Files
ci-libretro-fceumm/src/boards/bandai.c
retro-wertz b09a060ae6 Wii related updates for save state fixes/workarounds (#246)
* Wii: Fix uninitialized save state size causing load state problems

- Issue origially from Wii and possibly affects similar devices where
retroarch and the core are one program. The problem was that the
serialize size was not reset when you change game, causing the last
serialized size to be carried over to the next game loaded causing save
state issues due to change in size. Initializing this variable during
retro_init() seems enough for most of the games.

- In this same observation, also initialized some variables in a similar
way.

- also exluded a variable used for sound state that was added for smooth
sound after load state which causes similar loading issues as well.

- default sample rate has been lowered to 32K as well as to minimize
some stuttering for these devices, while maintaining 48K sample rate for
others.

- Some comments are added to modified section as necessary.

* Add workaround for save state issue in Wii with expansion audio

- Some mappers are not loading states as well. Seems to affect those
that are using expansion audio. some of these mappers(bandai, mmc5,
namco106), the state variables has to be expanded so that it will
load states fine with big endian while others (vrc6, vrc7 sunsoft), some
variables that were added for smoother audio during load state has been
removed.

- This does not guarantee though that other mappers might not have
similar incompatibilities after loading a state but so far, some of the
most common roms in each mapper has been tested to load fine.

* FDS: Expand state variables for big endian compatibility

* FDS: Change OSD label from Disk 0 to Disk 1... when switching disks

- Minor osd label change that now shows Disk 1 of (# of disks) instead
of just Disk 0 Side nth.
2018-12-14 20:23:43 -06:00

482 lines
11 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2007 CaH4e3
* Copyright (C) 2011 FCEUX team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Bandai mappers
*
*/
#include "mapinc.h"
static uint8 reg[16], is153, x24c02;
static uint8 IRQa;
static int16 IRQCount, IRQLatch;
static uint8 *WRAM = NULL;
static uint32 WRAMSIZE;
/* TODO: Clean this up. State variables are expanded for
* big-endian compatibility when saving and loading states */
static SFORMAT StateRegs[] =
{
{ &reg[0], 1, "REG0" },
{ &reg[1], 1, "REG1" },
{ &reg[2], 1, "REG2" },
{ &reg[3], 1, "REG3" },
{ &reg[4], 1, "REG4" },
{ &reg[5], 1, "REG5" },
{ &reg[6], 1, "REG6" },
{ &reg[7], 1, "REG7" },
{ &reg[8], 1, "REG8" },
{ &reg[9], 1, "REG9" },
{ &reg[10], 1, "REGA" },
{ &reg[11], 1, "REGB" },
{ &reg[12], 1, "REGC" },
{ &reg[13], 1, "REGD" },
{ &reg[14], 1, "REGE" },
{ &reg[15], 1, "REGF" },
{ &IRQa, 1, "IRQA" },
{ &IRQCount, 2 | FCEUSTATE_RLSB, "IRQC" },
{ &IRQLatch, 2 | FCEUSTATE_RLSB, "IRQL" }, /* need for Famicom Jump II - Saikyou no 7 Nin (J) [!] */
{ 0 }
};
/* x24C0x interface */
#define X24C0X_STANDBY 0
#define X24C0X_ADDRESS 1
#define X24C0X_WORD 2
#define X24C0X_READ 3
#define X24C0X_WRITE 4
static uint8 x24c0x_data[256], x24c0x_state;
static uint8 x24c0x_addr, x24c0x_word, x24c0x_latch, x24c0x_bitcount;
static uint8 x24c0x_sda, x24c0x_scl, x24c0x_out, x24c0x_oe;
static SFORMAT x24c0xStateRegs[] =
{
{ &x24c0x_addr, 1, "ADDR" },
{ &x24c0x_word, 1, "WORD" },
{ &x24c0x_latch, 1, "LATC" },
{ &x24c0x_bitcount, 1, "BITC" },
{ &x24c0x_sda, 1, "SDA" },
{ &x24c0x_scl, 1, "SCL" },
{ &x24c0x_out, 1, "OUT" },
{ &x24c0x_oe, 1, "OE" },
{ &x24c0x_state, 1, "STAT" },
{ 0 }
};
static void x24c0x_init() {
x24c0x_addr = x24c0x_word = x24c0x_latch = x24c0x_bitcount = x24c0x_sda = x24c0x_scl = x24c0x_oe = 0;
x24c0x_state = X24C0X_STANDBY;
}
static void x24c0x_write(uint8 data) {
uint8 sda = (data >> 6) & 1;
uint8 scl = (data >> 5) & 1;
x24c0x_oe = (data >> 7);
if(x24c0x_scl && scl) {
if(x24c0x_sda && !sda) { /* START */
x24c0x_state = X24C0X_ADDRESS;
x24c0x_bitcount = 0;
x24c0x_addr = 0;
} else if(!x24c0x_sda && sda) { /* STOP */
x24c0x_state = X24C0X_STANDBY;
}
} else if(!x24c0x_scl && scl) { /* RISING EDGE */
switch(x24c0x_state) {
case X24C0X_ADDRESS:
if(x24c0x_bitcount < 7) {
x24c0x_addr <<= 1;
x24c0x_addr |= sda;
} else {
if(!x24c02) /* X24C01 mode */
x24c0x_word = x24c0x_addr;
if(sda) { /* READ COMMAND */
x24c0x_state = X24C0X_READ;
} else { /* WRITE COMMAND */
if(x24c02) /* X24C02 mode */
x24c0x_state = X24C0X_WORD;
else
x24c0x_state = X24C0X_WRITE;
}
}
x24c0x_bitcount++;
break;
case X24C0X_WORD:
if(x24c0x_bitcount == 8) { /* ACK */
x24c0x_word = 0;
x24c0x_out = 0;
} else { /* WORD ADDRESS INPUT */
x24c0x_word <<= 1;
x24c0x_word |= sda;
if(x24c0x_bitcount == 16) { /* END OF ADDRESS INPUT */
x24c0x_bitcount = 7;
x24c0x_state = X24C0X_WRITE;
}
}
x24c0x_bitcount++;
break;
case X24C0X_READ:
if (x24c0x_bitcount == 8) { /* ACK */
x24c0x_out = 0;
x24c0x_latch = x24c0x_data[x24c0x_word];
x24c0x_bitcount = 0;
} else { /* REAL OUTPUT */
x24c0x_out = x24c0x_latch >> 7;
x24c0x_latch <<= 1;
x24c0x_bitcount++;
if(x24c0x_bitcount == 8) {
x24c0x_word++;
x24c0x_word &= 0xff;
}
}
break;
case X24C0X_WRITE:
if (x24c0x_bitcount == 8) { /* ACK */
x24c0x_out = 0;
x24c0x_latch = 0;
x24c0x_bitcount = 0;
} else { /* REAL INPUT */
x24c0x_latch <<= 1;
x24c0x_latch |= sda;
x24c0x_bitcount++;
if(x24c0x_bitcount == 8) {
x24c0x_data[x24c0x_word] = x24c0x_latch;
x24c0x_word++;
x24c0x_word &= 0xff;
}
}
break;
}
}
x24c0x_sda = sda;
x24c0x_scl = scl;
}
static uint8 x24c0x_read() {
return x24c0x_out << 4;
}
static void Sync(void) {
if (is153) {
int base = (reg[0] & 1) << 4;
setchr8(0);
setprg16(0x8000, (reg[8] & 0x0F) | base);
setprg16(0xC000, 0x0F | base);
} else {
int i;
for (i = 0; i < 8; i++) setchr1(i << 10, reg[i]);
setprg16(0x8000, reg[8]);
setprg16(0xC000, ~0);
}
switch (reg[9] & 3) {
case 0: setmirror(MI_V); break;
case 1: setmirror(MI_H); break;
case 2: setmirror(MI_0); break;
case 3: setmirror(MI_1); break;
}
}
static DECLFW(BandaiWrite) {
A &= 0x0F;
if (A < 0x0A) {
reg[A & 0x0F] = V;
Sync();
} else
switch (A) {
case 0x0A: X6502_IRQEnd(FCEU_IQEXT); IRQa = V & 1; IRQCount = IRQLatch; break;
case 0x0B: IRQLatch &= 0xFF00; IRQLatch |= V; break;
case 0x0C: IRQLatch &= 0xFF; IRQLatch |= V << 8; break;
case 0x0D: x24c0x_write(V); break;
}
}
static DECLFR(BandaiRead) {
return (X.DB & 0xEF) | x24c0x_read();
}
static void FP_FASTAPASS(1) BandaiIRQHook(int a) {
if (IRQa) {
IRQCount -= a;
if (IRQCount < 0) {
X6502_IRQBegin(FCEU_IQEXT);
IRQa = 0;
IRQCount = -1;
}
}
}
static void BandaiPower(void) {
IRQa = 0;
x24c0x_init();
Sync();
SetReadHandler(0x6000, 0x7FFF, BandaiRead);
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x6000, 0xFFFF, BandaiWrite);
}
static void StateRestore(int version) {
Sync();
}
void Mapper16_Init(CartInfo *info) {
x24c02 = 1;
is153 = 0;
info->Power = BandaiPower;
MapIRQHook = BandaiIRQHook;
info->battery = 1;
info->SaveGame[0] = x24c0x_data;
info->SaveGameLen[0] = 256;
AddExState(x24c0x_data, 256, 0, "DATA");
GameStateRestore = StateRestore;
AddExState(&x24c0xStateRegs, ~0, 0, 0);
AddExState(&StateRegs, ~0, 0, 0);
}
void Mapper159_Init(CartInfo *info) {
x24c02 = 0;
is153 = 0;
info->Power = BandaiPower;
MapIRQHook = BandaiIRQHook;
info->battery = 1;
info->SaveGame[0] = x24c0x_data;
info->SaveGameLen[0] = 128;
AddExState(x24c0x_data, 128, 0, "DATA");
GameStateRestore = StateRestore;
AddExState(&x24c0xStateRegs, ~0, 0, 0);
AddExState(&StateRegs, ~0, 0, 0);
}
/* Famicom jump 2:
* 0-7: Lower bit of data selects which 256KB PRG block is in use.
* This seems to be a hack on the developers' part, so I'll make emulation
* of it a hack(I think the current PRG block would depend on whatever the
* lowest bit of the CHR bank switching register that corresponds to the
* last CHR address read).
*/
static void M153Power(void) {
Sync();
setprg8r(0x10, 0x6000, 0);
SetReadHandler(0x6000, 0x7FFF, CartBR);
SetWriteHandler(0x6000, 0x7FFF, CartBW);
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, BandaiWrite);
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
}
static void M153Close(void) {
if (WRAM)
FCEU_gfree(WRAM);
WRAM = NULL;
}
void Mapper153_Init(CartInfo *info) {
is153 = 1;
info->Power = M153Power;
info->Close = M153Close;
MapIRQHook = BandaiIRQHook;
WRAMSIZE = 8192;
WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
}
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}
/* Datach Barcode Battler */
static uint8 BarcodeData[256];
static int BarcodeReadPos;
static int BarcodeCycleCount;
static uint32 BarcodeOut;
int FCEUI_DatachSet(const uint8 *rcode) {
int prefix_parity_type[10][6] = {
{ 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 1, 1 }, { 0, 0, 1, 1, 0, 1 }, { 0, 0, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 1, 1 }, { 0, 1, 1, 0, 0, 1 }, { 0, 1, 1, 1, 0, 0 }, { 0, 1, 0, 1, 0, 1 },
{ 0, 1, 0, 1, 1, 0 }, { 0, 1, 1, 0, 1, 0 }
};
int data_left_odd[10][7] = {
{ 0, 0, 0, 1, 1, 0, 1 }, { 0, 0, 1, 1, 0, 0, 1 }, { 0, 0, 1, 0, 0, 1, 1 }, { 0, 1, 1, 1, 1, 0, 1 },
{ 0, 1, 0, 0, 0, 1, 1 }, { 0, 1, 1, 0, 0, 0, 1 }, { 0, 1, 0, 1, 1, 1, 1 }, { 0, 1, 1, 1, 0, 1, 1 },
{ 0, 1, 1, 0, 1, 1, 1 }, { 0, 0, 0, 1, 0, 1, 1 }
};
int data_left_even[10][7] = {
{ 0, 1, 0, 0, 1, 1, 1 }, { 0, 1, 1, 0, 0, 1, 1 }, { 0, 0, 1, 1, 0, 1, 1 }, { 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 1, 1, 0, 1 }, { 0, 1, 1, 1, 0, 0, 1 }, { 0, 0, 0, 0, 1, 0, 1 }, { 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 1 }, { 0, 0, 1, 0, 1, 1, 1 }
};
int data_right[10][7] = {
{ 1, 1, 1, 0, 0, 1, 0 }, { 1, 1, 0, 0, 1, 1, 0 }, { 1, 1, 0, 1, 1, 0, 0 }, { 1, 0, 0, 0, 0, 1, 0 },
{ 1, 0, 1, 1, 1, 0, 0 }, { 1, 0, 0, 1, 1, 1, 0 }, { 1, 0, 1, 0, 0, 0, 0 }, { 1, 0, 0, 0, 1, 0, 0 },
{ 1, 0, 0, 1, 0, 0, 0 }, { 1, 1, 1, 0, 1, 0, 0 }
};
uint8 code[13 + 1];
uint32 tmp_p = 0;
int i, j;
int len;
for (i = len = 0; i < 13; i++) {
if (!rcode[i]) break;
if ((code[i] = rcode[i] - '0') > 9)
return(0);
len++;
}
if (len != 13 && len != 12 && len != 8 && len != 7) return(0);
#define BS(x) BarcodeData[tmp_p] = x; tmp_p++
for (j = 0; j < 32; j++) {
BS(0x00);
}
/* Left guard bars */
BS(1); BS(0); BS(1);
if (len == 13 || len == 12) {
uint32 csum;
for (i = 0; i < 6; i++)
if (prefix_parity_type[code[0]][i]) {
for (j = 0; j < 7; j++) {
BS(data_left_even[code[i + 1]][j]);
}
} else
for (j = 0; j < 7; j++) {
BS(data_left_odd[code[i + 1]][j]);
}
/* Center guard bars */
BS(0); BS(1); BS(0); BS(1); BS(0);
for (i = 7; i < 12; i++)
for (j = 0; j < 7; j++) {
BS(data_right[code[i]][j]);
}
csum = 0;
for (i = 0; i < 12; i++) csum += code[i] * ((i & 1) ? 3 : 1);
csum = (10 - (csum % 10)) % 10;
for (j = 0; j < 7; j++) {
BS(data_right[csum][j]);
}
} else if (len == 8 || len == 7) {
uint32 csum = 0;
for (i = 0; i < 7; i++) csum += (i & 1) ? code[i] : (code[i] * 3);
csum = (10 - (csum % 10)) % 10;
for (i = 0; i < 4; i++)
for (j = 0; j < 7; j++) {
BS(data_left_odd[code[i]][j]);
}
/* Center guard bars */
BS(0); BS(1); BS(0); BS(1); BS(0);
for (i = 4; i < 7; i++)
for (j = 0; j < 7; j++) {
BS(data_right[code[i]][j]);
}
for (j = 0; j < 7; j++) {
BS(data_right[csum][j]);
}
}
/* Right guard bars */
BS(1); BS(0); BS(1);
for (j = 0; j < 32; j++) {
BS(0x00);
}
BS(0xFF);
#undef BS
BarcodeReadPos = 0;
BarcodeOut = 0x8;
BarcodeCycleCount = 0;
return(1);
}
static void FP_FASTAPASS(1) BarcodeIRQHook(int a) {
BandaiIRQHook(a);
BarcodeCycleCount += a;
if (BarcodeCycleCount >= 1000) {
BarcodeCycleCount -= 1000;
if (BarcodeData[BarcodeReadPos] == 0xFF) {
BarcodeOut = 0;
} else {
BarcodeOut = (BarcodeData[BarcodeReadPos] ^ 1) << 3;
BarcodeReadPos++;
}
}
}
static DECLFR(BarcodeRead) {
return BarcodeOut;
}
static void M157Power(void) {
IRQa = 0;
BarcodeData[0] = 0xFF;
BarcodeReadPos = 0;
BarcodeOut = 0;
BarcodeCycleCount = 0;
Sync();
SetWriteHandler(0x6000, 0xFFFF, BandaiWrite);
SetReadHandler(0x6000, 0x7FFF, BarcodeRead);
SetReadHandler(0x8000, 0xFFFF, CartBR);
}
void Mapper157_Init(CartInfo *info) {
is153 = 1;
info->Power = M157Power;
MapIRQHook = BarcodeIRQHook;
GameInfo->cspecial = SIS_DATACH;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}