/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include "share.h" typedef struct { uint32 mzx, mzy, mzb; int zap_readbit; int bogo; int zappo; uint64 zaphit; } ZAPPER; static ZAPPER ZD; static void FP_FASTAPASS(3) ZapperFrapper(uint8 * bg, uint8 * spr, uint32 linets, int final) { int xs, xe; int zx, zy; if (!bg) { // New line, so reset stuff. ZD.zappo = 0; return; } xs = ZD.zappo; xe = final; zx = ZD.mzx; zy = ZD.mzy; if (xe > 256) xe = 256; if (scanline >= (zy - 4) && scanline <= (zy + 4)) { while (xs < xe) { uint8 a1, a2; uint32 sum; if (xs <= (zx + 4) && xs >= (zx - 4)) { a1 = bg[xs]; if (spr) { a2 = spr[xs]; if (!(a2 & 0x80)) if (!(a2 & 0x40) || (a1 & 64)) a1 = a2; } a1 &= 63; sum = palo[a1].r + palo[a1].g + palo[a1].b; if (sum >= 100 * 3) { ZD.zaphit = ((uint64)linets + (xs + 16) * (PAL ? 15 : 16)) / 48 + timestampbase; goto endo; } } xs++; } } endo: ZD.zappo = final; } static INLINE int CheckColor(void) { FCEUPPU_LineUpdate(); if ((ZD.zaphit + 10) >= (timestampbase + timestamp)) return(0); return(1); } static uint8 FP_FASTAPASS(2) ReadZapper(int w, uint8 ret) { if (w) { ret &= ~0x18; if (ZD.bogo) ret |= 0x10; if (CheckColor()) ret |= 0x8; } else { if (ZD.zap_readbit == 1) { ret &= ~2; ret |= ZD.mzb & 2; } ret |= (ret & 1) << 1; ZD.zap_readbit++; } return ret; } static void FP_FASTAPASS(2) DrawZapper(uint8 * buf, int arg) { if (arg) FCEU_DrawGunSight(buf, ZD.mzx, ZD.mzy); } static void FP_FASTAPASS(2) UpdateZapper(void *data, int arg) { uint32 *ptr = (uint32*)data; if (ZD.bogo) ZD.bogo--; if (ptr[2] & 1 && (!(ZD.mzb & 1))) ZD.bogo = 5; ZD.mzx = ptr[0]; ZD.mzy = ptr[1]; ZD.mzb = ptr[2]; } static void StrobeShadow(void) { ZD.zap_readbit = 0; } static INPUTCFC SHADOWC = { ReadZapper, 0, StrobeShadow, UpdateZapper, ZapperFrapper, DrawZapper }; INPUTCFC *FCEU_InitSpaceShadow(void) { memset(&ZD, 0, sizeof(ZAPPER)); return(&SHADOWC); }