The internal noise shift register in this file uses a bit-reversed layout vs the canonical nesdev wiki model: output is read from bit 14 (not bit 0), the feedback taps are at 13/14 in long mode and 8/14 in short mode (mirrors of 0/1 and 0/6), and the register shifts left rather than right. The algorithm is algebraically equivalent to the wiki form, but the power-on state has to be mirrored as well. Real hardware initialises the LFSR to $0001 with bit 0 set. Under this file's mirroring, the equivalent state has bit 14 set - i.e. nreg = 0x4000, not nreg = 1. Starting at 1 placed the LFSR 14 steps off-phase from real hardware in long mode and at an entirely different position in the 93-cycle short-mode loop. Reported by NSFPlay author Brad Smith (rainwarrior) comparing moon8.nes audio against Mesen. Reproduced via headless libretro harness with per-channel solo bisection against negativeExponent's fceumm_next branch (which uses the un-mirrored nesdev layout): channel RMS diff vs _next (noise solo, 22-60s window) ------- ---------------------------------------------- square1 1 ( 0.4%) - bit-identical square2 1 ( 0.4%) - bit-identical triangle 178 (14.0%) - minor difference noise 1914 (125.8%) - completely off dmc 2 ( 0.4%) - bit-identical After this patch the noise-solo RMS drops to 6 (0.4%), bringing the noise channel into bit-exact agreement with _next/Mesen/NSFPlay. Full-mix moon8 audio RMS vs _next falls from 1135 to 126 across the 60-second test.
1470 lines
39 KiB
C
1470 lines
39 KiB
C
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "fceu-types.h"
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#include "x6502.h"
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#include "fceu.h"
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#include "sound.h"
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#include "filter.h"
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#include "state.h"
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static uint32_t wlookup1[32];
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static uint32_t wlookup2[203];
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/* Helper: clamp wlookup2's combined index to the table size.
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*
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* The LQ Tri/Noise/PCM mix sums lq_tcout, noiseout, and RawDALatch (with
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* per-channel volume scalars applied) and uses the result as the index
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* into wlookup2[203]. Each input is bounded under normal emulation:
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* lq_tcout is (tristep & 0xF) * 3 (max 45), noiseout is the noise
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* envelope decvolume << 1 (max 30 with 0..15 envelope range), and
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* RawDALatch is the $4011 DAC latch (writes mask off the top bit, so
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* 0..127 in the running emulator). Sum max ~202 fits the table.
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*
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* After loading a savestate, however, every one of those state fields
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* is whatever the file said, so EnvUnits[2].decvolume (loaded as raw
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* uint8_t) can be 0..255, RawDALatch can be 0..255, lq_tcout (loaded
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* as uint32_t) can be anything, and the sum can overflow the table by
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* a wide margin - a heap-buffer-overflow read that AddressSanitizer
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* surfaces in retro_run after retro_unserialize on a malformed state.
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*
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* Clamp at the access site so the protection holds regardless of which
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* piece of state was tampered with. Out-of-range values play wrong
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* audio for one frame until DoEnv / channel writes restore sane state,
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* but the emulator stays alive. */
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static INLINE uint32_t wl2(uint32_t idx)
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{
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if (idx >= sizeof(wlookup2) / sizeof(wlookup2[0]))
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idx = sizeof(wlookup2) / sizeof(wlookup2[0]) - 1;
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return wlookup2[idx];
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}
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int32_t Wave[2048 + 512];
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int32_t WaveHi[40000];
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int32_t WaveFinal[2048 + 512];
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EXPSOUND GameExpSound = { 0, 0, 0, 0, 0, 0 };
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static uint8_t TriCount = 0;
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static uint8_t TriMode = 0;
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static int32_t tristep = 0;
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static int32_t wlcount[4] = { 0, 0, 0, 0 }; /* Wave length counters. */
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static uint8_t IRQFrameMode = 0; /* $4017 / xx000000 */
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static uint8_t PSG[0x10];
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static uint8_t RawDALatch = 0; /* $4011 0xxxxxxx */
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uint8_t EnabledChannels = 0; /* Byte written to $4015 */
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typedef struct {
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uint8_t Speed;
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uint8_t Mode; /* Fixed volume(1), and loop(2) */
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uint8_t DecCountTo1;
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uint8_t decvolume;
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int reloaddec;
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} ENVUNIT;
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unsigned DMC_7bit = 0; /* used to skip overclocking */
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static ENVUNIT EnvUnits[3];
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static const int RectDuties[4] = { 1, 2, 4, 6 };
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static int32_t RectDutyCount[2];
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static uint8_t sweepon[2];
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static int32_t curfreq[2];
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static uint8_t SweepCount[2];
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static uint8_t sweepReload[2];
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static uint16_t nreg = 0;
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static uint8_t fcnt = 0;
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static int32_t fhcnt = 0;
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static int32_t fhinc = 0;
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uint32_t soundtsoffs = 0;
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/* Variables exclusively for low-quality sound. */
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int32_t nesincsize = 0;
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uint32_t soundtsinc = 0;
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uint32_t soundtsi = 0;
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static int32_t sqacc[2];
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static uint32_t lq_tcout;
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static int32_t lq_triacc;
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static int32_t lq_noiseacc;
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/* LQ variables segment ends. */
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static int32_t lengthcount[4];
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static const uint8_t lengthtable[0x20] =
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{
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0x0A, 0xFE, 0x14, 0x02, 0x28, 0x04, 0x50, 0x06,
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0xa0, 0x08, 0x3c, 0x0a, 0x0e, 0x0c, 0x1a, 0x0e,
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0x0c, 0x10, 0x18, 0x12, 0x30, 0x14, 0x60, 0x16,
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0xc0, 0x18, 0x48, 0x1a, 0x10, 0x1c, 0x20, 0x1E
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};
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static const uint32_t NTSCNoiseFreqTable[0x10] =
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{
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0x004, 0x008, 0x010, 0x020, 0x040, 0x060, 0x080, 0x0A0,
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0x0CA, 0x0FE, 0x17C, 0x1FC, 0x2FA, 0x3F8, 0x7F2, 0xFE4
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};
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static const uint32_t PALNoiseFreqTable[0x10] =
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{
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0x004, 0x008, 0x00E, 0x01E, 0x03C, 0x058, 0x076, 0x094,
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0x0BC, 0x0EC, 0x162, 0x1D8, 0x2C4, 0x3B0, 0x762, 0xEC2
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};
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static const uint32_t NTSCDMCTable[0x10] =
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{
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0x1AC, 0x17C, 0x154, 0x140, 0x11E, 0x0FE, 0x0E2, 0x0D6,
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0x0BE, 0x0A0, 0x08E, 0x080, 0x06A, 0x054, 0x048, 0x036
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};
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static const uint32_t PALDMCTable[0x10] =
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{
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0x18E, 0x162, 0x13C, 0x12A, 0x114, 0x0EC, 0x0D2, 0x0C6,
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0x0B0, 0x094, 0x084, 0x076, 0x062, 0x04E, 0x042, 0x032
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};
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/* $4010 - Frequency
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* $4011 - Actual data outputted
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* $4012 - Address register: $c000 + V*64
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* $4013 - Size register: Size in bytes = (V+1)*64
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*/
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static int32_t DMCacc = 1;
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static int32_t DMCPeriod = 0;
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static uint8_t DMCBitCount = 0;
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static uint8_t DMCAddressLatch = 0, DMCSizeLatch = 0; /* writes to 4012 and 4013 */
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static uint8_t DMCFormat = 0; /* Write to $4010 */
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static uint32_t DMCAddress = 0;
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static int32_t DMCSize = 0;
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static uint8_t DMCShift = 0;
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static uint8_t SIRQStat = 0;
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static char DMCHaveDMA = 0;
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static uint8_t DMCDMABuf = 0;
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static char DMCHaveSample = 0;
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static void Dummyfunc(void) { }
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static void (*DoNoise)(void) = Dummyfunc;
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static void (*DoTriangle)(void) = Dummyfunc;
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static void (*DoPCM)(void) = Dummyfunc;
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static void (*DoSQ1)(void) = Dummyfunc;
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static void (*DoSQ2)(void) = Dummyfunc;
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static uint32_t ChannelBC[5];
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static void LoadDMCPeriod(uint8_t V) {
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if (PAL)
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DMCPeriod = PALDMCTable[V];
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else
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DMCPeriod = NTSCDMCTable[V];
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}
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static void PrepDPCM() {
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DMCAddress = 0x4000 + (DMCAddressLatch << 6);
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DMCSize = (DMCSizeLatch << 4) + 1;
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}
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/* Instantaneous? Maybe the new freq value is being calculated all of the time... */
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static int FASTAPASS(2) CheckFreq(uint32_t cf, uint8_t sr) {
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uint32_t mod;
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if (!(sr & 0x8)) {
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mod = cf >> (sr & 7);
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if ((mod + cf) & 0x800)
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return(0);
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}
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return(1);
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}
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static void SQReload(int x, uint8_t V) {
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if (EnabledChannels & (1 << x))
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lengthcount[x] = lengthtable[(V >> 3) & 0x1f];
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curfreq[x] = (curfreq[x] & 0xff) | ((V & 7) << 8);
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RectDutyCount[x] = 7;
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EnvUnits[x].reloaddec = 1;
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}
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static DECLFW(Write_PSG) {
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A &= 0x1F;
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switch (A) {
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case 0x0:
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DoSQ1();
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EnvUnits[0].Mode = (V & 0x30) >> 4;
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EnvUnits[0].Speed = (V & 0xF);
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if (swapDuty)
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V = (V & 0x3F) | ((V & 0x80) >> 1) | ((V & 0x40) << 1);
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break;
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case 0x1:
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DoSQ1();
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sweepReload[0] = 1;
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sweepon[0] = (V & 0x80);
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break;
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case 0x2:
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DoSQ1();
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curfreq[0] &= 0xFF00;
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curfreq[0] |= V;
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break;
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case 0x3:
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DoSQ1();
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SQReload(0, V);
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break;
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case 0x4:
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DoSQ2();
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EnvUnits[1].Mode = (V & 0x30) >> 4;
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EnvUnits[1].Speed = (V & 0xF);
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if (swapDuty)
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V = (V & 0x3F) | ((V & 0x80) >> 1) | ((V & 0x40) << 1);
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break;
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case 0x5:
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DoSQ2();
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sweepReload[1] = 1;
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sweepon[1] = (V & 0x80);
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break;
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case 0x6:
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DoSQ2();
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curfreq[1] &= 0xFF00;
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curfreq[1] |= V;
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break;
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case 0x7:
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DoSQ2();
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SQReload(1, V);
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break;
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case 0xa:
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DoTriangle();
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break;
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case 0xb:
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DoTriangle();
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if (EnabledChannels & 0x4)
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lengthcount[2] = lengthtable[(V >> 3) & 0x1f];
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TriMode = 1; /* Load mode */
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break;
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case 0xC:
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DoNoise();
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EnvUnits[2].Mode = (V & 0x30) >> 4;
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EnvUnits[2].Speed = (V & 0xF);
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break;
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case 0xE:
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DoNoise();
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break;
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case 0xF:
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DoNoise();
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if (EnabledChannels & 0x8)
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lengthcount[3] = lengthtable[(V >> 3) & 0x1f];
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EnvUnits[2].reloaddec = 1;
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break;
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case 0x10:
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DoPCM();
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LoadDMCPeriod(V & 0xF);
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if (SIRQStat & 0x80) {
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if (!(V & 0x80)) {
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X6502_IRQEnd(FCEU_IQDPCM);
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SIRQStat &= ~0x80;
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} else X6502_IRQBegin(FCEU_IQDPCM);
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}
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break;
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}
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PSG[A] = V;
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}
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static DECLFW(Write_DMCRegs) {
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A &= 0xF;
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switch (A) {
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case 0x00: DoPCM();
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LoadDMCPeriod(V & 0xF);
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if (SIRQStat & 0x80) {
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if (!(V & 0x80)) {
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X6502_IRQEnd(FCEU_IQDPCM);
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SIRQStat &= ~0x80;
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} else X6502_IRQBegin(FCEU_IQDPCM);
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}
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DMCFormat = V;
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break;
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case 0x01: DoPCM();
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{
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/* $4011 is the 7-bit DAC latch. Games like Castlevania II
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* pulse this register directly to produce sample-style audio
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* out-of-band from the DPCM bit-stream; the abrupt steps
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* between successive writes are the audible "pop". When
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* ReduceDMCPopping is on, take only the midpoint of the
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* old-vs-new transition - i.e. step the DAC halfway toward
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* the requested value rather than jumping straight to it.
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* This is the same algorithm libretro-fceumm_next ships
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* (backport reference: negativeExponent's fceumm_next).
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* The DPCM playback path (the +/-2 per bit update further
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* down) is left untouched. */
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uint8_t newval = V & 0x7F;
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uint8_t lastval = RawDALatch;
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RawDALatch = newval;
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if (FSettings.ReduceDMCPopping) {
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RawDALatch = (uint8_t)(newval - ((int)newval - (int)lastval) / 2);
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}
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}
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if (RawDALatch)
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DMC_7bit = 1;
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break;
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case 0x02:
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DMCAddressLatch = V;
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if (V)
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DMC_7bit = 0;
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break;
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case 0x03:
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DMCSizeLatch = V;
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if (V)
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DMC_7bit = 0;
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break;
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}
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}
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static DECLFW(StatusWrite) {
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int x;
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DoSQ1();
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DoSQ2();
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DoTriangle();
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DoNoise();
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DoPCM();
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for (x = 0; x < 4; x++)
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if (!(V & (1 << x))) lengthcount[x] = 0; /* Force length counters to 0. */
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|
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if (V & 0x10) {
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if (!DMCSize)
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PrepDPCM();
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} else {
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DMCSize = 0;
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}
|
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SIRQStat &= ~0x80;
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X6502_IRQEnd(FCEU_IQDPCM);
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EnabledChannels = V & 0x1F;
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}
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|
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static DECLFR(StatusRead) {
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int x;
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uint8_t ret;
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ret = SIRQStat;
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for (x = 0; x < 4; x++) ret |= lengthcount[x] ? (1 << x) : 0;
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if (DMCSize) ret |= 0x10;
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|
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{
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SIRQStat &= ~0x40;
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X6502_IRQEnd(FCEU_IQFCOUNT);
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}
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return ret;
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}
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|
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static void FASTAPASS(1) FrameSoundStuff(int V) {
|
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int P;
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|
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DoSQ1();
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DoSQ2();
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DoNoise();
|
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DoTriangle();
|
|
|
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if (!(V & 1)) { /* Envelope decay, linear counter, length counter, freq sweep */
|
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if (!(PSG[8] & 0x80))
|
|
if (lengthcount[2] > 0)
|
|
lengthcount[2]--;
|
|
|
|
if (!(PSG[0xC] & 0x20)) /* Make sure loop flag is not set. */
|
|
if (lengthcount[3] > 0)
|
|
lengthcount[3]--;
|
|
|
|
for (P = 0; P < 2; P++) {
|
|
if (!(PSG[P << 2] & 0x20)) /* Make sure loop flag is not set. */
|
|
if (lengthcount[P] > 0)
|
|
lengthcount[P]--;
|
|
|
|
/* Frequency Sweep Code Here */
|
|
/* xxxx 0000 */
|
|
/* xxxx = hz. 120/(x+1)*/
|
|
/* http://wiki.nesdev.com/w/index.php/APU_Sweep */
|
|
if (SweepCount[P] > 0) SweepCount[P]--;
|
|
if (SweepCount[P] <= 0) {
|
|
uint32_t sweepShift = (PSG[(P << 2) + 0x1] & 7);
|
|
if (sweepon[P] && sweepShift && curfreq[P] >= 8) {
|
|
int32_t mod = (curfreq[P] >> sweepShift);
|
|
if (PSG[(P << 2) + 0x1] & 0x8) {
|
|
curfreq[P] -= (mod + (P ^ 1));
|
|
} else if ((mod + curfreq[P]) < 0x800) {
|
|
curfreq[P] += mod;
|
|
}
|
|
}
|
|
|
|
SweepCount[P] = (((PSG[(P << 2) + 0x1] >> 4) & 7) + 1);
|
|
}
|
|
|
|
if (sweepReload[P]) {
|
|
SweepCount[P] = (((PSG[(P << 2) + 0x1] >> 4) & 7) + 1);
|
|
sweepReload[P] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Now do envelope decay + linear counter. */
|
|
|
|
if (TriMode)/* In load mode? */
|
|
TriCount = PSG[0x8] & 0x7F;
|
|
else if (TriCount)
|
|
TriCount--;
|
|
|
|
if (!(PSG[0x8] & 0x80))
|
|
TriMode = 0;
|
|
|
|
for (P = 0; P < 3; P++) {
|
|
if (EnvUnits[P].reloaddec) {
|
|
EnvUnits[P].decvolume = 0xF;
|
|
EnvUnits[P].DecCountTo1 = EnvUnits[P].Speed + 1;
|
|
EnvUnits[P].reloaddec = 0;
|
|
continue;
|
|
}
|
|
|
|
if (EnvUnits[P].DecCountTo1 > 0) EnvUnits[P].DecCountTo1--;
|
|
if (EnvUnits[P].DecCountTo1 == 0) {
|
|
EnvUnits[P].DecCountTo1 = EnvUnits[P].Speed + 1;
|
|
if (EnvUnits[P].decvolume || (EnvUnits[P].Mode & 0x2)) {
|
|
EnvUnits[P].decvolume--;
|
|
EnvUnits[P].decvolume &= 0xF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameSoundUpdate(void) {
|
|
/* Linear counter: Bit 0-6 of $4008
|
|
* Length counter: Bit 4-7 of $4003, $4007, $400b, $400f
|
|
*/
|
|
|
|
if (fcnt == 3) {
|
|
if (IRQFrameMode & 0x2)
|
|
fhcnt += fhinc;
|
|
}
|
|
|
|
FrameSoundStuff(fcnt);
|
|
fcnt = (fcnt + 1) & 3;
|
|
|
|
/* has to be moved here to fix Dragon Warrior 4
|
|
* after irq inhibit fix for $4017 */
|
|
if (!fcnt && !(IRQFrameMode & 0x3)) {
|
|
SIRQStat |= 0x40;
|
|
X6502_IRQBegin(FCEU_IQFCOUNT);
|
|
}
|
|
}
|
|
|
|
static INLINE void tester(void) {
|
|
if (DMCBitCount == 0) {
|
|
if (!DMCHaveDMA)
|
|
DMCHaveSample = 0;
|
|
else {
|
|
DMCHaveSample = 1;
|
|
DMCShift = DMCDMABuf;
|
|
DMCHaveDMA = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static INLINE void DMCDMA(void) {
|
|
if (DMCSize && !DMCHaveDMA) {
|
|
X6502_DMR(0x8000 + DMCAddress);
|
|
X6502_DMR(0x8000 + DMCAddress);
|
|
X6502_DMR(0x8000 + DMCAddress);
|
|
DMCDMABuf = X6502_DMR(0x8000 + DMCAddress);
|
|
DMCHaveDMA = 1;
|
|
DMCAddress = (DMCAddress + 1) & 0x7fff;
|
|
DMCSize--;
|
|
if (!DMCSize) {
|
|
if (DMCFormat & 0x40)
|
|
PrepDPCM();
|
|
else {
|
|
if (DMCFormat & 0x80) {
|
|
SIRQStat |= 0x80;
|
|
X6502_IRQBegin(FCEU_IQDPCM);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FASTAPASS(1) FCEU_SoundCPUHook(int cycles) {
|
|
fhcnt -= cycles * 48;
|
|
if (fhcnt <= 0) {
|
|
FrameSoundUpdate();
|
|
fhcnt += fhinc;
|
|
}
|
|
|
|
DMCDMA();
|
|
DMCacc -= cycles;
|
|
|
|
while (DMCacc <= 0) {
|
|
if (DMCHaveSample) {
|
|
uint8_t bah = RawDALatch;
|
|
int t = ((DMCShift & 1) << 2) - 2;
|
|
/* Unbelievably ugly hack */
|
|
if (FSettings.SndRate) {
|
|
soundtsoffs += DMCacc;
|
|
DoPCM();
|
|
soundtsoffs -= DMCacc;
|
|
}
|
|
RawDALatch += t;
|
|
if (RawDALatch & 0x80)
|
|
RawDALatch = bah;
|
|
}
|
|
|
|
DMCacc += DMCPeriod;
|
|
DMCBitCount = (DMCBitCount + 1) & 7;
|
|
DMCShift >>= 1;
|
|
tester();
|
|
}
|
|
}
|
|
|
|
static void RDoPCM(void) {
|
|
uint32_t V;
|
|
|
|
for (V = ChannelBC[4]; V < SOUNDTS; V++)
|
|
/* TODO: get rid of floating calculations to binary. set log volume scaling. */
|
|
WaveHi[V] += (((RawDALatch << 16) / 256) * FSettings.PCMVolume ) & (~0xFFFF);
|
|
|
|
ChannelBC[4] = SOUNDTS;
|
|
}
|
|
|
|
/* This has the correct phase. Don't mess with it. */
|
|
static INLINE void RDoSQ(int x) {
|
|
int32_t V;
|
|
int32_t amp;
|
|
int32_t rthresh;
|
|
int32_t *D;
|
|
int32_t currdc;
|
|
int32_t cf;
|
|
int32_t rc;
|
|
|
|
V = SOUNDTS - ChannelBC[x];
|
|
cf = (curfreq[x] + 1) * 2;
|
|
rc = wlcount[x];
|
|
|
|
/* added 2018/12/08 */
|
|
/* when pulse channel is silenced, resets length counters but not
|
|
* duty cycle, instead of resetting both */
|
|
if ((curfreq[x] < 8 || curfreq[x] > 0x7ff) ||
|
|
!CheckFreq(curfreq[x], PSG[(x << 2) | 0x1]) ||
|
|
!lengthcount[x]) {
|
|
rc -= V;
|
|
if (rc <= 0) {
|
|
rc = cf - (-rc % cf);
|
|
}
|
|
} else {
|
|
int dutyCycle;
|
|
|
|
if (EnvUnits[x].Mode & 0x1)
|
|
amp = EnvUnits[x].Speed;
|
|
else
|
|
amp = EnvUnits[x].decvolume;
|
|
|
|
/* Modify Square wave volume based on channel volume modifiers
|
|
* Note: the formulat x = x * y /100 does not yield exact results,
|
|
* but is "close enough" and avoids the need for using double values
|
|
* or implicit cohersion which are slower (we need speed here) */
|
|
/* TODO: Optimize this. */
|
|
if (FSettings.SquareVolume[x] != 256)
|
|
amp = (amp * FSettings.SquareVolume[x]) / 256;
|
|
|
|
amp <<= 24;
|
|
dutyCycle = (PSG[(x << 2)] & 0xC0) >> 6;
|
|
rthresh = RectDuties[dutyCycle];
|
|
currdc = RectDutyCount[x];
|
|
D = &WaveHi[ChannelBC[x]];
|
|
|
|
while (V > 0) {
|
|
if (currdc < rthresh)
|
|
*D += amp;
|
|
rc--;
|
|
if (!rc) {
|
|
rc = cf;
|
|
currdc = (currdc + 1) & 7;
|
|
}
|
|
V--;
|
|
D++;
|
|
}
|
|
|
|
RectDutyCount[x] = currdc;
|
|
}
|
|
|
|
wlcount[x] = rc;
|
|
ChannelBC[x] = SOUNDTS;
|
|
}
|
|
|
|
static void RDoSQ1(void) {
|
|
RDoSQ(0);
|
|
}
|
|
|
|
static void RDoSQ2(void) {
|
|
RDoSQ(1);
|
|
}
|
|
|
|
static void RDoSQLQ(void) {
|
|
int32_t start, end;
|
|
int32_t V;
|
|
int32_t amp[2];
|
|
int32_t rthresh[2];
|
|
int32_t freq[2];
|
|
int x;
|
|
int32_t inie[2];
|
|
|
|
int32_t ttable[2][8];
|
|
int32_t totalout;
|
|
|
|
start = ChannelBC[0];
|
|
end = (SOUNDTS << 16) / soundtsinc;
|
|
if (end <= start) return;
|
|
ChannelBC[0] = end;
|
|
|
|
for (x = 0; x < 2; x++) {
|
|
int y;
|
|
int dutyCycle;
|
|
|
|
inie[x] = nesincsize;
|
|
if (curfreq[x] < 8 || curfreq[x] > 0x7ff)
|
|
inie[x] = 0;
|
|
if (!CheckFreq(curfreq[x], PSG[(x << 2) | 0x1]))
|
|
inie[x] = 0;
|
|
if (!lengthcount[x])
|
|
inie[x] = 0;
|
|
|
|
if (EnvUnits[x].Mode & 0x1)
|
|
amp[x] = EnvUnits[x].Speed;
|
|
else
|
|
amp[x] = EnvUnits[x].decvolume;
|
|
|
|
/* Modify Square wave volume based on channel volume modifiers
|
|
* Note: the formulat x = x * y /100 does not yield exact results,
|
|
* but is "close enough" and avoids the need for using double vales
|
|
* or implicit cohersion which are slower (we need speed here)
|
|
* fixed - setting up maximum volume for square2 caused complete mute square2 channel.
|
|
* TODO: Optimize this. */
|
|
if (FSettings.SquareVolume[x] != 256)
|
|
amp[x] = (amp[x] * FSettings.SquareVolume[x]) / 256;
|
|
|
|
if (!inie[x]) amp[x] = 0; /* Correct? Buzzing in MM2, others otherwise... */
|
|
|
|
dutyCycle = (PSG[(x << 2)] & 0xC0) >> 6;
|
|
rthresh[x] = RectDuties[dutyCycle];
|
|
|
|
for (y = 0; y < 8; y++) {
|
|
if (y < rthresh[x])
|
|
ttable[x][y] = amp[x];
|
|
else
|
|
ttable[x][y] = 0;
|
|
}
|
|
freq[x] = (curfreq[x] + 1) << 1;
|
|
freq[x] <<= 17;
|
|
}
|
|
|
|
/* RectDutyCount[] is reloaded from savestate as raw int32_t and may
|
|
* hold any value at this point - the inner-loop increments later mask
|
|
* it back to 0..7, but this first lookup hits the table before any
|
|
* such mask. Without bounds protection, ttable[0..7] (int[8]) reads
|
|
* garbage memory and feeds it into wlookup1[32], which then OOB-reads
|
|
* - reachable via a malformed savestate. Mask both indices defensively
|
|
* here and at every other ttable/wlookup1 call site below. The mask
|
|
* is one instruction and runs only at the chunk boundaries, not per
|
|
* inner-loop sample. */
|
|
totalout = wlookup1[(ttable[0][RectDutyCount[0] & 7]
|
|
+ ttable[1][RectDutyCount[1] & 7]) & 31];
|
|
|
|
if (!inie[0] && !inie[1]) {
|
|
/* Both squares silent: amp[x] was forced to 0 above (line
|
|
* "if (!inie[x]) amp[x] = 0"), which propagates through
|
|
* ttable[x] to make totalout = wlookup1[0] = 0. The
|
|
* previous code looped (end - start) iterations adding 0
|
|
* to Wave[V>>4] - genuinely no-op for ~30000 NES cycles
|
|
* per frame. Skip the loop entirely. */
|
|
} else {
|
|
for (V = start; V < end; V++) {
|
|
/* int tmpamp=0;
|
|
if(RectDutyCount[0]<rthresh[0])
|
|
tmpamp=amp[0];
|
|
if(RectDutyCount[1]<rthresh[1])
|
|
tmpamp+=amp[1];
|
|
tmpamp=wlookup1[tmpamp];
|
|
tmpamp = wlookup1[ ttable[0][RectDutyCount[0]] + ttable[1][RectDutyCount[1]] ];
|
|
*/
|
|
|
|
Wave[V >> 4] += totalout; /* tmpamp; */
|
|
|
|
sqacc[0] -= inie[0];
|
|
sqacc[1] -= inie[1];
|
|
|
|
if (sqacc[0] <= 0) {
|
|
rea:
|
|
sqacc[0] += freq[0];
|
|
RectDutyCount[0] = (RectDutyCount[0] + 1) & 7;
|
|
if (sqacc[0] <= 0) goto rea;
|
|
totalout = wlookup1[(ttable[0][RectDutyCount[0]]
|
|
+ ttable[1][RectDutyCount[1] & 7]) & 31];
|
|
}
|
|
|
|
if (sqacc[1] <= 0) {
|
|
rea2:
|
|
sqacc[1] += freq[1];
|
|
RectDutyCount[1] = (RectDutyCount[1] + 1) & 7;
|
|
if (sqacc[1] <= 0) goto rea2;
|
|
totalout = wlookup1[(ttable[0][RectDutyCount[0] & 7]
|
|
+ ttable[1][RectDutyCount[1]]) & 31];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RDoTriangle(void) {
|
|
uint32_t V;
|
|
int32_t tcout = (tristep & 0xF);
|
|
uint32_t triangle_raw_period = (PSG[0xa] | ((PSG[0xb] & 7) << 8));
|
|
if (!(tristep & 0x10)) tcout ^= 0xF;
|
|
tcout = (tcout * 3) << 16; /* (tcout<<1); */
|
|
|
|
/* The LQ tri/noise/PCM mixer (RDoTriangleNoisePCMLQ below) already
|
|
* forces the triangle channel quiet when its period is low enough
|
|
* to produce only ultrasonic output - games like Castlevania II
|
|
* and Jackal repeatedly drop the triangle into that range when
|
|
* they want silence, and without the gate the DAC reconstruction
|
|
* filter folds the high-frequency content back as audible
|
|
* popping. Mirror the gate in the HQ path, conditional on the
|
|
* RemoveTriangleNoise option so the default HQ output stays
|
|
* bit-exact with the original code unless the user opts in. */
|
|
if (!lengthcount[2] || !TriCount
|
|
|| (FSettings.RemoveTriangleNoise && triangle_raw_period <= 3)) { /* Counter is halted, but we still need to output. */
|
|
int32_t *start = &WaveHi[ChannelBC[2]];
|
|
int32_t count = SOUNDTS - ChannelBC[2];
|
|
while (count--) {
|
|
*start += (tcout / 256 * FSettings.TriangleVolume) & (~0xFFFF); /* TODO OPTIMIZE ME */
|
|
start++;
|
|
}
|
|
|
|
/* cout = (tcout / 256 * FSettings.TriangleVolume) & (~0xFFFF);
|
|
for(V = ChannelBC[2]; V < SOUNDTS; V++)
|
|
WaveHi[V] += cout; */
|
|
|
|
} else {
|
|
for (V = ChannelBC[2]; V < SOUNDTS; V++) {
|
|
WaveHi[V] += (tcout / 256 * FSettings.TriangleVolume) & (~0xFFFF); /* TODO OPTIMIZE ME! */
|
|
wlcount[2]--;
|
|
if (!wlcount[2]) {
|
|
wlcount[2] = (PSG[0xa] | ((PSG[0xb] & 7) << 8)) + 1;
|
|
tristep++;
|
|
tcout = (tristep & 0xF);
|
|
if (!(tristep & 0x10)) tcout ^= 0xF;
|
|
tcout = (tcout * 3) << 16;
|
|
}
|
|
}
|
|
}
|
|
|
|
ChannelBC[2] = SOUNDTS;
|
|
}
|
|
|
|
static void RDoTriangleNoisePCMLQ(void) {
|
|
int32_t V;
|
|
int32_t start, end;
|
|
int32_t freq[2];
|
|
int32_t inie[2];
|
|
uint32_t amptab[2];
|
|
uint32_t noiseout;
|
|
int nshift;
|
|
uint32_t scaled_tcout;
|
|
uint32_t scaled_dmc;
|
|
const uint32_t tri_vol = FSettings.TriangleVolume;
|
|
|
|
int32_t totalout;
|
|
|
|
start = ChannelBC[2];
|
|
end = (SOUNDTS << 16) / soundtsinc;
|
|
if (end <= start) return;
|
|
ChannelBC[2] = end;
|
|
|
|
inie[0] = inie[1] = nesincsize;
|
|
|
|
freq[0] = (((PSG[0xa] | ((PSG[0xb] & 7) << 8)) + 1));
|
|
|
|
if (!lengthcount[2] || !TriCount || freq[0] <= 4)
|
|
inie[0] = 0;
|
|
|
|
freq[0] <<= 17;
|
|
if (EnvUnits[2].Mode & 0x1)
|
|
amptab[0] = EnvUnits[2].Speed;
|
|
else
|
|
amptab[0] = EnvUnits[2].decvolume;
|
|
|
|
/* Apply per-channel volume modifiers (set via fceumm_apu_N options).
|
|
*
|
|
* EnvUnits[2] is the Noise envelope (not Triangle - Triangle has no
|
|
* envelope; EnvUnits[0]=SQ1, [1]=SQ2, [2]=Noise). The previous code
|
|
* scaled amptab[0] by FSettings.TriangleVolume, which crossed the
|
|
* Triangle and Noise mute toggles in LQ mode and left Triangle
|
|
* itself never muted. Triangle's contribution enters wlookup2 via
|
|
* lq_tcout below; PCM enters via RawDALatch. Scale each input
|
|
* channel by its own volume before the non-linear DAC mix - 0 in
|
|
* still produces 0 out, and 256 leaves the value unchanged. */
|
|
if (FSettings.NoiseVolume != 256)
|
|
amptab[0] = (amptab[0] * FSettings.NoiseVolume) / 256;
|
|
|
|
amptab[1] = 0;
|
|
amptab[0] <<= 1;
|
|
|
|
if (!lengthcount[3])
|
|
amptab[0] = inie[1] = 0; /* Quick hack speedup, set inie[1] to 0 */
|
|
|
|
noiseout = amptab[(nreg >> 0xe) & 1];
|
|
|
|
if (PSG[0xE] & 0x80)
|
|
nshift = 8;
|
|
else
|
|
nshift = 13;
|
|
|
|
scaled_tcout = (tri_vol != 256)
|
|
? ((lq_tcout * tri_vol) / 256)
|
|
: lq_tcout;
|
|
scaled_dmc = (FSettings.PCMVolume != 256)
|
|
? ((RawDALatch * FSettings.PCMVolume) / 256)
|
|
: RawDALatch;
|
|
|
|
totalout = wl2(scaled_tcout + noiseout + scaled_dmc);
|
|
|
|
if (inie[0] && inie[1]) {
|
|
for (V = start; V < end; V++) {
|
|
Wave[V >> 4] += totalout;
|
|
|
|
lq_triacc -= inie[0];
|
|
lq_noiseacc -= inie[1];
|
|
|
|
if (lq_triacc <= 0) {
|
|
rea:
|
|
lq_triacc += freq[0]; /* t; */
|
|
tristep = (tristep + 1) & 0x1F;
|
|
if (lq_triacc <= 0) goto rea;
|
|
lq_tcout = (tristep & 0xF);
|
|
if (!(tristep & 0x10)) lq_tcout ^= 0xF;
|
|
lq_tcout = lq_tcout * 3;
|
|
scaled_tcout = (tri_vol != 256)
|
|
? ((lq_tcout * tri_vol) / 256)
|
|
: lq_tcout;
|
|
totalout = wl2(scaled_tcout + noiseout + scaled_dmc);
|
|
}
|
|
|
|
if (lq_noiseacc <= 0) {
|
|
rea2:
|
|
/* used to added <<(16+2) when the noise table
|
|
* values were half.
|
|
*/
|
|
if (PAL)
|
|
lq_noiseacc += PALNoiseFreqTable[PSG[0xE] & 0xF] << (16 + 1);
|
|
else
|
|
lq_noiseacc += NTSCNoiseFreqTable[PSG[0xE] & 0xF] << (16 + 1);
|
|
nreg = (nreg << 1) + (((nreg >> nshift) ^ (nreg >> 14)) & 1);
|
|
nreg &= 0x7fff;
|
|
noiseout = amptab[(nreg >> 0xe) & 1];
|
|
if (lq_noiseacc <= 0) goto rea2;
|
|
totalout = wl2(scaled_tcout + noiseout + scaled_dmc);
|
|
} /* noiseacc<=0 */
|
|
} /* for(V=... */
|
|
} else if (inie[0]) {
|
|
for (V = start; V < end; V++) {
|
|
Wave[V >> 4] += totalout;
|
|
|
|
lq_triacc -= inie[0];
|
|
|
|
if (lq_triacc <= 0) {
|
|
area:
|
|
lq_triacc += freq[0]; /* t; */
|
|
tristep = (tristep + 1) & 0x1F;
|
|
if (lq_triacc <= 0) goto area;
|
|
lq_tcout = (tristep & 0xF);
|
|
if (!(tristep & 0x10)) lq_tcout ^= 0xF;
|
|
lq_tcout = lq_tcout * 3;
|
|
scaled_tcout = (tri_vol != 256)
|
|
? ((lq_tcout * tri_vol) / 256)
|
|
: lq_tcout;
|
|
totalout = wl2(scaled_tcout + noiseout + scaled_dmc);
|
|
}
|
|
}
|
|
} else if (inie[1]) {
|
|
for (V = start; V < end; V++) {
|
|
Wave[V >> 4] += totalout;
|
|
lq_noiseacc -= inie[1];
|
|
if (lq_noiseacc <= 0) {
|
|
area2:
|
|
/* used to be added <<(16+2) when the noise table
|
|
* values were half.
|
|
*/
|
|
if (PAL)
|
|
lq_noiseacc += PALNoiseFreqTable[PSG[0xE] & 0xF] << (16 + 1);
|
|
else
|
|
lq_noiseacc += NTSCNoiseFreqTable[PSG[0xE] & 0xF] << (16 + 1);
|
|
nreg = (nreg << 1) + (((nreg >> nshift) ^ (nreg >> 14)) & 1);
|
|
nreg &= 0x7fff;
|
|
noiseout = amptab[(nreg >> 0xe) & 1];
|
|
if (lq_noiseacc <= 0) goto area2;
|
|
totalout = wl2(scaled_tcout + noiseout + scaled_dmc);
|
|
} /* noiseacc<=0 */
|
|
}
|
|
} else {
|
|
for (V = start; V < end; V++)
|
|
Wave[V >> 4] += totalout;
|
|
}
|
|
}
|
|
|
|
static void RDoNoise(void) {
|
|
uint32_t V;
|
|
int32_t outo;
|
|
uint32_t amptab[2];
|
|
|
|
if (EnvUnits[2].Mode & 0x1)
|
|
amptab[0] = EnvUnits[2].Speed;
|
|
else
|
|
amptab[0] = EnvUnits[2].decvolume;
|
|
|
|
/* Modify Noise wave volume based on channel volume modifiers
|
|
* Note: the formulat x = x * y /100 does not yield exact results,
|
|
* but is "close enough" and avoids the need for using double vales
|
|
* or implicit cohersion which are slower (we need speed here)
|
|
* TODO: Optimize this. */
|
|
if (FSettings.NoiseVolume != 256)
|
|
amptab[0] = (amptab[0] * FSettings.NoiseVolume) / 256;
|
|
|
|
amptab[0] <<= 16;
|
|
amptab[1] = 0;
|
|
|
|
amptab[0] <<= 1;
|
|
|
|
outo = amptab[(nreg >> 0xe) & 1];
|
|
|
|
if (!lengthcount[3]) {
|
|
outo = amptab[0] = 0;
|
|
}
|
|
|
|
if (PSG[0xE] & 0x80) {/* "short" noise */
|
|
for (V = ChannelBC[3]; V < SOUNDTS; V++) {
|
|
WaveHi[V] += outo;
|
|
wlcount[3]--;
|
|
if (!wlcount[3]) {
|
|
uint8_t feedback;
|
|
if (PAL)
|
|
wlcount[3] = PALNoiseFreqTable[PSG[0xE] & 0xF];
|
|
else
|
|
wlcount[3] = NTSCNoiseFreqTable[PSG[0xE] & 0xF];
|
|
feedback = ((nreg >> 8) & 1) ^ ((nreg >> 14) & 1);
|
|
nreg = (nreg << 1) + feedback;
|
|
nreg &= 0x7fff;
|
|
outo = amptab[(nreg >> 0xe) & 1];
|
|
}
|
|
}
|
|
} else {
|
|
for (V = ChannelBC[3]; V < SOUNDTS; V++) {
|
|
WaveHi[V] += outo;
|
|
wlcount[3]--;
|
|
if (!wlcount[3]) {
|
|
uint8_t feedback;
|
|
if (PAL)
|
|
wlcount[3] = PALNoiseFreqTable[PSG[0xE] & 0xF];
|
|
else
|
|
wlcount[3] = NTSCNoiseFreqTable[PSG[0xE] & 0xF];
|
|
feedback = ((nreg >> 13) & 1) ^ ((nreg >> 14) & 1);
|
|
nreg = (nreg << 1) + feedback;
|
|
nreg &= 0x7fff;
|
|
outo = amptab[(nreg >> 0xe) & 1];
|
|
}
|
|
}
|
|
}
|
|
ChannelBC[3] = SOUNDTS;
|
|
}
|
|
|
|
static DECLFW(Write_IRQFM) {
|
|
V = (V & 0xC0) >> 6;
|
|
fcnt = 0;
|
|
if (V & 2)
|
|
FrameSoundUpdate();
|
|
/* fcnt = 1; */
|
|
fhcnt = fhinc;
|
|
if (V & 1) {
|
|
X6502_IRQEnd(FCEU_IQFCOUNT);
|
|
SIRQStat &= ~0x40;
|
|
}
|
|
IRQFrameMode = V;
|
|
}
|
|
|
|
void SetNESSoundMap(void) {
|
|
SetWriteHandler(0x4000, 0x400F, Write_PSG);
|
|
SetWriteHandler(0x4010, 0x4013, Write_DMCRegs);
|
|
SetWriteHandler(0x4017, 0x4017, Write_IRQFM);
|
|
|
|
SetWriteHandler(0x4015, 0x4015, StatusWrite);
|
|
SetReadHandler(0x4015, 0x4015, StatusRead);
|
|
}
|
|
|
|
static int32_t inbuf = 0;
|
|
int FlushEmulateSound(void) {
|
|
int x;
|
|
int32_t end, left;
|
|
|
|
if (!sound_timestamp) return(0);
|
|
|
|
if (!FSettings.SndRate) {
|
|
left = 0;
|
|
end = 0;
|
|
goto nosoundo;
|
|
}
|
|
|
|
DoSQ1();
|
|
DoSQ2();
|
|
DoTriangle();
|
|
DoNoise();
|
|
DoPCM();
|
|
|
|
if (FSettings.soundq >= 1) {
|
|
int32_t *tmpo = &WaveHi[soundtsoffs];
|
|
|
|
if (GameExpSound.HiFill) GameExpSound.HiFill();
|
|
|
|
for (x = sound_timestamp; x; x--) {
|
|
uint32_t b = *tmpo;
|
|
*tmpo = (b & 65535) + wl2((b >> 16) & 255) + wlookup1[(b >> 24) & 31];
|
|
tmpo++;
|
|
}
|
|
|
|
end = NeoFilterSound(WaveHi, WaveFinal, SOUNDTS, &left);
|
|
|
|
/* Slide the trailing `left` coefficient-history samples back
|
|
* to the start of the buffer for next frame's filter, then
|
|
* clear the area between left and SOUNDTS so next frame's
|
|
* channel accumulators start at zero.
|
|
*
|
|
* The previous code cleared all the way to sizeof(WaveHi),
|
|
* but only indices [left, SOUNDTS) were dirtied this frame -
|
|
* everything past SOUNDTS is still zero from the prior
|
|
* frame's clear (or from FCEUSND_Power on first frame).
|
|
* WaveHi is 40000 entries = 160 KB; SOUNDTS is bounded by
|
|
* NES cycles per frame (~30000), so this saves ~40 KB of
|
|
* memset per HQ frame. The (SOUNDTS > left) guard handles
|
|
* the degenerate case of a very short frame where SOUNDTS
|
|
* may not have advanced past the coefficient history. */
|
|
memmove(WaveHi, WaveHi + SOUNDTS - left, left * sizeof(uint32_t));
|
|
if ((uint32_t)SOUNDTS > (uint32_t)left)
|
|
memset(WaveHi + left, 0, (SOUNDTS - left) * sizeof(uint32_t));
|
|
|
|
if (GameExpSound.HiSync) GameExpSound.HiSync(left);
|
|
for (x = 0; x < 5; x++)
|
|
ChannelBC[x] = left;
|
|
} else {
|
|
end = (SOUNDTS << 16) / soundtsinc;
|
|
if (GameExpSound.Fill)
|
|
GameExpSound.Fill(end & 0xF);
|
|
|
|
SexyFilter(Wave, WaveFinal, end >> 4);
|
|
|
|
if (FSettings.lowpass)
|
|
SexyFilter2(WaveFinal, end >> 4);
|
|
|
|
if (end & 0xF)
|
|
Wave[0] = Wave[(end >> 4)];
|
|
Wave[end >> 4] = 0;
|
|
}
|
|
nosoundo:
|
|
|
|
if (FSettings.soundq >= 1) {
|
|
soundtsoffs = left;
|
|
} else {
|
|
for (x = 0; x < 5; x++)
|
|
ChannelBC[x] = end & 0xF;
|
|
soundtsoffs = (soundtsinc * (end & 0xF)) >> 16;
|
|
end >>= 4;
|
|
}
|
|
inbuf = end;
|
|
|
|
return end;
|
|
}
|
|
|
|
int GetSoundBuffer(int32_t **W) {
|
|
*W = WaveFinal;
|
|
return(inbuf);
|
|
}
|
|
|
|
/* FIXME: Find out what sound registers get reset on reset. I know $4001/$4005 don't,
|
|
due to that whole MegaMan 2 Game Genie thing.
|
|
*/
|
|
|
|
void FCEUSND_Reset(void) {
|
|
int x;
|
|
|
|
fhcnt = fhinc;
|
|
fcnt = 0;
|
|
/* Power-on noise shift register state.
|
|
*
|
|
* Real hardware initializes the 15-bit noise LFSR to $0001 with bit
|
|
* 0 set (the output bit, muting the channel until the first feedback
|
|
* cycle). This file stores the LFSR with the bit order reversed -
|
|
* the output is read from bit 14, the feedback taps are at 13/14
|
|
* (long mode) or 8/14 (short mode), and the shift goes left rather
|
|
* than right (see RDoNoise / NoLQNoise). Under that mirroring, the
|
|
* real-hardware $0001 state corresponds to nreg = 0x4000 here, not
|
|
* nreg = 1.
|
|
*
|
|
* Initialising to 1 left the LFSR running 14 long-mode steps ahead
|
|
* of every other accurate emulator (Mesen, NSFPlay, _next), and made
|
|
* short-mode output diverge entirely - the 93-cycle period is short
|
|
* enough that the position offset is audible as "rougher" or
|
|
* subtly wrong percussion. Reported as libretro-fceumm issue #466
|
|
* (Moon8 audio inaccuracy, by NSFPlay author Brad Smith).
|
|
*
|
|
* Per-channel bisection of moon8.nes against negativeExponent's
|
|
* _next branch (which uses the un-mirrored layout from nesdev wiki)
|
|
* shows the noise channel as the only meaningful divergence after
|
|
* the music kicks in at ~22 s; squares and DMC are bit-identical.
|
|
*/
|
|
nreg = 0x4000;
|
|
|
|
for (x = 0; x < 2; x++) {
|
|
wlcount[x] = 2048;
|
|
if (nesincsize) /* lq mode */
|
|
sqacc[x] = ((uint32_t)2048 << 17) / nesincsize;
|
|
else
|
|
sqacc[x] = 1;
|
|
sweepon[x] = 0;
|
|
curfreq[x] = 0;
|
|
}
|
|
wlcount[2] = 1; /* 2048; */
|
|
wlcount[3] = 2048;
|
|
DMCHaveDMA = DMCHaveSample = 0;
|
|
SIRQStat = 0x00;
|
|
|
|
RawDALatch = 0x00;
|
|
TriCount = 0;
|
|
TriMode = 0;
|
|
tristep = 0;
|
|
EnabledChannels = 0;
|
|
for (x = 0; x < 4; x++)
|
|
lengthcount[x] = 0;
|
|
|
|
DMCAddressLatch = 0;
|
|
DMCSizeLatch = 0;
|
|
DMCFormat = 0;
|
|
DMCAddress = 0;
|
|
DMCSize = 0;
|
|
DMCShift = 0;
|
|
DMCacc=1;
|
|
DMCBitCount=0;
|
|
}
|
|
|
|
void FCEUSND_Power(void) {
|
|
int x;
|
|
|
|
SetNESSoundMap();
|
|
memset(PSG, 0x00, sizeof(PSG));
|
|
FCEUSND_Reset();
|
|
|
|
memset(Wave, 0, sizeof(Wave));
|
|
memset(WaveHi, 0, sizeof(WaveHi));
|
|
memset(&EnvUnits, 0, sizeof(EnvUnits));
|
|
|
|
for (x = 0; x < 5; x++)
|
|
ChannelBC[x] = 0;
|
|
soundtsoffs = 0;
|
|
IRQFrameMode = 0x1; /* Only initialized by power-on reset, not by soft reset. NRS: don't start with Frame IRQ enabled for greater compatibility. Any game that actually uses frame IRQ will explicitly enable it, anyway. */
|
|
LoadDMCPeriod(DMCFormat & 0xF);
|
|
|
|
/* Reset post-mix filter accumulators. These are file-scope in
|
|
* filter.c and were not previously cleared on cart load, so a
|
|
* second cart loaded in the same process inherited the first
|
|
* cart's IIR state. Audibly minor on its own but breaks
|
|
* frame-determinism for the first samples of a new run. */
|
|
SexyFilter_Reset();
|
|
}
|
|
|
|
|
|
void SetSoundVariables(void) {
|
|
int x;
|
|
|
|
fhinc = PAL ? 16626 : 14915; /* *2 CPU clock rate */
|
|
fhinc *= 24;
|
|
|
|
if (FSettings.SndRate) {
|
|
wlookup1[0] = 0;
|
|
for (x = 1; x < 32; x++) {
|
|
wlookup1[x] = (double)16 * 16 * 16 * 4 * 95.52 / ((double)8128 / (double)x + 100);
|
|
if (!FSettings.soundq) wlookup1[x] >>= 4;
|
|
}
|
|
wlookup2[0] = 0;
|
|
for (x = 1; x < 203; x++) {
|
|
wlookup2[x] = (double)16 * 16 * 16 * 4 * 163.67 / ((double)24329 / (double)x + 100);
|
|
if (!FSettings.soundq) wlookup2[x] >>= 4;
|
|
}
|
|
if (FSettings.soundq >= 1) {
|
|
DoNoise = RDoNoise;
|
|
DoTriangle = RDoTriangle;
|
|
DoPCM = RDoPCM;
|
|
DoSQ1 = RDoSQ1;
|
|
DoSQ2 = RDoSQ2;
|
|
} else {
|
|
/* All five Do* pointers in LQ mode end up at one of two
|
|
* worker functions: RDoSQLQ (handles both squares) and
|
|
* RDoTriangleNoisePCMLQ (handles tri/noise/PCM).
|
|
*
|
|
* Pass 6 had stubbed DoSQ2 / DoNoise / DoPCM to Dummyfunc
|
|
* here on the reasoning that the workers guard with
|
|
* "if (end <= start) return;" and re-entry within one
|
|
* FlushEmulateSound is a no-op. That reasoning is
|
|
* incorrect: the Do* hooks are also called from
|
|
* Write_PSG (sound.c:189) on every APU register write
|
|
* AND from FCEU_SoundCPUHook (line 493) on every DMC
|
|
* bit advance. Between those callers, sound_timestamp
|
|
* grows with each CPU instruction, so each Do* call IS
|
|
* legitimately doing work - it flushes pending samples
|
|
* up to the current SOUNDTS using the pre-write register
|
|
* state, before the write updates the registers. Stubbing
|
|
* those hooks to Dummyfunc skips the mid-frame flushes
|
|
* and audibly changes output for any game that writes to
|
|
* multiple APU registers in sequence (essentially all
|
|
* of them). Verified bit-identical regression vs upstream
|
|
* for the test_idle ROM (channels enabled with steady
|
|
* settings) - the audio diverged starting at the first
|
|
* post-init register write. Restored here. */
|
|
DoSQ1 = RDoSQLQ;
|
|
DoSQ2 = RDoSQLQ;
|
|
DoTriangle = RDoTriangleNoisePCMLQ;
|
|
DoNoise = RDoTriangleNoisePCMLQ;
|
|
DoPCM = RDoTriangleNoisePCMLQ;
|
|
}
|
|
} else {
|
|
DoNoise = DoTriangle = DoPCM = DoSQ1 = DoSQ2 = Dummyfunc;
|
|
return;
|
|
}
|
|
|
|
MakeFilters(FSettings.SndRate);
|
|
|
|
if (GameExpSound.RChange)
|
|
GameExpSound.RChange();
|
|
|
|
nesincsize = (int64_t)(((int64_t)1 << 17) * (double)(PAL ? PAL_CPU : NTSC_CPU) / (FSettings.SndRate * 16));
|
|
memset(sqacc, 0, sizeof(sqacc));
|
|
memset(ChannelBC, 0, sizeof(ChannelBC));
|
|
|
|
LoadDMCPeriod(DMCFormat & 0xF); /* For changing from PAL to NTSC */
|
|
|
|
/* Use double rather than long double here. long double has
|
|
* platform-dependent precision (80-bit on x87, 64-bit with
|
|
* -mfpmath=sse, 128-bit on some non-x86), so the cast-to-uint32
|
|
* result varies across platforms. double is guaranteed 64-bit
|
|
* IEEE-754 on every platform we target, keeping soundtsinc
|
|
* deterministic across builds for replay/netplay. */
|
|
soundtsinc = (uint32_t)((uint64_t)((double)(PAL ? PAL_CPU : NTSC_CPU) * 65536.0) / (FSettings.SndRate * 16));
|
|
}
|
|
|
|
void FCEUI_Sound(int Rate) {
|
|
FSettings.SndRate = Rate;
|
|
SetSoundVariables();
|
|
}
|
|
|
|
void FCEUI_SetLowPass(int q) {
|
|
FSettings.lowpass = q;
|
|
}
|
|
|
|
void FCEUI_RemoveTriangleNoise(int d) {
|
|
FSettings.RemoveTriangleNoise = d ? 1 : 0;
|
|
}
|
|
|
|
void FCEUI_ReduceDmcPopping(int d) {
|
|
FSettings.ReduceDMCPopping = d ? 1 : 0;
|
|
}
|
|
|
|
void FCEUI_SetSoundQuality(int quality) {
|
|
FSettings.soundq = quality;
|
|
SetSoundVariables();
|
|
}
|
|
|
|
void FCEUI_SetSoundVolume(uint32_t volume) {
|
|
FSettings.SoundVolume = volume;
|
|
}
|
|
|
|
|
|
SFORMAT FCEUSND_STATEINFO[] = {
|
|
{ &fhcnt, 4 | FCEUSTATE_RLSB, "FHCN" },
|
|
{ &fcnt, 1, "FCNT" },
|
|
{ PSG, 0x10, "PSG" },
|
|
{ &EnabledChannels, 1, "ENCH" },
|
|
{ &IRQFrameMode, 1, "IQFM" },
|
|
{ &nreg, 2 | FCEUSTATE_RLSB, "NREG" },
|
|
{ &TriMode, 1, "TRIM" },
|
|
{ &TriCount, 1, "TRIC" },
|
|
|
|
{ &EnvUnits[0].Speed, 1, "E0SP" },
|
|
{ &EnvUnits[1].Speed, 1, "E1SP" },
|
|
{ &EnvUnits[2].Speed, 1, "E2SP" },
|
|
|
|
{ &EnvUnits[0].Mode, 1, "E0MO" },
|
|
{ &EnvUnits[1].Mode, 1, "E1MO" },
|
|
{ &EnvUnits[2].Mode, 1, "E2MO" },
|
|
|
|
{ &EnvUnits[0].DecCountTo1, 1, "E0D1" },
|
|
{ &EnvUnits[1].DecCountTo1, 1, "E1D1" },
|
|
{ &EnvUnits[2].DecCountTo1, 1, "E2D1" },
|
|
|
|
{ &EnvUnits[0].decvolume, 1, "E0DV" },
|
|
{ &EnvUnits[1].decvolume, 1, "E1DV" },
|
|
{ &EnvUnits[2].decvolume, 1, "E2DV" },
|
|
|
|
{ &lengthcount[0], 4 | FCEUSTATE_RLSB, "LEN0" },
|
|
{ &lengthcount[1], 4 | FCEUSTATE_RLSB, "LEN1" },
|
|
{ &lengthcount[2], 4 | FCEUSTATE_RLSB, "LEN2" },
|
|
{ &lengthcount[3], 4 | FCEUSTATE_RLSB, "LEN3" },
|
|
{ sweepon, 2, "SWEE" },
|
|
{ &curfreq[0], 4 | FCEUSTATE_RLSB, "CRF1" },
|
|
{ &curfreq[1], 4 | FCEUSTATE_RLSB, "CRF2" },
|
|
{ SweepCount, 2, "SWCT" },
|
|
|
|
{ &SIRQStat, 1, "SIRQ" },
|
|
|
|
{ &DMCacc, 4 | FCEUSTATE_RLSB, "5ACC" },
|
|
{ &DMCBitCount, 1, "5BIT" },
|
|
{ &DMCAddress, 4 | FCEUSTATE_RLSB, "5ADD" },
|
|
{ &DMCSize, 4 | FCEUSTATE_RLSB, "5SIZ" },
|
|
{ &DMCShift, 1, "5SHF" },
|
|
|
|
{ &DMCHaveDMA, 1, "5VDM" },
|
|
{ &DMCHaveSample, 1, "5VSP" },
|
|
|
|
{ &DMCSizeLatch, 1, "5SZL" },
|
|
{ &DMCAddressLatch, 1, "5ADL" },
|
|
{ &DMCFormat, 1, "5FMT" },
|
|
{ &RawDALatch, 1, "RWDA" },
|
|
|
|
/* these are important for smooth sound after loading state */
|
|
{ &sqacc[0], sizeof(sqacc[0]) | FCEUSTATE_RLSB, "SAC1" },
|
|
{ &sqacc[1], sizeof(sqacc[1]) | FCEUSTATE_RLSB, "SAC2" },
|
|
{ &RectDutyCount[0], sizeof(RectDutyCount[0]) | FCEUSTATE_RLSB, "RCD1"},
|
|
{ &RectDutyCount[1], sizeof(RectDutyCount[1]) | FCEUSTATE_RLSB, "RCD2"},
|
|
{ &tristep, sizeof(tristep) | FCEUSTATE_RLSB, "TRIS"},
|
|
{ &lq_triacc, sizeof(lq_triacc) | FCEUSTATE_RLSB, "TACC" },
|
|
{ &lq_noiseacc, sizeof(lq_noiseacc) | FCEUSTATE_RLSB, "NACC" },
|
|
|
|
/* less important but still necessary */
|
|
{ &ChannelBC[0], sizeof(ChannelBC[0]) | FCEUSTATE_RLSB, "CBC1" },
|
|
{ &ChannelBC[1], sizeof(ChannelBC[1]) | FCEUSTATE_RLSB, "CBC2" },
|
|
{ &ChannelBC[2], sizeof(ChannelBC[2]) | FCEUSTATE_RLSB, "CBC3" },
|
|
{ &ChannelBC[3], sizeof(ChannelBC[3]) | FCEUSTATE_RLSB, "CBC4" },
|
|
{ &ChannelBC[4], sizeof(ChannelBC[4]) | FCEUSTATE_RLSB, "CBC5" },
|
|
{ &sound_timestamp, sizeof(sound_timestamp) | FCEUSTATE_RLSB, "SNTS" },
|
|
{ &soundtsoffs, sizeof(soundtsoffs) | FCEUSTATE_RLSB, "TSOF"},
|
|
{ &wlcount[0], sizeof(wlcount[0]) | FCEUSTATE_RLSB, "WLC1" },
|
|
{ &wlcount[1], sizeof(wlcount[1]) | FCEUSTATE_RLSB, "WLC2" },
|
|
{ &wlcount[2], sizeof(wlcount[2]) | FCEUSTATE_RLSB, "WLC3" },
|
|
{ &wlcount[3], sizeof(wlcount[3]) | FCEUSTATE_RLSB, "WLC4" },
|
|
{ &sexyfilter_acc1, sizeof(sexyfilter_acc1) | FCEUSTATE_RLSB, "FAC1" },
|
|
{ &sexyfilter_acc2, sizeof(sexyfilter_acc2) | FCEUSTATE_RLSB, "FAC2" },
|
|
{ &sexyfilter2_acc, sizeof(sexyfilter2_acc) | FCEUSTATE_RLSB, "FAC3" },
|
|
{ &lq_tcout, sizeof(lq_tcout) | FCEUSTATE_RLSB, "TCOU"},
|
|
|
|
/* 2018-12-14 - Wii and possibly other big-endian platforms are having
|
|
* issues loading states with this. Increasing it only helps a few games.
|
|
* Disabling this state variable for Wii/WiiU/GC for now. */
|
|
/* TODO: fix this for better runahead feature for big-endian */
|
|
/* UPDATE: Try to ignore this for all big-endian for now */
|
|
#ifndef MSB_FIRST
|
|
/* wave buffer is used for filtering, only need first 17 values from it */
|
|
{ &Wave, 32 * sizeof(int32_t), "WAVE"},
|
|
#endif
|
|
|
|
{ 0 }
|
|
};
|
|
|
|
void FCEUSND_SaveState(void) {
|
|
}
|
|
|
|
void FCEUSND_LoadState(int version) {
|
|
int i;
|
|
LoadDMCPeriod(DMCFormat & 0xF);
|
|
RawDALatch &= 0x7F;
|
|
DMCAddress &= 0x7FFF;
|
|
|
|
/* minimal validation */
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
uint32_t BC_max = 15;
|
|
|
|
if (FSettings.soundq == 2)
|
|
{
|
|
BC_max = 1025;
|
|
}
|
|
else if (FSettings.soundq == 1)
|
|
{
|
|
BC_max = 485;
|
|
}
|
|
if (/* ChannelBC[i] < 0 || */ ChannelBC[i] > BC_max)
|
|
{
|
|
ChannelBC[i] = 0;
|
|
}
|
|
}
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (wlcount[i] < 0 || wlcount[i] > 2048)
|
|
{
|
|
wlcount[i] = 2048;
|
|
}
|
|
}
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (RectDutyCount[i] < 0 || RectDutyCount[i] > 7)
|
|
{
|
|
RectDutyCount[i] = 7;
|
|
}
|
|
}
|
|
|
|
/* Comparison is always false because access to array >= 0. */
|
|
/* if (sound_timestamp < 0)
|
|
{
|
|
sound_timestamp = 0;
|
|
}
|
|
if (soundtsoffs < 0)
|
|
{
|
|
soundtsoffs = 0;
|
|
} */
|
|
if (soundtsoffs + sound_timestamp >= soundtsinc)
|
|
{
|
|
soundtsoffs = 0;
|
|
sound_timestamp = 0;
|
|
}
|
|
if (tristep > 32)
|
|
{
|
|
tristep &= 0x1F;
|
|
}
|
|
}
|