Files
ci-libretro-fceumm/src/boards/ac-08.c
retro-wertz 429f6c4545 UNIF: Update boards based on last commit
- fixes (if necessary), update and cleanup the following boards that now dont need alternate mappings:
- this is part of migrating unif to be usuable in ines mappers
- boards affected in this commit are:
  SUPERVISION16IN1, GS-2004, GS-2013, UNL-SMB2J, MARIO1-MALEE2, UNL-SA-9602B, UNL-KS106C / RESETNROM-XIN1
  UNL-AC08, NES-NTBROM, BMC-K-3033, BMC-GN-26, BMC-GHOSTBUSTERS63IN1, BMC-830425C-4391T
  BMC-830134C, BMC-891227 / BMC-CTC-12IN1, BMC-JC-016-2, UNL-T4A54A, UNL-8157, BMC-T-262
  (might have forgotten to list some...)
2019-07-11 16:34:39 +08:00

72 lines
1.8 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2011 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* FDS Conversion
*
*/
#include "mapinc.h"
static uint8 reg, mirr;
static SFORMAT StateRegs[] =
{
{ &reg, 1, "REG" },
{ &mirr, 1, "MIRR" },
{ 0 }
};
static void Sync(void) {
setprg8(0x6000, reg);
setprg32(0x8000, 4);
setchr8(0);
setmirror(mirr);
}
static DECLFW(AC08Mirr) {
mirr = ((V & 8) >> 3) ^ 1;
Sync();
}
static DECLFW(AC08Write) {
if (A == 0x8001) /* Green Berret bank switching is only 100x xxxx xxxx xxx1 mask */
reg = (V >> 1) & 0xf;
else
reg = V & 0xf; /* Sad But True, 2-in-1 mapper, Green Berret need value shifted left one byte, Castlevania doesn't */
Sync();
}
static void AC08Power(void) {
reg = 0;
Sync();
SetReadHandler(0x6000, 0xFFFF, CartBR);
SetWriteHandler(0x4025, 0x4025, AC08Mirr);
SetWriteHandler(0x8000, 0xFFFF, AC08Write);
}
static void StateRestore(int version) {
Sync();
}
void AC08_Init(CartInfo *info) {
info->Power = AC08Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}