/* FCEUmm - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2020 * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "mapinc.h" static uint8 game = 0; static void Sync(void) { setchr8(game); setprg16(0x8000, game); setprg16(0xC000, game); } static void M60Reset(void) { game = (game + 1) & 3; Sync(); } static void M60Power(void) { game = 0; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, CartBW); } static void StateRestore(int version) { Sync(); } void Mapper60_Init(CartInfo *info) { info->Power = M60Power; info->Reset = M60Reset; GameStateRestore = StateRestore; AddExState(&game, 1, 0, "GAME"); }