209 lines
5.6 KiB
C
209 lines
5.6 KiB
C
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2025 NewRisingSun
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mapinc.h"
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#include "asic_vrc6.h"
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#include "wram.h"
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static void (*VRC6_cbSync)();
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static int VRC6_A0, VRC6_A1;
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static int (*VRC6_cbGetPRGBank)(uint8);
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static int (*VRC6_cbGetCHRBank)(uint8);
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static DECLFR ((*VRC6_cbReadWRAM));
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static DECLFW ((*VRC6_cbWriteWRAM));
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static uint8 VRC6_prg[2];
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static uint8 VRC6_chr[8];
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static uint8 VRC6_misc;
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static uint8 VRC6_latch;
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static uint8 VRC6_mode;
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static uint8 VRC6_count;
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static signed short int VRC6_cycles;
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static SFORMAT VRC6_stateRegs[] = {
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{ VRC6_prg, 2, "VC6P" },
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{ VRC6_chr, 8, "VC6C" },
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{ &VRC6_misc, 1, "VC6M" },
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{ &VRC6_latch, 1, "V6LT" },
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{ &VRC6_mode, 1, "V6MO" },
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{ &VRC6_count, 1, "V6CT" },
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{ &VRC6_cycles, 2 | FCEUSTATE_RLSB, "V6CY" },
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{ 0 }
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};
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void VRC6_syncWRAM (int OR) {
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if (PRGsize[0x10]) setprg8r(0x10, 0x6000, OR);
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}
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void VRC6_syncPRG (int AND, int OR) {
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setprg8(0x8000, VRC6_cbGetPRGBank(0) &AND | OR);
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setprg8(0xA000, VRC6_cbGetPRGBank(1) &AND | OR);
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setprg8(0xC000, VRC6_cbGetPRGBank(2) &AND | OR);
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setprg8(0xE000, VRC6_cbGetPRGBank(3) &AND | OR);
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}
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void VRC6_syncCHR (int AND, int OR) {
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setchr1(0x0000, VRC6_cbGetCHRBank(0) &AND | OR);
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setchr1(0x0400, VRC6_cbGetCHRBank(1) &AND | OR);
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setchr1(0x0800, VRC6_cbGetCHRBank(2) &AND | OR);
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setchr1(0x0C00, VRC6_cbGetCHRBank(3) &AND | OR);
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setchr1(0x1000, VRC6_cbGetCHRBank(4) &AND | OR);
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setchr1(0x1400, VRC6_cbGetCHRBank(5) &AND | OR);
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setchr1(0x1800, VRC6_cbGetCHRBank(6) &AND | OR);
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setchr1(0x1C00, VRC6_cbGetCHRBank(7) &AND | OR);
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}
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void VRC6_syncMirror () { /* Only emulates features used by known games, meaning mode 0 with CHR A10 substitution */
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setmirror(VRC6_misc &8? (VRC6_misc &4? MI_1: MI_0): VRC6_misc &4? MI_H: MI_V);
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}
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int VRC6_getPRGBank (uint8 bank) {
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if (bank &2)
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return bank &1? 0xFF: VRC6_prg[1];
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else
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return VRC6_prg[0] <<1 | bank &1;
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}
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int VRC6_getCHRBank (uint8 bank) { /* Only emulates features used by known games, meaning mode 0 with CHR A10 substitution */
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return VRC6_chr[bank &7];
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}
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DECLFR(VRC6_readWRAM) {
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if (VRC6_misc &0x80)
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return VRC6_cbReadWRAM? VRC6_cbReadWRAM(A): CartBR(A);
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else
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return A >>8;
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}
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DECLFW(VRC6_writeWRAM) {
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if (VRC6_misc &0x80) {
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CartBW(A, V);
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if (VRC6_cbWriteWRAM) VRC6_cbWriteWRAM(A, V);
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}
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}
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DECLFW(VRC6_writeReg) {
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unsigned int index;
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index = (A &VRC6_A0? 1: 0) | (A &VRC6_A1? 2: 0);
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switch (A >>12 &7) {
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case 0: case 4:
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VRC6_prg[A >>14 &1] = V;
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VRC6_cbSync();
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break;
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case 1: case 2: /* Sound */
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break;
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case 3:
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if (index == 3) {
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VRC6_misc = V;
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VRC6_cbSync();
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}
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break;
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case 5: case 6:
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VRC6_chr[A >>11 &4 | index] = V;
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VRC6_cbSync();
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break;
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case 7:
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switch (index) {
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case 0:
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VRC6_latch = V;
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break;
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case 1:
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VRC6_mode = V;
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if (VRC6_mode &0x02) {
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VRC6_count = VRC6_latch;
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VRC6_cycles = 341;
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}
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X6502_IRQEnd(FCEU_IQEXT);
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break;
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case 2:
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VRC6_mode = VRC6_mode &~0x02 | VRC6_mode <<1 &0x02;
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X6502_IRQEnd(FCEU_IQEXT);
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break;
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}
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break;
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}
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}
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void FP_FASTAPASS(1) VRC6_cpuCycle (int a) {
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while (a--) {
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if (VRC6_mode &0x02 && (VRC6_mode &0x04 || (VRC6_cycles -= 3) <= 0)) {
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if (~VRC6_mode &0x04) VRC6_cycles += 341;
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if (!++VRC6_count) {
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VRC6_count = VRC6_latch;
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X6502_IRQBegin(FCEU_IQEXT);
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}
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}
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}
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}
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static void VRC6_clear () {
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VRC6_prg[0] = 0; VRC6_prg[1] = 0xFE;
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VRC6_chr[0] = 0; VRC6_chr[1] = 1; VRC6_chr[2] = 2; VRC6_chr[3] = 3; VRC6_chr[4] = 4; VRC6_chr[5] = 5; VRC6_chr[6] = 6; VRC6_chr[7] = 7;
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VRC6_misc = VRC6_latch = VRC6_mode = VRC6_count = VRC6_cycles = 0;
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VRC6_cbSync();
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}
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static void VRC6_setHandlers () {
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SetReadHandler(0x6000, 0x7FFF, VRC6_readWRAM);
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SetWriteHandler(0x6000, 0x7FFF, VRC6_writeWRAM);
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, VRC6_writeReg);
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MapIRQHook =VRC6_cpuCycle;
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}
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static void VRC6_configure (void (*sync)(), int A0, int A1, int (*prg)(uint8), int (*chr)(uint8), DECLFR((*read)), DECLFW((*write))) {
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VRC6_A0 = A0;
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VRC6_A1 = A1;
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VRC6_cbSync = sync;
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VRC6_cbGetPRGBank = prg? prg: VRC6_getPRGBank;
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VRC6_cbGetCHRBank = chr? chr: VRC6_getCHRBank;
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VRC6_cbReadWRAM = read;
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VRC6_cbWriteWRAM = write;
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}
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void VRC6_activate (uint8 clear, void (*sync)(), int A0, int A1, int (*prg)(uint8), int (*chr)(uint8), DECLFR((*read)), DECLFW((*write))) {
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VRC6_configure(sync, A0, A1, prg, chr, read, write);
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VRC6_setHandlers();
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if (clear)
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VRC6_clear();
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else
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VRC6_cbSync();
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}
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void VRC6_addExState () {
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AddExState(VRC6_stateRegs, ~0, 0, 0);
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}
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void VRC6_restore (int version) {
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VRC6_cbSync();
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}
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void VRC6_power () {
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VRC6_setHandlers();
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VRC6_clear();
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}
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void VRC6_init (CartInfo *info, void (*sync)(), int A0, int A1, int (*prg)(uint8), int (*chr)(uint8), DECLFR((*read)), DECLFW((*write))) {
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VRC6_addExState();
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VRC6_configure(sync, A0, A1, prg, chr, read, write);
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info->Power = VRC6_power;
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info->Reset = VRC6_cbSync;
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GameStateRestore = VRC6_restore;
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}
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