/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ int CloseWave(void) { return(FCEUI_EndWaveRecord()); } int CreateSoundSave(void) { const char filter[] = "MS WAVE(*.wav)\0*.wav\0"; char nameo[2048]; OPENFILENAME ofn; FCEUI_EndWaveRecord(); memset(&ofn, 0, sizeof(ofn)); ofn.lStructSize = sizeof(ofn); ofn.hInstance = fceu_hInstance; ofn.lpstrTitle = "Log Sound As..."; ofn.lpstrFilter = filter; nameo[0] = 0; ofn.lpstrFile = nameo; ofn.nMaxFile = 256; ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY; if (GetSaveFileName(&ofn)) return FCEUI_BeginWaveRecord(nameo); return 0; }