Files
ci-libretro-fceumm/src/palette.c
2017-10-15 03:13:11 +08:00

328 lines
7.6 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002,2003 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "fceu-types.h"
#include "fceu.h"
#include "general.h"
#include "driver.h"
#include "palette.h"
#include "palettes/palettes.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
int ntsccol = 0;
static int ntsctint = 46 + 10;
static int ntschue = 72;
/* These are dynamically filled/generated palettes: */
pal palettei[64]; /* Custom palette for an individual game. */
pal palettec[64]; /* Custom "global" palette. */
pal paletten[64]; /* Mathematically generated palette. */
static void CalculatePalette(void);
static void ChoosePalette(void);
static void WritePalette(void);
uint8 pale = 0;
pal *palo;
static pal *palpoint[8] =
{
palette,
rp2c04_0001,
rp2c04_0002,
rp2c04_0003,
rp2c04_0004,
rp2c03,
};
void FCEUI_SetPaletteArray(uint8 *pal) {
if (!pal)
palpoint[0] = palette;
else {
int x;
palpoint[0] = palettec;
for (x = 0; x < 64; x++) {
palpoint[0][x].r = *((uint8*)pal + x + x + x);
palpoint[0][x].g = *((uint8*)pal + x + x + x + 1);
palpoint[0][x].b = *((uint8*)pal + x + x + x + 2);
}
}
FCEU_ResetPalette();
}
void FCEUI_SetNTSCTH(int n, int tint, int hue) {
ntsctint = tint;
ntschue = hue;
ntsccol = n;
FCEU_ResetPalette();
}
static uint8 lastd = 0;
void SetNESDeemph(uint8 d, int force) {
static uint16 rtmul[7] = { 32768 * 1.239, 32768 * .794, 32768 * 1.019, 32768 * .905, 32768 * 1.023, 32768 * .741, 32768 * .75 };
static uint16 gtmul[7] = { 32768 * .915, 32768 * 1.086, 32768 * .98, 32768 * 1.026, 32768 * .908, 32768 * .987, 32768 * .75 };
static uint16 btmul[7] = { 32768 * .743, 32768 * .882, 32768 * .653, 32768 * 1.277, 32768 * .979, 32768 * .101, 32768 * .75 };
uint32 r, g, b;
int x;
/* If it's not forced(only forced when the palette changes),
don't waste cpu time if the same deemphasis bits are set as the last call. */
if (!force) {
if (d == lastd)
return;
} else { /* Only set this when palette has changed. */
r = rtmul[6];
g = rtmul[6];
b = rtmul[6];
for (x = 0; x < 0x40; x++) {
uint32 m, n, o;
m = palo[x].r;
n = palo[x].g;
o = palo[x].b;
m = (m * r) >> 15;
n = (n * g) >> 15;
o = (o * b) >> 15;
if (m > 0xff) m = 0xff;
if (n > 0xff) n = 0xff;
if (o > 0xff) o = 0xff;
FCEUD_SetPalette(x | 0xC0, m, n, o);
}
}
if (!d) return; /* No deemphasis, so return. */
r = rtmul[d - 1];
g = gtmul[d - 1];
b = btmul[d - 1];
for (x = 0; x < 0x40; x++) {
uint32 m, n, o;
m = palo[x].r;
n = palo[x].g;
o = palo[x].b;
m = (m * r) >> 15;
n = (n * g) >> 15;
o = (o * b) >> 15;
if (m > 0xff) m = 0xff;
if (n > 0xff) n = 0xff;
if (o > 0xff) o = 0xff;
FCEUD_SetPalette(x | 0x40, m, n, o);
}
lastd = d;
}
/* Converted from Kevin Horton's qbasic palette generator. */
static void CalculatePalette(void) {
int x, z;
int r, g, b;
double s, luma, theta;
static uint8 cols[16] = { 0, 24, 21, 18, 15, 12, 9, 6, 3, 0, 33, 30, 27, 0, 0, 0 };
static uint8 br1[4] = { 6, 9, 12, 12 };
static double br2[4] = { .29, .45, .73, .9 };
static double br3[4] = { 0, .24, .47, .77 };
for (x = 0; x <= 3; x++)
for (z = 0; z < 16; z++) {
s = (double)ntsctint / 128;
luma = br2[x];
if (z == 0) {
s = 0; luma = ((double)br1[x]) / 12;
}
if (z >= 13) {
s = luma = 0;
if (z == 13)
luma = br3[x];
}
theta = (double)M_PI * (double)(((double)cols[z] * 10 + (((double)ntschue / 2) + 300)) / (double)180);
r = (int)((luma + s * sin(theta)) * 256);
g = (int)((luma - (double)27 / 53 * s * sin(theta) + (double)10 / 53 * s * cos(theta)) * 256);
b = (int)((luma - s * cos(theta)) * 256);
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
paletten[(x << 4) + z].r = r;
paletten[(x << 4) + z].g = g;
paletten[(x << 4) + z].b = b;
}
WritePalette();
}
int ipalette = 0;
void FCEU_LoadGamePalette(void) {
uint8 ptmp[192];
FILE *fp;
char *fn;
ipalette = 0;
fn = FCEU_MakeFName(FCEUMKF_PALETTE, 0, 0);
if ((fp = FCEUD_UTF8fopen(fn, "rb"))) {
int x;
fread(ptmp, 1, 192, fp);
fclose(fp);
for (x = 0; x < 64; x++) {
palettei[x].r = ptmp[x + x + x];
palettei[x].g = ptmp[x + x + x + 1];
palettei[x].b = ptmp[x + x + x + 2];
}
ipalette = 1;
}
free(fn);
}
void FCEU_ResetPalette(void) {
if (GameInfo) {
ChoosePalette();
WritePalette();
}
}
static void ChoosePalette(void) {
if (GameInfo->type == GIT_NSF)
palo = 0;
else if (ipalette)
palo = palettei;
else if (ntsccol && !PAL && GameInfo->type != GIT_VSUNI) {
palo = paletten;
CalculatePalette();
} else
palo = palpoint[pale];
}
void WritePalette(void) {
int x;
for (x = 0; x < 7; x++)
FCEUD_SetPalette(x, unvpalette[x].r, unvpalette[x].g, unvpalette[x].b);
if (GameInfo->type == GIT_NSF) {
} else {
for (x = 0; x < 64; x++)
FCEUD_SetPalette(128 + x, palo[x].r, palo[x].g, palo[x].b);
SetNESDeemph(lastd, 1);
}
}
void FCEUI_GetNTSCTH(int *tint, int *hue) {
*tint = ntsctint;
*hue = ntschue;
}
static int controlselect = 0;
static int controllength = 0;
void FCEUI_NTSCDEC(void) {
if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF) {
int which;
if (controlselect) {
if (controllength) {
which = controlselect == 1 ? ntschue : ntsctint;
which--;
if (which < 0) which = 0;
if (controlselect == 1)
ntschue = which;
else ntsctint = which;
CalculatePalette();
}
controllength = 360;
}
}
}
void FCEUI_NTSCINC(void) {
if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF)
if (controlselect) {
if (controllength) {
switch (controlselect) {
case 1: ntschue++;
if (ntschue > 128) ntschue = 128;
CalculatePalette();
break;
case 2: ntsctint++;
if (ntsctint > 128) ntsctint = 128;
CalculatePalette();
break;
}
}
controllength = 360;
}
}
void FCEUI_NTSCSELHUE(void) {
if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF) {
controlselect = 1; controllength = 360;
}
}
void FCEUI_NTSCSELTINT(void) {
if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF) {
controlselect = 2; controllength = 360;
}
}
void FCEU_DrawNTSCControlBars(uint8 *XBuf) {
uint8 *XBaf;
int which = 0;
int x, x2;
if (!controllength) return;
controllength--;
if (!XBuf) return;
if (controlselect == 1) {
DrawTextTrans(XBuf + 128 - 12 + 180 * 256, 256, (uint8*)"Hue", 0x85);
which = ntschue << 1;
} else if (controlselect == 2) {
DrawTextTrans(XBuf + 128 - 16 + 180 * 256, 256, (uint8*)"Tint", 0x85);
which = ntsctint << 1;
}
XBaf = XBuf + 200 * 256;
for (x = 0; x < which; x += 2) {
for (x2 = 6; x2 >= -6; x2--) {
XBaf[x - 256 * x2] = 0x85;
}
}
for (; x < 256; x += 2) {
for (x2 = 2; x2 >= -2; x2--)
XBaf[x - 256 * x2] = 0x85;
}
}