/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2020 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * NewStar 12-in-1 and 76-in-1 */ #include "mapinc.h" static uint8 regs[2]; static SFORMAT StateRegs[] = { { regs, 2, "REGS" }, { 0 } }; static void Sync(void) { uint8 mode = ((regs[0] >> 2) & 2) | ((regs[1] >> 6) & 1); uint8 bank = ((regs[1] << 5) & 0x20) | ((regs[1] >> 1) & 0x18); uint8 block = (regs[0] & 7); switch (mode) { case 0: /* UNROM */ setprg16(0x8000, bank | block); setprg16(0xC000, bank | 7); break; case 1: setprg16(0x8000, bank | block & 0xFE); setprg16(0xC000, bank | 7); break; case 2: /* NROM-128 */ setprg16(0x8000, bank | block); setprg16(0xC000, bank | block); break; case 3: /* NROM-256 */ setprg32(0x8000, (bank | block) >> 1); break; } setchr8(0); setmirror(((regs[1] >> 7) & 1) ^ 1); } static DECLFW(M293Write1) { regs[0] = V; regs[1] = V; Sync(); } static DECLFW(M293Write2) { regs[1] = V; Sync(); } static DECLFW(M293Write3) { regs[0] = V; Sync(); } static void M293Power(void) { regs[0] = regs[1] = 0; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0x9FFF, M293Write1); SetWriteHandler(0xA000, 0xBFFF, M293Write2); SetWriteHandler(0xC000, 0xDFFF, M293Write3); } static void StateRestore(int version) { Sync(); } /* BMC 12-in-1/76-in-1 (NewStar) (Unl) */ void Mapper293_Init(CartInfo *info) { info->Power = M293Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }