Files
ci-libretro-fceumm/src/boards/KG256.c
negativeExponent 18701efb0f Silence warnings
2020-02-19 20:19:08 +08:00

112 lines
2.1 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
*
* Copyright (C) 2008 -2020 dragon2snow,loong2snow from www.nesbbs.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
*/
#include "mapinc.h"
static uint8 regs[4];
static SFORMAT StateRegs[] =
{
{ regs, 4, "REGS" },
{ 0 }
};
static void Sync(void)
{
uint8 mirr;
int r = 0;
if ((regs[1]) & 0x20)
r = 1;
if ((regs[1] >> 4) & 0x01)
{
setprg16(0x8000, (regs[1] & 0x07) | (r << 3));
setprg16(0xC000, (regs[1] & 0x07) | (r << 3));
setchr8((regs[0] & 0x07) | (r << 3));
}
else
{
setprg32(0x8000, ((regs[1] >> 1) & 0x03) | (r << 2));
setchr8((regs[2] & 0x01) | (r << 3));
}
mirr = (((regs[0] >> 4) & 0x1));
if (mirr)
setmirror(0);
else
setmirror(1);
}
static DECLFW(KG256WriteHi) {
regs[2] = V;
Sync();
}
static DECLFW(KG256WriteLo) {
regs[A & 0x03] = V;
Sync();
}
static void KG256Power(void) {
regs[0] = 0;
regs[1] = 0;
regs[2] = 0;
regs[3] = 0;
SetWriteHandler(0x8000, 0xFFFF, KG256WriteHi);
SetWriteHandler(0x6000, 0x7FFF, KG256WriteLo);
SetReadHandler(0x8000, 0xFFFF, CartBR);
Sync();
}
static void StateRestore(int version) {
Sync();
}
static void KG256Reset(void) {
regs[0] = 0;
regs[1] = 0;
regs[2] = 0;
Sync();
}
void KG256_Init(CartInfo *info) {
Sync();
info->Power = KG256Power;
info->Reset = KG256Reset;
AddExState(&StateRegs, ~0, 0, 0);
GameStateRestore = StateRestore;
}