/* FCEUmm - NES/Famicom Emulator * * Copyright (C) 2019 Libretro Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ /* NES 2.0 Mapper 320 is used for the Super HiK 6-in-1 A-030 multicart. * Basically UxROM with an address-latch-based outer bank register. * UNIF board name is BMC-830425C-4391T. Mirroring is hard-wired. * http://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_320 */ #include "mapinc.h" static uint8 bank_size; static uint8 inner_bank; static uint8 outer_bank; static SFORMAT StateRegs[] = { { &inner_bank, 1, "INNB" }, { &outer_bank, 1, "OUTB" }, { &bank_size, 1, "SIZE" }, { 0 } }; static void Sync(void) { setprg16r(outer_bank, 0x8000, (inner_bank & bank_size)); setprg16r(outer_bank, 0xC000, bank_size); setchr8(0); } static DECLFW(M320Write) { const uint8 chip[] = { 0, 0, 1, 0, 2, 3, 4, 5 }; /* address mask is inconsistent with that is in the wiki. Mask should be * 0xFFE0 or Mermaid game will not work. */ if ((A & 0xFFE0) == 0xF0E0) { outer_bank = chip[(A & 0x0F)]; bank_size = (A & 0x10) ? 0x07 : 0x0F; } inner_bank = (V & 0x0F); Sync(); } static void M320Power(void) { bank_size = 0x0F; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, M320Write); } static void M320Reset(void) { inner_bank = outer_bank = 0; bank_size = 0x0F; Sync(); } static void StateRestore(int version) { Sync(); } void BMC830425C4391T_Init(CartInfo *info) { info->Power = M320Power; info->Reset = M320Reset; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }