Files
ci-libretro-fceumm/src/fds.c
negativeExponent cd30d8cc40 (fds.c) backport new fds disk handling
backported from fceux, commit by dinkc64 (fbneo)
0b4be4b639

Fixes saving issue with some games (Bubble Bobble, Super Lode Runner II, ...)
2020-01-25 08:43:37 +08:00

1125 lines
25 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "fceu-types.h"
#include "x6502.h"
#include "fceu.h"
#include "fds.h"
#include "sound.h"
#include "general.h"
#include "state.h"
#include "file.h"
#include "fceu-memory.h"
#include "cart.h"
#include "md5.h"
/* TODO: Add code to put a delay in between the time a disk is inserted
* and the when it can be successfully read/written to. This should
* prevent writes to wrong places OR add code to prevent disk ejects
* when the virtual motor is on(mmm...virtual motor).
*/
static DECLFR(FDSRead4030);
static DECLFR(FDSRead4031);
static DECLFR(FDSRead4032);
static DECLFR(FDSRead4033);
static DECLFW(FDSWrite);
static DECLFW(FDSWaveWrite);
static DECLFR(FDSWaveRead);
static DECLFR(FDSSRead);
static DECLFW(FDSSWrite);
static void FDSInit(void);
static void FDSClose(void);
static void FP_FASTAPASS(1) FDSFix(int a);
static uint8 FDSRegs[6];
static int32 IRQLatch, IRQCount;
static uint8 IRQa;
static uint8 *FDSROM = NULL;
static uint32 FDSROMSize = 0;
static uint8 *FDSRAM = NULL;
static uint32 FDSRAMSize;
static uint8 *FDSBIOS = NULL;
static uint32 FDSBIOSsize;
static uint8 *CHRRAM = NULL;
static uint32 CHRRAMSize;
/* Original disk data backup, to help in creating save states. */
static uint8 *diskdatao[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
static uint8 *diskdata[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
static uint32 TotalSides;
static uint8 DiskWritten = 0; /* Set to 1 if disk was written to. */
static uint8 writeskip;
static int32 DiskPtr;
static int32 DiskSeekIRQ;
static uint8 SelectDisk, InDisk;
/* dec-12-19 */
/* 4024(w), 4025(w), 4031(r) by dink(fbneo) */
/* remove this and old code after testing phase */
#define USE_DINK
enum FDS_DiskBlockIDs {
DSK_INIT = 0,
DSK_VOLUME,
DSK_FILECNT,
DSK_FILEHDR,
DSK_FILEDATA
};
static uint8 mapperFDS_control; /* 4025(w) control register */
static uint16 mapperFDS_filesize; /* size of file being read/written */
static uint8 mapperFDS_block; /* block-id of current block */
static uint16 mapperFDS_blockstart; /* start-address of current block */
static uint16 mapperFDS_blocklen; /* length of current block */
static uint16 mapperFDS_diskaddr; /* current address relative to blockstart */
static uint8 mapperFDS_diskaccess; /* disk needs to be accessed at least once before writing */
#define GET_FDS_DISK() (diskdata[InDisk][mapperFDS_blockstart + mapperFDS_diskaddr])
#define FDS_DISK_INSERTED (InDisk != 255)
uint32 lastDiskPtrRead, lastDiskPtrWrite;
#define DC_INC 1
#define BYTES_PER_SIDE 65500
uint8 *FDSROM_ptr(void) {
return (FDSROM);
}
uint32 FDSROM_size(void) {
return (FDSROMSize);
}
void FDSGI(int h) {
switch (h) {
case GI_CLOSE: FDSClose(); break;
case GI_POWER: FDSInit(); break;
}
}
static void FDSStateRestore(int version) {
int x;
setmirror(((FDSRegs[5] & 8) >> 3) ^ 1);
if (version >= 9810)
for (x = 0; x < TotalSides; x++) {
int b;
for (b = 0; b < 65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
}
}
void FDSSound(int a);
void FDSSoundReset(void);
void FDSSoundStateAdd(void);
static void RenderSound(void);
static void RenderSoundHQ(void);
static void FDSInit(void) {
memset(FDSRegs, 0, sizeof(FDSRegs));
lastDiskPtrRead = lastDiskPtrWrite = writeskip = DiskPtr = DiskSeekIRQ = 0;
setmirror(1);
setprg8(0xE000, 0); /* BIOS */
setprg32r(1, 0x6000, 0); /* 32KB RAM */
setchr8(0); /* 8KB CHR RAM */
MapIRQHook = FDSFix;
GameStateRestore = FDSStateRestore;
SetReadHandler(0x4030, 0x4030, FDSRead4030);
SetReadHandler(0x4031, 0x4031, FDSRead4031);
SetReadHandler(0x4032, 0x4032, FDSRead4032);
SetReadHandler(0x4033, 0x4033, FDSRead4033);
SetWriteHandler(0x4020, 0x4025, FDSWrite);
SetWriteHandler(0x6000, 0xDFFF, CartBW);
SetReadHandler(0x6000, 0xFFFF, CartBR);
IRQCount = IRQLatch = IRQa = 0;
FDSSoundReset();
InDisk = 0;
SelectDisk = 0;
#ifdef USE_DINK
mapperFDS_control = 0;
mapperFDS_filesize = 0;
mapperFDS_block = 0;
mapperFDS_blockstart = 0;
mapperFDS_blocklen = 0;
mapperFDS_diskaddr = 0;
mapperFDS_diskaccess = 0;
#endif
}
void FCEU_FDSInsert(int oride) {
if (InDisk == 255) {
FCEU_DispMessage("Disk %d of %d Side %s Inserted",
1 + (SelectDisk >> 1), (TotalSides + 1) >> 1, (SelectDisk & 1) ? "B" : "A");
InDisk = SelectDisk;
} else {
FCEU_DispMessage("Disk %d of %d Side %s Ejected",
1 + (SelectDisk >> 1), (TotalSides + 1) >> 1, (SelectDisk & 1) ? "B" : "A");
InDisk = 255;
}
}
void FCEU_FDSEject(void) {
InDisk = 255;
}
void FCEU_FDSSelect(void) {
if (InDisk != 255) {
FCEU_DispMessage("Eject disk before selecting.");
return;
}
SelectDisk = ((SelectDisk + 1) % TotalSides) & 3;
FCEU_DispMessage("Disk %d of %d Side %s Selected",
1 + (SelectDisk >> 1), (TotalSides + 1) >> 1, (SelectDisk & 1) ? "B" : "A");
}
/* 2018/12/15 - update irq timings */
static void FP_FASTAPASS(1) FDSFix(int a) {
if ((IRQa & 2) && (FDSRegs[3] & 0x1)) {
if (IRQCount <= 0) {
if (!(IRQa & 1))
IRQa &= ~2; /* does not clear latch, fix Druid */
IRQCount = IRQLatch;
X6502_IRQBegin(FCEU_IQEXT);
} else {
IRQCount -= a;
}
}
if (DiskSeekIRQ > 0) {
DiskSeekIRQ -= a;
if (DiskSeekIRQ <= 0) {
if (FDSRegs[5] & 0x80) {
X6502_IRQBegin(FCEU_IQEXT2);
}
}
}
}
static DECLFR(FDSRead4030) {
uint8 ret = 0;
/* Cheap hack. */
if (X.IRQlow & FCEU_IQEXT) ret |= 1;
if (X.IRQlow & FCEU_IQEXT2) ret |= 2;
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
{
X6502_IRQEnd(FCEU_IQEXT);
X6502_IRQEnd(FCEU_IQEXT2);
}
return ret;
}
#ifndef USE_DINK
static DECLFR(FDSRead4031) {
static uint8 z = 0;
if (InDisk != 255) {
z = diskdata[InDisk][DiskPtr];
lastDiskPtrRead = DiskPtr;
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
{
if (DiskPtr < 64999) DiskPtr++;
DiskSeekIRQ = 150;
X6502_IRQEnd(FCEU_IQEXT2);
}
}
return z;
}
#else /* USE_DISK */
static DECLFR(FDSRead4031) {
uint8 ret = 0xff;
if (FDS_DISK_INSERTED && mapperFDS_control & 0x04) {
mapperFDS_diskaccess = 1;
ret = 0;
switch (mapperFDS_block) {
case DSK_FILEHDR:
if (mapperFDS_diskaddr < mapperFDS_blocklen) {
ret = GET_FDS_DISK();
switch (mapperFDS_diskaddr) {
case 13:
mapperFDS_filesize = ret;
break;
case 14:
mapperFDS_filesize |= ret << 8;
/* char fdsfile[10]; */
/* strncpy(fdsfile, (char*)&diskdata[InDisk][mapperFDS_blockstart + 3], 8); */
/* printf("Read file: %s (size: %d)\n"), fdsfile, mapperFDS_filesize); */
break;
}
mapperFDS_diskaddr++;
}
break;
default:
if (mapperFDS_diskaddr < mapperFDS_blocklen) {
ret = GET_FDS_DISK();
mapperFDS_diskaddr++;
}
break;
}
DiskSeekIRQ = 150;
X6502_IRQEnd(FCEU_IQEXT2);
}
return ret;
}
#endif /* USE_DINK */
static DECLFR(FDSRead4032) {
uint8 ret;
ret = X.DB & ~7;
if (InDisk == 255)
ret |= 5;
if (InDisk == 255 || !(FDSRegs[5] & 1) || (FDSRegs[5] & 2))
ret |= 2;
return ret;
}
static DECLFR(FDSRead4033) {
return 0x80; /* battery */
}
/* Begin FDS sound */
#define FDSClock (1789772.7272727272727272 / 2)
typedef struct {
int64 cycles; /* Cycles per PCM sample */
int64 count; /* Cycle counter */
int64 envcount; /* Envelope cycle counter */
uint32 b19shiftreg60;
uint32 b24adder66;
uint32 b24latch68;
uint32 b17latch76;
int32 clockcount; /* Counter to divide frequency by 8. */
uint8 b8shiftreg88; /* Modulation register. */
uint8 amplitude[2]; /* Current amplitudes. */
uint8 speedo[2];
uint8 mwcount;
uint8 mwstart;
uint8 mwave[0x20]; /* Modulation waveform */
uint8 cwave[0x40]; /* Game-defined waveform(carrier) */
uint8 SPSG[0xB];
} FDSSOUND;
static FDSSOUND fdso;
#define SPSG fdso.SPSG
#define b19shiftreg60 fdso.b19shiftreg60
#define b24adder66 fdso.b24adder66
#define b24latch68 fdso.b24latch68
#define b17latch76 fdso.b17latch76
#define b8shiftreg88 fdso.b8shiftreg88
#define clockcount fdso.clockcount
#define amplitude fdso.amplitude
#define speedo fdso.speedo
void FDSSoundStateAdd(void) {
AddExState(fdso.cwave, 64, 0, "WAVE");
AddExState(fdso.mwave, 32, 0, "MWAV");
AddExState(amplitude, 2, 0, "AMPL");
AddExState(SPSG, 0xB, 0, "SPSG");
AddExState(&b8shiftreg88, 1, 0, "B88");
AddExState(&clockcount, 4, 1, "CLOC");
AddExState(&b19shiftreg60, 4, 1, "B60");
AddExState(&b24adder66, 4, 1, "B66");
AddExState(&b24latch68, 4, 1, "B68");
AddExState(&b17latch76, 4, 1, "B76");
}
static DECLFR(FDSSRead) {
switch (A & 0xF) {
case 0x0: return(amplitude[0] | (X.DB & 0xC0));
case 0x2: return(amplitude[1] | (X.DB & 0xC0));
}
return(X.DB);
}
static DECLFW(FDSSWrite) {
if (FSettings.SndRate) {
if (FSettings.soundq >= 1)
RenderSoundHQ();
else
RenderSound();
}
A -= 0x4080;
switch (A) {
case 0x0:
case 0x4:
if (V & 0x80)
amplitude[(A & 0xF) >> 2] = V & 0x3F;
break;
case 0x7:
b17latch76 = 0;
SPSG[0x5] = 0;
break;
case 0x8:
b17latch76 = 0;
fdso.mwave[SPSG[0x5] & 0x1F] = V & 0x7;
SPSG[0x5] = (SPSG[0x5] + 1) & 0x1F;
break;
}
SPSG[A] = V;
}
/* $4080 - Fundamental wave amplitude data register 92
* $4082 - Fundamental wave frequency data register 58
* $4083 - Same as $4082($4083 is the upper 4 bits).
*
* $4084 - Modulation amplitude data register 78
* $4086 - Modulation frequency data register 72
* $4087 - Same as $4086($4087 is the upper 4 bits)
*/
static void DoEnv() {
int x;
for (x = 0; x < 2; x++)
if (!(SPSG[x << 2] & 0x80) && !(SPSG[0x3] & 0x40)) {
static int counto[2] = { 0, 0 };
if (counto[x] <= 0) {
if (!(SPSG[x << 2] & 0x80)) {
if (SPSG[x << 2] & 0x40) {
if (amplitude[x] < 0x3F)
amplitude[x]++;
} else {
if (amplitude[x] > 0)
amplitude[x]--;
}
}
counto[x] = (SPSG[x << 2] & 0x3F);
} else
counto[x]--;
}
}
static DECLFR(FDSWaveRead) {
return(fdso.cwave[A & 0x3f] | (X.DB & 0xC0));
}
static DECLFW(FDSWaveWrite) {
if (SPSG[0x9] & 0x80)
fdso.cwave[A & 0x3f] = V & 0x3F;
}
static int ta;
static INLINE void ClockRise(void) {
if (!clockcount) {
ta++;
b19shiftreg60 = (SPSG[0x2] | ((SPSG[0x3] & 0xF) << 8));
b17latch76 = (SPSG[0x6] | ((SPSG[0x07] & 0xF) << 8)) + b17latch76;
if (!(SPSG[0x7] & 0x80)) {
int t = fdso.mwave[(b17latch76 >> 13) & 0x1F] & 7;
int t2 = amplitude[1];
int adj = 0;
if ((t & 3)) {
if ((t & 4))
adj -= (t2 * ((4 - (t & 3))));
else
adj += (t2 * ((t & 3)));
}
adj *= 2;
if (adj > 0x7F) adj = 0x7F;
if (adj < -0x80) adj = -0x80;
b8shiftreg88 = 0x80 + adj;
} else {
b8shiftreg88 = 0x80;
}
} else {
b19shiftreg60 <<= 1;
b8shiftreg88 >>= 1;
}
b24adder66 = (b24latch68 + b19shiftreg60) & 0x1FFFFFF;
}
static INLINE void ClockFall(void) {
if ((b8shiftreg88 & 1))
b24latch68 = b24adder66;
clockcount = (clockcount + 1) & 7;
}
static INLINE int32 FDSDoSound(void) {
fdso.count += fdso.cycles;
if (fdso.count >= ((int64)1 << 40)) {
dogk:
fdso.count -= (int64)1 << 40;
ClockRise();
ClockFall();
fdso.envcount--;
if (fdso.envcount <= 0) {
fdso.envcount += SPSG[0xA] * 3;
DoEnv();
}
}
if (fdso.count >= 32768) goto dogk;
/* Might need to emulate applying the amplitude to the waveform a bit better... */
{
int k = amplitude[0];
if (k > 0x20) k = 0x20;
return (fdso.cwave[b24latch68 >> 19] * k) * 4 / ((SPSG[0x9] & 0x3) + 2);
}
}
static int32 FBC = 0;
static void RenderSound(void) {
int32 end, start;
int32 x;
start = FBC;
end = (SOUNDTS << 16) / soundtsinc;
if (end <= start)
return;
FBC = end;
if (!(SPSG[0x9] & 0x80))
for (x = start; x < end; x++) {
uint32 t = FDSDoSound();
t += t >> 1;
t >>= 4;
Wave[x >> 4] += t; /* (t>>2)-(t>>3); */ /* >>3; */
}
}
static void RenderSoundHQ(void) {
uint32 x;
if (!(SPSG[0x9] & 0x80))
for (x = FBC; x < SOUNDTS; x++) {
uint32 t = FDSDoSound();
t += t >> 1;
WaveHi[x] += t; /* (t<<2)-(t<<1); */
}
FBC = SOUNDTS;
}
static void HQSync(int32 ts) {
FBC = ts;
}
void FDSSound(int c) {
RenderSound();
FBC = c;
}
static void FDS_ESI(void) {
if (FSettings.SndRate) {
if (FSettings.soundq >= 1) {
fdso.cycles = (int64)1 << 39;
} else {
fdso.cycles = ((int64)1 << 40) * FDSClock;
fdso.cycles /= FSettings.SndRate * 16;
}
}
SetReadHandler(0x4040, 0x407f, FDSWaveRead);
SetWriteHandler(0x4040, 0x407f, FDSWaveWrite);
SetWriteHandler(0x4080, 0x408A, FDSSWrite);
SetReadHandler(0x4090, 0x4092, FDSSRead);
}
void FDSSoundReset(void) {
memset(&fdso, 0, sizeof(fdso));
FDS_ESI();
GameExpSound.HiSync = HQSync;
GameExpSound.HiFill = RenderSoundHQ;
GameExpSound.Fill = FDSSound;
GameExpSound.RChange = FDS_ESI;
}
static DECLFW(FDSWrite) {
switch (A) {
case 0x4020:
IRQLatch &= 0xFF00;
IRQLatch |= V;
break;
case 0x4021:
IRQLatch &= 0xFF;
IRQLatch |= V << 8;
break;
case 0x4022:
if (FDSRegs[3] & 0x1) {
IRQa = (V & 0x3);
if (IRQa & 2) {
IRQCount = IRQLatch;
} else {
X6502_IRQEnd(FCEU_IQEXT);
X6502_IRQEnd(FCEU_IQEXT2);
}
}
break;
case 0x4023:
if (!(V & 1)) {
X6502_IRQEnd(FCEU_IQEXT);
X6502_IRQEnd(FCEU_IQEXT2);
}
case 0x4024:
#ifndef USE_DINK
if ((InDisk != 255) && !(FDSRegs[5] & 0x4) && (FDSRegs[3] & 0x1)) {
if (DiskPtr >= 0 && DiskPtr < 65500) {
if (writeskip)
writeskip--;
else if (DiskPtr >= 2) {
DiskWritten = 1;
diskdata[InDisk][DiskPtr - 2] = V;
lastDiskPtrWrite = DiskPtr - 2;
}
}
}
#else /* USE_DINK */
if (FDS_DISK_INSERTED && ~mapperFDS_control & 0x04) {
if (mapperFDS_diskaccess == 0) {
mapperFDS_diskaccess = 1;
break;
}
switch (mapperFDS_block) {
case DSK_FILEHDR:
if (mapperFDS_diskaddr < mapperFDS_blocklen) {
GET_FDS_DISK() = V;
switch (mapperFDS_diskaddr) {
case 13: mapperFDS_filesize = V; break;
case 14:
mapperFDS_filesize |= V << 8;
/* char fdsfile[10]; */
/* strncpy(fdsfile, (char*)&diskdata[InDisk][mapperFDS_blockstart + 3], 8); */
/* printf("Write file: %s (size: %d)\n"), fdsfile, mapperFDS_filesize); */
break;
}
mapperFDS_diskaddr++;
}
break;
default:
if (mapperFDS_diskaddr < mapperFDS_blocklen) {
GET_FDS_DISK() = V;
mapperFDS_diskaddr++;
}
break;
}
}
#endif /* USE_DINK */
break;
case 0x4025:
#ifndef USE_DINK
X6502_IRQEnd(FCEU_IQEXT2);
if (InDisk != 255) {
if (!(V & 0x40)) {
if ((FDSRegs[5] & 0x40) && !(V & 0x10)) {
DiskSeekIRQ = 200;
DiskPtr -= 2;
}
if (DiskPtr < 0) DiskPtr = 0;
}
if (!(V & 0x4)) writeskip = 2;
if (V & 2) {
DiskPtr = 0; DiskSeekIRQ = 200;
}
if (V & 0x40) DiskSeekIRQ = 200;
}
setmirror(((V >> 3) & 1) ^ 1);
#else /* USE_DINK */
X6502_IRQEnd(FCEU_IQEXT2);
if (FDS_DISK_INSERTED) {
if (V & 0x40 && ~mapperFDS_control & 0x40) {
mapperFDS_diskaccess = 0;
DiskSeekIRQ = 150;
/* blockstart - address of block on disk
* diskaddr - address relative to blockstart
* _block -> _blockID ?
*/
mapperFDS_blockstart += mapperFDS_diskaddr;
mapperFDS_diskaddr = 0;
mapperFDS_block++;
if (mapperFDS_block > DSK_FILEDATA)
mapperFDS_block = DSK_FILEHDR;
switch (mapperFDS_block) {
case DSK_VOLUME:
mapperFDS_blocklen = 0x38;
break;
case DSK_FILECNT:
mapperFDS_blocklen = 0x02;
break;
case DSK_FILEHDR:
mapperFDS_blocklen = 0x10;
break;
case DSK_FILEDATA: /* <blockid><filedata> */
mapperFDS_blocklen = 0x01 + mapperFDS_filesize;
break;
}
}
if (V & 0x02) { /* transfer reset */
mapperFDS_block = DSK_INIT;
mapperFDS_blockstart = 0;
mapperFDS_blocklen = 0;
mapperFDS_diskaddr = 0;
DiskSeekIRQ = 150;
}
if (V & 0x40) { /* turn on motor */
DiskSeekIRQ = 150;
}
}
mapperFDS_control = V;
setmirror(((V >> 3) & 1) ^ 1);
#endif /* USE_DINK */
break;
}
FDSRegs[A & 7] = V;
}
struct codes_t {
uint8 code;
char *name;
};
static const struct codes_t list[] = {
{ 0x01, "Nintendo" },
{ 0x02, "Rocket Games" },
{ 0x08, "Capcom" },
{ 0x09, "Hot B Co." },
{ 0x0A, "Jaleco" },
{ 0x0B, "Coconuts Japan" },
{ 0x0C, "Coconuts Japan/G.X.Media" },
{ 0x13, "Electronic Arts Japan" },
{ 0x18, "Hudson Soft Japan" },
{ 0x19, "S.C.P." },
{ 0x1A, "Yonoman" },
{ 0x20, "Destination Software" },
{ 0x22, "VR 1 Japan" },
{ 0x25, "San-X" },
{ 0x28, "Kemco Japan" },
{ 0x29, "Seta" },
{ 0x36, "Codemasters" },
{ 0x37, "GAGA Communications" },
{ 0x38, "Laguna" },
{ 0x39, "Telstar Fun and Games" },
{ 0x41, "Ubi Soft Entertainment" },
{ 0x42, "Sunsoft" },
{ 0x47, "Spectrum Holobyte" },
{ 0x49, "Irem" },
{ 0x4A, "Gakken" },
{ 0x4D, "Malibu Games" },
{ 0x4F, "Eidos/U.S. Gold" },
{ 0x50, "Absolute Entertainment" },
{ 0x51, "Acclaim" },
{ 0x52, "Activision" },
{ 0x53, "American Sammy Corp." },
{ 0x54, "Take 2 Interactive" },
{ 0x55, "Hi Tech" },
{ 0x56, "LJN LTD." },
{ 0x58, "Mattel" },
{ 0x5A, "Mindscape/Red Orb Ent." },
{ 0x5C, "Taxan" },
{ 0x5D, "Midway" },
{ 0x5F, "American Softworks" },
{ 0x60, "Titus Interactive Studios" },
{ 0x61, "Virgin Interactive" },
{ 0x62, "Maxis" },
{ 0x64, "LucasArts Entertainment" },
{ 0x67, "Ocean" },
{ 0x69, "Electronic Arts" },
{ 0x6E, "Elite Systems Ltd." },
{ 0x6F, "Electro Brain" },
{ 0x70, "Infogrames" },
{ 0x71, "Interplay" },
{ 0x72, "JVC Musical Industries Inc" },
{ 0x73, "Parker Brothers" },
{ 0x75, "SCI" },
{ 0x78, "THQ" },
{ 0x79, "Accolade" },
{ 0x7A, "Triffix Ent. Inc." },
{ 0x7C, "Microprose Software" },
{ 0x7D, "Universal Interactive Studios" },
{ 0x7F, "Kemco" },
{ 0x80, "Misawa" },
{ 0x83, "LOZC" },
{ 0x8B, "Bulletproof Software" },
{ 0x8C, "Vic Tokai Inc." },
{ 0x91, "Chun Soft" },
{ 0x92, "Video System" },
{ 0x93, "BEC" },
{ 0x96, "Yonezawa/S'pal" },
{ 0x97, "Kaneko" },
{ 0x99, "Victor Interactive Software" },
{ 0x9A, "Nichibutsu/Nihon Bussan" },
{ 0x9B, "Tecmo" },
{ 0x9C, "Imagineer" },
{ 0x9F, "Nova" },
{ 0xA0, "Telenet" },
{ 0xA1, "Hori" },
{ 0xA2, "Scorpion Soft " },
{ 0xA4, "Konami" },
{ 0xA6, "Kawada" },
{ 0xA7, "Takara" },
{ 0xA8, "Royal Industries" },
{ 0xA9, "Technos Japan Corp." },
{ 0xAA, "JVC" },
{ 0xAC, "Toei Animation" },
{ 0xAD, "Toho" },
{ 0xAF, "Namco" },
{ 0xB0, "Acclaim Japan" },
{ 0xB1, "ASCII" },
{ 0xB2, "Bandai" },
{ 0xB3, "Soft Pro Inc." },
{ 0xB4, "Enix" },
{ 0xB6, "HAL Laboratory" },
{ 0xB7, "SNK" },
{ 0xB9, "Pony Canyon Hanbai" },
{ 0xBA, "Culture Brain" },
{ 0xBB, "Sunsoft" },
{ 0xBC, "Toshiba EMI" },
{ 0xBD, "Sony Imagesoft" },
{ 0xBF, "Sammy" },
{ 0xC0, "Taito" },
{ 0xC1, "Sunsoft / Ask Co., Ltd." },
{ 0xC2, "Kemco" },
{ 0xC3, "Square Soft" },
{ 0xC4, "Tokuma Shoten " },
{ 0xC5, "Data East" },
{ 0xC6, "Tonkin House" },
{ 0xC7, "East Cube" },
{ 0xC8, "Koei" },
{ 0xCA, "Konami/Palcom/Ultra" },
{ 0xCB, "Vapinc/NTVIC" },
{ 0xCC, "Use Co.,Ltd." },
{ 0xCD, "Meldac" },
{ 0xCE, "FCI/Pony Canyon" },
{ 0xCF, "Angel" },
{ 0xD1, "Sofel" },
/*{ 0xD2, "Quest" },*/
{ 0xD2, "Bothtec, Inc." },
{ 0xD3, "Sigma Enterprises" },
{ 0xD4, "Ask Kodansa" },
{ 0xD6, "Naxat" },
{ 0xD7, "Copya System" },
{ 0xD9, "Banpresto" },
{ 0xDA, "TOMY" },
/*{ 0xDB, "LJN Japan" },*/
{ 0xDB, "Hiro Co., Ltd." },
{ 0xDD, "NCS" },
{ 0xDF, "Altron Corporation" },
{ 0xE2, "Yutaka" },
{ 0xE3, "Varie" },
{ 0xE5, "Epoch" },
{ 0xE7, "Athena" },
{ 0xE8, "Asmik Ace Entertainment Inc." },
{ 0xE9, "Natsume" },
{ 0xEA, "King Records" },
{ 0xEB, "Atlus" },
{ 0xEC, "Epic/Sony Records" },
{ 0xEE, "IGS" },
{ 0xF0, "A Wave" },
{ 0 }
};
static const char *getManufacturer(uint8 code)
{
int x = 0;
char *ret = "unlicensed";
while (list[x].code != 0) {
if (list[x].code == code) {
ret = list[x].name;
break;
}
x++;
}
return ret;
}
static void FreeFDSMemory(void) {
if (FDSROM)
free(FDSROM);
FDSROM = NULL;
if (FDSBIOS)
free(FDSBIOS);
FDSBIOS = NULL;
if (FDSRAM)
free(FDSRAM);
FDSRAM = NULL;
if (CHRRAM)
free(CHRRAM);
CHRRAM = NULL;
}
static int SubLoad(FCEUFILE *fp) {
struct md5_context md5;
uint8 header[16];
int x;
FCEU_fread(header, 16, 1, fp);
if (memcmp(header, "FDS\x1a", 4)) {
if (!(memcmp(header + 1, "*NINTENDO-HVC*", 14))) {
long t;
t = FCEU_fgetsize(fp);
if (t < 65500)
t = 65500;
TotalSides = t / 65500;
FCEU_fseek(fp, 0, SEEK_SET);
} else
return(0);
} else
TotalSides = header[4];
if (TotalSides > 8) TotalSides = 8;
if (TotalSides < 1) TotalSides = 1;
FDSROMSize = TotalSides * BYTES_PER_SIDE;
FDSROM = (uint8*)FCEU_malloc(FDSROMSize);
if (!FDSROM)
return (0);
for (x = 0; x < TotalSides; x++)
diskdata[x] = &FDSROM[x * BYTES_PER_SIDE];
md5_starts(&md5);
for (x = 0; x < TotalSides; x++) {
FCEU_fread(diskdata[x], 1, 65500, fp);
md5_update(&md5, diskdata[x], 65500);
}
md5_finish(&md5, GameInfo->MD5);
return(1);
}
static void PreSave(void) {
int x;
for (x = 0; x < TotalSides; x++) {
int b;
for (b = 0; b < 65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
}
}
static void PostSave(void) {
int x;
for (x = 0; x < TotalSides; x++) {
int b;
for (b = 0; b < 65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
}
}
int FDSLoad(const char *name, FCEUFILE *fp) {
FCEUFILE *zp;
int x;
char *fn = FCEU_MakeFName(FCEUMKF_FDSROM, 0, 0);
if (!(zp = FCEU_fopen(fn, 0, "rb", 0, NULL, 0))) {
FCEU_PrintError("FDS BIOS ROM image missing!\n");
free(fn);
return 0;
}
free(fn);
FreeFDSMemory();
ResetCartMapping();
FDSBIOSsize = 8192;
FDSBIOS = (uint8*)FCEU_gmalloc(FDSBIOSsize);
SetupCartPRGMapping(0, FDSBIOS, FDSBIOSsize, 0);
if (FCEU_fread(FDSBIOS, 1, FDSBIOSsize, zp) != FDSBIOSsize) {
if (FDSBIOS)
free(FDSBIOS);
FDSBIOS = NULL;
free(zp->fp->data);
FCEU_fclose(zp);
FCEU_PrintError("Error reading FDS BIOS ROM image.\n");
return 0;
}
free(zp->fp->data);
FCEU_fclose(zp);
FCEU_fseek(fp, 0, SEEK_SET);
if (!SubLoad(fp)) {
if (FDSBIOS)
free(FDSBIOS);
FDSBIOS = NULL;
return(0);
}
for (x = 0; x < TotalSides; x++) {
diskdatao[x] = (uint8*)FCEU_malloc(65500);
memcpy(diskdatao[x], diskdata[x], 65500);
}
DiskWritten = 1;
#if 0
/* auxillary rom loading for save file is now handled
* using retro_get_memory_size/data */
{
FCEUFILE *tp;
char *fn = FCEU_MakeFName(FCEUMKF_FDS, 0, 0);
int x;
for (x = 0; x < TotalSides; x++) {
diskdatao[x] = (uint8*)FCEU_malloc(65500);
memcpy(diskdatao[x], diskdata[x], 65500);
}
if ((tp = FCEU_fopen(fn, 0, "rb", 0, NULL, 0))) {
FCEU_printf("Disk was written. Auxillary FDS file open \"%s\".\n", fn);
FreeFDSMemory();
if (!SubLoad(tp)) {
FCEU_PrintError("Error reading auxillary FDS file.\n");
if (FDSBIOS)
free(FDSBIOS);
FDSBIOS = NULL;
free(fn);
return(0);
}
FCEU_fclose(tp);
DiskWritten = 1; /* For save state handling. */
}
free(fn);
}
#endif
GameInfo->type = GIT_FDS;
GameInterface = FDSGI;
SelectDisk = 0;
InDisk = 255;
ResetExState(PreSave, PostSave);
FDSSoundStateAdd();
for (x = 0; x < TotalSides; x++) {
char temp[5];
sprintf(temp, "DDT%d", x);
AddExState(diskdata[x], 65500, 0, temp);
}
AddExState(&FDSRegs[0], 1, 0, "REG1");
AddExState(&FDSRegs[1], 1, 0, "REG2");
AddExState(&FDSRegs[2], 1, 0, "REG3");
AddExState(&FDSRegs[3], 1, 0, "REG4");
AddExState(&FDSRegs[4], 1, 0, "REG5");
AddExState(&FDSRegs[5], 1, 0, "REG6");
AddExState(&IRQCount, 4 | FCEUSTATE_RLSB, 1, "IRQC");
AddExState(&IRQLatch, 4 | FCEUSTATE_RLSB, 1, "IQL1");
AddExState(&IRQa, 1, 0, "IRQA");
AddExState(&writeskip, 1, 0, "WSKI");
AddExState(&DiskPtr, 4 | FCEUSTATE_RLSB, 1, "DPTR");
AddExState(&DiskSeekIRQ, 4 | FCEUSTATE_RLSB, 1, "DSIR");
AddExState(&SelectDisk, 1, 0, "SELD");
AddExState(&InDisk, 1, 0, "INDI");
AddExState(&DiskWritten, 1, 0, "DSKW");
#ifdef USE_DINK
AddExState(&mapperFDS_control, 1, 0, "CTRG");
AddExState(&mapperFDS_filesize, 2 | FCEUSTATE_RLSB, 1, "FLSZ");
AddExState(&mapperFDS_block, 1, 0, "BLCK");
AddExState(&mapperFDS_blockstart, 2 | FCEUSTATE_RLSB, 1, "BLKS");
AddExState(&mapperFDS_blocklen, 2 | FCEUSTATE_RLSB, 1, "BLKL");
AddExState(&mapperFDS_diskaddr, 2 | FCEUSTATE_RLSB, 1, "DADR");
AddExState(&mapperFDS_diskaccess, 1, 0, "DACC");
#endif
CHRRAMSize = 8192;
CHRRAM = (uint8*)FCEU_gmalloc(CHRRAMSize);
SetupCartCHRMapping(0, CHRRAM, CHRRAMSize, 1);
AddExState(CHRRAM, CHRRAMSize, 0, "CHRR");
FDSRAMSize = 32768;
FDSRAM = (uint8*)FCEU_gmalloc(FDSRAMSize);
SetupCartPRGMapping(1, FDSRAM, FDSRAMSize, 1);
AddExState(FDSRAM, FDSRAMSize, 0, "FDSR");
SetupCartMirroring(0, 0, 0);
FCEU_printf(" Code : %02x\n", diskdata[0][0xf]);
FCEU_printf(" Manufacturer : %s\n", getManufacturer(diskdata[0][0xf]));
FCEU_printf(" # of Sides : %d\n", TotalSides);
FCEU_printf(" ROM MD5 : 0x%s\n", md5_asciistr(GameInfo->MD5));
FCEUI_SetVidSystem(0);
return 1;
}
void FDSClose(void) {
int x;
if (!DiskWritten) return;
for (x = 0; x < TotalSides; x++)
if (diskdatao[x]) {
free(diskdatao[x]);
diskdatao[x] = 0;
}
FreeFDSMemory();
}