Files
ci-libretro-fceumm/src/boards/326.c
negativeExponent c42a1d8a8e Update
2022-02-20 06:46:45 +08:00

99 lines
2.3 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2022
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* NES 2.0 Mapper 326 is used for a bootleg version of Contra/Gryzor.
* as implemented from
* http://forums.nesdev.org/viewtopic.php?f=9&t=17352&p=218722#p218722
*/
#include "mapinc.h"
static uint8 PRG[3], CHR[8], NTAPage[4];
static SFORMAT StateRegs[] =
{
{ PRG, 3, "PRG" },
{ CHR, 8, "CHR" },
{ NTAPage, 4, "NT" },
{ 0 }
};
static void SyncPRG(void) {
setprg8(0x8000, PRG[0]);
setprg8(0xA000, PRG[1]);
setprg8(0xC000, PRG[2]);
setprg8(0xE000, ~0);
}
static void DoCHR(int x, uint8 V) {
CHR[x] = V;
setchr1(x << 10, V);
}
static void FixCHR(void) {
int x;
for (x = 0; x < 8; x++)
DoCHR(x, CHR[x]);
}
static void FASTAPASS(2) DoNTARAM(int w, uint8 V) {
NTAPage[w] = V;
setntamem(NTARAM + ((V & 1) << 10), 1, w);
}
static void FixNTAR(void) {
int x;
for (x = 0; x < 4; x++)
DoNTARAM(x, NTAPage[x]);
}
static DECLFW(M326Write) {
switch (A & 0xE010) {
case 0x8000: PRG[0] = V; SyncPRG(); break;
case 0xA000: PRG[1] = V; SyncPRG(); break;
case 0xC000: PRG[2] = V; SyncPRG(); break;
}
A &= 0x801F;
if ((A >= 0x8010) && (A <= 0x8017))
DoCHR(A - 0x8010, V);
else if ((A >= 0x8018) && (A <= 0x801B))
DoNTARAM(A - 0x8018, V);
}
static void M326Power(void) {
SyncPRG();
FixCHR();
FixNTAR();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, M326Write);
}
static void StateRestore(int version) {
SyncPRG();
FixCHR();
FixNTAR();
}
void Mapper326_Init(CartInfo *info) {
info->Power = M326Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}