Files
ci-libretro-fceumm/src/boards/asic_vrc6.c
2025-09-08 16:25:54 +02:00

209 lines
5.6 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2025 NewRisingSun
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
#include "asic_vrc6.h"
#include "wram.h"
static void (*VRC6_cbSync)();
static int VRC6_A0, VRC6_A1;
static int (*VRC6_cbGetPRGBank)(uint8);
static int (*VRC6_cbGetCHRBank)(uint8);
static DECLFR ((*VRC6_cbReadWRAM));
static DECLFW ((*VRC6_cbWriteWRAM));
static uint8 VRC6_prg[2];
static uint8 VRC6_chr[8];
static uint8 VRC6_misc;
static uint8 VRC6_latch;
static uint8 VRC6_mode;
static uint8 VRC6_count;
static signed short int VRC6_cycles;
static SFORMAT VRC6_stateRegs[] = {
{ VRC6_prg, 2, "VC6P" },
{ VRC6_chr, 8, "VC6C" },
{ &VRC6_misc, 1, "VC6M" },
{ &VRC6_latch, 1, "V6LT" },
{ &VRC6_mode, 1, "V6MO" },
{ &VRC6_count, 1, "V6CT" },
{ &VRC6_cycles, 2 | FCEUSTATE_RLSB, "V6CY" },
{ 0 }
};
void VRC6_syncWRAM (int OR) {
if (PRGsize[0x10]) setprg8r(0x10, 0x6000, OR);
}
void VRC6_syncPRG (int AND, int OR) {
setprg8(0x8000, VRC6_cbGetPRGBank(0) &AND | OR);
setprg8(0xA000, VRC6_cbGetPRGBank(1) &AND | OR);
setprg8(0xC000, VRC6_cbGetPRGBank(2) &AND | OR);
setprg8(0xE000, VRC6_cbGetPRGBank(3) &AND | OR);
}
void VRC6_syncCHR (int AND, int OR) {
setchr1(0x0000, VRC6_cbGetCHRBank(0) &AND | OR);
setchr1(0x0400, VRC6_cbGetCHRBank(1) &AND | OR);
setchr1(0x0800, VRC6_cbGetCHRBank(2) &AND | OR);
setchr1(0x0C00, VRC6_cbGetCHRBank(3) &AND | OR);
setchr1(0x1000, VRC6_cbGetCHRBank(4) &AND | OR);
setchr1(0x1400, VRC6_cbGetCHRBank(5) &AND | OR);
setchr1(0x1800, VRC6_cbGetCHRBank(6) &AND | OR);
setchr1(0x1C00, VRC6_cbGetCHRBank(7) &AND | OR);
}
void VRC6_syncMirror () { /* Only emulates features used by known games, meaning mode 0 with CHR A10 substitution */
setmirror(VRC6_misc &8? (VRC6_misc &4? MI_1: MI_0): VRC6_misc &4? MI_H: MI_V);
}
int VRC6_getPRGBank (uint8 bank) {
if (bank &2)
return bank &1? 0xFF: VRC6_prg[1];
else
return VRC6_prg[0] <<1 | bank &1;
}
int VRC6_getCHRBank (uint8 bank) { /* Only emulates features used by known games, meaning mode 0 with CHR A10 substitution */
return VRC6_chr[bank &7];
}
DECLFR(VRC6_readWRAM) {
if (VRC6_misc &0x80)
return VRC6_cbReadWRAM? VRC6_cbReadWRAM(A): CartBR(A);
else
return A >>8;
}
DECLFW(VRC6_writeWRAM) {
if (VRC6_misc &0x80) {
CartBW(A, V);
if (VRC6_cbWriteWRAM) VRC6_cbWriteWRAM(A, V);
}
}
DECLFW(VRC6_writeReg) {
unsigned int index;
index = (A &VRC6_A0? 1: 0) | (A &VRC6_A1? 2: 0);
switch (A >>12 &7) {
case 0: case 4:
VRC6_prg[A >>14 &1] = V;
VRC6_cbSync();
break;
case 1: case 2: /* Sound */
break;
case 3:
if (index == 3) {
VRC6_misc = V;
VRC6_cbSync();
}
break;
case 5: case 6:
VRC6_chr[A >>11 &4 | index] = V;
VRC6_cbSync();
break;
case 7:
switch (index) {
case 0:
VRC6_latch = V;
break;
case 1:
VRC6_mode = V;
if (VRC6_mode &0x02) {
VRC6_count = VRC6_latch;
VRC6_cycles = 341;
}
X6502_IRQEnd(FCEU_IQEXT);
break;
case 2:
VRC6_mode = VRC6_mode &~0x02 | VRC6_mode <<1 &0x02;
X6502_IRQEnd(FCEU_IQEXT);
break;
}
break;
}
}
void FP_FASTAPASS(1) VRC6_cpuCycle (int a) {
while (a--) {
if (VRC6_mode &0x02 && (VRC6_mode &0x04 || (VRC6_cycles -= 3) <= 0)) {
if (~VRC6_mode &0x04) VRC6_cycles += 341;
if (!++VRC6_count) {
VRC6_count = VRC6_latch;
X6502_IRQBegin(FCEU_IQEXT);
}
}
}
}
static void VRC6_clear () {
VRC6_prg[0] = 0; VRC6_prg[1] = 0xFE;
VRC6_chr[0] = 0; VRC6_chr[1] = 1; VRC6_chr[2] = 2; VRC6_chr[3] = 3; VRC6_chr[4] = 4; VRC6_chr[5] = 5; VRC6_chr[6] = 6; VRC6_chr[7] = 7;
VRC6_misc = VRC6_latch = VRC6_mode = VRC6_count = VRC6_cycles = 0;
VRC6_cbSync();
}
static void VRC6_setHandlers () {
SetReadHandler(0x6000, 0x7FFF, VRC6_readWRAM);
SetWriteHandler(0x6000, 0x7FFF, VRC6_writeWRAM);
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, VRC6_writeReg);
MapIRQHook =VRC6_cpuCycle;
}
static void VRC6_configure (void (*sync)(), int A0, int A1, int (*prg)(uint8), int (*chr)(uint8), DECLFR((*read)), DECLFW((*write))) {
VRC6_A0 = A0;
VRC6_A1 = A1;
VRC6_cbSync = sync;
VRC6_cbGetPRGBank = prg? prg: VRC6_getPRGBank;
VRC6_cbGetCHRBank = chr? chr: VRC6_getCHRBank;
VRC6_cbReadWRAM = read;
VRC6_cbWriteWRAM = write;
}
void VRC6_activate (uint8 clear, void (*sync)(), int A0, int A1, int (*prg)(uint8), int (*chr)(uint8), DECLFR((*read)), DECLFW((*write))) {
VRC6_configure(sync, A0, A1, prg, chr, read, write);
VRC6_setHandlers();
if (clear)
VRC6_clear();
else
VRC6_cbSync();
}
void VRC6_addExState () {
AddExState(VRC6_stateRegs, ~0, 0, 0);
}
void VRC6_restore (int version) {
VRC6_cbSync();
}
void VRC6_power () {
VRC6_setHandlers();
VRC6_clear();
}
void VRC6_init (CartInfo *info, void (*sync)(), int A0, int A1, int (*prg)(uint8), int (*chr)(uint8), DECLFR((*read)), DECLFW((*write))) {
VRC6_addExState();
VRC6_configure(sync, A0, A1, prg, chr, read, write);
info->Power = VRC6_power;
info->Reset = VRC6_cbSync;
GameStateRestore = VRC6_restore;
}