/* FCEUmm - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2022 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 inner_bank; static uint8 outer_bank; static SFORMAT StateRegs[] = { { &outer_bank, 1, "OUTB" }, { &inner_bank, 1, "INNB" }, { 0 } }; static void Sync(void) { setprg16(0x8000, ((outer_bank >> 2) & ~7) | (inner_bank & 7)); setprg16(0xC000, ((outer_bank >> 2) & ~7) | 7); setchr8(0); setmirror((outer_bank & 1) ^ 1); } static DECLFW(M431Write) { if (A < 0xC000) outer_bank = V; else inner_bank = V; Sync(); } static void M431Power(void) { inner_bank = 0; outer_bank = 0; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, M431Write); } static void StateRestore(int version) { Sync(); } void Mapper431_Init(CartInfo *info) { info->Power = M431Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }