/* FCEUmm - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2023 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* NES 2.0 Mapper 528 * UNIF BMC-831128C */ #include "mapinc.h" #include "vrcirq.h" static uint8 preg[4], creg[8], mirr; static uint8 gamesel; static uint8 *WRAM; static uint32 WRAMSIZE; static SFORMAT StateRegs[] = { { preg, 4, "PREG" }, { creg, 8, "CREG" }, { &mirr, 1, "MIRR" }, { &gamesel, 1, "GSEL" }, { 0 } }; static void Sync(void) { uint8 mask = (gamesel << 4) | 0x0F; if (preg[3] == 1) { setprg8r(0x10, 0x6000, 0); } else { setprg8(0x6000, (preg[3] & mask) + gamesel); } setprg8(0x8000, (preg[0] & mask) + (gamesel << 4)); setprg8(0xA000, (preg[1] & mask) + (gamesel << 4)); setprg8(0xC000, ( ~1 & mask) + (gamesel << 4)); setprg8(0xE000, ( ~0 & mask) + (gamesel << 4)); setchr1(0x0000, creg[0] + (gamesel << 8)); setchr1(0x0400, creg[1] + (gamesel << 8)); setchr1(0x0800, creg[2] + (gamesel << 8)); setchr1(0x0C00, creg[3] + (gamesel << 8)); setchr1(0x1000, creg[4] + (gamesel << 8)); setchr1(0x1400, creg[5] + (gamesel << 8)); setchr1(0x1800, creg[6] + (gamesel << 8)); setchr1(0x1C00, creg[7] + (gamesel << 8)); switch (mirr & 3) { case 0: setmirror(MI_V); break; case 1: setmirror(MI_H); break; case 2: setmirror(MI_0); break; case 3: setmirror(MI_1); break; } } static DECLFW(M528Write1) { switch (A & 0x0F) { case 0x0: creg[0] = V; break; case 0x1: creg[1] = V; break; case 0x2: creg[2] = V; break; case 0x3: creg[3] = V; break; case 0x4: creg[4] = V; break; case 0x5: creg[5] = V; break; case 0x6: creg[6] = V; break; case 0x7: creg[7] = V; break; case 0x8: preg[3] = V; break; case 0x9: preg[0] = V; break; case 0xA: preg[1] = V; break; case 0xB: break; case 0xC: mirr = V & 3; break; case 0xD: VRCIRQ_Control(V); break; case 0xE: VRCIRQ_Acknowledge(); break; case 0xF: VRCIRQ_Latch(V); break; } gamesel = (A & 0x4000) >> 14; Sync(); } static void M528Power(void) { int i; gamesel = 0; preg[0] = 0; preg[1] = 1; preg[2] = 0; preg[3] = 0; for (i = 0; i < 8; i++) { creg[i] = i; } Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0xA000, 0xAFFF, M528Write1); SetWriteHandler(0xC000, 0xCFFF, M528Write1); SetReadHandler(0x6000, 0x7FFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); } static void StateRestore(int version) { Sync(); } void Mapper528_Init(CartInfo *info) { info->Power = M528Power; GameStateRestore = StateRestore; VRCIRQ_Init(); AddExState(&StateRegs, ~0, 0, 0); WRAMSIZE = 8192; WRAM = (uint8*) FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); }