2020-10-22 05:32:16 +08:00
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/* FCEUmm - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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2022-02-20 06:46:45 +08:00
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* Copyright (C) 2020
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2020-10-22 05:32:16 +08:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "mapinc.h"
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static uint8 game = 0;
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static void Sync(void)
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{
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setchr8(game);
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setprg16(0x8000, game);
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setprg16(0xC000, game);
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}
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static void M60Reset(void)
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{
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game = (game + 1) & 3;
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Sync();
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}
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static void M60Power(void)
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{
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game = 0;
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Sync();
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, CartBW);
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}
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static void StateRestore(int version) {
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Sync();
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}
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void Mapper60_Init(CartInfo *info)
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{
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info->Power = M60Power;
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info->Reset = M60Reset;
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GameStateRestore = StateRestore;
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AddExState(&game, 1, 0, "GAME");
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}
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