpy on LE hosts for endian read/write helpers
================================================================
fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb
performed bytewise composition/decomposition unconditionally. On
LE hosts the in-memory representation already matches the desired
LE on-disk format, so a single memcpy is equivalent and lets the
compiler emit a single load/store rather than four byte ops.
- The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts
where it implements the actual byte swap
- Both forms produce identical results; this is a code-clarity
change more than a performance one (the optimizer was already
merging the shifts on LE), but it documents the intent and
removes a strict-aliasing-flavoured cast through
*(uint32_t*)Bufo
- Added missing #include <string.h> in fceu-endian.c which was
relying on transitive includes for memcpy
Other MSB_FIRST sites in the codebase (state.c FlipByteOrder
guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write-
counter access) were already optimized for LE; they were verified
correct rather than changed.
================================================================
Pass 3: frame determinism for replay and netplay
================================================================
Two libc rand() sites in core were replaced with a local xorshift32
PRNG so that NES games which read uninitialised memory or hit
hardware "weak bit" emulation produce reproducible behaviour across
runs. NES titles routinely read uninitialised RAM (variables not
zeroed before use, sprite Y-position set by junk-on-stack), so the
RAM contents at power-on subtly affect game behaviour. With libc
rand(), those contents depend on whether anyone else seeded rand()
in the same process - a different libretro frontend, a different
audio backend init order, or any frontend that does srand(time(0))
all break replay / netplay frame-determinism.
1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM
(iNES_Init) at power-on when option_ramstate=2 (random init).
Replaced with a local xorshift32 PRNG, exposed via a new
FCEU_MemoryRand_Reseed(uint32_t) function called once per
power-on:
- PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set
by all loaders before PowerNES runs) so identical ROMs
produce identical RAM, different ROMs differ
- iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM
fill so two builds of the same ROM get the same CHR-RAM
- The PRNG state advances across multiple FCEU_MemoryRand
calls within one power-on so RAM and CHR-RAM get different
content (matching NES hardware reality)
2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit'
protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80-
0xFEFF return 0xF2 with the low 3 bits randomised. Replaced
libc rand() with a local xorshift32 seeded at power-on, and
added the PRNG state to the savestate via AddExState with key
"WBKS" so save / load / rewind / netplay rollback all stay
deterministic.
In addition, two long-double-to-int truncations were changed to
double for cross-platform FP determinism:
- sound.c SetSoundVariables: soundtsinc
- boards/n106.c DoNamcoSound: inc
long double has platform-dependent precision (80-bit on x87,
64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated
integer result varied across these platforms. double is
guaranteed 64-bit IEEE-754 portably.
After this pass, the core has no time(), clock(), gettimeofday(),
clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(),
pthread, std::thread, OpenMP, signal handler, or non-deterministic-
malloc dependency. Verified with a Python scanner that greps the
source for these patterns; runs clean.
The PPU / APU / CPU power-on already explicitly memset all state
buffers to 0 (deterministic), and ROM/CHR-ROM allocation already
memsets to 0xFF before partial fread (deterministic regardless of
file truncation).
Combined with the memory-safety hardening in 1185db8 (which
prevents savestate-loaded indices from going out-of-bounds and
producing unpredictable behaviour), the core now offers genuine
frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
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static uint8_t submapper;
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static uint8_t *CHRRAM =NULL;
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static uint32_t CHRRAMSIZE;
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2025-04-25 20:56:51 +02:00
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core: stdint typedefs, LE optimizations, frame determinism
Three follow-up audit passes on top of the memory-safety / leak /
savestate-portability work in 1185db8.
==============================================================
Pass 1: replace custom typedefs with C99 stdint types throughout
==============================================================
The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 /
int64 typedefs in src/fceu-types.h were just simple aliases for the
C99 stdint.h types. Replace them with the standard names directly.
- 498 files modified
- ~3,400 token replacements (uint8 -> uint8_t, etc)
- fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS
macros and the readfunc / writefunc function-pointer typedefs
(those now use uint8_t / uint32_t natively)
- Build clean on `make platform=unix` with zero new warnings
- Output binary size unchanged - confirming semantic equivalence
Mechanical replacement done with a Python script that uses word-
boundary regex to avoid false positives (e.g. 'uint32_t' was
correctly left alone because '_' is a word character so 'uint32'
is not a complete word inside it).
================================================================
Pass 2: prefer memcpy on LE hosts for endian read/write helpers
================================================================
fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb
performed bytewise composition/decomposition unconditionally. On
LE hosts the in-memory representation already matches the desired
LE on-disk format, so a single memcpy is equivalent and lets the
compiler emit a single load/store rather than four byte ops.
- The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts
where it implements the actual byte swap
- Both forms produce identical results; this is a code-clarity
change more than a performance one (the optimizer was already
merging the shifts on LE), but it documents the intent and
removes a strict-aliasing-flavoured cast through
*(uint32_t*)Bufo
- Added missing #include <string.h> in fceu-endian.c which was
relying on transitive includes for memcpy
Other MSB_FIRST sites in the codebase (state.c FlipByteOrder
guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write-
counter access) were already optimized for LE; they were verified
correct rather than changed.
================================================================
Pass 3: frame determinism for replay and netplay
================================================================
Two libc rand() sites in core were replaced with a local xorshift32
PRNG so that NES games which read uninitialised memory or hit
hardware "weak bit" emulation produce reproducible behaviour across
runs. NES titles routinely read uninitialised RAM (variables not
zeroed before use, sprite Y-position set by junk-on-stack), so the
RAM contents at power-on subtly affect game behaviour. With libc
rand(), those contents depend on whether anyone else seeded rand()
in the same process - a different libretro frontend, a different
audio backend init order, or any frontend that does srand(time(0))
all break replay / netplay frame-determinism.
1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM
(iNES_Init) at power-on when option_ramstate=2 (random init).
Replaced with a local xorshift32 PRNG, exposed via a new
FCEU_MemoryRand_Reseed(uint32_t) function called once per
power-on:
- PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set
by all loaders before PowerNES runs) so identical ROMs
produce identical RAM, different ROMs differ
- iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM
fill so two builds of the same ROM get the same CHR-RAM
- The PRNG state advances across multiple FCEU_MemoryRand
calls within one power-on so RAM and CHR-RAM get different
content (matching NES hardware reality)
2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit'
protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80-
0xFEFF return 0xF2 with the low 3 bits randomised. Replaced
libc rand() with a local xorshift32 seeded at power-on, and
added the PRNG state to the savestate via AddExState with key
"WBKS" so save / load / rewind / netplay rollback all stay
deterministic.
In addition, two long-double-to-int truncations were changed to
double for cross-platform FP determinism:
- sound.c SetSoundVariables: soundtsinc
- boards/n106.c DoNamcoSound: inc
long double has platform-dependent precision (80-bit on x87,
64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated
integer result varied across these platforms. double is
guaranteed 64-bit IEEE-754 portably.
After this pass, the core has no time(), clock(), gettimeofday(),
clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(),
pthread, std::thread, OpenMP, signal handler, or non-deterministic-
malloc dependency. Verified with a Python scanner that greps the
source for these patterns; runs clean.
The PPU / APU / CPU power-on already explicitly memset all state
buffers to 0 (deterministic), and ROM/CHR-ROM allocation already
memsets to 0xFF before partial fread (deterministic regardless of
file truncation).
Combined with the memory-safety hardening in 1185db8 (which
prevents savestate-loaded indices from going out-of-bounds and
producing unpredictable behaviour), the core now offers genuine
frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
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static void PRGWrap0(uint32_t A, uint8_t V) {
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2025-04-25 20:56:51 +02:00
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int prgAND =EXPREGS[0] &0x20? 0x1F: 0x0F;
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setprg8(A, V &prgAND | EXPREGS[0] <<4 &~prgAND);
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}
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core: stdint typedefs, LE optimizations, frame determinism
Three follow-up audit passes on top of the memory-safety / leak /
savestate-portability work in 1185db8.
==============================================================
Pass 1: replace custom typedefs with C99 stdint types throughout
==============================================================
The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 /
int64 typedefs in src/fceu-types.h were just simple aliases for the
C99 stdint.h types. Replace them with the standard names directly.
- 498 files modified
- ~3,400 token replacements (uint8 -> uint8_t, etc)
- fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS
macros and the readfunc / writefunc function-pointer typedefs
(those now use uint8_t / uint32_t natively)
- Build clean on `make platform=unix` with zero new warnings
- Output binary size unchanged - confirming semantic equivalence
Mechanical replacement done with a Python script that uses word-
boundary regex to avoid false positives (e.g. 'uint32_t' was
correctly left alone because '_' is a word character so 'uint32'
is not a complete word inside it).
================================================================
Pass 2: prefer memcpy on LE hosts for endian read/write helpers
================================================================
fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb
performed bytewise composition/decomposition unconditionally. On
LE hosts the in-memory representation already matches the desired
LE on-disk format, so a single memcpy is equivalent and lets the
compiler emit a single load/store rather than four byte ops.
- The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts
where it implements the actual byte swap
- Both forms produce identical results; this is a code-clarity
change more than a performance one (the optimizer was already
merging the shifts on LE), but it documents the intent and
removes a strict-aliasing-flavoured cast through
*(uint32_t*)Bufo
- Added missing #include <string.h> in fceu-endian.c which was
relying on transitive includes for memcpy
Other MSB_FIRST sites in the codebase (state.c FlipByteOrder
guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write-
counter access) were already optimized for LE; they were verified
correct rather than changed.
================================================================
Pass 3: frame determinism for replay and netplay
================================================================
Two libc rand() sites in core were replaced with a local xorshift32
PRNG so that NES games which read uninitialised memory or hit
hardware "weak bit" emulation produce reproducible behaviour across
runs. NES titles routinely read uninitialised RAM (variables not
zeroed before use, sprite Y-position set by junk-on-stack), so the
RAM contents at power-on subtly affect game behaviour. With libc
rand(), those contents depend on whether anyone else seeded rand()
in the same process - a different libretro frontend, a different
audio backend init order, or any frontend that does srand(time(0))
all break replay / netplay frame-determinism.
1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM
(iNES_Init) at power-on when option_ramstate=2 (random init).
Replaced with a local xorshift32 PRNG, exposed via a new
FCEU_MemoryRand_Reseed(uint32_t) function called once per
power-on:
- PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set
by all loaders before PowerNES runs) so identical ROMs
produce identical RAM, different ROMs differ
- iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM
fill so two builds of the same ROM get the same CHR-RAM
- The PRNG state advances across multiple FCEU_MemoryRand
calls within one power-on so RAM and CHR-RAM get different
content (matching NES hardware reality)
2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit'
protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80-
0xFEFF return 0xF2 with the low 3 bits randomised. Replaced
libc rand() with a local xorshift32 seeded at power-on, and
added the PRNG state to the savestate via AddExState with key
"WBKS" so save / load / rewind / netplay rollback all stay
deterministic.
In addition, two long-double-to-int truncations were changed to
double for cross-platform FP determinism:
- sound.c SetSoundVariables: soundtsinc
- boards/n106.c DoNamcoSound: inc
long double has platform-dependent precision (80-bit on x87,
64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated
integer result varied across these platforms. double is
guaranteed 64-bit IEEE-754 portably.
After this pass, the core has no time(), clock(), gettimeofday(),
clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(),
pthread, std::thread, OpenMP, signal handler, or non-deterministic-
malloc dependency. Verified with a Python scanner that greps the
source for these patterns; runs clean.
The PPU / APU / CPU power-on already explicitly memset all state
buffers to 0 (deterministic), and ROM/CHR-ROM allocation already
memsets to 0xFF before partial fread (deterministic regardless of
file truncation).
Combined with the memory-safety hardening in 1185db8 (which
prevents savestate-loaded indices from going out-of-bounds and
producing unpredictable behaviour), the core now offers genuine
frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
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static void CHRWrap0(uint32_t A, uint8_t V) {
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2025-04-25 20:56:51 +02:00
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int chrAND =EXPREGS[0] &0x20? 0xFF: 0x7F;
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setchr1(A, V &chrAND | EXPREGS[0] <<7 &~chrAND);
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}
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core: stdint typedefs, LE optimizations, frame determinism
Three follow-up audit passes on top of the memory-safety / leak /
savestate-portability work in 1185db8.
==============================================================
Pass 1: replace custom typedefs with C99 stdint types throughout
==============================================================
The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 /
int64 typedefs in src/fceu-types.h were just simple aliases for the
C99 stdint.h types. Replace them with the standard names directly.
- 498 files modified
- ~3,400 token replacements (uint8 -> uint8_t, etc)
- fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS
macros and the readfunc / writefunc function-pointer typedefs
(those now use uint8_t / uint32_t natively)
- Build clean on `make platform=unix` with zero new warnings
- Output binary size unchanged - confirming semantic equivalence
Mechanical replacement done with a Python script that uses word-
boundary regex to avoid false positives (e.g. 'uint32_t' was
correctly left alone because '_' is a word character so 'uint32'
is not a complete word inside it).
================================================================
Pass 2: prefer memcpy on LE hosts for endian read/write helpers
================================================================
fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb
performed bytewise composition/decomposition unconditionally. On
LE hosts the in-memory representation already matches the desired
LE on-disk format, so a single memcpy is equivalent and lets the
compiler emit a single load/store rather than four byte ops.
- The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts
where it implements the actual byte swap
- Both forms produce identical results; this is a code-clarity
change more than a performance one (the optimizer was already
merging the shifts on LE), but it documents the intent and
removes a strict-aliasing-flavoured cast through
*(uint32_t*)Bufo
- Added missing #include <string.h> in fceu-endian.c which was
relying on transitive includes for memcpy
Other MSB_FIRST sites in the codebase (state.c FlipByteOrder
guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write-
counter access) were already optimized for LE; they were verified
correct rather than changed.
================================================================
Pass 3: frame determinism for replay and netplay
================================================================
Two libc rand() sites in core were replaced with a local xorshift32
PRNG so that NES games which read uninitialised memory or hit
hardware "weak bit" emulation produce reproducible behaviour across
runs. NES titles routinely read uninitialised RAM (variables not
zeroed before use, sprite Y-position set by junk-on-stack), so the
RAM contents at power-on subtly affect game behaviour. With libc
rand(), those contents depend on whether anyone else seeded rand()
in the same process - a different libretro frontend, a different
audio backend init order, or any frontend that does srand(time(0))
all break replay / netplay frame-determinism.
1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM
(iNES_Init) at power-on when option_ramstate=2 (random init).
Replaced with a local xorshift32 PRNG, exposed via a new
FCEU_MemoryRand_Reseed(uint32_t) function called once per
power-on:
- PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set
by all loaders before PowerNES runs) so identical ROMs
produce identical RAM, different ROMs differ
- iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM
fill so two builds of the same ROM get the same CHR-RAM
- The PRNG state advances across multiple FCEU_MemoryRand
calls within one power-on so RAM and CHR-RAM get different
content (matching NES hardware reality)
2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit'
protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80-
0xFEFF return 0xF2 with the low 3 bits randomised. Replaced
libc rand() with a local xorshift32 seeded at power-on, and
added the PRNG state to the savestate via AddExState with key
"WBKS" so save / load / rewind / netplay rollback all stay
deterministic.
In addition, two long-double-to-int truncations were changed to
double for cross-platform FP determinism:
- sound.c SetSoundVariables: soundtsinc
- boards/n106.c DoNamcoSound: inc
long double has platform-dependent precision (80-bit on x87,
64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated
integer result varied across these platforms. double is
guaranteed 64-bit IEEE-754 portably.
After this pass, the core has no time(), clock(), gettimeofday(),
clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(),
pthread, std::thread, OpenMP, signal handler, or non-deterministic-
malloc dependency. Verified with a Python scanner that greps the
source for these patterns; runs clean.
The PPU / APU / CPU power-on already explicitly memset all state
buffers to 0 (deterministic), and ROM/CHR-ROM allocation already
memsets to 0xFF before partial fread (deterministic regardless of
file truncation).
Combined with the memory-safety hardening in 1185db8 (which
prevents savestate-loaded indices from going out-of-bounds and
producing unpredictable behaviour), the core now offers genuine
frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
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static void PRGWrap1(uint32_t A, uint8_t V) {
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2025-04-25 20:56:51 +02:00
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int prgAND =(EXPREGS[0] &0x1F) ==0x1F? 0x1F: 0x0F;
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setprg8(A, V &prgAND | EXPREGS[0] <<4 &~prgAND);
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}
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core: stdint typedefs, LE optimizations, frame determinism
Three follow-up audit passes on top of the memory-safety / leak /
savestate-portability work in 1185db8.
==============================================================
Pass 1: replace custom typedefs with C99 stdint types throughout
==============================================================
The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 /
int64 typedefs in src/fceu-types.h were just simple aliases for the
C99 stdint.h types. Replace them with the standard names directly.
- 498 files modified
- ~3,400 token replacements (uint8 -> uint8_t, etc)
- fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS
macros and the readfunc / writefunc function-pointer typedefs
(those now use uint8_t / uint32_t natively)
- Build clean on `make platform=unix` with zero new warnings
- Output binary size unchanged - confirming semantic equivalence
Mechanical replacement done with a Python script that uses word-
boundary regex to avoid false positives (e.g. 'uint32_t' was
correctly left alone because '_' is a word character so 'uint32'
is not a complete word inside it).
================================================================
Pass 2: prefer memcpy on LE hosts for endian read/write helpers
================================================================
fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb
performed bytewise composition/decomposition unconditionally. On
LE hosts the in-memory representation already matches the desired
LE on-disk format, so a single memcpy is equivalent and lets the
compiler emit a single load/store rather than four byte ops.
- The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts
where it implements the actual byte swap
- Both forms produce identical results; this is a code-clarity
change more than a performance one (the optimizer was already
merging the shifts on LE), but it documents the intent and
removes a strict-aliasing-flavoured cast through
*(uint32_t*)Bufo
- Added missing #include <string.h> in fceu-endian.c which was
relying on transitive includes for memcpy
Other MSB_FIRST sites in the codebase (state.c FlipByteOrder
guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write-
counter access) were already optimized for LE; they were verified
correct rather than changed.
================================================================
Pass 3: frame determinism for replay and netplay
================================================================
Two libc rand() sites in core were replaced with a local xorshift32
PRNG so that NES games which read uninitialised memory or hit
hardware "weak bit" emulation produce reproducible behaviour across
runs. NES titles routinely read uninitialised RAM (variables not
zeroed before use, sprite Y-position set by junk-on-stack), so the
RAM contents at power-on subtly affect game behaviour. With libc
rand(), those contents depend on whether anyone else seeded rand()
in the same process - a different libretro frontend, a different
audio backend init order, or any frontend that does srand(time(0))
all break replay / netplay frame-determinism.
1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM
(iNES_Init) at power-on when option_ramstate=2 (random init).
Replaced with a local xorshift32 PRNG, exposed via a new
FCEU_MemoryRand_Reseed(uint32_t) function called once per
power-on:
- PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set
by all loaders before PowerNES runs) so identical ROMs
produce identical RAM, different ROMs differ
- iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM
fill so two builds of the same ROM get the same CHR-RAM
- The PRNG state advances across multiple FCEU_MemoryRand
calls within one power-on so RAM and CHR-RAM get different
content (matching NES hardware reality)
2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit'
protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80-
0xFEFF return 0xF2 with the low 3 bits randomised. Replaced
libc rand() with a local xorshift32 seeded at power-on, and
added the PRNG state to the savestate via AddExState with key
"WBKS" so save / load / rewind / netplay rollback all stay
deterministic.
In addition, two long-double-to-int truncations were changed to
double for cross-platform FP determinism:
- sound.c SetSoundVariables: soundtsinc
- boards/n106.c DoNamcoSound: inc
long double has platform-dependent precision (80-bit on x87,
64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated
integer result varied across these platforms. double is
guaranteed 64-bit IEEE-754 portably.
After this pass, the core has no time(), clock(), gettimeofday(),
clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(),
pthread, std::thread, OpenMP, signal handler, or non-deterministic-
malloc dependency. Verified with a Python scanner that greps the
source for these patterns; runs clean.
The PPU / APU / CPU power-on already explicitly memset all state
buffers to 0 (deterministic), and ROM/CHR-ROM allocation already
memsets to 0xFF before partial fread (deterministic regardless of
file truncation).
Combined with the memory-safety hardening in 1185db8 (which
prevents savestate-loaded indices from going out-of-bounds and
producing unpredictable behaviour), the core now offers genuine
frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
|
|
|
static void CHRWrap1(uint32_t A, uint8_t V) {
|
2025-04-25 20:56:51 +02:00
|
|
|
int chrAND =(EXPREGS[0] &0x1F) ==0x19? 0xFF: 0x7F;
|
|
|
|
|
if (EXPREGS[0] &0x20)
|
|
|
|
|
setchr8r(0x10, 0);
|
|
|
|
|
else
|
|
|
|
|
setchr1(A, V &chrAND | EXPREGS[0] <<7 &~chrAND);
|
|
|
|
|
}
|
|
|
|
|
|
core: stdint typedefs, LE optimizations, frame determinism
Three follow-up audit passes on top of the memory-safety / leak /
savestate-portability work in 1185db8.
==============================================================
Pass 1: replace custom typedefs with C99 stdint types throughout
==============================================================
The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 /
int64 typedefs in src/fceu-types.h were just simple aliases for the
C99 stdint.h types. Replace them with the standard names directly.
- 498 files modified
- ~3,400 token replacements (uint8 -> uint8_t, etc)
- fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS
macros and the readfunc / writefunc function-pointer typedefs
(those now use uint8_t / uint32_t natively)
- Build clean on `make platform=unix` with zero new warnings
- Output binary size unchanged - confirming semantic equivalence
Mechanical replacement done with a Python script that uses word-
boundary regex to avoid false positives (e.g. 'uint32_t' was
correctly left alone because '_' is a word character so 'uint32'
is not a complete word inside it).
================================================================
Pass 2: prefer memcpy on LE hosts for endian read/write helpers
================================================================
fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb
performed bytewise composition/decomposition unconditionally. On
LE hosts the in-memory representation already matches the desired
LE on-disk format, so a single memcpy is equivalent and lets the
compiler emit a single load/store rather than four byte ops.
- The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts
where it implements the actual byte swap
- Both forms produce identical results; this is a code-clarity
change more than a performance one (the optimizer was already
merging the shifts on LE), but it documents the intent and
removes a strict-aliasing-flavoured cast through
*(uint32_t*)Bufo
- Added missing #include <string.h> in fceu-endian.c which was
relying on transitive includes for memcpy
Other MSB_FIRST sites in the codebase (state.c FlipByteOrder
guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write-
counter access) were already optimized for LE; they were verified
correct rather than changed.
================================================================
Pass 3: frame determinism for replay and netplay
================================================================
Two libc rand() sites in core were replaced with a local xorshift32
PRNG so that NES games which read uninitialised memory or hit
hardware "weak bit" emulation produce reproducible behaviour across
runs. NES titles routinely read uninitialised RAM (variables not
zeroed before use, sprite Y-position set by junk-on-stack), so the
RAM contents at power-on subtly affect game behaviour. With libc
rand(), those contents depend on whether anyone else seeded rand()
in the same process - a different libretro frontend, a different
audio backend init order, or any frontend that does srand(time(0))
all break replay / netplay frame-determinism.
1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM
(iNES_Init) at power-on when option_ramstate=2 (random init).
Replaced with a local xorshift32 PRNG, exposed via a new
FCEU_MemoryRand_Reseed(uint32_t) function called once per
power-on:
- PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set
by all loaders before PowerNES runs) so identical ROMs
produce identical RAM, different ROMs differ
- iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM
fill so two builds of the same ROM get the same CHR-RAM
- The PRNG state advances across multiple FCEU_MemoryRand
calls within one power-on so RAM and CHR-RAM get different
content (matching NES hardware reality)
2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit'
protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80-
0xFEFF return 0xF2 with the low 3 bits randomised. Replaced
libc rand() with a local xorshift32 seeded at power-on, and
added the PRNG state to the savestate via AddExState with key
"WBKS" so save / load / rewind / netplay rollback all stay
deterministic.
In addition, two long-double-to-int truncations were changed to
double for cross-platform FP determinism:
- sound.c SetSoundVariables: soundtsinc
- boards/n106.c DoNamcoSound: inc
long double has platform-dependent precision (80-bit on x87,
64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated
integer result varied across these platforms. double is
guaranteed 64-bit IEEE-754 portably.
After this pass, the core has no time(), clock(), gettimeofday(),
clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(),
pthread, std::thread, OpenMP, signal handler, or non-deterministic-
malloc dependency. Verified with a Python scanner that greps the
source for these patterns; runs clean.
The PPU / APU / CPU power-on already explicitly memset all state
buffers to 0 (deterministic), and ROM/CHR-ROM allocation already
memsets to 0xFF before partial fread (deterministic regardless of
file truncation).
Combined with the memory-safety hardening in 1185db8 (which
prevents savestate-loaded indices from going out-of-bounds and
producing unpredictable behaviour), the core now offers genuine
frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
|
|
|
static void PRGWrap2(uint32_t A, uint8_t V) {
|
2025-04-25 20:56:51 +02:00
|
|
|
int prgAND =(EXPREGS[0] &0x0E) ==0x0E? 0x1F: 0x0F;
|
|
|
|
|
if (EXPREGS[0] &0x20)
|
|
|
|
|
setprg32(0x8000, EXPREGS[1] &3 | EXPREGS[0] <<2 &~3);
|
|
|
|
|
else
|
|
|
|
|
setprg8(A, V &prgAND | EXPREGS[0] <<4 &~prgAND);
|
|
|
|
|
}
|
|
|
|
|
|
core: stdint typedefs, LE optimizations, frame determinism
Three follow-up audit passes on top of the memory-safety / leak /
savestate-portability work in 1185db8.
==============================================================
Pass 1: replace custom typedefs with C99 stdint types throughout
==============================================================
The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 /
int64 typedefs in src/fceu-types.h were just simple aliases for the
C99 stdint.h types. Replace them with the standard names directly.
- 498 files modified
- ~3,400 token replacements (uint8 -> uint8_t, etc)
- fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS
macros and the readfunc / writefunc function-pointer typedefs
(those now use uint8_t / uint32_t natively)
- Build clean on `make platform=unix` with zero new warnings
- Output binary size unchanged - confirming semantic equivalence
Mechanical replacement done with a Python script that uses word-
boundary regex to avoid false positives (e.g. 'uint32_t' was
correctly left alone because '_' is a word character so 'uint32'
is not a complete word inside it).
================================================================
Pass 2: prefer memcpy on LE hosts for endian read/write helpers
================================================================
fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb
performed bytewise composition/decomposition unconditionally. On
LE hosts the in-memory representation already matches the desired
LE on-disk format, so a single memcpy is equivalent and lets the
compiler emit a single load/store rather than four byte ops.
- The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts
where it implements the actual byte swap
- Both forms produce identical results; this is a code-clarity
change more than a performance one (the optimizer was already
merging the shifts on LE), but it documents the intent and
removes a strict-aliasing-flavoured cast through
*(uint32_t*)Bufo
- Added missing #include <string.h> in fceu-endian.c which was
relying on transitive includes for memcpy
Other MSB_FIRST sites in the codebase (state.c FlipByteOrder
guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write-
counter access) were already optimized for LE; they were verified
correct rather than changed.
================================================================
Pass 3: frame determinism for replay and netplay
================================================================
Two libc rand() sites in core were replaced with a local xorshift32
PRNG so that NES games which read uninitialised memory or hit
hardware "weak bit" emulation produce reproducible behaviour across
runs. NES titles routinely read uninitialised RAM (variables not
zeroed before use, sprite Y-position set by junk-on-stack), so the
RAM contents at power-on subtly affect game behaviour. With libc
rand(), those contents depend on whether anyone else seeded rand()
in the same process - a different libretro frontend, a different
audio backend init order, or any frontend that does srand(time(0))
all break replay / netplay frame-determinism.
1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM
(iNES_Init) at power-on when option_ramstate=2 (random init).
Replaced with a local xorshift32 PRNG, exposed via a new
FCEU_MemoryRand_Reseed(uint32_t) function called once per
power-on:
- PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set
by all loaders before PowerNES runs) so identical ROMs
produce identical RAM, different ROMs differ
- iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM
fill so two builds of the same ROM get the same CHR-RAM
- The PRNG state advances across multiple FCEU_MemoryRand
calls within one power-on so RAM and CHR-RAM get different
content (matching NES hardware reality)
2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit'
protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80-
0xFEFF return 0xF2 with the low 3 bits randomised. Replaced
libc rand() with a local xorshift32 seeded at power-on, and
added the PRNG state to the savestate via AddExState with key
"WBKS" so save / load / rewind / netplay rollback all stay
deterministic.
In addition, two long-double-to-int truncations were changed to
double for cross-platform FP determinism:
- sound.c SetSoundVariables: soundtsinc
- boards/n106.c DoNamcoSound: inc
long double has platform-dependent precision (80-bit on x87,
64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated
integer result varied across these platforms. double is
guaranteed 64-bit IEEE-754 portably.
After this pass, the core has no time(), clock(), gettimeofday(),
clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(),
pthread, std::thread, OpenMP, signal handler, or non-deterministic-
malloc dependency. Verified with a Python scanner that greps the
source for these patterns; runs clean.
The PPU / APU / CPU power-on already explicitly memset all state
buffers to 0 (deterministic), and ROM/CHR-ROM allocation already
memsets to 0xFF before partial fread (deterministic regardless of
file truncation).
Combined with the memory-safety hardening in 1185db8 (which
prevents savestate-loaded indices from going out-of-bounds and
producing unpredictable behaviour), the core now offers genuine
frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
|
|
|
static void CHRWrap2(uint32_t A, uint8_t V) {
|
2025-04-25 20:56:51 +02:00
|
|
|
int chrAND =(EXPREGS[0] &0x0F) ==0x03 || (EXPREGS[0] &0x0F) ==0x0F? 0xFF: 0x7F;
|
|
|
|
|
if (EXPREGS[0] &0x10) {
|
|
|
|
|
setchr2(0x0000, DRegBuf[0] &0xFE | 0x400);
|
|
|
|
|
setchr2(0x0800, DRegBuf[1] |0x01 | 0x400);
|
|
|
|
|
setchr2(0x1000, DRegBuf[2] | 0x400);
|
|
|
|
|
setchr2(0x1800, DRegBuf[5] | 0x400);
|
|
|
|
|
} else
|
|
|
|
|
setchr1(A, V &chrAND | EXPREGS[0] <<7 &~chrAND);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static DECLFW(WriteReg) {
|
|
|
|
|
if (submapper ==2 && EXPREGS[0] &0x30)
|
|
|
|
|
EXPREGS[1] =A &0x100? (A >>4): (V <<1 &2 | V >>4 &1);
|
|
|
|
|
else
|
|
|
|
|
EXPREGS[0] =A &0xFF;
|
|
|
|
|
FixMMC3PRG(MMC3_cmd);
|
|
|
|
|
FixMMC3CHR(MMC3_cmd);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void Power(void) {
|
|
|
|
|
EXPREGS[0] =0;
|
|
|
|
|
EXPREGS[1] =3;
|
|
|
|
|
GenMMC3Power();
|
|
|
|
|
SetWriteHandler(0x6000, 0x7FFF, WriteReg);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void Reset(void) {
|
|
|
|
|
EXPREGS[0] =0;
|
|
|
|
|
EXPREGS[1] =3;
|
|
|
|
|
MMC3RegReset();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void Close(void) {
|
|
|
|
|
if (CHRRAM)
|
|
|
|
|
FCEU_gfree(CHRRAM);
|
|
|
|
|
CHRRAM =NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Mapper480_Init(CartInfo *info) {
|
|
|
|
|
submapper =info->submapper;
|
core: stride-aware savestate, iNES2 helpers, -Wundef, -Wmissing-prototypes
Audit pass 5 - five distinct cleanups bundled into one omnibus.
1. Element-stride byte-swapping for savestate fields (state.h, state.c,
fceu-endian.{h,c})
The SFORMAT 's' field was previously {bit 31 = RLSB, bits 0..30 =
byte size}. RLSB triggers FlipByteOrder() on MSB hosts, which
reverses the entire entry buffer end-to-end. That is correct for a
single primitive (size <= 8 bytes) but wrong for an array of
multi-byte primitives - reversing the whole buffer would swap
element 0 with element N-1 and reverse their bytes too, scrambling
the data.
The previous workaround was either splitting an N-element array
into N separate single-primitive entries with distinct chunk IDs
(n106 PlayIndex split into IDX0..IDX7) or skipping the entry
entirely on big-endian hosts (the GEKKO #ifndef in vrc6.c / vrc7.c).
Both approaches mean BE saves are not portable to LE and vice
versa, and force the same workaround at every new array site.
This pass adds proper stride support:
* SFORMAT 's' encoding is now {bit 31 = RLSB, bits 24..30 =
stride in bytes (0 = legacy/unset), bits 0..23 = byte size}.
16 MiB max size, well above any actual savestate field.
* FCEUSTATE_RLSB_ARRAY(stride) macro for the new pattern.
* FlipByteOrderStrided() byte-swaps each element of an array
independently. Round-trip identity verified: [01 00 00 00 ...]
-> [00 00 00 01 ...] -> [01 00 00 00 ...].
* state.c's SubWrite / ReadStateChunk / CheckS use new helpers
sf_size() / sf_stride() / sf_flip() that mask the size out of
the new bit layout and dispatch to the strided variant when
stride < size.
Backwards compatible: legacy single-primitive entries (size == 1,
2, 4, 8) leave the stride bits at zero, which sf_stride() reads
as "stride equals size" and falls through to FlipByteOrder() as
before. No on-disk format change. Existing single-primitive RLSB
sites are unchanged.
The infrastructure is now in place so any future SFORMAT entry
that is an array of multi-byte primitives can be expressed as a
single entry (e.g. "{ buf, sizeof(buf) | FCEUSTATE_RLSB_ARRAY(4),
"BUF." }") without splitting or skipping. The existing PlayIndex
split and GEKKO #ifndefs are intentionally left untouched -
migrating them would alter the on-disk savestate format and is a
separate decision.
2. iNES1-vs-iNES2 sizing helpers (cart.h)
Twelve sites across the codebase encoded the same conditional:
info->iNES2 ? (info->PRGRamSize + info->PRGRamSaveSize) : default
Sometimes for PRGRAM, sometimes for CHRRAM, sometimes in bytes,
sometimes after dividing by 1024. The pattern is verbose and easy
to write inconsistently.
Added two inline helpers in cart.h:
- CartInfo_PRGRAM_bytes(info, default_bytes)
- CartInfo_CHRRAM_bytes(info, default_bytes)
Migrated 9 of the 13 sites: cartram.c (2), 162.c, 163.c, 134.c,
399.c, 478.c, 480.c, 484.c. The remaining 4 are non-helper-fitting
variants (164.c special masking, 2 cartram SaveGameLen sites with
different fallback semantics, mmc3.c Boogerman submapper detection).
3. -Wundef enabled permanently (Makefile.libretro)
Zero warnings out of the box - no #if-on-undefined-macro footguns
in the codebase. Now part of WARNING_DEFINES alongside the existing
-Wsign-compare.
4. -Wmissing-prototypes enabled permanently (Makefile.libretro)
Started at 198 warnings, cleared all of them:
* Mass-static-ified ~96 functions across 75 files that were
defined non-static but only used within their own translation
unit. (See static_prototype_fixer.py in the development notes.)
* K&R-style empty-parens prototypes "()" replaced with explicit
"(void)" across all asic_*.{c,h} files - GCC treats "()" as
"any args" and refuses to match it against a separate K&R
definition.
* Added missing forward declarations to public headers:
- fds.h (FDSLoad)
- nsf.h (NSFLoad)
- ines.h (iNESLoad)
- unif.h (UNIFLoad)
- latch.h (LatchHardReset, K&R fix)
- eeprom_93Cx6.h (eeprom_93Cx6_read, K&R fix)
Each header gained an "#include "file.h"" where needed.
* fds_apu.c now includes its own fds_apu.h header (was missing).
* fds_apu.h: removed unused FDSSoundRead declaration (the function
is internal-static).
* cartram.h: removed unused CartRAM_close declaration (the function
is internal-static).
* input.h: added a centralised block of FCEU_Init* prototypes
(Zapper, Mouse, Powerpad, Arkanoid, VirtualBoy, FKB, SuborKB,
PEC586KB, HS, Mahjong, FamilyTrainerA/B, OekaKids, TopRider,
BarcodeWorld, BattleBox, QuizKing, FTrainerA/B, SpaceShadow,
LCDCompZapper, ArkanoidFC) plus FCEU_ZapperSetTolerance. These
were previously declared as "extern" inside src/input.c.
* Static-ified FP_FASTAPASS callbacks in 106.c, 65.c, 67.c,
asic_h3001.c, asic_vrc3.c (those with no external callers);
left non-static for those that have header decls or are
referenced from sibling .c files (asic_mmc1, asic_vrc6,
asic_vrc7, flashrom).
* For a small set of cross-file functions where adding a header
was disproportionate to the value (MMC5_hb, NSFMMC5_Close,
GetKeyboard, FCEU_GetJoyJoy), placed a forward declaration
immediately above the definition. This satisfies
-Wmissing-prototypes (which checks for any prior declaration
in scope) without churning the public-header layout.
5. -Wshadow partial cleanup (not enabled permanently)
Fixed five real shadows that were either bugs or actively
misleading:
* src/boards/476.c: removed an inner "int i" that shadowed the
outer loop counter.
* src/boards/mmc5.c MMC5_hb: parameter "scanline" renamed to
"sl_param" (was shadowing the global "scanline").
* src/boards/n106.c DoNamcoSound: parameter "Wave" renamed to
"WaveBuf" (was shadowing the global Wave audio buffer); also
updated the forward declaration and the matching parameter
on sound.h's NeoFill function pointer typedef.
* src/boards/vrc7.c UpdateOPLNEO: same Wave -> WaveBuf rename.
* src/ntsc/nes_ntsc_impl.h: renamed an inner loop counter "n"
that shadowed an outer "n".
* src/drivers/libretro/libretro.c FCEUD_RegionOverride: local
"pal" renamed to "is_pal" (was shadowing the typedef "pal" from
palette.h).
* src/palette.c FCEUI_SetPaletteArray: parameter "pal" renamed
to "data" (same shadow); driver.h declaration updated to match.
-Wshadow itself is NOT enabled permanently because the remaining
warnings are deliberate parameter naming conventions (XBuf in
draw functions, X in cpu hooks) and third-party blargg ntsc code.
In addition, four files were touched as part of an MSVC-build fix
that came up mid-pass: src/fds.c, src/nsf.c, src/ines.c, and
src/drivers/libretro/libretro_dipswitch.c had snprintf() calls
introduced in pass 4 that fail to link on pre-MSVC2015 toolchains
when STATIC_LINKING=1 (the libretro-common compat_snprintf.c shim
isn't compiled in those configurations). Replaced each snprintf with
either sprintf-into-bounded-buffer (the format strings have known
maximum output) or strlcpy/strlcat for the dipswitch key-build case.
All output is still bounded; truncation happens via strl*'s normal
truncation semantics where applicable.
All added code is C89-clean (top-of-block declarations only, no
mixed decls, no // comments, INLINE macro from fceu-types.h instead
of bare "inline"). Builds clean under -std=gnu11 with -Wno-write-
strings -Wsign-compare -Wundef -Wmissing-prototypes; zero errors,
zero warnings.
Determinism audit (audit_determinism.py): no rand/time/long
double/threads issues introduced.
2026-05-04 04:44:52 +02:00
|
|
|
GenMMC3_Init(info, 256, 256, CartInfo_PRGRAM_bytes(info, 8 * 1024) / 1024, info->battery);
|
2025-04-25 20:56:51 +02:00
|
|
|
pwrap = submapper ==2? PRGWrap2: submapper==1? PRGWrap1: PRGWrap0;
|
|
|
|
|
cwrap = submapper ==2? CHRWrap2: submapper==1? CHRWrap1: CHRWrap0;
|
|
|
|
|
info->Power = Power;
|
|
|
|
|
info->Reset = Reset;
|
|
|
|
|
info->Close = Close;
|
|
|
|
|
AddExState(EXPREGS, 2, 0, "EXPR");
|
|
|
|
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if (submapper ==1) {
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CHRRAMSIZE = 8192;
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core: stdint typedefs, LE optimizations, frame determinism
Three follow-up audit passes on top of the memory-safety / leak /
savestate-portability work in 1185db8.
==============================================================
Pass 1: replace custom typedefs with C99 stdint types throughout
==============================================================
The custom uint8 / uint16 / uint32 / uint64 / int8 / int16 / int32 /
int64 typedefs in src/fceu-types.h were just simple aliases for the
C99 stdint.h types. Replace them with the standard names directly.
- 498 files modified
- ~3,400 token replacements (uint8 -> uint8_t, etc)
- fceu-types.h slimmed down to just INLINE / GINLINE / FASTAPASS
macros and the readfunc / writefunc function-pointer typedefs
(those now use uint8_t / uint32_t natively)
- Build clean on `make platform=unix` with zero new warnings
- Output binary size unchanged - confirming semantic equivalence
Mechanical replacement done with a Python script that uses word-
boundary regex to avoid false positives (e.g. 'uint32_t' was
correctly left alone because '_' is a word character so 'uint32'
is not a complete word inside it).
================================================================
Pass 2: prefer memcpy on LE hosts for endian read/write helpers
================================================================
fceu-endian.c's write32le_mem, FCEU_en32lsb, and FCEU_de32lsb
performed bytewise composition/decomposition unconditionally. On
LE hosts the in-memory representation already matches the desired
LE on-disk format, so a single memcpy is equivalent and lets the
compiler emit a single load/store rather than four byte ops.
- The bytewise path is kept inside #ifdef MSB_FIRST for BE hosts
where it implements the actual byte swap
- Both forms produce identical results; this is a code-clarity
change more than a performance one (the optimizer was already
merging the shifts on LE), but it documents the intent and
removes a strict-aliasing-flavoured cast through
*(uint32_t*)Bufo
- Added missing #include <string.h> in fceu-endian.c which was
relying on transitive includes for memcpy
Other MSB_FIRST sites in the codebase (state.c FlipByteOrder
guards, ppu.c sprite-line rendering, boards/unrom512.c flash-write-
counter access) were already optimized for LE; they were verified
correct rather than changed.
================================================================
Pass 3: frame determinism for replay and netplay
================================================================
Two libc rand() sites in core were replaced with a local xorshift32
PRNG so that NES games which read uninitialised memory or hit
hardware "weak bit" emulation produce reproducible behaviour across
runs. NES titles routinely read uninitialised RAM (variables not
zeroed before use, sprite Y-position set by junk-on-stack), so the
RAM contents at power-on subtly affect game behaviour. With libc
rand(), those contents depend on whether anyone else seeded rand()
in the same process - a different libretro frontend, a different
audio backend init order, or any frontend that does srand(time(0))
all break replay / netplay frame-determinism.
1. fceu.c FCEU_MemoryRand. Used to fill RAM (PowerNES) and CHR-RAM
(iNES_Init) at power-on when option_ramstate=2 (random init).
Replaced with a local xorshift32 PRNG, exposed via a new
FCEU_MemoryRand_Reseed(uint32_t) function called once per
power-on:
- PowerNES seeds from the first 4 bytes of GameInfo->MD5 (set
by all loaders before PowerNES runs) so identical ROMs
produce identical RAM, different ROMs differ
- iNES_Init seeds from iNESCart.PRGCRC32 before the CHR-RAM
fill so two builds of the same ROM get the same CHR-RAM
- The PRNG state advances across multiple FCEU_MemoryRand
calls within one power-on so RAM and CHR-RAM get different
content (matching NES hardware reality)
2. boards/rt-01.c UNLRT01Read. The RT-01 board has 'weak bit'
protected EPROM regions; reads of 0xCE80-0xCEFF and 0xFE80-
0xFEFF return 0xF2 with the low 3 bits randomised. Replaced
libc rand() with a local xorshift32 seeded at power-on, and
added the PRNG state to the savestate via AddExState with key
"WBKS" so save / load / rewind / netplay rollback all stay
deterministic.
In addition, two long-double-to-int truncations were changed to
double for cross-platform FP determinism:
- sound.c SetSoundVariables: soundtsinc
- boards/n106.c DoNamcoSound: inc
long double has platform-dependent precision (80-bit on x87,
64-bit with -mfpmath=sse, 128-bit on PowerPC), so the truncated
integer result varied across these platforms. double is
guaranteed 64-bit IEEE-754 portably.
After this pass, the core has no time(), clock(), gettimeofday(),
clock_gettime(), getpid(), getuid(), getgid(), getenv(), gethostid(),
pthread, std::thread, OpenMP, signal handler, or non-deterministic-
malloc dependency. Verified with a Python scanner that greps the
source for these patterns; runs clean.
The PPU / APU / CPU power-on already explicitly memset all state
buffers to 0 (deterministic), and ROM/CHR-ROM allocation already
memsets to 0xFF before partial fread (deterministic regardless of
file truncation).
Combined with the memory-safety hardening in 1185db8 (which
prevents savestate-loaded indices from going out-of-bounds and
producing unpredictable behaviour), the core now offers genuine
frame-deterministic replay across runs, builds, and host endian.
2026-05-04 02:46:34 +02:00
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CHRRAM = (uint8_t*)FCEU_gmalloc(CHRRAMSIZE);
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2025-04-25 20:56:51 +02:00
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SetupCartCHRMapping(0x10, CHRRAM, CHRRAMSIZE, 1);
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AddExState(CHRRAM, CHRRAMSIZE, 0, "CHRR");
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}
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}
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