/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include "share.h" typedef struct { uint32 mzx, mzy, mzb; int zap_readbit; int bogo; int zappo; uint64 zaphit; } ZAPPER; static ZAPPER ZD[2]; static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 * bg, uint8 * spr, uint32 linets, int final) { int xs, xe; int zx, zy; if (!bg) { /* New line, so reset stuff. */ ZD[w].zappo = 0; return; } xs = ZD[w].zappo; xe = final; zx = ZD[w].mzx; zy = ZD[w].mzy; if (xe > 256) xe = 256; if (scanline >= (zy - 4) && scanline <= (zy + 4)) { while (xs < xe) { uint8 a1, a2; uint32 sum; if (xs <= (zx + 4) && xs >= (zx - 4)) { a1 = bg[xs]; if (spr) { a2 = spr[xs]; if (!(a2 & 0x80)) if (!(a2 & 0x40) || (a1 & 64)) a1 = a2; } a1 &= 63; sum = palo[a1].r + palo[a1].g + palo[a1].b; if (sum >= 100 * 3) { ZD[w].zaphit = ((uint64)linets + (xs + 16) * (PAL ? 15 : 16)) / 48 + timestampbase; goto endo; } } xs++; } } endo: ZD[w].zappo = final; } static INLINE int CheckColor(int w) { FCEUPPU_LineUpdate(); if ((ZD[w].zaphit + 100) >= (timestampbase + timestamp) && !(ZD[w].mzb & 2)) return(0); return(1); } static uint8 FP_FASTAPASS(1) ReadZapperVS(int w) { uint8 ret = 0; if (ZD[w].zap_readbit == 4) ret = 1; if (ZD[w].zap_readbit == 7) { if (ZD[w].bogo) ret |= 0x1; } if (ZD[w].zap_readbit == 6) { if (!CheckColor(w)) ret |= 0x1; } #ifdef FCEUDEF_DEBUGGER if (!fceuindbg) #endif ZD[w].zap_readbit++; return ret; } static void FP_FASTAPASS(1) StrobeZapperVS(int w) { ZD[w].zap_readbit = 0; } static uint8 FP_FASTAPASS(1) ReadZapper(int w) { uint8 ret = 0; if (ZD[w].bogo) ret |= 0x10; if (CheckColor(w)) ret |= 0x8; return ret; } static void FASTAPASS(3) DrawZapper(int w, uint8 * buf, int arg) { if (arg) FCEU_DrawGunSight(buf, ZD[w].mzx, ZD[w].mzy); } static void FP_FASTAPASS(3) UpdateZapper(int w, void *data, int arg) { uint32 *ptr = (uint32*)data; if (ZD[w].bogo) ZD[w].bogo--; if (ptr[2] & 3 && (!(ZD[w].mzb & 3))) ZD[w].bogo = 5; ZD[w].mzx = ptr[0]; ZD[w].mzy = ptr[1]; ZD[w].mzb = ptr[2]; } static INPUTC ZAPC = { ReadZapper, 0, 0, UpdateZapper, ZapperFrapper, DrawZapper }; static INPUTC ZAPVSC = { ReadZapperVS, 0, StrobeZapperVS, UpdateZapper, ZapperFrapper, DrawZapper }; INPUTC *FCEU_InitZapper(int w) { memset(&ZD[w], 0, sizeof(ZAPPER)); if (GameInfo->type == GIT_VSUNI) return(&ZAPVSC); else return(&ZAPC); }