Files
ci-libretro-fceumm/src/boards/bmc80013b.c
negativeExponent e1bf53e80c m274: Update
2020-03-24 01:46:36 +08:00

81 lines
2.1 KiB
C

/* FCEUmm - NES/Famicom Emulator
*
* Copyright (C) 2019 Libretro Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* NES 2.0 Mapper 274 is used for the 90-in-1 Hwang Shinwei multicart.
* Its UNIF board name is BMC-80013-B.
* https://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_274 */
/* 2020-03-22 - Update support for Cave Story II, FIXME: Arabian does not work for some reasons... */
#include "mapinc.h"
#include "../ines.h"
static uint8 regs[2], mode;
static SFORMAT StateRegs[] =
{
{ &regs[0], 1, "REG0" },
{ &regs[1], 1, "REG1" },
{ &mode, 1, "MODE" },
{ 0 }
};
static void Sync(void) {
if (mode & 0x02)
setprg16(0x8000, (regs[0] & 0x0F) | (regs[1] & 0x70));
else
setprg16(0x8000, (regs[0] & ((ROM_size - 1) & 0x0F)) | 0x80);
setprg16(0xC000, regs[1]);
setmirror(((regs[0] >> 4) & 1) ^ 1);
}
static DECLFW(BMC80013BWrite) {
uint8 reg = (A >> 13) & 0x03;
if (!reg)
regs[0] = V & 0x1F;
else {
regs[1] = V & 0x7F;
mode = reg;
}
Sync();
}
static void BMC80013BPower(void) {
Sync();
setchr8(0);
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, BMC80013BWrite);
}
static void BMC80013BReset(void) {
regs[0] = regs[1] = mode = 0;
Sync();
}
static void BMC80013BRestore(int version) {
Sync();
}
void BMC80013B_Init(CartInfo *info) {
info->Power = BMC80013BPower;
info->Reset = BMC80013BReset;
GameStateRestore = BMC80013BRestore;
AddExState(&StateRegs, ~0, 0, 0);
}