Files
ci-libretro-fceumm/src/boards/69.c
retro-wertz b09a060ae6 Wii related updates for save state fixes/workarounds (#246)
* Wii: Fix uninitialized save state size causing load state problems

- Issue origially from Wii and possibly affects similar devices where
retroarch and the core are one program. The problem was that the
serialize size was not reset when you change game, causing the last
serialized size to be carried over to the next game loaded causing save
state issues due to change in size. Initializing this variable during
retro_init() seems enough for most of the games.

- In this same observation, also initialized some variables in a similar
way.

- also exluded a variable used for sound state that was added for smooth
sound after load state which causes similar loading issues as well.

- default sample rate has been lowered to 32K as well as to minimize
some stuttering for these devices, while maintaining 48K sample rate for
others.

- Some comments are added to modified section as necessary.

* Add workaround for save state issue in Wii with expansion audio

- Some mappers are not loading states as well. Seems to affect those
that are using expansion audio. some of these mappers(bandai, mmc5,
namco106), the state variables has to be expanded so that it will
load states fine with big endian while others (vrc6, vrc7 sunsoft), some
variables that were added for smoother audio during load state has been
removed.

- This does not guarantee though that other mappers might not have
similar incompatibilities after loading a state but so far, some of the
most common roms in each mapper has been tested to load fine.

* FDS: Expand state variables for big endian compatibility

* FDS: Change OSD label from Disk 0 to Disk 1... when switching disks

- Minor osd label change that now shows Disk 1 of (# of disks) instead
of just Disk 0 Side nth.
2018-12-14 20:23:43 -06:00

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7.1 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2012 CaH4e3
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 cmdreg, preg[4], creg[8], mirr;
static uint8 IRQa;
static int32 IRQCount;
static uint8 *WRAM = NULL;
static uint32 WRAMSIZE;
static void(*sfun[3]) (void);
static SFORMAT StateRegs[] =
{
{ &cmdreg, 1, "CMDR" },
{ preg, 4, "PREG" },
{ creg, 8, "CREG" },
{ &mirr, 1, "MIRR" },
{ &IRQa, 1, "IRQA" },
{ &IRQCount, 4, "IRQC" },
{ 0 }
};
static void Sync(void) {
uint8 i;
if ((preg[3] & 0xC0) == 0xC0)
setprg8r(0x10, 0x6000, preg[3] & 0x3F);
else
setprg8(0x6000, preg[3] & 0x3F);
setprg8(0x8000, preg[0]);
setprg8(0xA000, preg[1]);
setprg8(0xC000, preg[2]);
setprg8(0xE000, ~0);
for (i = 0; i < 8; i++)
setchr1(i << 10, creg[i]);
switch (mirr & 3) {
case 0: setmirror(MI_V); break;
case 1: setmirror(MI_H); break;
case 2: setmirror(MI_0); break;
case 3: setmirror(MI_1); break;
}
}
static DECLFW(M69WRAMWrite) {
if ((preg[3] & 0xC0) == 0xC0)
CartBW(A, V);
}
static DECLFR(M69WRAMRead) {
if ((preg[3] & 0xC0) == 0x40)
return X.DB;
else
return CartBR(A);
}
static DECLFW(M69Write0) {
cmdreg = V & 0xF;
}
static DECLFW(M69Write1) {
switch (cmdreg) {
case 0x0: creg[0] = V; Sync(); break;
case 0x1: creg[1] = V; Sync(); break;
case 0x2: creg[2] = V; Sync(); break;
case 0x3: creg[3] = V; Sync(); break;
case 0x4: creg[4] = V; Sync(); break;
case 0x5: creg[5] = V; Sync(); break;
case 0x6: creg[6] = V; Sync(); break;
case 0x7: creg[7] = V; Sync(); break;
case 0x8: preg[3] = V; Sync(); break;
case 0x9: preg[0] = V; Sync(); break;
case 0xA: preg[1] = V; Sync(); break;
case 0xB: preg[2] = V; Sync(); break;
case 0xC: mirr = V & 3; Sync();break;
case 0xD: IRQa = V; X6502_IRQEnd(FCEU_IQEXT); break;
case 0xE: IRQCount &= 0xFF00; IRQCount |= V; break;
case 0xF: IRQCount &= 0x00FF; IRQCount |= V << 8; break;
}
}
/* SUNSOFT-5/FME-7 Sound */
static void AYSound(int Count);
static void AYSoundHQ(void);
static void DoAYSQ(int x);
static void DoAYSQHQ(int x);
static uint8 sndcmd, sreg[14];
static int32 vcount[3];
static int32 dcount[3];
static int CAYBC[3];
static SFORMAT SStateRegs[] =
{
{ &sndcmd, 1, "SCMD" },
{ sreg, 14, "SREG" },
/* Ignoring these sound state files for Wii since it causes states unable to load */
#ifndef GEKKO
{ &dcount[0], 4 | FCEUSTATE_RLSB, "DCT0" },
{ &dcount[1], 4 | FCEUSTATE_RLSB, "DCT1" },
{ &dcount[2], 4 | FCEUSTATE_RLSB, "DCT2" },
{ &vcount[0], 4 | FCEUSTATE_RLSB, "VCT0" },
{ &vcount[1], 4 | FCEUSTATE_RLSB, "VCT1" },
{ &vcount[2], 4 | FCEUSTATE_RLSB, "VCT2" },
{ &CAYBC[0], 4 | FCEUSTATE_RLSB, "BC00" },
{ &CAYBC[1], 4 | FCEUSTATE_RLSB, "BC01" },
{ &CAYBC[2], 4 | FCEUSTATE_RLSB, "BC02" },
#endif
{ 0 }
};
static DECLFW(M69SWrite0) {
sndcmd = V % 14;
}
static DECLFW(M69SWrite1) {
int x;
GameExpSound.Fill = AYSound;
GameExpSound.HiFill = AYSoundHQ;
switch (sndcmd) {
case 0:
case 1:
case 8: if (sfun[0]) sfun[0](); break;
case 2:
case 3:
case 9: if (sfun[1]) sfun[1](); break;
case 4:
case 5:
case 10: if (sfun[2]) sfun[2](); break;
case 7:
if (sfun[0]) sfun[0]();
if (sfun[1]) sfun[1]();
break;
}
sreg[sndcmd] = V;
}
static void DoAYSQ(int x) {
int32 freq = ((sreg[x << 1] | ((sreg[(x << 1) + 1] & 15) << 8)) + 1) << (4 + 17);
int32 amp = (sreg[0x8 + x] & 15) << 2;
int32 start, end;
int V;
amp += amp >> 1;
start = CAYBC[x];
end = (SOUNDTS << 16) / soundtsinc;
if (end <= start) return;
CAYBC[x] = end;
if (amp && !(sreg[0x7] & (1 << x)))
for (V = start; V < end; V++) {
if (dcount[x])
Wave[V >> 4] += amp;
vcount[x] -= nesincsize;
while (vcount[x] <= 0) {
dcount[x] ^= 1;
vcount[x] += freq;
}
}
}
static void DoAYSQHQ(int x) {
uint32 V;
int32 freq = ((sreg[x << 1] | ((sreg[(x << 1) + 1] & 15) << 8)) + 1) << 4;
int32 amp = (sreg[0x8 + x] & 15) << 6;
amp += amp >> 1;
if (!(sreg[0x7] & (1 << x))) {
for (V = CAYBC[x]; V < SOUNDTS; V++) {
if (dcount[x])
WaveHi[V] += amp;
vcount[x]--;
if (vcount[x] <= 0) {
dcount[x] ^= 1;
vcount[x] = freq;
}
}
}
CAYBC[x] = SOUNDTS;
}
static void DoAYSQ1(void) {
DoAYSQ(0);
}
static void DoAYSQ2(void) {
DoAYSQ(1);
}
static void DoAYSQ3(void) {
DoAYSQ(2);
}
static void DoAYSQ1HQ(void) {
DoAYSQHQ(0);
}
static void DoAYSQ2HQ(void) {
DoAYSQHQ(1);
}
static void DoAYSQ3HQ(void) {
DoAYSQHQ(2);
}
static void AYSound(int Count) {
int x;
DoAYSQ1();
DoAYSQ2();
DoAYSQ3();
for (x = 0; x < 3; x++)
CAYBC[x] = Count;
}
static void AYSoundHQ(void) {
DoAYSQ1HQ();
DoAYSQ2HQ();
DoAYSQ3HQ();
}
static void AYHiSync(int32 ts) {
int x;
for (x = 0; x < 3; x++)
CAYBC[x] = ts;
}
void Mapper69_ESI(void) {
GameExpSound.RChange = Mapper69_ESI;
GameExpSound.HiSync = AYHiSync;
memset(dcount, 0, sizeof(dcount));
memset(vcount, 0, sizeof(vcount));
memset(CAYBC, 0, sizeof(CAYBC));
if (FSettings.SndRate) {
if (FSettings.soundq >= 1) {
sfun[0] = DoAYSQ1HQ;
sfun[1] = DoAYSQ2HQ;
sfun[2] = DoAYSQ3HQ;
} else {
sfun[0] = DoAYSQ1;
sfun[1] = DoAYSQ2;
sfun[2] = DoAYSQ3;
}
} else
memset(sfun, 0, sizeof(sfun));
}
/* SUNSOFT-5/FME-7 Sound */
static void M69Power(void) {
cmdreg = sndcmd = 0;
IRQCount = 0xFFFF;
IRQa = 0;
Sync();
SetReadHandler(0x6000, 0x7FFF, M69WRAMRead);
SetWriteHandler(0x6000, 0x7FFF, M69WRAMWrite);
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0x9FFF, M69Write0);
SetWriteHandler(0xA000, 0xBFFF, M69Write1);
SetWriteHandler(0xC000, 0xDFFF, M69SWrite0);
SetWriteHandler(0xE000, 0xFFFF, M69SWrite1);
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
}
static void M69Close(void) {
if (WRAM)
FCEU_gfree(WRAM);
WRAM = NULL;
}
static void M69IRQHook(int a) {
if (IRQa) {
IRQCount -= a;
if (IRQCount <= 0) {
X6502_IRQBegin(FCEU_IQEXT); IRQa = 0; IRQCount = 0xFFFF;
}
}
}
static void StateRestore(int version) {
Sync();
}
void Mapper69_Init(CartInfo *info) {
info->Power = M69Power;
info->Close = M69Close;
MapIRQHook = M69IRQHook;
WRAMSIZE = 8192;
WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
}
GameStateRestore = StateRestore;
Mapper69_ESI();
AddExState(&StateRegs, ~0, 0, 0);
AddExState(&SStateRegs, ~0, 0, 0);
}
void NSFAY_Init(void) {
sndcmd = 0;
SetWriteHandler(0xC000, 0xDFFF, M69SWrite0);
SetWriteHandler(0xE000, 0xFFFF, M69SWrite1);
Mapper69_ESI();
AddExState(&SStateRegs, ~0, 0, 0);
}