Files
ci-libretro-fceumm/src/drivers/libretro/libretro.c

2754 lines
81 KiB
C

#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <libretro.h>
#include <compat/fopen_utf8.h>
#include <streams/memory_stream.h>
#include <libretro_dipswitch.h>
#include <libretro_core_options.h>
#include "../../fceu.h"
#include "../../fceu-endian.h"
#include "../../input.h"
#include "../../state.h"
#include "../../ppu.h"
#include "../../cart.h"
#include "../../x6502.h"
#include "../../git.h"
#include "../../palette.h"
#include "../../sound.h"
#include "../../file.h"
#include "../../cheat.h"
#include "../../ines.h"
#include "../../unif.h"
#include "../../fds.h"
#include "../../vsuni.h"
#include "../../video.h"
#ifdef PSP
#include "pspgu.h"
#endif
#if defined(RENDER_GSKIT_PS2)
#include "libretro-common/include/libretro_gskit_ps2.h"
#endif
#define MAX_PLAYERS 4 /* max supported players */
#define MAX_PORTS 2 /* max controller ports,
* port 0 for player 1/3, port 1 for player 2/4 */
#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
#define RETRO_DEVICE_FC_HYPERSHOT RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 3)
#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
#define NES_WIDTH 256
#define NES_HEIGHT 240
#define NES_8_7_PAR ((width * (8.0 / 7.0)) / height)
#define NES_4_3 ((width / (height * (256.0 / 240.0))) * 4.0 / 3.0)
#define NES_PP ((width / (height * (256.0 / 240.0))) * 16.0 / 15.0)
#if defined(_3DS)
void* linearMemAlign(size_t size, size_t alignment);
void linearFree(void* mem);
#endif
#if defined(RENDER_GSKIT_PS2)
RETRO_HW_RENDER_INTEFACE_GSKIT_PS2 *ps2 = NULL;
#endif
extern void FCEU_ZapperSetTolerance(int t);
static retro_video_refresh_t video_cb = NULL;
static retro_input_poll_t poll_cb = NULL;
static retro_input_state_t input_cb = NULL;
static retro_audio_sample_batch_t audio_batch_cb = NULL;
retro_environment_t environ_cb = NULL;
#ifdef PSP
static bool crop_overscan;
#else
static bool crop_overscan_h;
static bool crop_overscan_v;
#endif
static bool use_raw_palette;
static int aspect_ratio_par;
/*
* Flags to keep track of whether turbo
* buttons toggled on or off.
*
* There are two values in array
* for Turbo A and Turbo B for
* each player
*/
#define MAX_BUTTONS 8
#define TURBO_BUTTONS 2
unsigned char turbo_button_toggle[MAX_PLAYERS][TURBO_BUTTONS] = { {0} };
typedef struct
{
unsigned retro;
unsigned nes;
} keymap;
static const keymap turbomap[] = {
{ RETRO_DEVICE_ID_JOYPAD_X, JOY_A },
{ RETRO_DEVICE_ID_JOYPAD_Y, JOY_B },
};
static const keymap bindmap[] = {
{ RETRO_DEVICE_ID_JOYPAD_A, JOY_A },
{ RETRO_DEVICE_ID_JOYPAD_B, JOY_B },
{ RETRO_DEVICE_ID_JOYPAD_SELECT, JOY_SELECT },
{ RETRO_DEVICE_ID_JOYPAD_START, JOY_START },
{ RETRO_DEVICE_ID_JOYPAD_UP, JOY_UP },
{ RETRO_DEVICE_ID_JOYPAD_DOWN, JOY_DOWN },
{ RETRO_DEVICE_ID_JOYPAD_LEFT, JOY_LEFT },
{ RETRO_DEVICE_ID_JOYPAD_RIGHT, JOY_RIGHT },
};
typedef struct {
bool enable_4player; /* four-score / 4-player adapter used */
bool up_down_allowed; /* disabled simultaneous up+down and left+right dpad combinations */
/* turbo related */
uint32_t turbo_enabler[MAX_PLAYERS];
uint32_t turbo_delay;
uint32_t type[MAX_PLAYERS + 1]; /* 4-players + famicom expansion */
/* input data */
uint32_t JSReturn; /* player input data, 1 byte per player (1-4) */
uint32_t MouseData[MAX_PORTS][3]; /* nes mouse data */
uint32_t FamicomData[3]; /* Famicom expansion port data */
} NES_INPUT_T;
static NES_INPUT_T nes_input = { 0 };
enum RetroZapperInputModes{RetroLightgun, RetroMouse, RetroPointer};
static enum RetroZapperInputModes zappermode = RetroLightgun;
static bool libretro_supports_bitmasks = false;
static bool libretro_supports_option_categories = false;
/* emulator-specific variables */
const size_t PPU_BIT = 1ULL << 31ULL;
extern uint8 NTARAM[0x800], PALRAM[0x20], SPRAM[0x100], PPU[4];
/* overclock the console by adding dummy scanlines to PPU loop
* disables DMC DMA and WaveHi filling for these dummies
* doesn't work with new PPU */
unsigned overclock_enabled = -1;
unsigned overclocked = 0;
unsigned skip_7bit_overclocking = 1; /* 7-bit samples have priority over overclocking */
unsigned totalscanlines = 0;
unsigned normal_scanlines = 240;
unsigned extrascanlines = 0;
unsigned vblankscanlines = 0;
unsigned dendy = 0;
static unsigned systemRegion = 0;
static unsigned opt_region = 0;
static bool opt_showAdvSoundOptions = true;
static bool opt_showAdvSystemOptions = true;
#if defined(PSP) || defined(PS2)
static __attribute__((aligned(16))) uint16_t retro_palette[256];
#else
static uint16_t retro_palette[256];
#endif
#if defined(RENDER_GSKIT_PS2)
static uint8_t* fceu_video_out;
#else
static uint16_t* fceu_video_out;
#endif
/* Some timing-related variables. */
static unsigned sndsamplerate;
static unsigned sndquality;
static unsigned sndvolume;
unsigned swapDuty;
static int32_t *sound = 0;
static uint32_t Dummy = 0;
static uint32_t current_palette = 0;
static unsigned serialize_size;
/* extern forward decls.*/
extern FCEUGI *GameInfo;
extern uint8 *XBuf;
extern CartInfo iNESCart;
extern CartInfo UNIFCart;
extern int show_crosshair;
extern int option_ramstate;
/* emulator-specific callback functions */
const char * GetKeyboard(void)
{
return "";
}
#define BUILD_PIXEL_RGB565(R,G,B) (((int) ((R)&0x1f) << RED_SHIFT) | ((int) ((G)&0x3f) << GREEN_SHIFT) | ((int) ((B)&0x1f) << BLUE_SHIFT))
#if defined (PSP)
#define RED_SHIFT 0
#define GREEN_SHIFT 5
#define BLUE_SHIFT 11
#define RED_EXPAND 3
#define GREEN_EXPAND 2
#define BLUE_EXPAND 3
#elif defined (FRONTEND_SUPPORTS_ABGR1555)
#define RED_SHIFT 0
#define GREEN_SHIFT 5
#define BLUE_SHIFT 10
#define RED_EXPAND 3
#define GREEN_EXPAND 3
#define BLUE_EXPAND 3
#define RED_MASK 0x1F
#define GREEN_MASK 0x3E0
#define BLUE_MASK 0x7C00
#elif defined (FRONTEND_SUPPORTS_RGB565)
#define RED_SHIFT 11
#define GREEN_SHIFT 5
#define BLUE_SHIFT 0
#define RED_EXPAND 3
#define GREEN_EXPAND 2
#define BLUE_EXPAND 3
#define RED_MASK 0xF800
#define GREEN_MASK 0x7e0
#define BLUE_MASK 0x1f
#else
#define RED_SHIFT 10
#define GREEN_SHIFT 5
#define BLUE_SHIFT 0
#define RED_EXPAND 3
#define GREEN_EXPAND 3
#define BLUE_EXPAND 3
#endif
void FCEUD_SetPalette(uint8_t index, uint8_t r, uint8_t g, uint8_t b)
{
unsigned char index_to_write = index;
#if defined(RENDER_GSKIT_PS2)
/* Index correction for PS2 GS */
int modi = index & 63;
if ((modi >= 8 && modi < 16) || (modi >= 40 && modi < 48)) {
index_to_write += 8;
} else if ((modi >= 16 && modi < 24) || (modi >= 48 && modi < 56)) {
index_to_write -= 8;
}
#endif
#ifdef FRONTEND_SUPPORTS_RGB565
retro_palette[index_to_write] = BUILD_PIXEL_RGB565(r >> RED_EXPAND, g >> GREEN_EXPAND, b >> BLUE_EXPAND);
#else
retro_palette[index_to_write] =
((r >> RED_EXPAND) << RED_SHIFT) | ((g >> GREEN_EXPAND) << GREEN_SHIFT) | ((b >> BLUE_EXPAND) << BLUE_SHIFT);
#endif
}
static struct retro_log_callback log_cb;
static void default_logger(enum retro_log_level level, const char *fmt, ...) {}
void FCEUD_PrintError(char *c)
{
log_cb.log(RETRO_LOG_WARN, "%s", c);
}
void FCEUD_Message(char *s)
{
log_cb.log(RETRO_LOG_INFO, "%s", s);
}
void FCEUD_DispMessage(char *m)
{ struct retro_message msg;
msg.msg = m;
msg.frames = 180;
environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
}
void FCEUD_SoundToggle (void)
{
FCEUI_SetSoundVolume(sndvolume);
}
FILE *FCEUD_UTF8fopen(const char *n, const char *m)
{
if (n)
return fopen_utf8(n, m);
return NULL;
}
/*palette for FCEU*/
#define PAL_TOTAL 16 /* total no. of palettes in palettes[] */
#define PAL_DEFAULT (PAL_TOTAL + 1)
#define PAL_RAW (PAL_TOTAL + 2)
#define PAL_CUSTOM (PAL_TOTAL + 3)
static int external_palette_exist = 0;
extern int ipalette;
/* table for currently loaded palette */
static uint8_t base_palette[192];
struct st_palettes {
char name[32];
char desc[32];
unsigned int data[64];
};
struct st_palettes palettes[] = {
{ "asqrealc", "AspiringSquire's Real palette",
{ 0x6c6c6c, 0x00268e, 0x0000a8, 0x400094,
0x700070, 0x780040, 0x700000, 0x621600,
0x442400, 0x343400, 0x005000, 0x004444,
0x004060, 0x000000, 0x101010, 0x101010,
0xbababa, 0x205cdc, 0x3838ff, 0x8020f0,
0xc000c0, 0xd01474, 0xd02020, 0xac4014,
0x7c5400, 0x586400, 0x008800, 0x007468,
0x00749c, 0x202020, 0x101010, 0x101010,
0xffffff, 0x4ca0ff, 0x8888ff, 0xc06cff,
0xff50ff, 0xff64b8, 0xff7878, 0xff9638,
0xdbab00, 0xa2ca20, 0x4adc4a, 0x2ccca4,
0x1cc2ea, 0x585858, 0x101010, 0x101010,
0xffffff, 0xb0d4ff, 0xc4c4ff, 0xe8b8ff,
0xffb0ff, 0xffb8e8, 0xffc4c4, 0xffd4a8,
0xffe890, 0xf0f4a4, 0xc0ffc0, 0xacf4f0,
0xa0e8ff, 0xc2c2c2, 0x202020, 0x101010 }
},
{ "nintendo-vc", "Virtual Console palette",
{ 0x494949, 0x00006a, 0x090063, 0x290059,
0x42004a, 0x490000, 0x420000, 0x291100,
0x182700, 0x003010, 0x003000, 0x002910,
0x012043, 0x000000, 0x000000, 0x000000,
0x747174, 0x003084, 0x3101ac, 0x4b0194,
0x64007b, 0x6b0039, 0x6b2101, 0x5a2f00,
0x424900, 0x185901, 0x105901, 0x015932,
0x01495a, 0x101010, 0x000000, 0x000000,
0xadadad, 0x4a71b6, 0x6458d5, 0x8450e6,
0xa451ad, 0xad4984, 0xb5624a, 0x947132,
0x7b722a, 0x5a8601, 0x388e31, 0x318e5a,
0x398e8d, 0x383838, 0x000000, 0x000000,
0xb6b6b6, 0x8c9db5, 0x8d8eae, 0x9c8ebc,
0xa687bc, 0xad8d9d, 0xae968c, 0x9c8f7c,
0x9c9e72, 0x94a67c, 0x84a77b, 0x7c9d84,
0x73968d, 0xdedede, 0x000000, 0x000000 }
},
{ "rgb", "Nintendo RGB PPU palette",
{ 0x6D6D6D, 0x002492, 0x0000DB, 0x6D49DB,
0x92006D, 0xB6006D, 0xB62400, 0x924900,
0x6D4900, 0x244900, 0x006D24, 0x009200,
0x004949, 0x000000, 0x000000, 0x000000,
0xB6B6B6, 0x006DDB, 0x0049FF, 0x9200FF,
0xB600FF, 0xFF0092, 0xFF0000, 0xDB6D00,
0x926D00, 0x249200, 0x009200, 0x00B66D,
0x009292, 0x242424, 0x000000, 0x000000,
0xFFFFFF, 0x6DB6FF, 0x9292FF, 0xDB6DFF,
0xFF00FF, 0xFF6DFF, 0xFF9200, 0xFFB600,
0xDBDB00, 0x6DDB00, 0x00FF00, 0x49FFDB,
0x00FFFF, 0x494949, 0x000000, 0x000000,
0xFFFFFF, 0xB6DBFF, 0xDBB6FF, 0xFFB6FF,
0xFF92FF, 0xFFB6B6, 0xFFDB92, 0xFFFF49,
0xFFFF6D, 0xB6FF49, 0x92FF6D, 0x49FFDB,
0x92DBFF, 0x929292, 0x000000, 0x000000 }
},
{ "yuv-v3", "FBX's YUV-V3 palette",
{ 0x666666, 0x002A88, 0x1412A7, 0x3B00A4,
0x5C007E, 0x6E0040, 0x6C0700, 0x561D00,
0x333500, 0x0C4800, 0x005200, 0x004C18,
0x003E5B, 0x000000, 0x000000, 0x000000,
0xADADAD, 0x155FD9, 0x4240FF, 0x7527FE,
0xA01ACC, 0xB71E7B, 0xB53120, 0x994E00,
0x6B6D00, 0x388700, 0x0D9300, 0x008C47,
0x007AA0, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x64B0FF, 0x9290FF, 0xC676FF,
0xF26AFF, 0xFF6ECC, 0xFF8170, 0xEA9E22,
0xBCBE00, 0x88D800, 0x5CE430, 0x45E082,
0x48CDDE, 0x4F4F4F, 0x000000, 0x000000,
0xFFFFFF, 0xC0DFFF, 0xD3D2FF, 0xE8C8FF,
0xFAC2FF, 0xFFC4EA, 0xFFCCC5, 0xF7D8A5,
0xE4E594, 0xCFEF96, 0xBDF4AB, 0xB3F3CC,
0xB5EBF2, 0xB8B8B8, 0x000000, 0x000000 }
},
{ "unsaturated-final", "FBX's Unsaturated-Final palette",
{ 0x676767, 0x001F8E, 0x23069E, 0x40008E,
0x600067, 0x67001C, 0x5B1000, 0x432500,
0x313400, 0x074800, 0x004F00, 0x004622,
0x003A61, 0x000000, 0x000000, 0x000000,
0xB3B3B3, 0x205ADF, 0x5138FB, 0x7A27EE,
0xA520C2, 0xB0226B, 0xAD3702, 0x8D5600,
0x6E7000, 0x2E8A00, 0x069200, 0x008A47,
0x037B9B, 0x101010, 0x000000, 0x000000,
0xFFFFFF, 0x62AEFF, 0x918BFF, 0xBC78FF,
0xE96EFF, 0xFC6CCD, 0xFA8267, 0xE29B26,
0xC0B901, 0x84D200, 0x58DE38, 0x46D97D,
0x49CED2, 0x494949, 0x000000, 0x000000,
0xFFFFFF, 0xC1E3FF, 0xD5D4FF, 0xE7CCFF,
0xFBC9FF, 0xFFC7F0, 0xFFD0C5, 0xF8DAAA,
0xEBE69A, 0xD1F19A, 0xBEF7AF, 0xB6F4CD,
0xB7F0EF, 0xB2B2B2, 0x000000, 0x000000 }
},
{ "sony-cxa2025as-us", "Sony CXA2025AS US palette",
{ 0x585858, 0x00238C, 0x00139B, 0x2D0585,
0x5D0052, 0x7A0017, 0x7A0800, 0x5F1800,
0x352A00, 0x093900, 0x003F00, 0x003C22,
0x00325D, 0x000000, 0x000000, 0x000000,
0xA1A1A1, 0x0053EE, 0x153CFE, 0x6028E4,
0xA91D98, 0xD41E41, 0xD22C00, 0xAA4400,
0x6C5E00, 0x2D7300, 0x007D06, 0x007852,
0x0069A9, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x1FA5FE, 0x5E89FE, 0xB572FE,
0xFE65F6, 0xFE6790, 0xFE773C, 0xFE9308,
0xC4B200, 0x79CA10, 0x3AD54A, 0x11D1A4,
0x06BFFE, 0x424242, 0x000000, 0x000000,
0xFFFFFF, 0xA0D9FE, 0xBDCCFE, 0xE1C2FE,
0xFEBCFB, 0xFEBDD0, 0xFEC5A9, 0xFED18E,
0xE9DE86, 0xC7E992, 0xA8EEB0, 0x95ECD9,
0x91E4FE, 0xACACAC, 0x000000, 0x000000 }
},
{ "pal", "PAL palette",
{ 0x808080, 0x0000BA, 0x3700BF, 0x8400A6,
0xBB006A, 0xB7001E, 0xB30000, 0x912600,
0x7B2B00, 0x003E00, 0x00480D, 0x003C22,
0x002F66, 0x000000, 0x050505, 0x050505,
0xC8C8C8, 0x0059FF, 0x443CFF, 0xB733CC,
0xFE33AA, 0xFE375E, 0xFE371A, 0xD54B00,
0xC46200, 0x3C7B00, 0x1D8415, 0x009566,
0x0084C4, 0x111111, 0x090909, 0x090909,
0xFEFEFE, 0x0095FF, 0x6F84FF, 0xD56FFF,
0xFE77CC, 0xFE6F99, 0xFE7B59, 0xFE915F,
0xFEA233, 0xA6BF00, 0x51D96A, 0x4DD5AE,
0x00D9FF, 0x666666, 0x0D0D0D, 0x0D0D0D,
0xFEFEFE, 0x84BFFF, 0xBBBBFF, 0xD0BBFF,
0xFEBFEA, 0xFEBFCC, 0xFEC4B7, 0xFECCAE,
0xFED9A2, 0xCCE199, 0xAEEEB7, 0xAAF8EE,
0xB3EEFF, 0xDDDDDD, 0x111111, 0x111111 }
},
{ "bmf-final2", "BMF's Final 2 palette",
{ 0x525252, 0x000080, 0x08008A, 0x2C007E,
0x4A004E, 0x500006, 0x440000, 0x260800,
0x0A2000, 0x002E00, 0x003200, 0x00260A,
0x001C48, 0x000000, 0x000000, 0x000000,
0xA4A4A4, 0x0038CE, 0x3416EC, 0x5E04DC,
0x8C00B0, 0x9A004C, 0x901800, 0x703600,
0x4C5400, 0x0E6C00, 0x007400, 0x006C2C,
0x005E84, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x4C9CFF, 0x7C78FF, 0xA664FF,
0xDA5AFF, 0xF054C0, 0xF06A56, 0xD68610,
0xBAA400, 0x76C000, 0x46CC1A, 0x2EC866,
0x34C2BE, 0x3A3A3A, 0x000000, 0x000000,
0xFFFFFF, 0xB6DAFF, 0xC8CAFF, 0xDAC2FF,
0xF0BEFF, 0xFCBCEE, 0xFAC2C0, 0xF2CCA2,
0xE6DA92, 0xCCE68E, 0xB8EEA2, 0xAEEABE,
0xAEE8E2, 0xB0B0B0, 0x000000, 0x000000 }
},
{ "bmf-final3", "BMF's Final 3 palette",
{ 0x686868, 0x001299, 0x1A08AA, 0x51029A,
0x7E0069, 0x8E001C, 0x7E0301, 0x511800,
0x1F3700, 0x014E00, 0x005A00, 0x00501C,
0x004061, 0x000000, 0x000000, 0x000000,
0xB9B9B9, 0x0C5CD7, 0x5035F0, 0x8919E0,
0xBB0CB3, 0xCE0C61, 0xC02B0E, 0x954D01,
0x616F00, 0x1F8B00, 0x01980C, 0x00934B,
0x00819B, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x63B4FF, 0x9B91FF, 0xD377FF,
0xEF6AFF, 0xF968C0, 0xF97D6C, 0xED9B2D,
0xBDBD16, 0x7CDA1C, 0x4BE847, 0x35E591,
0x3FD9DD, 0x606060, 0x000000, 0x000000,
0xFFFFFF, 0xACE7FF, 0xD5CDFF, 0xEDBAFF,
0xF8B0FF, 0xFEB0EC, 0xFDBDB5, 0xF9D28E,
0xE8EB7C, 0xBBF382, 0x99F7A2, 0x8AF5D0,
0x92F4F1, 0xBEBEBE, 0x000000, 0x000000 }
},
{ "smooth-fbx", "FBX's Smooth palette",
{ 0x6A6D6A, 0x001380, 0x1E008A, 0x39007A,
0x550056, 0x5A0018, 0x4F1000, 0x3D1C00,
0x253200, 0x003D00, 0x004000, 0x003924,
0x002E55, 0x000000, 0x000000, 0x000000,
0xB9BCB9, 0x1850C7, 0x4B30E3, 0x7322D6,
0x951FA9, 0x9D285C, 0x983700, 0x7F4C00,
0x5E6400, 0x227700, 0x027E02, 0x007645,
0x006E8A, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x68A6FF, 0x8C9CFF, 0xB586FF,
0xD975FD, 0xE377B9, 0xE58D68, 0xD49D29,
0xB3AF0C, 0x7BC211, 0x55CA47, 0x46CB81,
0x47C1C5, 0x4A4D4A, 0x000000, 0x000000,
0xFFFFFF, 0xCCEAFF, 0xDDDEFF, 0xECDAFF,
0xF8D7FE, 0xFCD6F5, 0xFDDBCF, 0xF9E7B5,
0xF1F0AA, 0xDAFAA9, 0xC9FFBC, 0xC3FBD7,
0xC4F6F6, 0xBEC1BE, 0x000000, 0x000000 }
},
{ "composite-direct-fbx", "FBX's Composite Direct palette",
{ 0x656565, 0x00127D, 0x18008E, 0x360082,
0x56005D, 0x5A0018, 0x4F0500, 0x381900,
0x1D3100, 0x003D00, 0x004100, 0x003B17,
0x002E55, 0x000000, 0x000000, 0x000000,
0xAFAFAF, 0x194EC8, 0x472FE3, 0x6B1FD7,
0x931BAE, 0x9E1A5E, 0x993200, 0x7B4B00,
0x5B6700, 0x267A00, 0x008200, 0x007A3E,
0x006E8A, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x64A9FF, 0x8E89FF, 0xB676FF,
0xE06FFF, 0xEF6CC4, 0xF0806A, 0xD8982C,
0xB9B40A, 0x83CB0C, 0x5BD63F, 0x4AD17E,
0x4DC7CB, 0x4C4C4C, 0x000000, 0x000000,
0xFFFFFF, 0xC7E5FF, 0xD9D9FF, 0xE9D1FF,
0xF9CEFF, 0xFFCCF1, 0xFFD4CB, 0xF8DFB1,
0xEDEAA4, 0xD6F4A4, 0xC5F8B8, 0xBEF6D3,
0xBFF1F1, 0xB9B9B9, 0x000000, 0x000000 }
},
{ "pvm-style-d93-fbx", "FBX's PVM Style D93 palette",
{ 0x696B63, 0x001774, 0x1E0087, 0x340073,
0x560057, 0x5E0013, 0x531A00, 0x3B2400,
0x243000, 0x063A00, 0x003F00, 0x003B1E,
0x00334E, 0x000000, 0x000000, 0x000000,
0xB9BBB3, 0x1453B9, 0x4D2CDA, 0x671EDE,
0x98189C, 0x9D2344, 0xA03E00, 0x8D5500,
0x656D00, 0x2C7900, 0x008100, 0x007D42,
0x00788A, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x69A8FF, 0x9691FF, 0xB28AFA,
0xEA7DFA, 0xF37BC7, 0xF28E59, 0xE6AD27,
0xD7C805, 0x90DF07, 0x64E53C, 0x45E27D,
0x48D5D9, 0x4E5048, 0x000000, 0x000000,
0xFFFFFF, 0xD2EAFF, 0xE2E2FF, 0xE9D8FF,
0xF5D2FF, 0xF8D9EA, 0xFADEB9, 0xF9E89B,
0xF3F28C, 0xD3FA91, 0xB8FCA8, 0xAEFACA,
0xCAF3F3, 0xBEC0B8, 0x000000, 0x000000 }
},
{ "ntsc-hardware-fbx", "FBX's NTSC Hardware palette",
{ 0x6A6D6A, 0x001380, 0x1E008A, 0x39007A,
0x550056, 0x5A0018, 0x4F1000, 0x382100,
0x213300, 0x003D00, 0x004000, 0x003924,
0x002E55, 0x000000, 0x000000, 0x000000,
0xB9BCB9, 0x1850C7, 0x4B30E3, 0x7322D6,
0x951FA9, 0x9D285C, 0x963C00, 0x7A5100,
0x5B6700, 0x227700, 0x027E02, 0x007645,
0x006E8A, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x68A6FF, 0x9299FF, 0xB085FF,
0xD975FD, 0xE377B9, 0xE58D68, 0xCFA22C,
0xB3AF0C, 0x7BC211, 0x55CA47, 0x46CB81,
0x47C1C5, 0x4A4D4A, 0x000000, 0x000000,
0xFFFFFF, 0xCCEAFF, 0xDDDEFF, 0xECDAFF,
0xF8D7FE, 0xFCD6F5, 0xFDDBCF, 0xF9E7B5,
0xF1F0AA, 0xDAFAA9, 0xC9FFBC, 0xC3FBD7,
0xC4F6F6, 0xBEC1BE, 0x000000, 0x000000 }
},
{ "nes-classic-fbx-fs", "FBX's NES-Classic FS palette",
{ 0x60615F, 0x000083, 0x1D0195, 0x340875,
0x51055E, 0x56000F, 0x4C0700, 0x372308,
0x203A0B, 0x0F4B0E, 0x194C16, 0x02421E,
0x023154, 0x000000, 0x000000, 0x000000,
0xA9AAA8, 0x104BBF, 0x4712D8, 0x6300CA,
0x8800A9, 0x930B46, 0x8A2D04, 0x6F5206,
0x5C7114, 0x1B8D12, 0x199509, 0x178448,
0x206B8E, 0x000000, 0x000000, 0x000000,
0xFBFBFB, 0x6699F8, 0x8974F9, 0xAB58F8,
0xD557EF, 0xDE5FA9, 0xDC7F59, 0xC7A224,
0xA7BE03, 0x75D703, 0x60E34F, 0x3CD68D,
0x56C9CC, 0x414240, 0x000000, 0x000000,
0xFBFBFB, 0xBED4FA, 0xC9C7F9, 0xD7BEFA,
0xE8B8F9, 0xF5BAE5, 0xF3CAC2, 0xDFCDA7,
0xD9E09C, 0xC9EB9E, 0xC0EDB8, 0xB5F4C7,
0xB9EAE9, 0xABABAB, 0x000000, 0x000000 }
},
{ "nescap", "RGBSource's NESCAP palette",
{ 0x646365, 0x001580, 0x1D0090, 0x380082,
0x56005D, 0x5A001A, 0x4F0900, 0x381B00,
0x1E3100, 0x003D00, 0x004100, 0x003A1B,
0x002F55, 0x000000, 0x000000, 0x000000,
0xAFADAF, 0x164BCA, 0x472AE7, 0x6B1BDB,
0x9617B0, 0x9F185B, 0x963001, 0x7B4800,
0x5A6600, 0x237800, 0x017F00, 0x00783D,
0x006C8C, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x60A6FF, 0x8F84FF, 0xB473FF,
0xE26CFF, 0xF268C3, 0xEF7E61, 0xD89527,
0xBAB307, 0x81C807, 0x57D43D, 0x47CF7E,
0x4BC5CD, 0x4C4B4D, 0x000000, 0x000000,
0xFFFFFF, 0xC2E0FF, 0xD5D2FF, 0xE3CBFF,
0xF7C8FF, 0xFEC6EE, 0xFECEC6, 0xF6D7AE,
0xE9E49F, 0xD3ED9D, 0xC0F2B2, 0xB9F1CC,
0xBAEDED, 0xBAB9BB, 0x000000, 0x000000 }
},
{ "wavebeam", "nakedarthur's Wavebeam palette",
{ 0X6B6B6B, 0X001B88, 0X21009A, 0X40008C,
0X600067, 0X64001E, 0X590800, 0X481600,
0X283600, 0X004500, 0X004908, 0X00421D,
0X003659, 0X000000, 0X000000, 0X000000,
0XB4B4B4, 0X1555D3, 0X4337EF, 0X7425DF,
0X9C19B9, 0XAC0F64, 0XAA2C00, 0X8A4B00,
0X666B00, 0X218300, 0X008A00, 0X008144,
0X007691, 0X000000, 0X000000, 0X000000,
0XFFFFFF, 0X63B2FF, 0X7C9CFF, 0XC07DFE,
0XE977FF, 0XF572CD, 0XF4886B, 0XDDA029,
0XBDBD0A, 0X89D20E, 0X5CDE3E, 0X4BD886,
0X4DCFD2, 0X525252, 0X000000, 0X000000,
0XFFFFFF, 0XBCDFFF, 0XD2D2FF, 0XE1C8FF,
0XEFC7FF, 0XFFC3E1, 0XFFCAC6, 0XF2DAAD,
0XEBE3A0, 0XD2EDA2, 0XBCF4B4, 0XB5F1CE,
0XB6ECF1, 0XBFBFBF, 0X000000, 0X000000 }
}
};
#ifdef HAVE_NTSC_FILTER
/* ntsc */
#include "nes_ntsc.h"
#define NTSC_NONE 0
#define NTSC_COMPOSITE 1
#define NTSC_SVIDEO 2
#define NTSC_RGB 3
#define NTSC_MONOCHROME 4
#define NES_NTSC_WIDTH (((NES_NTSC_OUT_WIDTH(256) + 3) >> 2) << 2)
static unsigned use_ntsc = 0;
static unsigned burst_phase = 0;
static nes_ntsc_t nes_ntsc;
static nes_ntsc_setup_t ntsc_setup;
static uint16_t *ntsc_video_out = NULL; /* for ntsc blit buffer */
static void NTSCFilter_Cleanup(void)
{
if (ntsc_video_out)
free(ntsc_video_out);
ntsc_video_out = NULL;
use_ntsc = 0;
burst_phase = 0;
}
static void NTSCFilter_Init(void)
{
memset(&nes_ntsc, 0, sizeof(nes_ntsc));
memset(&ntsc_setup, 0, sizeof(ntsc_setup));
ntsc_video_out = (uint16_t *)malloc(NES_NTSC_WIDTH * NES_HEIGHT * sizeof(uint16_t));
}
static void NTSCFilter_Setup(void)
{
if (ntsc_video_out == NULL)
NTSCFilter_Init();
switch (use_ntsc) {
case NTSC_COMPOSITE:
ntsc_setup = nes_ntsc_composite;
break;
case NTSC_SVIDEO:
ntsc_setup = nes_ntsc_svideo;
break;
case NTSC_RGB:
ntsc_setup = nes_ntsc_rgb;
break;
case NTSC_MONOCHROME:
ntsc_setup = nes_ntsc_monochrome;
break;
default:
break;
}
ntsc_setup.merge_fields = 0;
if ((GameInfo->type != GIT_VSUNI) && (current_palette == PAL_DEFAULT || current_palette == PAL_RAW))
/* use ntsc default palette instead of internal default palette for that "identity" effect */
ntsc_setup.base_palette = NULL;
else
/* use internal palette, this includes palette presets, external palette and custom palettes
* for VS. System games */
ntsc_setup.base_palette = (unsigned char const *)palo;
nes_ntsc_init(&nes_ntsc, &ntsc_setup);
}
#endif /* HAVE_NTSC_FILTER */
static void ResetPalette(void);
static void retro_set_custom_palette(void);
static void ResetPalette(void)
{
retro_set_custom_palette();
#ifdef HAVE_NTSC_FILTER
NTSCFilter_Setup();
#endif
}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{ }
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_cb = cb;
}
static void update_nes_controllers(unsigned port, unsigned device)
{
nes_input.type[port] = device;
if (port < 4)
{
switch (device)
{
case RETRO_DEVICE_NONE:
FCEUI_SetInput(port, SI_NONE, &Dummy, 0);
FCEU_printf(" Player %u: None Connected\n", port + 1);
break;
case RETRO_DEVICE_ZAPPER:
FCEUI_SetInput(port, SI_ZAPPER, nes_input.MouseData[port], 1);
FCEU_printf(" Player %u: Zapper\n", port + 1);
break;
case RETRO_DEVICE_ARKANOID:
FCEUI_SetInput(port, SI_ARKANOID, nes_input.MouseData[port], 0);
FCEU_printf(" Player %u: Arkanoid\n", port + 1);
break;
case RETRO_DEVICE_GAMEPAD:
default:
nes_input.type[port] = RETRO_DEVICE_GAMEPAD;
FCEUI_SetInput(port, SI_GAMEPAD, &nes_input.JSReturn, 0);
FCEU_printf(" Player %u: Gamepad\n", port + 1);
break;
}
}
if (port == 4)
{
switch (device)
{
case RETRO_DEVICE_FC_ARKANOID:
FCEUI_SetInputFC(SIFC_ARKANOID, nes_input.FamicomData, 0);
FCEU_printf(" Famicom Expansion: Arkanoid\n");
break;
case RETRO_DEVICE_FC_SHADOW:
FCEUI_SetInputFC(SIFC_SHADOW, nes_input.FamicomData, 1);
FCEU_printf(" Famicom Expansion: (Bandai) Hyper Shot\n");
break;
case RETRO_DEVICE_FC_OEKAKIDS:
FCEUI_SetInputFC(SIFC_OEKAKIDS, nes_input.FamicomData, 1);
FCEU_printf(" Famicom Expansion: Oeka Kids Tablet\n");
break;
case RETRO_DEVICE_FC_4PLAYERS:
FCEUI_SetInputFC(SIFC_4PLAYER, &nes_input.JSReturn, 0);
FCEU_printf(" Famicom Expansion: Famicom 4-Player Adapter\n");
break;
case RETRO_DEVICE_FC_HYPERSHOT:
FCEUI_SetInputFC(SIFC_HYPERSHOT, nes_input.FamicomData, 0);
FCEU_printf(" Famicom Expansion: Konami Hyper Shot\n");
break;
case RETRO_DEVICE_NONE:
default:
FCEUI_SetInputFC(SIFC_NONE, &Dummy, 0);
FCEU_printf(" Famicom Expansion: None Connected\n");
break;
}
}
}
static unsigned nes_to_libretro(int d)
{
switch(d)
{
case SI_UNSET:
case SI_GAMEPAD:
return RETRO_DEVICE_GAMEPAD;
case SI_NONE:
return RETRO_DEVICE_NONE;
case SI_ZAPPER:
return RETRO_DEVICE_ZAPPER;
case SI_ARKANOID:
return RETRO_DEVICE_ARKANOID;
}
return (RETRO_DEVICE_GAMEPAD);
}
static unsigned fc_to_libretro(int d)
{
switch(d)
{
case SIFC_UNSET:
case SIFC_NONE:
return RETRO_DEVICE_NONE;
case SIFC_ARKANOID:
return RETRO_DEVICE_FC_ARKANOID;
case SIFC_SHADOW:
return RETRO_DEVICE_FC_SHADOW;
case SIFC_OEKAKIDS:
return RETRO_DEVICE_FC_OEKAKIDS;
case SIFC_4PLAYER:
return RETRO_DEVICE_FC_4PLAYERS;
case SIFC_HYPERSHOT:
return RETRO_DEVICE_FC_HYPERSHOT;
}
return (RETRO_DEVICE_NONE);
}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
if (port < 5)
{
if (port < 2) /* player 1-2 */
{
if (device != RETRO_DEVICE_AUTO)
update_nes_controllers(port, device);
else
update_nes_controllers(port, nes_to_libretro(GameInfo->input[port]));
}
else
{
if (port < 4) /* player 3-4 */
{
/* This section automatically enables 4players support
* when player 3 or 4 used */
nes_input.type[port] = RETRO_DEVICE_NONE;
if (device == RETRO_DEVICE_AUTO)
{
if (nes_input.enable_4player)
nes_input.type[port] = RETRO_DEVICE_GAMEPAD;
}
else if (device == RETRO_DEVICE_GAMEPAD)
nes_input.type[port] = RETRO_DEVICE_GAMEPAD;
FCEU_printf(" Player %u: %s\n", port + 1,
(nes_input.type[port] == RETRO_DEVICE_NONE) ? "None Connected" : "Gamepad");
}
else /* do famicom controllers here */
{
if (device != RETRO_DEVICE_FC_AUTO)
update_nes_controllers(4, device);
else
update_nes_controllers(4, fc_to_libretro(GameInfo->inputfc));
}
if (nes_input.type[2] == RETRO_DEVICE_GAMEPAD
|| nes_input.type[3] == RETRO_DEVICE_GAMEPAD)
FCEUI_DisableFourScore(0);
else
FCEUI_DisableFourScore(1);
/* check if famicom 4player adapter is used */
if (nes_input.type[4] == RETRO_DEVICE_FC_4PLAYERS)
FCEUI_DisableFourScore(1);
}
}
}
/* Core options 'update display' callback */
static bool update_option_visibility(void)
{
struct retro_variable var = {0};
bool updated = false;
size_t i, size;
/* If frontend supports core option categories,
* then fceumm_show_adv_system_options and
* fceumm_show_adv_sound_options are ignored
* and no options should be hidden */
if (libretro_supports_option_categories)
return false;
var.key = "fceumm_show_adv_system_options";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool opt_showAdvSystemOptions_prev = opt_showAdvSystemOptions;
opt_showAdvSystemOptions = true;
if (strcmp(var.value, "disabled") == 0)
opt_showAdvSystemOptions = false;
if (opt_showAdvSystemOptions != opt_showAdvSystemOptions_prev)
{
struct retro_core_option_display option_display;
unsigned i;
unsigned size;
char options_list[][25] = {
"fceumm_overclocking",
"fceumm_ramstate",
"fceumm_nospritelimit",
"fceumm_up_down_allowed",
"fceumm_show_crosshair"
};
option_display.visible = opt_showAdvSystemOptions;
size = sizeof(options_list) / sizeof(options_list[0]);
for (i = 0; i < size; i++)
{
option_display.key = options_list[i];
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
&option_display);
}
updated = true;
}
}
var.key = "fceumm_show_adv_sound_options";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool opt_showAdvSoundOptions_prev = opt_showAdvSoundOptions;
opt_showAdvSoundOptions = true;
if (strcmp(var.value, "disabled") == 0)
opt_showAdvSoundOptions = false;
if (opt_showAdvSoundOptions != opt_showAdvSoundOptions_prev)
{
struct retro_core_option_display option_display;
unsigned i;
unsigned size;
char options_list[][25] = {
"fceumm_sndvolume",
"fceumm_sndquality",
"fceumm_swapduty",
"fceumm_apu_1",
"fceumm_apu_2",
"fceumm_apu_3",
"fceumm_apu_4",
"fceumm_apu_5"
};
option_display.visible = opt_showAdvSoundOptions;
size = sizeof(options_list) / sizeof(options_list[0]);
for (i = 0; i < size; i++)
{
option_display.key = options_list[i];
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
&option_display);
}
updated = true;
}
}
return updated;
}
static void set_variables(void)
{
struct retro_core_option_display option_display;
unsigned i = 0, index = 0;
option_display.visible = false;
/* Initialize main core option struct */
memset(&option_defs_us, 0, sizeof(option_defs_us));
/* Write common core options to main struct */
while (option_defs_us_common[index].key) {
memcpy(&option_defs_us[index], &option_defs_us_common[index],
sizeof(struct retro_core_option_v2_definition));
index++;
}
/* Append dipswitch settings to core options if available */
set_dipswitch_variables(index, option_defs_us);
libretro_supports_option_categories = false;
libretro_set_core_options(environ_cb,
&libretro_supports_option_categories);
/* If frontend supports core option categories,
* fceumm_show_adv_system_options and
* fceumm_show_adv_sound_options are unused
* and should be hidden */
if (libretro_supports_option_categories)
{
option_display.key = "fceumm_show_adv_system_options";
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
&option_display);
option_display.key = "fceumm_show_adv_sound_options";
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
&option_display);
}
/* If frontend does not support core option
* categories, core options may be shown/hidden
* at runtime. In this case, register 'update
* display' callback, so frontend can update
* core options menu without calling retro_run() */
else
{
struct retro_core_options_update_display_callback update_display_cb;
update_display_cb.callback = update_option_visibility;
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK,
&update_display_cb);
}
/* VS UNISystem games use internal palette regardless
* of user setting, so hide fceumm_palette option */
if (GameInfo && (GameInfo->type == GIT_VSUNI))
{
option_display.key = "fceumm_palette";
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY,
&option_display);
}
}
void retro_set_environment(retro_environment_t cb)
{
static const struct retro_controller_description pads1[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ "Zapper", RETRO_DEVICE_ZAPPER },
{ 0, 0 },
};
static const struct retro_controller_description pads2[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ "Arkanoid", RETRO_DEVICE_ARKANOID },
{ "Zapper", RETRO_DEVICE_ZAPPER },
{ 0, 0 },
};
static const struct retro_controller_description pads3[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ 0, 0 },
};
static const struct retro_controller_description pads4[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ 0, 0 },
};
static const struct retro_controller_description pads5[] = {
{ "Auto", RETRO_DEVICE_FC_AUTO },
{ "Arkanoid", RETRO_DEVICE_FC_ARKANOID },
{ "(Bandai) Hyper Shot", RETRO_DEVICE_FC_SHADOW },
{ "(Konami) Hyper Shot", RETRO_DEVICE_FC_HYPERSHOT },
{ "Oeka Kids Tablet", RETRO_DEVICE_FC_OEKAKIDS },
{ "4-Player Adapter", RETRO_DEVICE_FC_4PLAYERS },
{ 0, 0 },
};
static const struct retro_controller_info ports[] = {
{ pads1, 3 },
{ pads2, 4 },
{ pads3, 2 },
{ pads4, 2 },
{ pads5, 6 },
{ 0, 0 },
};
environ_cb = cb;
environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
}
void retro_get_system_info(struct retro_system_info *info)
{
info->need_fullpath = false;
info->valid_extensions = "fds|nes|unf|unif";
#ifdef GIT_VERSION
info->library_version = "(SVN)" GIT_VERSION;
#else
info->library_version = "(SVN)";
#endif
info->library_name = "FCEUmm";
info->block_extract = false;
}
static float get_aspect_ratio(unsigned width, unsigned height)
{
if (aspect_ratio_par == 2)
return NES_4_3;
else if (aspect_ratio_par == 3)
return NES_PP;
else
return NES_8_7_PAR;
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
#ifdef PSP
unsigned width = NES_WIDTH - (crop_overscan ? 16 : 0);
unsigned height = NES_HEIGHT - (crop_overscan ? 16 : 0);
#else
unsigned width = NES_WIDTH - (crop_overscan_h ? 16 : 0);
unsigned height = NES_HEIGHT - (crop_overscan_v ? 16 : 0);
#endif
#ifdef HAVE_NTSC_FILTER
info->geometry.base_width = (use_ntsc ? NES_NTSC_OUT_WIDTH(width) : width);
info->geometry.max_width = (use_ntsc ? NES_NTSC_WIDTH : NES_WIDTH);
#else
info->geometry.base_width = width;
info->geometry.max_width = NES_WIDTH;
#endif
info->geometry.base_height = height;
info->geometry.max_height = NES_HEIGHT;
info->geometry.aspect_ratio = get_aspect_ratio(width, height);
info->timing.sample_rate = (float)sndsamplerate;
if (FSettings.PAL || dendy)
info->timing.fps = 838977920.0/16777215.0;
else
info->timing.fps = 1008307711.0/16777215.0;
}
static void check_system_specs(void)
{
/* TODO - when we get it running at fullspeed on PSP, set to 4 */
unsigned level = 5;
environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
}
void retro_init(void)
{
bool achievements = true;
log_cb.log=default_logger;
environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log_cb);
environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements);
if (environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL))
libretro_supports_bitmasks = true;
}
static void retro_set_custom_palette(void)
{
unsigned i;
ipalette = 0;
use_raw_palette = false;
/* VS UNISystem uses internal palette presets regardless of options */
if (GameInfo->type == GIT_VSUNI)
FCEU_ResetPalette();
/* Reset and choose between default internal or external custom palette */
else if (current_palette == PAL_DEFAULT || current_palette == PAL_CUSTOM)
{
ipalette = external_palette_exist && (current_palette == PAL_CUSTOM);
/* if ipalette is set to 1, external palette
* is loaded, else it will load default NES palette.
* FCEUI_SetPaletteArray() both resets the palette array to
* internal default palette and then chooses which one to use. */
FCEUI_SetPaletteArray( NULL );
}
/* setup raw palette */
else if (current_palette == PAL_RAW)
{
pal color;
use_raw_palette = true;
for (i = 0; i < 64; i++)
{
color.r = (((i >> 0) & 0xF) * 255) / 15;
color.g = (((i >> 4) & 0x3) * 255) / 3;
color.b = 0;
FCEUD_SetPalette( i, color.r, color.g, color.b);
}
}
/* setup palette presets */
else
{
unsigned *palette_data = palettes[current_palette].data;
for ( i = 0; i < 64; i++ )
{
unsigned data = palette_data[i];
base_palette[ i * 3 + 0 ] = ( data >> 16 ) & 0xff; /* red */
base_palette[ i * 3 + 1 ] = ( data >> 8 ) & 0xff; /* green */
base_palette[ i * 3 + 2 ] = ( data >> 0 ) & 0xff; /* blue */
}
FCEUI_SetPaletteArray( base_palette );
}
}
/* Set variables for NTSC(1) / PAL(2) / Dendy(3)
* Dendy has PAL framerate and resolution, but ~NTSC timings,
* and has 50 dummy scanlines to force 50 fps.
*/
static void FCEUD_RegionOverride(unsigned region)
{
unsigned pal = 0;
unsigned d = 0;
switch (region)
{
case 0: /* auto */
d = (systemRegion >> 1) & 1;
pal = systemRegion & 1;
break;
case 1: /* ntsc */
FCEU_DispMessage("System: NTSC");
break;
case 2: /* pal */
pal = 1;
FCEU_DispMessage("System: PAL");
break;
case 3: /* dendy */
d = 1;
FCEU_DispMessage("System: Dendy");
break;
}
dendy = d;
FCEUI_SetVidSystem(pal);
ResetPalette();
}
void retro_deinit (void)
{
FCEUI_CloseGame();
FCEUI_Sound(0);
FCEUI_Kill();
#if defined(_3DS)
linearFree(fceu_video_out);
#else
if (fceu_video_out)
free(fceu_video_out);
fceu_video_out = NULL;
#endif
#if defined(RENDER_GSKIT_PS2)
ps2 = NULL;
#endif
libretro_supports_bitmasks = false;
DPSW_Cleanup();
#ifdef HAVE_NTSC_FILTER
NTSCFilter_Cleanup();
#endif
}
void retro_reset(void)
{
ResetNES();
}
static void set_apu_channels(int chan)
{
FSettings.SquareVolume[1] = (chan & 1) ? 256 : 0;
FSettings.SquareVolume[0] = (chan & 2) ? 256 : 0;
FSettings.TriangleVolume = (chan & 3) ? 256 : 0;
FSettings.NoiseVolume = (chan & 4) ? 256 : 0;
FSettings.PCMVolume = (chan & 5) ? 256 : 0;
}
static void check_variables(bool startup)
{
struct retro_variable var = {0};
char key[256];
int i, enable_apu;
/* 1 = Performs only geometry update: e.g. overscans */
/* 2 = Performs video/geometry update when needed and timing changes: e.g. region and filter change */
int audio_video_updated = 0;
var.key = "fceumm_ramstate";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "random"))
option_ramstate = 2;
else if (!strcmp(var.value, "fill $00"))
option_ramstate = 1;
else
option_ramstate = 0;
}
#ifdef HAVE_NTSC_FILTER
var.key = "fceumm_ntsc_filter";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
unsigned orig_value = use_ntsc;
if (strcmp(var.value, "disabled") == 0)
use_ntsc = NTSC_NONE;
else if (strcmp(var.value, "composite") == 0)
use_ntsc = NTSC_COMPOSITE;
else if (strcmp(var.value, "svideo") == 0)
use_ntsc = NTSC_SVIDEO;
else if (strcmp(var.value, "rgb") == 0)
use_ntsc = NTSC_RGB;
else if (strcmp(var.value, "monochrome") == 0)
use_ntsc = NTSC_MONOCHROME;
if (use_ntsc != orig_value)
{
ResetPalette();
audio_video_updated = 2;
}
}
#endif /* HAVE_NTSC_FILTER */
var.key = "fceumm_palette";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
unsigned orig_value = current_palette;
if (!strcmp(var.value, "default"))
current_palette = PAL_DEFAULT;
else if (!strcmp(var.value, "raw"))
current_palette = PAL_RAW;
else if (!strcmp(var.value, "custom"))
current_palette = PAL_CUSTOM;
else if (!strcmp(var.value, "asqrealc"))
current_palette = 0;
else if (!strcmp(var.value, "nintendo-vc"))
current_palette = 1;
else if (!strcmp(var.value, "rgb"))
current_palette = 2;
else if (!strcmp(var.value, "yuv-v3"))
current_palette = 3;
else if (!strcmp(var.value, "unsaturated-final"))
current_palette = 4;
else if (!strcmp(var.value, "sony-cxa2025as-us"))
current_palette = 5;
else if (!strcmp(var.value, "pal"))
current_palette = 6;
else if (!strcmp(var.value, "bmf-final2"))
current_palette = 7;
else if (!strcmp(var.value, "bmf-final3"))
current_palette = 8;
else if (!strcmp(var.value, "smooth-fbx"))
current_palette = 9;
else if (!strcmp(var.value, "composite-direct-fbx"))
current_palette = 10;
else if (!strcmp(var.value, "pvm-style-d93-fbx"))
current_palette = 11;
else if (!strcmp(var.value, "ntsc-hardware-fbx"))
current_palette = 12;
else if (!strcmp(var.value, "nes-classic-fbx-fs"))
current_palette = 13;
else if (!strcmp(var.value, "nescap"))
current_palette = 14;
else if (!strcmp(var.value, "wavebeam"))
current_palette = 15;
if (current_palette != orig_value)
{
audio_video_updated = 1;
ResetPalette();
}
}
var.key = "fceumm_up_down_allowed";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
nes_input.up_down_allowed = (!strcmp(var.value, "enabled")) ? true : false;
else
nes_input.up_down_allowed = false;
var.key = "fceumm_nospritelimit";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
int no_sprite_limit = (!strcmp(var.value, "enabled")) ? 1 : 0;
FCEUI_DisableSpriteLimitation(no_sprite_limit);
}
var.key = "fceumm_overclocking";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool do_reinit = false;
if (!strcmp(var.value, "disabled")
&& overclock_enabled != 0)
{
skip_7bit_overclocking = 1;
extrascanlines = 0;
vblankscanlines = 0;
overclock_enabled = 0;
do_reinit = true;
}
else if (!strcmp(var.value, "2x-Postrender"))
{
skip_7bit_overclocking = 1;
extrascanlines = 266;
vblankscanlines = 0;
overclock_enabled = 1;
do_reinit = true;
}
else if (!strcmp(var.value, "2x-VBlank"))
{
skip_7bit_overclocking = 1;
extrascanlines = 0;
vblankscanlines = 266;
overclock_enabled = 1;
do_reinit = true;
}
normal_scanlines = dendy ? 290 : 240;
totalscanlines = normal_scanlines + (overclock_enabled ? extrascanlines : 0);
if (do_reinit && startup)
{
FCEU_KillVirtualVideo();
FCEU_InitVirtualVideo();
}
}
var.key = "fceumm_zapper_mode";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "mouse")) zappermode = RetroMouse;
else if (!strcmp(var.value, "touchscreen")) zappermode = RetroPointer;
else zappermode = RetroLightgun; /*default setting*/
}
var.key = "fceumm_zapper_tolerance";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
FCEU_ZapperSetTolerance(atoi(var.value));
}
var.key = "fceumm_region";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
var.key = "fceumm_show_crosshair";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "enabled")) show_crosshair = 1;
else if (!strcmp(var.value, "disabled")) show_crosshair = 0;
}
#ifdef PSP
var.key = "fceumm_overscan";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool newval = (!strcmp(var.value, "enabled"));
if (newval != crop_overscan)
{
crop_overscan = newval;
audio_video_updated = 1;
}
}
#else
var.key = "fceumm_overscan_h";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool newval = (!strcmp(var.value, "enabled"));
if (newval != crop_overscan_h)
{
crop_overscan_h = newval;
audio_video_updated = 1;
}
}
var.key = "fceumm_overscan_v";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool newval = (!strcmp(var.value, "enabled"));
if (newval != crop_overscan_v)
{
crop_overscan_v = newval;
audio_video_updated = 1;
}
}
#endif
var.key = "fceumm_aspect";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
unsigned oldval = aspect_ratio_par;
if (!strcmp(var.value, "8:7 PAR")) {
aspect_ratio_par = 1;
} else if (!strcmp(var.value, "4:3")) {
aspect_ratio_par = 2;
} else if (!strcmp(var.value, "PP")) {
aspect_ratio_par = 3;
}
if (aspect_ratio_par != oldval)
audio_video_updated = 1;
}
var.key = "fceumm_turbo_enable";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
nes_input.turbo_enabler[0] = 0;
nes_input.turbo_enabler[1] = 0;
if (!strcmp(var.value, "Player 1"))
nes_input.turbo_enabler[0] = 1;
else if (!strcmp(var.value, "Player 2"))
nes_input.turbo_enabler[1] = 1;
else if (!strcmp(var.value, "Both"))
{
nes_input.turbo_enabler[0] = 1;
nes_input.turbo_enabler[1] = 1;
}
}
var.key = "fceumm_turbo_delay";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
nes_input.turbo_delay = atoi(var.value);
var.key = "fceumm_region";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
unsigned oldval = opt_region;
if (!strcmp(var.value, "Auto"))
opt_region = 0;
else if (!strcmp(var.value, "NTSC"))
opt_region = 1;
else if (!strcmp(var.value, "PAL"))
opt_region = 2;
else if (!strcmp(var.value, "Dendy"))
opt_region = 3;
if (opt_region != oldval)
{
FCEUD_RegionOverride(opt_region);
audio_video_updated = 2;
}
}
var.key = "fceumm_sndquality";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
unsigned oldval = sndquality;
if (!strcmp(var.value, "Low"))
sndquality = 0;
else if (!strcmp(var.value, "High"))
sndquality = 1;
else if (!strcmp(var.value, "Very High"))
sndquality = 2;
if (sndquality != oldval)
FCEUI_SetSoundQuality(sndquality);
}
var.key = "fceumm_sndvolume";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
int val = (int)(atof(var.value) * 25.6);
sndvolume = val;
FCEUD_SoundToggle();
}
if (audio_video_updated && !startup)
{
struct retro_system_av_info av_info;
retro_get_system_av_info(&av_info);
if (audio_video_updated == 2)
environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &av_info);
else
environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info);
}
var.key = "fceumm_swapduty";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool newval = (!strcmp(var.value, "enabled"));
if (newval != swapDuty)
swapDuty = newval;
}
var.key = key;
enable_apu = 0xff;
strcpy(key, "fceumm_apu_x");
for (i = 0; i < 5; i++)
{
key[strlen("fceumm_apu_")] = '1' + i;
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp(var.value, "disabled"))
enable_apu &= ~(1 << i);
}
set_apu_channels(enable_apu);
update_dipswitch();
update_option_visibility();
}
static int mzx = 0, mzy = 0;
void get_mouse_input(unsigned port, uint32_t *zapdata)
{
bool adjx = false;
bool adjy = false;
int min_width, min_height, max_width, max_height;
#ifdef PSP
adjx = adjy = crop_overscan ? 1 : 0;
#else
adjx = crop_overscan_h ? 1 : 0;
adjy = crop_overscan_v ? 1 : 0;
#endif
max_width = 256;
max_height = 240;
zapdata[2] = 0; /* reset click state */
if (zappermode == RetroMouse) /* mouse device */
{
min_width = (adjx ? 8 : 0) + 1;
min_height = (adjy ? 8 : 0) + 1;
max_width -= (adjx ? 8 : 0);
max_height -= (adjy ? 8 : 0);
/* TODO: Add some sort of mouse sensitivity */
mzx += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
mzy += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
/* Set crosshair within the limits of current screen resolution */
if (mzx < min_width) mzx = min_width;
else if (mzx > max_width) mzx = max_width;
if (mzy < min_height) mzy = min_height;
else if (mzy > max_height) mzy = max_height;
zapdata[0] = mzx;
zapdata[1] = mzy;
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
zapdata[2] |= 0x1;
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
zapdata[2] |= 0x2;
}
else if (zappermode == RetroPointer) {
int offset_x = (adjx ? 0X8FF : 0);
int offset_y = (adjy ? 0X999 : 0);
int _x = input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
int _y = input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
if (_x == 0 && _y == 0)
{
zapdata[0] = 0;
zapdata[1] = 0;
}
else
{
zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2);
zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2);
}
if (input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED))
zapdata[2] |= 0x1;
}
else /* lightgun device */
{
int offset_x = (adjx ? 0X8FF : 0);
int offset_y = (adjy ? 0X999 : 0);
int offscreen;
int offscreen_shot;
int trigger;
offscreen = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN );
offscreen_shot = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD );
trigger = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
if ( offscreen || offscreen_shot )
{
zapdata[0] = 0;
zapdata[1] = 0;
}
else
{
int _x = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
int _y = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2);
zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2);
}
if ( trigger || offscreen_shot )
zapdata[2] |= 0x1;
}
}
static void FCEUD_UpdateInput(void)
{
unsigned player, port;
poll_cb();
/* Reset input states */
nes_input.JSReturn = 0;
/* nes gamepad */
for (player = 0; player < MAX_PLAYERS; player++)
{
int i = 0;
uint8_t input_buf = 0;
int player_enabled = (nes_input.type[player] == RETRO_DEVICE_GAMEPAD) || (nes_input.type[player] == RETRO_DEVICE_JOYPAD);
if (player_enabled)
{
int16_t ret;
if (libretro_supports_bitmasks)
{
ret = input_cb(player, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK);
if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_A))
input_buf |= JOY_A;
if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_B))
input_buf |= JOY_B;
if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_SELECT))
input_buf |= JOY_SELECT;
if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_START))
input_buf |= JOY_START;
if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_UP))
input_buf |= JOY_UP;
if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN))
input_buf |= JOY_DOWN;
if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT))
input_buf |= JOY_LEFT;
if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT))
input_buf |= JOY_RIGHT;
}
else
{
for (i = 0; i < MAX_BUTTONS; i++)
input_buf |= input_cb(player, RETRO_DEVICE_JOYPAD, 0,
bindmap[i].retro) ? bindmap[i].nes : 0;
}
/* Turbo A and Turbo B buttons are
* mapped to Joypad X and Joypad Y
* in RetroArch joypad.
*
* We achieve this by keeping track of
* the number of times it increments
* the toggle counter and fire or not fire
* depending on whether the delay value has
* been reached.
*/
if (nes_input.turbo_enabler[player])
{
/* Handle Turbo A & B buttons */
for (i = 0; i < TURBO_BUTTONS; i++)
{
if (input_cb(player, RETRO_DEVICE_JOYPAD, 0, turbomap[i].retro))
{
if (!turbo_button_toggle[player][i])
input_buf |= turbomap[i].nes;
turbo_button_toggle[player][i]++;
turbo_button_toggle[player][i] %= nes_input.turbo_delay + 1;
}
else
/* If the button is not pressed, just reset the toggle */
turbo_button_toggle[player][i] = 0;
}
}
}
if (!nes_input.up_down_allowed)
{
if (input_buf & (JOY_UP))
if (input_buf & (JOY_DOWN))
input_buf &= ~((JOY_UP ) | (JOY_DOWN));
if (input_buf & (JOY_LEFT))
if (input_buf & (JOY_RIGHT))
input_buf &= ~((JOY_LEFT ) | (JOY_RIGHT));
}
nes_input.JSReturn |= (input_buf & 0xff) << (player << 3);
}
/* other inputs*/
for (port = 0; port < MAX_PORTS; port++)
{
switch (nes_input.type[port])
{
case RETRO_DEVICE_ARKANOID:
case RETRO_DEVICE_ZAPPER:
get_mouse_input(port, nes_input.MouseData[port]);
break;
}
}
/* famicom inputs */
switch (nes_input.type[4])
{
case RETRO_DEVICE_FC_ARKANOID:
case RETRO_DEVICE_FC_OEKAKIDS:
case RETRO_DEVICE_FC_SHADOW:
get_mouse_input(0, nes_input.FamicomData);
break;
case RETRO_DEVICE_FC_HYPERSHOT:
{
static int toggle;
int i;
nes_input.FamicomData[0] = 0;
toggle ^= 1;
for (i = 0; i < 2; i++)
{
if (input_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B))
nes_input.FamicomData[0] |= 0x02 << (i * 2);
else if (input_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y))
{
if (toggle)
nes_input.FamicomData[0] |= 0x02 << (i * 2);
else
nes_input.FamicomData[0] &= ~(0x02 << (i * 2));
}
if (input_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A))
nes_input.FamicomData[0] |= 0x04 << (i * 2);
else if (input_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X))
{
if (toggle)
nes_input.FamicomData[0] |= 0x04 << (i * 2);
else
nes_input.FamicomData[0] &= ~(0x04 << (i * 2));
}
}
break;
}
}
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))
FCEU_VSUniCoin(); /* Insert Coin VS System */
if (GameInfo->type == GIT_FDS) /* Famicom Disk System */
{
bool curL = input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L);
bool curR = input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R);
static bool prevL = false, prevR = false;
if (curL && !prevL)
FCEU_FDSSelect(); /* Swap FDisk side */
prevL = curL;
if (curR && !prevR)
FCEU_FDSInsert(-1); /* Insert or eject the disk */
prevR = curR;
}
}
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
{
}
static void retro_run_blit(uint8_t *gfx)
{
unsigned x, y;
#ifdef PSP
static unsigned int __attribute__((aligned(16))) d_list[32];
void* texture_vram_p = NULL;
#endif
unsigned incr = 0;
unsigned width = 256;
unsigned height = 240;
unsigned pitch = 512;
#ifdef PSP
if (crop_overscan)
{
width -= 16;
height -= 16;
}
texture_vram_p = (void*) (0x44200000 - (256 * 256)); /* max VRAM address - frame size */
sceKernelDcacheWritebackRange(retro_palette,256 * 2);
sceKernelDcacheWritebackRange(XBuf, 256*240 );
sceGuStart(GU_DIRECT, d_list);
/* sceGuCopyImage doesnt seem to work correctly with GU_PSM_T8
* so we use GU_PSM_4444 ( 2 Bytes per pixel ) instead
* with half the values for pitch / width / x offset
*/
if (crop_overscan)
sceGuCopyImage(GU_PSM_4444, 4, 4, 120, 224, 128, XBuf, 0, 0, 128, texture_vram_p);
else
sceGuCopyImage(GU_PSM_4444, 0, 0, 128, 240, 128, XBuf, 0, 0, 128, texture_vram_p);
sceGuTexSync();
sceGuTexImage(0, 256, 256, 256, texture_vram_p);
sceGuTexMode(GU_PSM_T8, 0, 0, GU_FALSE);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuDisable(GU_BLEND);
sceGuClutMode(GU_PSM_5650, 0, 0xFF, 0);
sceGuClutLoad(32, retro_palette);
sceGuFinish();
video_cb(texture_vram_p, width, height, 256);
#elif defined(RENDER_GSKIT_PS2)
uint32_t *buf = (uint32_t *)RETRO_HW_FRAME_BUFFER_VALID;
if (!ps2) {
if (!environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, (void **)&ps2) || !ps2) {
FCEU_printf(" Failed to get HW rendering interface!\n");
return;
}
if (ps2->interface_version != RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION) {
FCEU_printf(" HW render interface mismatch, expected %u, got %u!\n",
RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION, ps2->interface_version);
return;
}
ps2->coreTexture->Width = width;
ps2->coreTexture->Height = height;
ps2->coreTexture->PSM = GS_PSM_T8;
ps2->coreTexture->ClutPSM = GS_PSM_CT16;
ps2->coreTexture->Filter = GS_FILTER_LINEAR;
ps2->padding = (struct retro_hw_ps2_insets){ crop_overscan_v ? 8.0f : 0.0f,
crop_overscan_h ? 8.0f : 0.0f,
crop_overscan_v ? 8.0f : 0.0f,
crop_overscan_h ? 8.0f : 0.0f};
}
ps2->coreTexture->Clut = (u32*)retro_palette;
ps2->coreTexture->Mem = (u32*)gfx;
video_cb(buf, width, height, pitch);
#else
#ifdef HAVE_NTSC_FILTER
if (use_ntsc)
{
burst_phase ^= 1;
if (ntsc_setup.merge_fields)
burst_phase = 0;
nes_ntsc_blit(&nes_ntsc, (NES_NTSC_IN_T const*)gfx, (NES_NTSC_IN_T *)XDBuf,
NES_WIDTH, burst_phase, NES_WIDTH, NES_HEIGHT,
ntsc_video_out, NES_NTSC_WIDTH * sizeof(uint16));
width = NES_WIDTH - (crop_overscan_h ? 16 : 0);
width = NES_NTSC_OUT_WIDTH(width);
height = NES_HEIGHT - (crop_overscan_v ? 16 : 0);
pitch = width * sizeof(uint16_t);
{
int32_t h_offset = crop_overscan_h ? NES_NTSC_OUT_WIDTH(8) : 0;
int32_t v_offset = crop_overscan_v ? 8 : 0;
const uint16_t *in = ntsc_video_out + h_offset + NES_NTSC_WIDTH * v_offset;
uint16_t *out = fceu_video_out;
for (y = 0; y < height; y++)
{
memcpy(out, in, pitch);
in += NES_NTSC_WIDTH;
out += width;
}
}
video_cb(fceu_video_out, width, height, pitch);
}
else
#endif /* HAVE_NTSC_FILTER */
{
incr += (crop_overscan_h ? 16 : 0);
width -= (crop_overscan_h ? 16 : 0);
height -= (crop_overscan_v ? 16 : 0);
pitch -= (crop_overscan_h ? 32 : 0);
gfx += (crop_overscan_v ? ((crop_overscan_h ? 8 : 0) + 256 * 8) : (crop_overscan_h ? 8 : 0));
if (use_raw_palette)
{
uint8_t *deemp = XDBuf + (gfx - XBuf);
for (y = 0; y < height; y++, gfx += incr, deemp += incr)
for (x = 0; x < width; x++, gfx++, deemp++)
fceu_video_out[y * width + x] = retro_palette[*gfx & 0x3F] | (*deemp << 2);
}
else
{
for (y = 0; y < height; y++, gfx += incr)
for (x = 0; x < width; x++, gfx++)
fceu_video_out[y * width + x] = retro_palette[*gfx];
}
video_cb(fceu_video_out, width, height, pitch);
}
#endif
}
void retro_run(void)
{
uint8_t *gfx;
int32_t i, ssize = 0;
bool updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables(false);
FCEUD_UpdateInput();
FCEUI_Emulate(&gfx, &sound, &ssize, 0);
for (i = 0; i < ssize; i++)
sound[i] = (sound[i] << 16) | (sound[i] & 0xffff);
audio_batch_cb((const int16_t*)sound, ssize);
retro_run_blit(gfx);
}
size_t retro_serialize_size(void)
{
if (serialize_size == 0)
{
/* Something arbitrarily big.*/
uint8_t *buffer = (uint8_t*)malloc(1000000);
memstream_set_buffer(buffer, 1000000);
FCEUSS_Save_Mem();
serialize_size = memstream_get_last_size();
free(buffer);
}
return serialize_size;
}
bool retro_serialize(void *data, size_t size)
{
if (size != retro_serialize_size())
return false;
memstream_set_buffer((uint8_t*)data, size);
FCEUSS_Save_Mem();
return true;
}
bool retro_unserialize(const void * data, size_t size)
{
if (size != retro_serialize_size())
return false;
memstream_set_buffer((uint8_t*)data, size);
FCEUSS_Load_Mem();
return true;
}
static int checkGG(char c)
{
static const char lets[16] = { 'A', 'P', 'Z', 'L', 'G', 'I', 'T', 'Y', 'E', 'O', 'X', 'U', 'K', 'S', 'V', 'N' };
int x;
for (x = 0; x < 16; x++)
if (lets[x] == toupper(c))
return 1;
return 0;
}
static int GGisvalid(const char *code)
{
size_t len = strlen(code);
uint32 i;
if (len != 6 && len != 8)
return 0;
for (i = 0; i < len; i++)
if (!checkGG(code[i]))
return 0;
return 1;
}
void retro_cheat_reset(void)
{
FCEU_ResetCheats();
}
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
char name[256];
char temp[256];
char *codepart;
uint16 a;
uint8 v;
int c;
int type = 1;
if (code == NULL)
return;
sprintf(name, "N/A");
strcpy(temp, code);
codepart = strtok(temp, "+,;._ ");
while (codepart)
{
if ((strlen(codepart) == 7) && (codepart[4]==':'))
{
/* raw code in xxxx:xx format */
log_cb.log(RETRO_LOG_DEBUG, "Cheat code added: '%s' (Raw)\n", codepart);
codepart[4] = '\0';
a = strtoul(codepart, NULL, 16);
v = strtoul(codepart + 5, NULL, 16);
c = -1;
/* Zero-page addressing modes don't go through the normal read/write handlers in FCEU, so
* we must do the old hacky method of RAM cheats. */
if (a < 0x0100) type = 0;
FCEUI_AddCheat(name, a, v, c, type);
}
else if ((strlen(codepart) == 10) && (codepart[4] == '?') && (codepart[7] == ':'))
{
/* raw code in xxxx?xx:xx */
log_cb.log(RETRO_LOG_DEBUG, "Cheat code added: '%s' (Raw)\n", codepart);
codepart[4] = '\0';
codepart[7] = '\0';
a = strtoul(codepart, NULL, 16);
v = strtoul(codepart + 8, NULL, 16);
c = strtoul(codepart + 5, NULL, 16);
/* Zero-page addressing modes don't go through the normal read/write handlers in FCEU, so
* we must do the old hacky method of RAM cheats. */
if (a < 0x0100) type = 0;
FCEUI_AddCheat(name, a, v, c, type);
}
else if (GGisvalid(codepart) && FCEUI_DecodeGG(codepart, &a, &v, &c))
{
FCEUI_AddCheat(name, a, v, c, type);
log_cb.log(RETRO_LOG_DEBUG, "Cheat code added: '%s' (GG)\n", codepart);
}
else if (FCEUI_DecodePAR(codepart, &a, &v, &c, &type))
{
FCEUI_AddCheat(name, a, v, c, type);
log_cb.log(RETRO_LOG_DEBUG, "Cheat code added: '%s' (PAR)\n", codepart);
}
else
log_cb.log(RETRO_LOG_DEBUG, "Invalid or unknown code: '%s'\n", codepart);
codepart = strtok(NULL,"+,;._ ");
}
}
typedef struct cartridge_db
{
char title[256];
uint32_t crc;
} cartridge_db_t;
static const struct cartridge_db fourscore_db_list[] =
{
{
"Bomberman II (USA)",
0x1ebb5b42
},
#if 0
{
"Championship Bowling (USA)",
0xeac38105
},
#endif
{
"Chris Evert & Ivan Lendl in Top Players' Tennis (USA)",
0xf99e37eb
},
#if 0
{
"Crash 'n' the Boys - Street Challenge (USA)",
0xc7f0c457
},
#endif
{
"Four Players' Tennis (Europe)",
0x48b8ee58
},
{
"Danny Sullivan's Indy Heat (Europe)",
0x27ca0679,
},
{
"Gauntlet II (Europe)",
0x79f688bc
},
{
"Gauntlet II (USA)",
0x1b71ccdb
},
{
"Greg Norman's Golf Power (USA)",
0x1352f1b9
},
{
"Harlem Globetrotters (USA)",
0x2e6ee98d
},
{
"Ivan 'Ironman' Stewart's Super Off Road (Europe)",
0x05104517
},
{
"Ivan 'Ironman' Stewart's Super Off Road (USA)",
0x4b041b6b
},
{
"Kings of the Beach - Professional Beach Volleyball (USA)",
0xf54b34bd
},
{
"Magic Johnson's Fast Break (USA)",
0xc6c2edb5
},
{
"M.U.L.E. (USA)",
0x0939852f
},
{
"Micro Mages",
0x4e6b9078
},
{
"Monster Truck Rally (USA)",
0x2f698c4d
},
{
"NES Play Action Football (USA)",
0xb9b4d9e0
},
{
"Nightmare on Elm Street, A (USA)",
0xda2cb59a
},
{
"Nintendo World Cup (Europe)",
0x8da6667d
},
{
"Nintendo World Cup (Europe) (Rev A)",
0x7c16f819
},
{
"Nintendo World Cup (Europe) (Rev B)",
0x7f08d0d9
},
{
"Nintendo World Cup (USA)",
0xa22657fa
},
{
"R.C. Pro-Am II (Europe)",
0x308da987
},
{
"R.C. Pro-Am II (USA)",
0x9edd2159
},
{
"Rackets & Rivals (Europe)",
0x8fa6e92c
},
{
"Roundball - 2-on-2 Challenge (Europe)",
0xad0394f0
},
{
"Roundball - 2-on-2 Challenge (USA)",
0x6e4dcfd2
},
{
"Spot - The Video Game (Japan)",
0x0abdd5ca
},
{
"Spot - The Video Game (USA)",
0xcfae9dfa
},
{
"Smash T.V. (Europe)",
0x0b8f8128
},
{
"Smash T.V. (USA)",
0x6ee94d32
},
{
"Super Jeopardy! (USA)",
0xcf4487a2
},
{
"Super Spike V'Ball (Europe)",
0xc05a63b2
},
{
"Super Spike V'Ball (USA)",
0xe840fd21
},
{
"Super Spike V'Ball + Nintendo World Cup (USA)",
0x407d6ffd
},
{
"Swords and Serpents (Europe)",
0xd153caf6
},
{
"Swords and Serpents (France)",
0x46135141
},
{
"Swords and Serpents (USA)",
0x3417ec46
},
{
"Battle City (Japan) (4 Players Hack) http://www.romhacking.net/hacks/2142/",
0x69977c9e
},
{
"Bomberman 3 (Homebrew) http://tempect.de/senil/games.html",
0x2da5ece0
},
{
"K.Y.F.F. (Homebrew) http://slydogstudios.org/index.php/k-y-f-f/",
0x90d2e9f0
},
{
"Super PakPak (Homebrew) http://wiki.nesdev.com/w/index.php/Super_PakPak",
0x1394ded0
},
{
"Super Mario Bros. + Tetris + Nintendo World Cup (Europe)",
0x73298c87
},
{
"Super Mario Bros. + Tetris + Nintendo World Cup (Europe) (Rev A)",
0xf46ef39a
}
};
static const struct cartridge_db famicom_4p_db_list[] =
{
{
"Bakutoushi Patton-Kun (Japan) (FDS)",
0xc39b3bb2
},
{
"Bomber Man II (Japan)",
0x0c401790
},
{
"Championship Bowling (Japan)",
0x9992f445
},
{
"Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan)",
0x3e470fe0
},
{
"Ike Ike! Nekketsu Hockey-bu - Subette Koronde Dairantou (Japan)",
0x4f032933
},
{
"Kunio-kun no Nekketsu Soccer League (Japan)",
0x4b5177e9
},
{
"Moero TwinBee - Cinnamon Hakase o Sukue! (Japan)",
0x9f03b11f
},
{
"Moero TwinBee - Cinnamon Hakase wo Sukue! (Japan) (FDS)",
0x13205221
},
{
"Nekketsu Kakutou Densetsu (Japan)",
0x37e24797
},
{
"Nekketsu Koukou Dodgeball-bu (Japan)",
0x62c67984
},
{
"Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan)",
0x88062d9a
},
{
"Super Dodge Ball (USA) (3-4p with Game Genie code GEUOLZZA)",
0x689971f9
},
{
"Super Dodge Ball (USA) (patched) http://www.romhacking.net/hacks/71/",
0x4ff17864
},
{
"U.S. Championship V'Ball (Japan)",
0x213cb3fb
},
{
"U.S. Championship V'Ball (Japan) (Beta)",
0xd7077d96
},
{
"Wit's (Japan)",
0xb1b16b8a
}
};
#ifdef _WIN32
static char slash = '\\';
#else
static char slash = '/';
#endif
bool retro_load_game(const struct retro_game_info *game)
{
unsigned i, j;
char* dir=NULL;
char* sav_dir=NULL;
size_t fourscore_len = sizeof(fourscore_db_list) / sizeof(fourscore_db_list[0]);
size_t famicom_4p_len = sizeof(famicom_4p_db_list) / sizeof(famicom_4p_db_list[0]);
enum retro_pixel_format rgb565;
struct retro_input_descriptor desc[] = {
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2, "(VSSystem) Insert Coin" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "(FDS) Disk Side Change" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "(FDS) Insert/Eject Disk" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" },
{ 0 },
};
size_t desc_base = 64;
struct retro_memory_descriptor descs[64 + 4];
struct retro_memory_map mmaps;
if (!game)
return false;
#ifdef FRONTEND_SUPPORTS_RGB565
rgb565 = RETRO_PIXEL_FORMAT_RGB565;
if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565))
log_cb.log(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
#endif
/* initialize some of the default variables */
#ifdef GEKKO
sndsamplerate = 32000;
#else
sndsamplerate = 48000;
#endif
sndquality = 0;
sndvolume = 150;
swapDuty = 0;
dendy = 0;
opt_region = 0;
/* Wii: initialize this or else last variable is passed through
* when loading another rom causing save state size change. */
serialize_size = 0;
PowerNES();
check_system_specs();
#if defined(_3DS)
fceu_video_out = (uint16_t*)linearMemAlign(256 * 240 * sizeof(uint16_t), 128);
#elif !defined(PSP)
#ifdef HAVE_NTSC_FILTER
#define FB_WIDTH NES_NTSC_WIDTH
#define FB_HEIGHT NES_HEIGHT
#else /* !HAVE_NTSC_FILTER */
#define FB_WIDTH NES_WIDTH
#define FB_HEIGHT NES_HEIGHT
#endif
fceu_video_out = (uint16_t*)malloc(FB_WIDTH * FB_HEIGHT * sizeof(uint16_t));
#endif
environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
FCEUI_SetBaseDirectory(dir);
if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &sav_dir) && sav_dir)
FCEUI_SetSaveDirectory(sav_dir);
memset(base_palette, 0, sizeof(base_palette));
FCEUI_Initialize();
FCEUI_SetSoundVolume(sndvolume);
FCEUI_Sound(sndsamplerate);
GameInfo = (FCEUGI*)FCEUI_LoadGame(game->path, (uint8_t*)game->data, game->size);
if (!GameInfo)
{
struct retro_message msg;
char msg_local[256];
sprintf(msg_local, "ROM loading failed...");
msg.msg = msg_local;
msg.frames = 360;
if (environ_cb)
environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, (void*)&msg);
return false;
}
for (i = 0; i < MAX_PORTS; i++) {
FCEUI_SetInput(i, SI_GAMEPAD, &nes_input.JSReturn, 0);
nes_input.type[i] = RETRO_DEVICE_JOYPAD;
}
external_palette_exist = ipalette;
if (external_palette_exist)
FCEU_printf(" Loading custom palette: %s%cnes.pal\n", dir, slash);
/* Save region and dendy mode for region-auto detect */
systemRegion = (dendy << 1) | (retro_get_region() & 1);
current_palette = 0;
ResetPalette();
FCEUD_SoundToggle();
set_variables();
check_variables(true);
PowerNES();
FCEUI_DisableFourScore(1);
for (i = 0; i < fourscore_len; i++)
{
if (fourscore_db_list[i].crc == iNESCart.CRC32)
{
FCEUI_DisableFourScore(0);
nes_input.enable_4player = true;
break;
}
}
for (i = 0; i < famicom_4p_len; i++)
{
if (famicom_4p_db_list[i].crc == iNESCart.CRC32)
{
GameInfo->inputfc = SIFC_4PLAYER;
FCEUI_SetInputFC(SIFC_4PLAYER, &nes_input.JSReturn, 0);
nes_input.enable_4player = true;
break;
}
}
memset(descs, 0, sizeof(descs));
i = 0;
for (j = 0; j < desc_base; j++)
{
if (MMapPtrs[j] != NULL)
{
descs[i].ptr = MMapPtrs[j];
descs[i].start = j * 1024;
descs[i].len = 1024;
descs[i].select = 0;
i++;
}
}
/* This doesn't map in 2004--2007 but those aren't really
* worthwhile to read from on a vblank anyway
*/
descs[i].flags = 0;
descs[i].ptr = PPU;
descs[i].offset = 0;
descs[i].start = 0x2000;
descs[i].select = 0;
descs[i].disconnect = 0;
descs[i].len = 4;
descs[i].addrspace="PPUREG";
i++;
/* In the future, it would be good to map pattern tables 1 and 2,
* but these must be remapped often
*/
/* descs[i] = (struct retro_memory_descriptor){0, ????, 0, 0x0000 | PPU_BIT, PPU_BIT, PPU_BIT, 0x1000, "PAT0"}; */
/* i++; */
/* descs[i] = (struct retro_memory_descriptor){0, ????, 0, 0x1000 | PPU_BIT, PPU_BIT, PPU_BIT, 0x1000, "PAT1"}; */
/* i++; */
/* Likewise it would be better to use "vnapage" for this but
* RetroArch API is inconvenient for handles like that, so we'll
* just blithely assume the client will handle mapping and that
* we'll ignore those carts that have extra NTARAM.
*/
descs[i].flags = 0;
descs[i].ptr = NTARAM;
descs[i].offset = 0;
descs[i].start = PPU_BIT | 0x2000;
descs[i].select = PPU_BIT;
descs[i].disconnect = PPU_BIT;
descs[i].len = 0x0800;
descs[i].addrspace="NTARAM";
i++;
descs[i].flags = 0;
descs[i].ptr = PALRAM;
descs[i].offset = 0;
descs[i].start = PPU_BIT | 0x3000;
descs[i].select = PPU_BIT;
descs[i].disconnect = PPU_BIT;
descs[i].len = 0x020;
descs[i].addrspace="PALRAM";
i++;
/* OAM doesn't really live anywhere in address space so I'll put it at 0x4000. */
descs[i].flags = 0;
descs[i].ptr = SPRAM;
descs[i].offset = 0;
descs[i].start = PPU_BIT | 0x4000;
descs[i].select = PPU_BIT;
descs[i].disconnect = PPU_BIT;
descs[i].len = 0x100;
descs[i].addrspace="OAM";
i++;
mmaps.descriptors = descs;
mmaps.num_descriptors = i;
environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps);
return true;
}
bool retro_load_game_special(
unsigned game_type,
const struct retro_game_info *info, size_t num_info
)
{
return false;
}
void retro_unload_game(void)
{
FCEUI_CloseGame();
#if defined(_3DS)
if (fceu_video_out)
linearFree(fceu_video_out);
#else
if (fceu_video_out)
free(fceu_video_out);
fceu_video_out = NULL;
#endif
#if defined(RENDER_GSKIT_PS2)
ps2 = NULL;
#endif
#ifdef HAVE_NTSC_FILTER
NTSCFilter_Cleanup();
#endif
}
unsigned retro_get_region(void)
{
return FSettings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
}
void *retro_get_memory_data(unsigned type)
{
uint8_t* data;
switch(type)
{
case RETRO_MEMORY_SAVE_RAM:
if (iNESCart.battery && iNESCart.SaveGame[0] && iNESCart.SaveGameLen[0])
return iNESCart.SaveGame[0];
else if (UNIFCart.battery && UNIFCart.SaveGame[0] && UNIFCart.SaveGameLen[0])
return UNIFCart.SaveGame[0];
else if (GameInfo->type == GIT_FDS)
return FDSROM_ptr();
else
data = NULL;
break;
case RETRO_MEMORY_SYSTEM_RAM:
data = RAM;
break;
default:
data = NULL;
break;
}
return data;
}
size_t retro_get_memory_size(unsigned type)
{
unsigned size;
switch(type)
{
case RETRO_MEMORY_SAVE_RAM:
if (iNESCart.battery && iNESCart.SaveGame[0] && iNESCart.SaveGameLen[0])
size = iNESCart.SaveGameLen[0];
else if (UNIFCart.battery && UNIFCart.SaveGame[0] && UNIFCart.SaveGameLen[0])
size = UNIFCart.SaveGameLen[0];
else if (GameInfo->type == GIT_FDS)
size = FDSROM_size();
else
size = 0;
break;
case RETRO_MEMORY_SYSTEM_RAM:
size = 0x800;
break;
default:
size = 0;
break;
}
return size;
}