/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 1998 BERO * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* merged pad.c 2017-9-30 */ #include #include "fceu-types.h" #include "x6502.h" #include "fceu.h" #include "state.h" #include "input.h" #include "vsuni.h" #include "fds.h" extern INPUTC *FCEU_InitZapper(int w); extern INPUTC *FCEU_InitMouse(int w); extern INPUTC *FCEU_InitPowerpadA(int w); extern INPUTC *FCEU_InitPowerpadB(int w); extern INPUTC *FCEU_InitArkanoid(int w); extern INPUTCFC *FCEU_InitArkanoidFC(void); extern INPUTCFC *FCEU_InitSpaceShadow(void); extern INPUTCFC *FCEU_InitFKB(void); extern INPUTCFC *FCEU_InitSuborKB(void); extern INPUTCFC *FCEU_InitPEC586KB(void); extern INPUTCFC *FCEU_InitHS(void); extern INPUTCFC *FCEU_InitMahjong(void); extern INPUTCFC *FCEU_InitQuizKing(void); extern INPUTCFC *FCEU_InitFamilyTrainerA(void); extern INPUTCFC *FCEU_InitFamilyTrainerB(void); extern INPUTCFC *FCEU_InitOekaKids(void); extern INPUTCFC *FCEU_InitTopRider(void); extern INPUTCFC *FCEU_InitBarcodeWorld(void); static uint8 joy_readbit[2]; static uint8 joy[4] = { 0, 0, 0, 0 }; static uint8 LastStrobe; extern uint8 coinon; static int FSDisable = 0; /* Set to 1 if NES-style four-player adapter is disabled. */ static int JPAttrib[2] = { 0, 0 }; static int JPType[2] = { 0, 0 }; static void *InputDataPtr[2]; static int JPAttribFC = 0; static int JPTypeFC = 0; static void *InputDataPtrFC; static INPUTC DummyJPort = { 0, 0, 0, 0, 0, 0 }; static INPUTC *JPorts[2] = { &DummyJPort, &DummyJPort }; static INPUTCFC *FCExp = 0; void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final); static DECLFR(JPRead) { uint8 ret = 0; if (JPorts[A & 1]->Read) ret |= JPorts[A & 1]->Read(A & 1); if (FCExp) if (FCExp->Read) ret = FCExp->Read(A & 1, ret); ret |= X.DB & 0xC0; return(ret); } static DECLFW(B4016) { if (FCExp) if (FCExp->Write) FCExp->Write(V & 7); if (JPorts[0]->Write) JPorts[0]->Write(V & 1); if (JPorts[1]->Write) JPorts[1]->Write(V & 1); if ((LastStrobe & 1) && (!(V & 1))) { if (JPorts[0]->Strobe) JPorts[0]->Strobe(0); if (JPorts[1]->Strobe) JPorts[1]->Strobe(1); if (FCExp) if (FCExp->Strobe) FCExp->Strobe(); } LastStrobe = V & 0x1; } void FCEU_DrawInput(uint8 *buf) { int x; for (x = 0; x < 2; x++) if (JPorts[x]->Draw) JPorts[x]->Draw(x, buf, JPAttrib[x]); if (FCExp) if (FCExp->Draw) FCExp->Draw(buf, JPAttribFC); } /**********************************************************************/ /* This function is a quick hack to get the NSF player to use emulated gamepad input. */ uint8 FCEU_GetJoyJoy(void) { return(joy[0] | joy[1] | joy[2] | joy[3]); } /* 4-player support for famicom expansion */ static uint8 F4ReadBit[2]; static void StrobeFami4(void) { F4ReadBit[0] = F4ReadBit[1] = 0; } static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret) { ret &= 1; ret |= ((joy[2 + w] >> (F4ReadBit[w])) & 1) << 1; if (F4ReadBit[w] >= 8) ret |= 2; else F4ReadBit[w]++; return(ret); } /* VS. Unisystem inputs */ static uint8 FP_FASTAPASS(1) ReadGPVS(int w) { uint8 ret = 0; if (joy_readbit[w] >= 8) ret = 1; else { ret = ((joy[w] >> (joy_readbit[w])) & 1); #ifdef FCEUDEF_DEBUGGER if (!fceuindbg) #endif joy_readbit[w]++; } return ret; } /* standard gamepad inputs */ static uint8 FP_FASTAPASS(1) ReadGP(int w) { uint8 ret; if (joy_readbit[w] >= 8) ret = ((joy[2 + w] >> (joy_readbit[w] & 7)) & 1); else ret = ((joy[w] >> (joy_readbit[w])) & 1); if (joy_readbit[w] >= 16) ret = 0; if (FSDisable) { if (joy_readbit[w] >= 8) ret |= 1; } else { if (joy_readbit[w] == 19 - w) ret |= 1; } #ifdef FCEUDEF_DEBUGGER if (!fceuindbg) #endif joy_readbit[w]++; return ret; } static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) { uint32 *ptr = (uint32*)data; if (!w) { joy[0] = *(uint32*)ptr; joy[2] = *(uint32*)ptr >> 16; } else { joy[1] = *(uint32*)ptr >> 8; joy[3] = *(uint32*)ptr >> 24; } } static void FP_FASTAPASS(1) StrobeGP(int w) { joy_readbit[w] = 0; } static INPUTC GPC = { ReadGP, 0, StrobeGP, UpdateGP, 0, 0 }; static INPUTC GPCVS = { ReadGPVS, 0, StrobeGP, UpdateGP, 0, 0 }; static INPUTCFC FAMI4C = { ReadFami4, 0, StrobeFami4, 0, 0, 0 }; /**********************************************************************/ void FCEU_UpdateInput(void) { int x; for (x = 0; x < 2; x++) { if (JPorts[x] && JPorts[x]->Update) JPorts[x]->Update(x, InputDataPtr[x], JPAttrib[x]); } if (FCExp && FCExp->Update) FCExp->Update(InputDataPtrFC, JPAttribFC); if (GameInfo && GameInfo->type == GIT_VSUNI) if (coinon) coinon--; if (GameInfo->type == GIT_VSUNI) FCEU_VSUniSwap(&joy[0], &joy[1]); } static DECLFR(VSUNIRead0) { uint8 ret = 0; if (JPorts[0]->Read) ret |= (JPorts[0]->Read(0)) & 1; ret |= (vsdip & 3) << 3; if (coinon) ret |= 0x4; return ret; } static DECLFR(VSUNIRead1) { uint8 ret = 0; if (JPorts[1] && JPorts[1]->Read) ret |= (JPorts[1]->Read(1)) & 1; ret |= vsdip & 0xFC; return ret; } static void SLHLHook(uint8 *bg, uint8 *spr, uint32 linets, int final) { int x; for (x = 0; x < 2; x++) if (JPorts[x] && JPorts[x]->SLHook) JPorts[x]->SLHook(x, bg, spr, linets, final); if (FCExp && FCExp->SLHook) FCExp->SLHook(bg, spr, linets, final); } static void CheckSLHook(void) { InputScanlineHook = 0; if ((JPorts[0] && JPorts[0]->SLHook) || (JPorts[1] && JPorts[1]->SLHook)) InputScanlineHook = SLHLHook; if (FCExp && FCExp->SLHook) InputScanlineHook = SLHLHook; } static void FASTAPASS(1) SetInputStuff(int x) { switch (JPType[x]) { case SI_NONE: JPorts[x] = &DummyJPort; break; case SI_GAMEPAD: if (GameInfo->type == GIT_VSUNI) JPorts[x] = &GPCVS; else JPorts[x] = &GPC; break; case SI_ARKANOID: JPorts[x] = FCEU_InitArkanoid(x); break; case SI_MOUSE: JPorts[x] = FCEU_InitMouse(x); break; case SI_ZAPPER: JPorts[x] = FCEU_InitZapper(x); break; case SI_POWERPADA: JPorts[x] = FCEU_InitPowerpadA(x); break; case SI_POWERPADB: JPorts[x] = FCEU_InitPowerpadB(x); break; } CheckSLHook(); } static void SetInputStuffFC(void) { switch (JPTypeFC) { case SIFC_NONE: FCExp = 0; break; case SIFC_ARKANOID: FCExp = FCEU_InitArkanoidFC(); break; case SIFC_SHADOW: FCExp = FCEU_InitSpaceShadow(); break; case SIFC_OEKAKIDS: FCExp = FCEU_InitOekaKids(); break; case SIFC_4PLAYER: FCExp = &FAMI4C; memset(&F4ReadBit, 0, sizeof(F4ReadBit)); break; case SIFC_FKB: FCExp = FCEU_InitFKB(); break; case SIFC_SUBORKB: FCExp = FCEU_InitSuborKB(); break; case SIFC_PEC586KB: FCExp = FCEU_InitPEC586KB(); break; case SIFC_HYPERSHOT: FCExp = FCEU_InitHS(); break; case SIFC_MAHJONG: FCExp = FCEU_InitMahjong(); break; case SIFC_QUIZKING: FCExp = FCEU_InitQuizKing(); break; case SIFC_FTRAINERA: FCExp = FCEU_InitFamilyTrainerA(); break; case SIFC_FTRAINERB: FCExp = FCEU_InitFamilyTrainerB(); break; case SIFC_BWORLD: FCExp = FCEU_InitBarcodeWorld(); break; case SIFC_TOPRIDER: FCExp = FCEU_InitTopRider(); break; } CheckSLHook(); } void InitializeInput(void) { memset(joy_readbit,0,sizeof(joy_readbit)); memset(joy,0,sizeof(joy)); LastStrobe = 0; if (GameInfo && GameInfo->type == GIT_VSUNI) { SetReadHandler(0x4016, 0x4016, VSUNIRead0); SetReadHandler(0x4017, 0x4017, VSUNIRead1); } else SetReadHandler(0x4016, 0x4017, JPRead); SetWriteHandler(0x4016, 0x4016, B4016); SetInputStuff(0); SetInputStuff(1); SetInputStuffFC(); } void FCEUI_SetInput(int port, int type, void *ptr, int attrib) { JPAttrib[port] = attrib; JPType[port] = type; InputDataPtr[port] = ptr; SetInputStuff(port); } void FCEUI_SetInputFC(int type, void *ptr, int attrib) { JPAttribFC = attrib; JPTypeFC = type; InputDataPtrFC = ptr; SetInputStuffFC(); } void FCEUI_DisableFourScore(int s) { FSDisable = s; } SFORMAT FCEUCTRL_STATEINFO[] = { { joy_readbit, 2, "JYRB" }, { joy, 4, "JOYS" }, { &LastStrobe, 1, "LSTS" }, { 0 } }; void FCEU_DoSimpleCommand(int cmd) { switch (cmd) { case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert(-1); break; case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect(); break; case FCEUNPCMD_FDSEJECT: FCEU_FDSEject(); break; case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break; case FCEUNPCMD_VSUNIDIP0: case (FCEUNPCMD_VSUNIDIP0 + 1): case (FCEUNPCMD_VSUNIDIP0 + 2): case (FCEUNPCMD_VSUNIDIP0 + 3): case (FCEUNPCMD_VSUNIDIP0 + 4): case (FCEUNPCMD_VSUNIDIP0 + 5): case (FCEUNPCMD_VSUNIDIP0 + 6): case (FCEUNPCMD_VSUNIDIP0 + 7): FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0); break; case FCEUNPCMD_POWER: PowerNES(); break; case FCEUNPCMD_RESET: ResetNES(); break; } } void FCEU_QSimpleCommand(int cmd) { FCEU_DoSimpleCommand(cmd); } void FCEUI_FDSSelect(void) { FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT); } int FCEUI_FDSInsert(int oride) { FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT); return(1); } int FCEUI_FDSEject(void) { FCEU_QSimpleCommand(FCEUNPCMD_FDSEJECT); return(1); } void FCEUI_VSUniToggleDIP(int w) { FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w); } void FCEUI_VSUniCoin(void) { FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN); } void FCEUI_ResetNES(void) { FCEU_QSimpleCommand(FCEUNPCMD_RESET); } void FCEUI_PowerNES(void) { FCEU_QSimpleCommand(FCEUNPCMD_POWER); }