Files
ci-libretro-fceumm/src/sound.c

1146 lines
25 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "fceu-types.h"
#include "x6502.h"
#include "fceu.h"
#include "sound.h"
#include "filter.h"
#include "state.h"
#include "wave.h"
static uint32 wlookup1[32];
static uint32 wlookup2[203];
int32 Wave[2048 + 512];
int32 WaveHi[40000];
int32 WaveFinal[2048 + 512];
EXPSOUND GameExpSound = { 0, 0, 0 };
static uint8 TriCount = 0;
static uint8 TriMode = 0;
static int32 tristep = 0;
static int32 wlcount[4] = { 0, 0, 0, 0 }; /* Wave length counters. */
static uint8 IRQFrameMode = 0; /* $4017 / xx000000 */
static uint8 PSG[0x10];
static uint8 RawDALatch = 0; /* $4011 0xxxxxxx */
uint8 EnabledChannels = 0; /* Byte written to $4015 */
typedef struct {
uint8 Speed;
uint8 Mode; /* Fixed volume(1), and loop(2) */
uint8 DecCountTo1;
uint8 decvolume;
int reloaddec;
} ENVUNIT;
static ENVUNIT EnvUnits[3];
static const int RectDuties[4] = { 1, 2, 4, 6 };
static int32 RectDutyCount[2];
static uint8 sweepon[2];
static int32 curfreq[2];
static uint8 SweepCount[2];
static uint16 nreg = 0;
static uint8 fcnt = 0;
static int32 fhcnt = 0;
static int32 fhinc = 0;
uint32 soundtsoffs = 0;
/* Variables exclusively for low-quality sound. */
int32 nesincsize = 0;
uint32 soundtsinc = 0;
uint32 soundtsi = 0;
static int32 sqacc[2];
/* LQ variables segment ends. */
static int32 lengthcount[4];
static const uint8 lengthtable[0x20] =
{
0x0A, 0xFE, 0x14, 0x02, 0x28, 0x04, 0x50, 0x06,
0xa0, 0x08, 0x3c, 0x0a, 0x0e, 0x0c, 0x1a, 0x0e,
0x0c, 0x10, 0x18, 0x12, 0x30, 0x14, 0x60, 0x16,
0xc0, 0x18, 0x48, 0x1a, 0x10, 0x1c, 0x20, 0x1E
};
static const uint32 NTSCNoiseFreqTable[0x10] =
{
0x004, 0x008, 0x010, 0x020, 0x040, 0x060, 0x080, 0x0A0,
0x0CA, 0x0FE, 0x17C, 0x1FC, 0x2FA, 0x3F8, 0x7F2, 0xFE4
};
static const uint32 PALNoiseFreqTable[0x10] =
{
0x004, 0x007, 0x00E, 0x01E, 0x03C, 0x058, 0x076, 0x094,
0x0BC, 0x0EC, 0x162, 0x1D8, 0x2C4, 0x3B0, 0x762, 0xEC2
};
static const uint32 NTSCDMCTable[0x10] =
{
0x1AC, 0x17C, 0x154, 0x140, 0x11E, 0x0FE, 0x0E2, 0x0D6,
0x0BE, 0x0A0, 0x08E, 0x080, 0x06A, 0x054, 0x048, 0x036
};
static const uint32 PALDMCTable[0x10] =
{
0x18E, 0x162, 0x13C, 0x12A, 0x114, 0x0EC, 0x0D2, 0x0C6,
0x0B0, 0x094, 0x084, 0x076, 0x062, 0x04E, 0x042, 0x032
};
// $4010 - Frequency
// $4011 - Actual data outputted
// $4012 - Address register: $c000 + V*64
// $4013 - Size register: Size in bytes = (V+1)*64
/*static*/ int32 DMCacc = 1;
static int32 DMCPeriod = 0;
/*static*/ uint8 DMCBitCount = 0;
static uint8 DMCAddressLatch = 0, DMCSizeLatch = 0; /* writes to 4012 and 4013 */
static uint8 DMCFormat = 0; /* Write to $4010 */
static uint32 DMCAddress = 0;
static int32 DMCSize = 0;
static uint8 DMCShift = 0;
static uint8 SIRQStat = 0;
static char DMCHaveDMA = 0;
static uint8 DMCDMABuf = 0;
static char DMCHaveSample = 0;
static void Dummyfunc(void) { };
static void (*DoNoise)(void) = Dummyfunc;
static void (*DoTriangle)(void) = Dummyfunc;
static void (*DoPCM)(void) = Dummyfunc;
static void (*DoSQ1)(void) = Dummyfunc;
static void (*DoSQ2)(void) = Dummyfunc;
static uint32 ChannelBC[5];
static void LoadDMCPeriod(uint8 V) {
if (PAL)
DMCPeriod = PALDMCTable[V];
else
DMCPeriod = NTSCDMCTable[V];
}
static void PrepDPCM() {
DMCAddress = 0x4000 + (DMCAddressLatch << 6);
DMCSize = (DMCSizeLatch << 4) + 1;
}
/* Instantaneous? Maybe the new freq value is being calculated all of the time... */
static int FASTAPASS(2) CheckFreq(uint32 cf, uint8 sr) {
uint32 mod;
if (!(sr & 0x8)) {
mod = cf >> (sr & 7);
if ((mod + cf) & 0x800)
return(0);
}
return(1);
}
static void SQReload(int x, uint8 V) {
if (EnabledChannels & (1 << x)) {
if (x)
DoSQ2();
else
DoSQ1();
lengthcount[x] = lengthtable[(V >> 3) & 0x1f];
}
sweepon[x] = PSG[(x << 2) | 1] & 0x80;
curfreq[x] = PSG[(x << 2) | 0x2] | ((V & 7) << 8);
SweepCount[x] = ((PSG[(x << 2) | 0x1] >> 4) & 7) + 1;
RectDutyCount[x] = 7;
EnvUnits[x].reloaddec = 1;
//reloadfreq[x]=1;
}
static DECLFW(Write_PSG) {
// FCEU_printf("APU1 %04x:%04x\n",A,V);
A &= 0x1F;
switch (A) {
case 0x0: DoSQ1();
EnvUnits[0].Mode = (V & 0x30) >> 4;
EnvUnits[0].Speed = (V & 0xF);
break;
case 0x1:
sweepon[0] = V & 0x80;
break;
case 0x2:
DoSQ1();
curfreq[0] &= 0xFF00;
curfreq[0] |= V;
break;
case 0x3:
SQReload(0, V);
break;
case 0x4:
DoSQ2();
EnvUnits[1].Mode = (V & 0x30) >> 4;
EnvUnits[1].Speed = (V & 0xF);
break;
case 0x5:
sweepon[1] = V & 0x80;
break;
case 0x6: DoSQ2();
curfreq[1] &= 0xFF00;
curfreq[1] |= V;
break;
case 0x7:
SQReload(1, V);
break;
case 0xa: DoTriangle();
break;
case 0xb:
DoTriangle();
if (EnabledChannels & 0x4)
lengthcount[2] = lengthtable[(V >> 3) & 0x1f];
TriMode = 1; // Load mode
break;
case 0xC: DoNoise();
EnvUnits[2].Mode = (V & 0x30) >> 4;
EnvUnits[2].Speed = (V & 0xF);
break;
case 0xE: DoNoise();
break;
case 0xF:
DoNoise();
if (EnabledChannels & 0x8)
lengthcount[3] = lengthtable[(V >> 3) & 0x1f];
EnvUnits[2].reloaddec = 1;
break;
case 0x10: DoPCM();
LoadDMCPeriod(V & 0xF);
if (SIRQStat & 0x80) {
if (!(V & 0x80)) {
X6502_IRQEnd(FCEU_IQDPCM);
SIRQStat &= ~0x80;
} else X6502_IRQBegin(FCEU_IQDPCM);
}
break;
}
PSG[A] = V;
}
static DECLFW(Write_DMCRegs) {
// FCEU_printf("APU1 %04x:%04x\n",A,V);
A &= 0xF;
switch (A) {
case 0x00: DoPCM();
LoadDMCPeriod(V & 0xF);
if (SIRQStat & 0x80) {
if (!(V & 0x80)) {
X6502_IRQEnd(FCEU_IQDPCM);
SIRQStat &= ~0x80;
} else X6502_IRQBegin(FCEU_IQDPCM);
}
DMCFormat = V;
break;
case 0x01: DoPCM();
RawDALatch = V & 0x7F;
break;
case 0x02: DMCAddressLatch = V; break;
case 0x03: DMCSizeLatch = V; break;
}
}
static DECLFW(StatusWrite) {
int x;
// FCEU_printf("APU1 %04x:%04x\n",A,V);
DoSQ1();
DoSQ2();
DoTriangle();
DoNoise();
DoPCM();
for (x = 0; x < 4; x++)
if (!(V & (1 << x))) lengthcount[x] = 0; /* Force length counters to 0. */
if (V & 0x10) {
if (!DMCSize)
PrepDPCM();
} else {
DMCSize = 0;
}
SIRQStat &= ~0x80;
X6502_IRQEnd(FCEU_IQDPCM);
EnabledChannels = V & 0x1F;
}
static DECLFR(StatusRead) {
int x;
uint8 ret;
ret = SIRQStat;
for (x = 0; x < 4; x++) ret |= lengthcount[x] ? (1 << x) : 0;
if (DMCSize) ret |= 0x10;
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
{
SIRQStat &= ~0x40;
X6502_IRQEnd(FCEU_IQFCOUNT);
}
return ret;
}
static void FASTAPASS(1) FrameSoundStuff(int V) {
int P;
DoSQ1();
DoSQ2();
DoNoise();
DoTriangle();
if (!(V & 1)) { /* Envelope decay, linear counter, length counter, freq sweep */
if (!(PSG[8] & 0x80))
if (lengthcount[2] > 0)
lengthcount[2]--;
if (!(PSG[0xC] & 0x20)) /* Make sure loop flag is not set. */
if (lengthcount[3] > 0)
lengthcount[3]--;
for (P = 0; P < 2; P++) {
if (!(PSG[P << 2] & 0x20)) /* Make sure loop flag is not set. */
if (lengthcount[P] > 0)
lengthcount[P]--;
/* Frequency Sweep Code Here */
/* xxxx 0000 */
/* xxxx = hz. 120/(x+1)*/
if (sweepon[P]) {
int32 mod = 0;
if (SweepCount[P] > 0) SweepCount[P]--;
if (SweepCount[P] <= 0) {
SweepCount[P] = ((PSG[(P << 2) + 0x1] >> 4) & 7) + 1; //+1;
if (PSG[(P << 2) + 0x1] & 0x8) {
mod -= (P ^ 1) + ((curfreq[P]) >> (PSG[(P << 2) + 0x1] & 7));
if (curfreq[P] && (PSG[(P << 2) + 0x1] & 7) /* && sweepon[P]&0x80*/) {
curfreq[P] += mod;
}
} else {
mod = curfreq[P] >> (PSG[(P << 2) + 0x1] & 7);
if ((mod + curfreq[P]) & 0x800) {
sweepon[P] = 0;
curfreq[P] = 0;
} else {
if (curfreq[P] && (PSG[(P << 2) + 0x1] & 7) /* && sweepon[P]&0x80*/) {
curfreq[P] += mod;
}
}
}
}
} else {/* Sweeping is disabled: */
//curfreq[P]&=0xFF00;
//curfreq[P]|=PSG[(P<<2)|0x2]; //|((PSG[(P<<2)|3]&7)<<8);
}
}
}
/* Now do envelope decay + linear counter. */
if (TriMode)// In load mode?
TriCount = PSG[0x8] & 0x7F;
else if (TriCount)
TriCount--;
if (!(PSG[0x8] & 0x80))
TriMode = 0;
for (P = 0; P < 3; P++) {
if (EnvUnits[P].reloaddec) {
EnvUnits[P].decvolume = 0xF;
EnvUnits[P].DecCountTo1 = EnvUnits[P].Speed + 1;
EnvUnits[P].reloaddec = 0;
continue;
}
if (EnvUnits[P].DecCountTo1 > 0) EnvUnits[P].DecCountTo1--;
if (EnvUnits[P].DecCountTo1 == 0) {
EnvUnits[P].DecCountTo1 = EnvUnits[P].Speed + 1;
if (EnvUnits[P].decvolume || (EnvUnits[P].Mode & 0x2)) {
EnvUnits[P].decvolume--;
EnvUnits[P].decvolume &= 0xF;
}
}
}
}
void FrameSoundUpdate(void) {
// Linear counter: Bit 0-6 of $4008
// Length counter: Bit 4-7 of $4003, $4007, $400b, $400f
if (!fcnt && !(IRQFrameMode & 0x3)) {
SIRQStat |= 0x40;
X6502_IRQBegin(FCEU_IQFCOUNT);
}
if (fcnt == 3) {
if (IRQFrameMode & 0x2)
fhcnt += fhinc;
}
FrameSoundStuff(fcnt);
fcnt = (fcnt + 1) & 3;
}
static INLINE void tester(void) {
if (DMCBitCount == 0) {
if (!DMCHaveDMA)
DMCHaveSample = 0;
else {
DMCHaveSample = 1;
DMCShift = DMCDMABuf;
DMCHaveDMA = 0;
}
}
}
static INLINE void DMCDMA(void) {
if (DMCSize && !DMCHaveDMA) {
X6502_DMR(0x8000 + DMCAddress);
X6502_DMR(0x8000 + DMCAddress);
X6502_DMR(0x8000 + DMCAddress);
DMCDMABuf = X6502_DMR(0x8000 + DMCAddress);
DMCHaveDMA = 1;
DMCAddress = (DMCAddress + 1) & 0x7fff;
DMCSize--;
if (!DMCSize) {
if (DMCFormat & 0x40)
PrepDPCM();
else {
SIRQStat |= 0x80;
if (DMCFormat & 0x80)
X6502_IRQBegin(FCEU_IQDPCM);
}
}
}
}
void FASTAPASS(1) FCEU_SoundCPUHook(int cycles) {
fhcnt -= cycles * 48;
if (fhcnt <= 0) {
FrameSoundUpdate();
fhcnt += fhinc;
}
DMCDMA();
DMCacc -= cycles;
while (DMCacc <= 0) {
if (DMCHaveSample) {
uint8 bah = RawDALatch;
int t = ((DMCShift & 1) << 2) - 2;
/* Unbelievably ugly hack */
if (FSettings.SndRate) {
soundtsoffs += DMCacc;
DoPCM();
soundtsoffs -= DMCacc;
}
RawDALatch += t;
if (RawDALatch & 0x80)
RawDALatch = bah;
}
DMCacc += DMCPeriod;
DMCBitCount = (DMCBitCount + 1) & 7;
DMCShift >>= 1;
tester();
}
}
void RDoPCM(void) {
uint32 V;
for (V = ChannelBC[4]; V < SOUNDTS; V++)
WaveHi[V] += RawDALatch << 16;
ChannelBC[4] = SOUNDTS;
}
/* This has the correct phase. Don't mess with it. */
static INLINE void RDoSQ(int x) {
int32 V;
int32 amp;
int32 rthresh;
int32 *D;
int32 currdc;
int32 cf;
int32 rc;
if (curfreq[x] < 8 || curfreq[x] > 0x7ff)
goto endit;
if (!CheckFreq(curfreq[x], PSG[(x << 2) | 0x1]))
goto endit;
if (!lengthcount[x])
goto endit;
if (EnvUnits[x].Mode & 0x1)
amp = EnvUnits[x].Speed;
else
amp = EnvUnits[x].decvolume;
// printf("%d\n",amp);
amp <<= 24;
rthresh = RectDuties[(PSG[(x << 2)] & 0xC0) >> 6];
D = &WaveHi[ChannelBC[x]];
V = SOUNDTS - ChannelBC[x];
currdc = RectDutyCount[x];
cf = (curfreq[x] + 1) * 2;
rc = wlcount[x];
while (V > 0) {
if (currdc < rthresh)
*D += amp;
rc--;
if (!rc) {
rc = cf;
currdc = (currdc + 1) & 7;
}
V--;
D++;
}
RectDutyCount[x] = currdc;
wlcount[x] = rc;
endit:
ChannelBC[x] = SOUNDTS;
}
static void RDoSQ1(void) {
RDoSQ(0);
}
static void RDoSQ2(void) {
RDoSQ(1);
}
static void RDoSQLQ(void) {
int32 start, end;
int32 V;
int32 amp[2];
int32 rthresh[2];
int32 freq[2];
int x;
int32 inie[2];
int32 ttable[2][8];
int32 totalout;
start = ChannelBC[0];
end = (SOUNDTS << 16) / soundtsinc;
if (end <= start) return;
ChannelBC[0] = end;
for (x = 0; x < 2; x++) {
int y;
inie[x] = nesincsize;
if (curfreq[x] < 8 || curfreq[x] > 0x7ff)
inie[x] = 0;
if (!CheckFreq(curfreq[x], PSG[(x << 2) | 0x1]))
inie[x] = 0;
if (!lengthcount[x])
inie[x] = 0;
if (EnvUnits[x].Mode & 0x1)
amp[x] = EnvUnits[x].Speed;
else
amp[x] = EnvUnits[x].decvolume;
if (!inie[x]) amp[x] = 0; /* Correct? Buzzing in MM2, others otherwise... */
rthresh[x] = RectDuties[(PSG[x * 4] & 0xC0) >> 6];
for (y = 0; y < 8; y++) {
if (y < rthresh[x])
ttable[x][y] = amp[x];
else
ttable[x][y] = 0;
}
freq[x] = (curfreq[x] + 1) << 1;
freq[x] <<= 17;
}
totalout = wlookup1[ ttable[0][RectDutyCount[0]] + ttable[1][RectDutyCount[1]] ];
if (!inie[0] && !inie[1]) {
for (V = start; V < end; V++)
Wave[V >> 4] += totalout;
} else
for (V = start; V < end; V++) {
//int tmpamp=0;
//if(RectDutyCount[0]<rthresh[0])
// tmpamp=amp[0];
//if(RectDutyCount[1]<rthresh[1])
// tmpamp+=amp[1];
//tmpamp=wlookup1[tmpamp];
//tmpamp = wlookup1[ ttable[0][RectDutyCount[0]] + ttable[1][RectDutyCount[1]] ];
Wave[V >> 4] += totalout; //tmpamp;
sqacc[0] -= inie[0];
sqacc[1] -= inie[1];
if (sqacc[0] <= 0) {
rea:
sqacc[0] += freq[0];
RectDutyCount[0] = (RectDutyCount[0] + 1) & 7;
if (sqacc[0] <= 0) goto rea;
totalout = wlookup1[ ttable[0][RectDutyCount[0]] + ttable[1][RectDutyCount[1]] ];
}
if (sqacc[1] <= 0) {
rea2:
sqacc[1] += freq[1];
RectDutyCount[1] = (RectDutyCount[1] + 1) & 7;
if (sqacc[1] <= 0) goto rea2;
totalout = wlookup1[ ttable[0][RectDutyCount[0]] + ttable[1][RectDutyCount[1]] ];
}
}
}
static void RDoTriangle(void) {
int32 V;
int32 tcout;
tcout = (tristep & 0xF);
if (!(tristep & 0x10)) tcout ^= 0xF;
tcout = (tcout * 3) << 16; //(tcout<<1);
if (!lengthcount[2] || !TriCount) { /* Counter is halted, but we still need to output. */
int32 *start = &WaveHi[ChannelBC[2]];
int32 count = SOUNDTS - ChannelBC[2];
while (count--) {
*start += tcout;
start++;
}
//for(V=ChannelBC[2];V<SOUNDTS;V++)
// WaveHi[V]+=tcout;
} else
for (V = ChannelBC[2]; V < SOUNDTS; V++) {
WaveHi[V] += tcout;
wlcount[2]--;
if (!wlcount[2]) {
wlcount[2] = (PSG[0xa] | ((PSG[0xb] & 7) << 8)) + 1;
tristep++;
tcout = (tristep & 0xF);
if (!(tristep & 0x10)) tcout ^= 0xF;
tcout = (tcout * 3) << 16;
}
}
ChannelBC[2] = SOUNDTS;
}
static void RDoTriangleNoisePCMLQ(void) {
static uint32 tcout = 0;
static int32 triacc = 0;
static int32 noiseacc = 0;
int32 V;
int32 start, end;
int32 freq[2];
int32 inie[2];
uint32 amptab[2];
uint32 noiseout;
int nshift;
int32 totalout;
start = ChannelBC[2];
end = (SOUNDTS << 16) / soundtsinc;
if (end <= start) return;
ChannelBC[2] = end;
inie[0] = inie[1] = nesincsize;
freq[0] = (((PSG[0xa] | ((PSG[0xb] & 7) << 8)) + 1));
if (!lengthcount[2] || !TriCount || freq[0] <= 4)
inie[0] = 0;
freq[0] <<= 17;
if (EnvUnits[2].Mode & 0x1)
amptab[0] = EnvUnits[2].Speed;
else
amptab[0] = EnvUnits[2].decvolume;
amptab[1] = 0;
amptab[0] <<= 1;
if (!lengthcount[3])
amptab[0] = inie[1] = 0; /* Quick hack speedup, set inie[1] to 0 */
noiseout = amptab[(nreg >> 0xe) & 1];
if (PSG[0xE] & 0x80)
nshift = 8;
else
nshift = 13;
totalout = wlookup2[tcout + noiseout + RawDALatch];
if (inie[0] && inie[1]) {
for (V = start; V < end; V++) {
Wave[V >> 4] += totalout;
triacc -= inie[0];
noiseacc -= inie[1];
if (triacc <= 0) {
rea:
triacc += freq[0]; //t;
tristep = (tristep + 1) & 0x1F;
if (triacc <= 0) goto rea;
tcout = (tristep & 0xF);
if (!(tristep & 0x10)) tcout ^= 0xF;
tcout = tcout * 3;
totalout = wlookup2[tcout + noiseout + RawDALatch];
}
if (noiseacc <= 0) {
rea2:
//used to added <<(16+2) when the noise table
//values were half.
if (PAL)
noiseacc += PALNoiseFreqTable[PSG[0xE] & 0xF] << (16 + 1);
else
noiseacc += NTSCNoiseFreqTable[PSG[0xE] & 0xF] << (16 + 1);
nreg = (nreg << 1) + (((nreg >> nshift) ^ (nreg >> 14)) & 1);
nreg &= 0x7fff;
noiseout = amptab[(nreg >> 0xe) & 1];
if (noiseacc <= 0) goto rea2;
totalout = wlookup2[tcout + noiseout + RawDALatch];
} /* noiseacc<=0 */
} /* for(V=... */
} else if (inie[0]) {
for (V = start; V < end; V++) {
Wave[V >> 4] += totalout;
triacc -= inie[0];
if (triacc <= 0) {
area:
triacc += freq[0]; //t;
tristep = (tristep + 1) & 0x1F;
if (triacc <= 0) goto area;
tcout = (tristep & 0xF);
if (!(tristep & 0x10)) tcout ^= 0xF;
tcout = tcout * 3;
totalout = wlookup2[tcout + noiseout + RawDALatch];
}
}
} else if (inie[1]) {
for (V = start; V < end; V++) {
Wave[V >> 4] += totalout;
noiseacc -= inie[1];
if (noiseacc <= 0) {
area2:
//used to be added <<(16+2) when the noise table
//values were half.
if (PAL)
noiseacc += PALNoiseFreqTable[PSG[0xE] & 0xF] << (16 + 1);
else
noiseacc += NTSCNoiseFreqTable[PSG[0xE] & 0xF] << (16 + 1);
nreg = (nreg << 1) + (((nreg >> nshift) ^ (nreg >> 14)) & 1);
nreg &= 0x7fff;
noiseout = amptab[(nreg >> 0xe) & 1];
if (noiseacc <= 0) goto area2;
totalout = wlookup2[tcout + noiseout + RawDALatch];
} /* noiseacc<=0 */
}
} else {
for (V = start; V < end; V++)
Wave[V >> 4] += totalout;
}
}
static void RDoNoise(void) {
uint32 V;
int32 outo;
uint32 amptab[2];
if (EnvUnits[2].Mode & 0x1)
amptab[0] = EnvUnits[2].Speed;
else
amptab[0] = EnvUnits[2].decvolume;
amptab[0] <<= 16;
amptab[1] = 0;
amptab[0] <<= 1;
outo = amptab[(nreg >> 0xe) & 1];
if (!lengthcount[3]) {
outo = amptab[0] = 0;
}
if (PSG[0xE] & 0x80)// "short" noise
for (V = ChannelBC[3]; V < SOUNDTS; V++) {
WaveHi[V] += outo;
wlcount[3]--;
if (!wlcount[3]) {
uint8 feedback;
if (PAL)
wlcount[3] = PALNoiseFreqTable[PSG[0xE] & 0xF];
else
wlcount[3] = NTSCNoiseFreqTable[PSG[0xE] & 0xF];
feedback = ((nreg >> 8) & 1) ^ ((nreg >> 14) & 1);
nreg = (nreg << 1) + feedback;
nreg &= 0x7fff;
outo = amptab[(nreg >> 0xe) & 1];
}
}
else
for (V = ChannelBC[3]; V < SOUNDTS; V++) {
WaveHi[V] += outo;
wlcount[3]--;
if (!wlcount[3]) {
uint8 feedback;
if (PAL)
wlcount[3] = PALNoiseFreqTable[PSG[0xE] & 0xF];
else
wlcount[3] = NTSCNoiseFreqTable[PSG[0xE] & 0xF];
feedback = ((nreg >> 13) & 1) ^ ((nreg >> 14) & 1);
nreg = (nreg << 1) + feedback;
nreg &= 0x7fff;
outo = amptab[(nreg >> 0xe) & 1];
}
}
ChannelBC[3] = SOUNDTS;
}
DECLFW(Write_IRQFM) {
V = (V & 0xC0) >> 6;
fcnt = 0;
if (V & 2)
FrameSoundUpdate();
fcnt = 1;
fhcnt = fhinc;
X6502_IRQEnd(FCEU_IQFCOUNT);
SIRQStat &= ~0x40;
IRQFrameMode = V;
}
void SetNESSoundMap(void) {
SetWriteHandler(0x4000, 0x400F, Write_PSG);
SetWriteHandler(0x4010, 0x4013, Write_DMCRegs);
SetWriteHandler(0x4017, 0x4017, Write_IRQFM);
SetWriteHandler(0x4015, 0x4015, StatusWrite);
SetReadHandler(0x4015, 0x4015, StatusRead);
}
static int32 inbuf = 0;
int FlushEmulateSound(void) {
int x;
int32 end, left;
if (!timestamp) return(0);
if (!FSettings.SndRate) {
left = 0;
end = 0;
goto nosoundo;
}
DoSQ1();
DoSQ2();
DoTriangle();
DoNoise();
DoPCM();
if (FSettings.soundq >= 1) {
int32 *tmpo = &WaveHi[soundtsoffs];
if (GameExpSound.HiFill) GameExpSound.HiFill();
for (x = timestamp; x; x--) {
uint32 b = *tmpo;
*tmpo = (b & 65535) + wlookup2[(b >> 16) & 255] + wlookup1[b >> 24];
tmpo++;
}
end = NeoFilterSound(WaveHi, WaveFinal, SOUNDTS, &left);
memmove(WaveHi, WaveHi + SOUNDTS - left, left * sizeof(uint32));
memset(WaveHi + left, 0, sizeof(WaveHi) - left * sizeof(uint32));
if (GameExpSound.HiSync) GameExpSound.HiSync(left);
for (x = 0; x < 5; x++)
ChannelBC[x] = left;
} else {
end = (SOUNDTS << 16) / soundtsinc;
if (GameExpSound.Fill)
GameExpSound.Fill(end & 0xF);
SexyFilter(Wave, WaveFinal, end >> 4);
//if(FSettings.lowpass)
// SexyFilter2(WaveFinal,end>>4);
if (end & 0xF)
Wave[0] = Wave[(end >> 4)];
Wave[end >> 4] = 0;
}
nosoundo:
if (FSettings.soundq >= 1) {
soundtsoffs = left;
} else {
for (x = 0; x < 5; x++)
ChannelBC[x] = end & 0xF;
soundtsoffs = (soundtsinc * (end & 0xF)) >> 16;
end >>= 4;
}
inbuf = end;
FCEU_WriteWaveData(WaveFinal, end); /* This function will just return
if sound recording is off. */
return(end);
}
int GetSoundBuffer(int32 **W) {
*W = WaveFinal;
return(inbuf);
}
/* FIXME: Find out what sound registers get reset on reset. I know $4001/$4005 don't,
due to that whole MegaMan 2 Game Genie thing.
*/
void FCEUSND_Reset(void) {
int x;
IRQFrameMode = 0x0;
fhcnt = fhinc;
fcnt = 0;
nreg = 1;
for (x = 0; x < 2; x++) {
wlcount[x] = 2048;
if (nesincsize) // lq mode
sqacc[x] = ((uint32)2048 << 17) / nesincsize;
else
sqacc[x] = 1;
sweepon[x] = 0;
curfreq[x] = 0;
}
wlcount[2] = 1; //2048;
wlcount[3] = 2048;
DMCHaveDMA = DMCHaveSample = 0;
SIRQStat = 0x00;
RawDALatch = 0x00;
TriCount = 0;
TriMode = 0;
tristep = 0;
EnabledChannels = 0;
for (x = 0; x < 4; x++)
lengthcount[x] = 0;
DMCAddressLatch = 0;
DMCSizeLatch = 0;
DMCFormat = 0;
DMCAddress = 0;
DMCSize = 0;
DMCShift = 0;
}
void FCEUSND_Power(void) {
int x;
SetNESSoundMap();
memset(PSG, 0x00, sizeof(PSG));
FCEUSND_Reset();
memset(Wave, 0, sizeof(Wave));
memset(WaveHi, 0, sizeof(WaveHi));
memset(&EnvUnits, 0, sizeof(EnvUnits));
for (x = 0; x < 5; x++)
ChannelBC[x] = 0;
soundtsoffs = 0;
LoadDMCPeriod(DMCFormat & 0xF);
}
void SetSoundVariables(void) {
int x;
fhinc = PAL ? 16626 : 14915; // *2 CPU clock rate
fhinc *= 24;
if (FSettings.SndRate) {
wlookup1[0] = 0;
for (x = 1; x < 32; x++) {
wlookup1[x] = (double)16 * 16 * 16 * 4 * 95.52 / ((double)8128 / (double)x + 100);
if (!FSettings.soundq) wlookup1[x] >>= 4;
}
wlookup2[0] = 0;
for (x = 1; x < 203; x++) {
wlookup2[x] = (double)16 * 16 * 16 * 4 * 163.67 / ((double)24329 / (double)x + 100);
if (!FSettings.soundq) wlookup2[x] >>= 4;
}
if (FSettings.soundq >= 1) {
DoNoise = RDoNoise;
DoTriangle = RDoTriangle;
DoPCM = RDoPCM;
DoSQ1 = RDoSQ1;
DoSQ2 = RDoSQ2;
} else {
DoNoise = DoTriangle = DoPCM = DoSQ1 = DoSQ2 = Dummyfunc;
DoSQ1 = RDoSQLQ;
DoSQ2 = RDoSQLQ;
DoTriangle = RDoTriangleNoisePCMLQ;
DoNoise = RDoTriangleNoisePCMLQ;
DoPCM = RDoTriangleNoisePCMLQ;
}
} else {
DoNoise = DoTriangle = DoPCM = DoSQ1 = DoSQ2 = Dummyfunc;
return;
}
MakeFilters(FSettings.SndRate);
if (GameExpSound.RChange)
GameExpSound.RChange();
nesincsize = (int64)(((int64)1 << 17) * (double)(PAL ? PAL_CPU : NTSC_CPU) / (FSettings.SndRate * 16));
memset(sqacc, 0, sizeof(sqacc));
memset(ChannelBC, 0, sizeof(ChannelBC));
LoadDMCPeriod(DMCFormat & 0xF); // For changing from PAL to NTSC
soundtsinc = (uint32)((uint64)(PAL ? (long double)PAL_CPU * 65536 : (long double)NTSC_CPU * 65536) / (FSettings.SndRate * 16));
}
void FCEUI_Sound(int Rate) {
FSettings.SndRate = Rate;
SetSoundVariables();
}
void FCEUI_SetLowPass(int q) {
FSettings.lowpass = q;
}
void FCEUI_SetSoundQuality(int quality) {
FSettings.soundq = quality;
SetSoundVariables();
}
void FCEUI_SetSoundVolume(uint32 volume) {
FSettings.SoundVolume = volume;
}
SFORMAT FCEUSND_STATEINFO[] = {
{ &fhcnt, 4 | FCEUSTATE_RLSB, "FHCN" },
{ &fcnt, 1, "FCNT" },
{ PSG, 0x10, "PSG" },
{ &EnabledChannels, 1, "ENCH" },
{ &IRQFrameMode, 1, "IQFM" },
{ &nreg, 2 | FCEUSTATE_RLSB, "NREG" },
{ &TriMode, 1, "TRIM" },
{ &TriCount, 1, "TRIC" },
{ &EnvUnits[0].Speed, 1, "E0SP" },
{ &EnvUnits[1].Speed, 1, "E1SP" },
{ &EnvUnits[2].Speed, 1, "E2SP" },
{ &EnvUnits[0].Mode, 1, "E0MO" },
{ &EnvUnits[1].Mode, 1, "E1MO" },
{ &EnvUnits[2].Mode, 1, "E2MO" },
{ &EnvUnits[0].DecCountTo1, 1, "E0D1" },
{ &EnvUnits[1].DecCountTo1, 1, "E1D1" },
{ &EnvUnits[2].DecCountTo1, 1, "E2D1" },
{ &EnvUnits[0].decvolume, 1, "E0DV" },
{ &EnvUnits[1].decvolume, 1, "E1DV" },
{ &EnvUnits[2].decvolume, 1, "E2DV" },
{ &lengthcount[0], 4 | FCEUSTATE_RLSB, "LEN0" },
{ &lengthcount[1], 4 | FCEUSTATE_RLSB, "LEN1" },
{ &lengthcount[2], 4 | FCEUSTATE_RLSB, "LEN2" },
{ &lengthcount[3], 4 | FCEUSTATE_RLSB, "LEN3" },
{ sweepon, 2, "SWEE" },
{ &curfreq[0], 4 | FCEUSTATE_RLSB, "CRF1" },
{ &curfreq[1], 4 | FCEUSTATE_RLSB, "CRF2" },
{ SweepCount, 2, "SWCT" },
{ &SIRQStat, 1, "SIRQ" },
{ &DMCacc, 4 | FCEUSTATE_RLSB, "5ACC" },
{ &DMCBitCount, 1, "5BIT" },
{ &DMCAddress, 4 | FCEUSTATE_RLSB, "5ADD" },
{ &DMCSize, 4 | FCEUSTATE_RLSB, "5SIZ" },
{ &DMCShift, 1, "5SHF" },
{ &DMCHaveDMA, 1, "5VDM" },
{ &DMCHaveSample, 1, "5VSP" },
{ &DMCSizeLatch, 1, "5SZL" },
{ &DMCAddressLatch, 1, "5ADL" },
{ &DMCFormat, 1, "5FMT" },
{ &RawDALatch, 1, "RWDA" },
{ 0 }
};
void FCEUSND_SaveState(void) {
}
void FCEUSND_LoadState(int version) {
LoadDMCPeriod(DMCFormat & 0xF);
RawDALatch &= 0x7F;
DMCAddress &= 0x7FFF;
}