- makes this consistent with the rest of the mapper files and codebase in general - this affects new and edited files in recent commits
68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
/* FCEUmm - NES/Famicom Emulator
|
|
*
|
|
* Copyright notice for this file:
|
|
* Copyright (C) 2020 negativeExponent
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/* NES 2.0 Mapper 360 - Bit Corp's 31-in-1 multicart (3150) */
|
|
|
|
#include "mapinc.h"
|
|
|
|
static uint8 dipswitch;
|
|
|
|
static SFORMAT StateRegs[] =
|
|
{
|
|
{ &dipswitch, 1, "DPSW" },
|
|
{ 0 }
|
|
};
|
|
|
|
static void Sync(void) {
|
|
/* dip 0 and 1 is the same game SMB) */
|
|
if (dipswitch < 2)
|
|
setprg32(0x8000, dipswitch >> 1);
|
|
else {
|
|
setprg16(0x8000, dipswitch);
|
|
setprg16(0xC000, dipswitch);
|
|
}
|
|
setchr8(dipswitch);
|
|
setmirror(((dipswitch & 0x10) >> 4) ^ 1);
|
|
}
|
|
|
|
static void M360Power(void) {
|
|
dipswitch = 0;
|
|
Sync();
|
|
SetReadHandler(0x8000, 0xFFFF, CartBR);
|
|
SetWriteHandler(0x8000, 0XFFFF, CartBW);
|
|
}
|
|
|
|
static void M360Reset(void) {
|
|
dipswitch = (dipswitch + 1) & 31;
|
|
Sync();
|
|
FCEU_printf("dipswitch = %d\n", dipswitch);
|
|
}
|
|
|
|
static void StateRestore(int version) {
|
|
Sync();
|
|
}
|
|
|
|
void Mapper360_Init(CartInfo *info) {
|
|
info->Reset = M360Reset;
|
|
info->Power = M360Power;
|
|
GameStateRestore = StateRestore;
|
|
AddExState(&StateRegs, ~0, 0, 0);
|
|
}
|