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ci-libretro-fceumm/src/video.h

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Add header guards
2014-03-30 22:50:28 +02:00
#ifndef _FCEU_VIDEO_H
#define _FCEU_VIDEO_H
Initial commit - http://sourceforge.net/p/fceumm/code/160/
2014-03-30 22:15:17 +02:00
int FCEU_InitVirtualVideo(void);
void FCEU_KillVirtualVideo(void);
extern uint8 *XBuf;
Fix colour emphasis support for NTSC filter & raw palette + nes decoder shader - this implementation is based on a more accurate colour emphasis from fceux. - The raw palette + nes decoder shader was kinda incomplete since the implementation was based on a per-frame basis which means that the emphasis bits were read once and applied to the whole frame. This means that some games that uses a per pixel or per scanline emphasis would not appear correct. The more accurate implementation reads emphasis bits from bits 5-7 of PPU[1] and saves this info in a separate frame. - The same implementation is also used to fix emphasis for the ntsc filter.
2020-02-25 11:51:41 +08:00
extern uint8 *XDBuf;
Revert "some cleanups"
2021-06-05 15:05:07 +02:00
extern int show_crosshair;
Initial commit - http://sourceforge.net/p/fceumm/code/160/
2014-03-30 22:15:17 +02:00
void FCEU_DrawNumberRow(uint8 *XBuf, int *nstatus, int cur);
Add header guards
2014-03-30 22:50:28 +02:00
#endif
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