106 lines
2.2 KiB
C
106 lines
2.2 KiB
C
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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*
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* Copyright (C) 2008 -2020 dragon2snow,loong2snow from www.nesbbs.com
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*
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*/
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#include "mapinc.h"
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static uint8 regs[4];
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static uint8 hrd_flag;
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static SFORMAT StateRegs[] =
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{
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{ &hrd_flag, 1, "FLAG" },
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{ regs, 4, "REGS" },
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{ 0 }
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};
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static void Sync(void) {
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int mask = regs[2] >> 6; /* There is an CNROM mode that takes either two or four inner CHR banks from a CNROM-like latch register at $8000-$FFFF. */
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if (regs[1] & 0x10)
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setprg32(0x8000,(regs[1] & 0xC0) >> 6);
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else
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{
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setprg16(0x8000, (regs[1] & 0xE0) >> 5);
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setprg16(0xC000, (regs[1] & 0xE0) >> 5);
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}
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setchr8(((regs[1] & 0x07) & ~mask) | regs[0] & mask);
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setmirror((regs[1] & 0x8) ? 0 : 1);
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}
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static DECLFW(WriteHi) {
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regs[0] = V;
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Sync();
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}
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static DECLFW(WriteLo) {
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regs[A & 0x03] = V;
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Sync();
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}
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static DECLFR(ReadLo) {
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return hrd_flag;
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}
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static void Power(void) {
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hrd_flag = 0; /* Solder pad, selecting different menus */
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regs[0] = 0;
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regs[1] = 0;
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regs[2] = 0;
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Sync();
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SetWriteHandler(0x8000, 0xFFFF, WriteHi);
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SetWriteHandler(0x6001, 0x6002, WriteLo);
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SetReadHandler(0x6000, 0x7FFF, ReadLo);
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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}
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static void StateRestore(int version) {
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Sync();
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}
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static void Reset(void) {
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hrd_flag++;
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hrd_flag &= 3;
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regs[0] = 0;
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regs[1] = 0;
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regs[2] = 0;
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Sync();
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}
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void Mapper428_Init(CartInfo *info) {
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hrd_flag = 0;
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Sync();
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info->Power = Power;
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info->Reset = Reset;
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AddExState(&StateRegs, ~0, 0, 0);
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GameStateRestore = StateRestore;
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}
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