Files
ci-libretro-fceumm/src/boards/bmc60311c.c
2022-03-01 17:33:39 +01:00

85 lines
2.0 KiB
C

/* FCEUmm - NES/Famicom Emulator
*
* Copyright (C) 2019 Libretro Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* added 2019-5-23
* UNIF: BMC-60311C:
* https://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_289
*/
#include "mapinc.h"
static uint8 latch, reg[2];
static SFORMAT StateRegs[] =
{
{ &latch, 1, "LATC" },
{ reg, 2, "REGS" },
{ 0 }
};
static void Sync(void) {
if (reg[0] &2) { /* UNROM */
setprg16(0x8000, latch &7 | reg[1] &~7);
setprg16(0xC000, 7 | reg[1] &~7);
} else
if (reg[0] &1) /* NROM-256 */
setprg32(0x8000, reg[1] >>1);
else { /* NROM-128 */
setprg16(0x8000, reg[1]);
setprg16(0xC000, reg[1]);
}
SetupCartCHRMapping(0, CHRptr[0], 0x2000, !(reg[0] &4)); /* CHR-RAM write-protect */
setchr8(0);
setmirror(!(reg[0] &8));
}
static DECLFW(WriteReg) {
reg[A &1] =V;
Sync();
}
static DECLFW(WriteLatch) {
latch = V;
Sync();
}
static void BMC60311CPower(void) {
latch =reg[0] =reg[1] =0;
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x6000, 0x6001, WriteReg);
SetWriteHandler(0x8000, 0xFFFF, WriteLatch);
}
static void BMC60311CReset(void) {
latch =reg[0] =reg[1] =0;
Sync();
}
static void BMC60311CRestore(int version) {
Sync();
}
void BMC60311C_Init(CartInfo *info) {
info->Power = BMC60311CPower;
info->Reset = BMC60311CReset;
GameStateRestore = BMC60311CRestore;
AddExState(&StateRegs, ~0, 0, 0);
}