/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * Copyright (C) 2011 FCEUX team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Bandai mappers * */ #include "mapinc.h" static uint8 reg[16], is153, x24c02; static uint8 IRQa; static int16 IRQCount, IRQLatch; static uint8 *WRAM = NULL; static uint32 WRAMSIZE; /* TODO: Clean this up. State variables are expanded for * big-endian compatibility when saving and loading states */ static SFORMAT StateRegs[] = { { ®[0], 1, "REG0" }, { ®[1], 1, "REG1" }, { ®[2], 1, "REG2" }, { ®[3], 1, "REG3" }, { ®[4], 1, "REG4" }, { ®[5], 1, "REG5" }, { ®[6], 1, "REG6" }, { ®[7], 1, "REG7" }, { ®[8], 1, "REG8" }, { ®[9], 1, "REG9" }, { ®[10], 1, "REGA" }, { ®[11], 1, "REGB" }, { ®[12], 1, "REGC" }, { ®[13], 1, "REGD" }, { ®[14], 1, "REGE" }, { ®[15], 1, "REGF" }, { &IRQa, 1, "IRQA" }, { &IRQCount, 2 | FCEUSTATE_RLSB, "IRQC" }, { &IRQLatch, 2 | FCEUSTATE_RLSB, "IRQL" }, /* need for Famicom Jump II - Saikyou no 7 Nin (J) [!] */ { 0 } }; /* x24C0x interface */ #define X24C0X_STANDBY 0 #define X24C0X_ADDRESS 1 #define X24C0X_WORD 2 #define X24C0X_READ 3 #define X24C0X_WRITE 4 static uint8 x24c0x_data[512]; static uint8 x24c01_state; static uint8 x24c01_addr, x24c01_word, x24c01_latch, x24c01_bitcount; static uint8 x24c01_sda, x24c01_scl, x24c01_out; static uint8 x24c02_state; static uint8 x24c02_addr, x24c02_word, x24c02_latch, x24c02_bitcount; static uint8 x24c02_sda, x24c02_scl, x24c02_out; static SFORMAT x24c01StateRegs[] = { { &x24c01_addr, 1, "ADDR" }, { &x24c01_word, 1, "WORD" }, { &x24c01_latch, 1, "LATC" }, { &x24c01_bitcount, 1, "BITC" }, { &x24c01_sda, 1, "SDA" }, { &x24c01_scl, 1, "SCL" }, { &x24c01_out, 1, "OUT" }, { &x24c01_state, 1, "STAT" }, { 0 } }; static SFORMAT x24c02StateRegs[] = { { &x24c02_addr, 1, "ADDR" }, { &x24c02_word, 1, "WORD" }, { &x24c02_latch, 1, "LATC" }, { &x24c02_bitcount, 1, "BITC" }, { &x24c02_sda, 1, "SDA" }, { &x24c02_scl, 1, "SCL" }, { &x24c02_out, 1, "OUT" }, { &x24c02_state, 1, "STAT" }, { 0 } }; static void x24c01_init(void) { x24c01_addr = x24c01_word = x24c01_latch = x24c01_bitcount = x24c01_sda = x24c01_scl = 0; x24c01_state = X24C0X_STANDBY; } static void x24c02_init(void) { x24c02_addr = x24c02_word = x24c02_latch = x24c02_bitcount = x24c02_sda = x24c02_scl = 0; x24c02_state = X24C0X_STANDBY; } static void x24c01_write(uint8 data) { uint8 scl = (data >> 5) & 1; uint8 sda = (data >> 6) & 1; if(x24c01_scl && scl) { if(x24c01_sda && !sda) { /* START */ x24c01_state = X24C0X_ADDRESS; x24c01_bitcount = 0; x24c01_addr = 0; } else if(!x24c01_sda && sda) { /* STOP */ x24c01_state = X24C0X_STANDBY; } } else if(!x24c01_scl && scl) { /* RISING EDGE */ switch(x24c01_state) { case X24C0X_ADDRESS: if(x24c01_bitcount < 7) { x24c01_addr <<= 1; x24c01_addr |= sda; } else { x24c01_word = x24c01_addr; if(sda) /* READ COMMAND */ x24c01_state = X24C0X_READ; else /* WRITE COMMAND */ x24c01_state = X24C0X_WRITE; } x24c01_bitcount++; break; case X24C0X_READ: if (x24c01_bitcount == 8) { /* ACK */ x24c01_out = 0; x24c01_latch = x24c0x_data[x24c01_word]; x24c01_bitcount = 0; } else { /* REAL OUTPUT */ x24c01_out = x24c01_latch >> 7; x24c01_latch <<= 1; x24c01_bitcount++; if(x24c01_bitcount == 8) { x24c01_word++; x24c01_word &= 0xff; } } break; case X24C0X_WRITE: if (x24c01_bitcount == 8) { /* ACK */ x24c01_out = 0; x24c01_latch = 0; x24c01_bitcount = 0; } else { /* REAL INPUT */ x24c01_latch <<= 1; x24c01_latch |= sda; x24c01_bitcount++; if(x24c01_bitcount == 8) { x24c0x_data[x24c01_word] = x24c01_latch; x24c01_word++; x24c01_word &= 0xff; } } break; } } x24c01_sda = sda; x24c01_scl = scl; } static void x24c02_write(uint8 data) { uint8 scl = (data >> 5) & 1; uint8 sda = (data >> 6) & 1; if (x24c02_scl && scl) { if (x24c02_sda && !sda) { /* START */ x24c02_state = X24C0X_ADDRESS; x24c02_bitcount = 0; x24c02_addr = 0; } else if (!x24c02_sda && sda) { /* STOP */ x24c02_state = X24C0X_STANDBY; } } else if (!x24c02_scl && scl) { /* RISING EDGE */ switch (x24c02_state) { case X24C0X_ADDRESS: if (x24c02_bitcount < 7) { x24c02_addr <<= 1; x24c02_addr |= sda; } else { if (sda) /* READ COMMAND */ x24c02_state = X24C0X_READ; else /* WRITE COMMAND */ x24c02_state = X24C0X_WORD; } x24c02_bitcount++; break; case X24C0X_WORD: if (x24c02_bitcount == 8) { /* ACK */ x24c02_word = 0; x24c02_out = 0; } else { /* WORD ADDRESS INPUT */ x24c02_word <<= 1; x24c02_word |= sda; if (x24c02_bitcount == 16) { /* END OF ADDRESS INPUT */ x24c02_bitcount = 7; x24c02_state = X24C0X_WRITE; } } x24c02_bitcount++; break; case X24C0X_READ: if (x24c02_bitcount == 8) { /* ACK */ x24c02_out = 0; x24c02_latch = x24c0x_data[x24c02_word|0x100]; x24c02_bitcount = 0; } else { /* REAL OUTPUT */ x24c02_out = x24c02_latch >> 7; x24c02_latch <<= 1; x24c02_bitcount++; if (x24c02_bitcount == 8) { x24c02_word++; x24c02_word &= 0xff; } } break; case X24C0X_WRITE: if (x24c02_bitcount == 8) { /* ACK */ x24c02_out = 0; x24c02_latch = 0; x24c02_bitcount = 0; } else { /* REAL INPUT */ x24c02_latch <<= 1; x24c02_latch |= sda; x24c02_bitcount++; if (x24c02_bitcount == 8) { x24c0x_data[x24c02_word|0x100] = x24c02_latch; x24c02_word++; x24c02_word &= 0xff; } } break; } } x24c02_sda = sda; x24c02_scl = scl; } static void SyncMirror(void) { switch (reg[9] & 3) { case 0: setmirror(MI_V); break; case 1: setmirror(MI_H); break; case 2: setmirror(MI_0); break; case 3: setmirror(MI_1); break; } } static void Sync(void) { if (is153) { int base = (reg[0] & 1) << 4; setchr8(0); setprg16(0x8000, (reg[8] & 0x0F) | base); setprg16(0xC000, 0x0F | base); } else { int i; for (i = 0; i < 8; i++) setchr1(i << 10, reg[i]); setprg16(0x8000, reg[8]); setprg16(0xC000, ~0); } SyncMirror(); } static DECLFW(BandaiWrite) { A &= 0x0F; if (A < 0x0A) { reg[A & 0x0F] = V; Sync(); } else switch (A) { case 0x0A: X6502_IRQEnd(FCEU_IQEXT); IRQa = V & 1; IRQCount = IRQLatch; break; case 0x0B: IRQLatch &= 0xFF00; IRQLatch |= V; break; case 0x0C: IRQLatch &= 0xFF; IRQLatch |= V << 8; break; case 0x0D: if (x24c02) x24c02_write(V); else x24c01_write(V); break; } } static DECLFR(BandaiRead) { if (x24c02) return (X.DB & 0xEF) | (x24c02_out << 4); else return (X.DB & 0xEF) | (x24c01_out << 4); } static void FP_FASTAPASS(1) BandaiIRQHook(int a) { if (IRQa) { IRQCount -= a; if (IRQCount < 0) { X6502_IRQBegin(FCEU_IQEXT); IRQa = 0; IRQCount = -1; } } } static void BandaiPower(void) { IRQa = 0; if (x24c02) x24c02_init(); else x24c01_init(); Sync(); SetReadHandler(0x6000, 0x7FFF, BandaiRead); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x6000, 0xFFFF, BandaiWrite); } static void StateRestore(int version) { Sync(); } void Mapper16_Init(CartInfo *info) { x24c02 = 1; is153 = 0; info->Power = BandaiPower; MapIRQHook = BandaiIRQHook; info->battery = 1; info->SaveGame[0] = x24c0x_data + 256; info->SaveGameLen[0] = 256; AddExState(x24c0x_data, 256, 0, "DATA"); GameStateRestore = StateRestore; AddExState(&x24c02StateRegs, ~0, 0, 0); AddExState(&StateRegs, ~0, 0, 0); } void Mapper159_Init(CartInfo *info) { x24c02 = 0; is153 = 0; info->Power = BandaiPower; MapIRQHook = BandaiIRQHook; info->battery = 1; info->SaveGame[0] = x24c0x_data; info->SaveGameLen[0] = 128; AddExState(x24c0x_data, 128, 0, "DATA"); GameStateRestore = StateRestore; AddExState(&x24c01StateRegs, ~0, 0, 0); AddExState(&StateRegs, ~0, 0, 0); } /* Famicom jump 2: * 0-7: Lower bit of data selects which 256KB PRG block is in use. * This seems to be a hack on the developers' part, so I'll make emulation * of it a hack(I think the current PRG block would depend on whatever the * lowest bit of the CHR bank switching register that corresponds to the * last CHR address read). */ static void M153Power(void) { Sync(); setprg8r(0x10, 0x6000, 0); SetReadHandler(0x6000, 0x7FFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, BandaiWrite); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); } static void M153Close(void) { if (WRAM) FCEU_gfree(WRAM); WRAM = NULL; } void Mapper153_Init(CartInfo *info) { is153 = 1; info->Power = M153Power; info->Close = M153Close; MapIRQHook = BandaiIRQHook; WRAMSIZE = 8192; WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); if (info->battery) { info->SaveGame[0] = WRAM; info->SaveGameLen[0] = WRAMSIZE; } GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); } /* Datach Barcode Battler */ static uint8 BarcodeData[256]; static int BarcodeReadPos; static int BarcodeCycleCount; static uint32 BarcodeOut; /* #define INTERL2OF5 */ int FCEUI_DatachSet(uint8 *rcode) { int prefix_parity_type[10][6] = { { 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 1, 1 }, { 0, 0, 1, 1, 0, 1 }, { 0, 0, 1, 1, 1, 0 }, { 0, 1, 0, 0, 1, 1 }, { 0, 1, 1, 0, 0, 1 }, { 0, 1, 1, 1, 0, 0 }, { 0, 1, 0, 1, 0, 1 }, { 0, 1, 0, 1, 1, 0 }, { 0, 1, 1, 0, 1, 0 } }; int data_left_odd[10][7] = { { 0, 0, 0, 1, 1, 0, 1 }, { 0, 0, 1, 1, 0, 0, 1 }, { 0, 0, 1, 0, 0, 1, 1 }, { 0, 1, 1, 1, 1, 0, 1 }, { 0, 1, 0, 0, 0, 1, 1 }, { 0, 1, 1, 0, 0, 0, 1 }, { 0, 1, 0, 1, 1, 1, 1 }, { 0, 1, 1, 1, 0, 1, 1 }, { 0, 1, 1, 0, 1, 1, 1 }, { 0, 0, 0, 1, 0, 1, 1 } }; int data_left_even[10][7] = { { 0, 1, 0, 0, 1, 1, 1 }, { 0, 1, 1, 0, 0, 1, 1 }, { 0, 0, 1, 1, 0, 1, 1 }, { 0, 1, 0, 0, 0, 0, 1 }, { 0, 0, 1, 1, 1, 0, 1 }, { 0, 1, 1, 1, 0, 0, 1 }, { 0, 0, 0, 0, 1, 0, 1 }, { 0, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 1, 0, 0, 1 }, { 0, 0, 1, 0, 1, 1, 1 } }; int data_right[10][7] = { { 1, 1, 1, 0, 0, 1, 0 }, { 1, 1, 0, 0, 1, 1, 0 }, { 1, 1, 0, 1, 1, 0, 0 }, { 1, 0, 0, 0, 0, 1, 0 }, { 1, 0, 1, 1, 1, 0, 0 }, { 1, 0, 0, 1, 1, 1, 0 }, { 1, 0, 1, 0, 0, 0, 0 }, { 1, 0, 0, 0, 1, 0, 0 }, { 1, 0, 0, 1, 0, 0, 0 }, { 1, 1, 1, 0, 1, 0, 0 } }; uint8 code[13 + 1]; uint32 tmp_p = 0; uint32 csum = 0; int i, j; int len; for (i = len = 0; i < 13; i++) { if (!rcode[i]) break; if ((code[i] = rcode[i] - '0') > 9) return(0); len++; } if (len != 13 && len != 12 && len != 8 && len != 7) return(0); #define BS(x) BarcodeData[tmp_p] = x; tmp_p++ for (j = 0; j < 32; j++) { /* delay before sending a code */ BS(0x00); } #ifdef INTERL2OF5 BS(1); BS(1); BS(0); BS(0); /* 1 */ BS(1); BS(1); BS(0); BS(0); /* 1 */ BS(1); BS(1); BS(0); BS(0); /* 1 */ BS(1); BS(1); BS(0); BS(0); /* 1 */ BS(1); BS(1); BS(0); BS(0); /* 1 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 */ BS(1); BS(0); BS(0); /* 0 cs */ BS(1); BS(1); BS(0); BS(0); /* 1 */ #else /* Left guard bars */ BS(1); BS(0); BS(1); if (len == 13 || len == 12) { for (i = 0; i < 6; i++) if (prefix_parity_type[code[0]][i]) { for (j = 0; j < 7; j++) { BS(data_left_even[code[i + 1]][j]); } } else for (j = 0; j < 7; j++) { BS(data_left_odd[code[i + 1]][j]); } /* Center guard bars */ BS(0); BS(1); BS(0); BS(1); BS(0); for (i = 7; i < 12; i++) for (j = 0; j < 7; j++) { BS(data_right[code[i]][j]); } /* Calc and write down the control code if not assigned, instead, send code as is Battle Rush uses modified type of codes with different control code calculation */ if (len == 12) { for (i = 0; i < 12; i++) csum += code[i] * ((i & 1) ? 3 : 1); csum = (10 - (csum % 10)) % 10; rcode[12] = csum + 0x30; /* update check code to the input string as well */ rcode[13] = 0; code[12] = csum; } for (j = 0; j < 7; j++) { BS(data_right[code[12]][j]); } } else if (len == 8 || len == 7) { for (i = 0; i < 4; i++) { for (j = 0; j < 7; j++) { BS(data_left_odd[code[i]][j]); } } /* Center guard bars */ BS(0); BS(1); BS(0); BS(1); BS(0); for (i = 4; i < 7; i++) for (j = 0; j < 7; j++) { BS(data_right[code[i]][j]); } csum = 0; for (i = 0; i < 7; i++) csum += (i & 1) ? code[i] : (code[i] * 3); csum = (10 - (csum % 10)) % 10; rcode[7] = csum + 0x30; /* update check code to the input string as well */ rcode[8] = 0; for (j = 0; j < 7; j++) { BS(data_right[csum][j]); } } /* Right guard bars */ BS(1); BS(0); BS(1); #endif for (j = 0; j < 32; j++) { BS(0x00); } BS(0xFF); #undef BS BarcodeReadPos = 0; BarcodeOut = 0x8; BarcodeCycleCount = 0; return(1); } static void BarcodeSync(void) { setchr8(0); setprg16(0x8000, (reg[8] & 0x0F)); setprg16(0xC000, 0x0F); SyncMirror(); } static DECLFW(BarcodeWrite) { A &= 0x0F; switch (A) { case 0x00: reg[0] = (V & 8) << 2; x24c01_write(reg[0xD] | reg[0]); break; /* extra EEPROM x24C01 used in Battle Rush mini-cart */ case 0x08: case 0x09: reg[A] = V; BarcodeSync(); break; case 0x0A: X6502_IRQEnd(FCEU_IQEXT); IRQa = V & 1; IRQCount = IRQLatch; break; case 0x0B: IRQLatch &= 0xFF00; IRQLatch |= V; break; case 0x0C: IRQLatch &= 0xFF; IRQLatch |= V << 8; break; case 0x0D: reg[0xD] = V & (~0x20); x24c01_write(reg[0xD] | reg[0]); x24c02_write(V); break; } } static void FP_FASTAPASS(1) BarcodeIRQHook(int a) { BandaiIRQHook(a); BarcodeCycleCount += a; if (BarcodeCycleCount >= 1000) { BarcodeCycleCount -= 1000; if (BarcodeData[BarcodeReadPos] == 0xFF) { BarcodeOut = 0; } else { BarcodeOut = (BarcodeData[BarcodeReadPos] ^ 1) << 3; BarcodeReadPos++; } } } static DECLFR(BarcodeRead) { return (X.DB & 0xE7) | ((x24c02_out | x24c01_out) << 4) | BarcodeOut; } static void M157Power(void) { IRQa = 0; BarcodeData[0] = 0xFF; BarcodeReadPos = 0; BarcodeOut = 0; BarcodeCycleCount = 0; x24c01_init(); x24c02_init(); BarcodeSync(); SetReadHandler(0x6000, 0x7FFF, BarcodeRead); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, BarcodeWrite); } void Mapper157_Init(CartInfo *info) { x24c02 = 1; info->Power = M157Power; MapIRQHook = BarcodeIRQHook; GameInfo->cspecial = SIS_DATACH; info->battery = 1; info->SaveGame[0] = x24c0x_data; info->SaveGameLen[0] = 512; GameStateRestore = StateRestore; AddExState(x24c0x_data, 512, 0, "DATA"); AddExState(&x24c01StateRegs, ~0, 0, 0); AddExState(&x24c02StateRegs, ~0, 0, 0); AddExState(&StateRegs, ~0, 0, 0); }