/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include #include #include #include #include "fceu-types.h" #include "fceu.h" #include "general.h" #include "state.h" #include "movie.h" #include "driver.h" #include "md5.h" static char BaseDirectory[2048]; static char FileBase[2048]; static char FileExt[2048]; /* Includes the . character, as in ".nes" */ static char FileBaseDirectory[2048]; void FCEUI_SetBaseDirectory(char *dir) { strncpy(BaseDirectory, dir, 2047); BaseDirectory[2047] = 0; } static char *odirs[FCEUIOD__COUNT] = { 0, 0, 0, 0, 0, 0 }; // odirs, odors. ^_^ void FCEUI_SetDirOverride(int which, char *n) { odirs[which] = n; if (GameInfo) { /* Rebuild cache of present states/movies. */ if (which == FCEUIOD_STATE) FCEUSS_CheckStates(); else if (which == FCEUIOD_MOVIE) FCEUMOV_CheckMovies(); } } #ifndef HAVE_ASPRINTF static int asprintf(char **strp, const char *fmt, ...) { va_list ap; int ret; va_start(ap, fmt); if (!(*strp = malloc(2048))) return(0); ret = vsnprintf(*strp, 2048, fmt, ap); va_end(ap); return(ret); } #endif char *FCEU_MakeFName(int type, int id1, char *cd1) { char *ret = 0; struct stat tmpstat; switch (type) { #ifndef __LIBRETRO__ case FCEUMKF_NPTEMP: asprintf(&ret, "%s"PSS "m590plqd94fo.tmp", BaseDirectory); break; case FCEUMKF_MOVIE: if (odirs[FCEUIOD_STATE]) asprintf(&ret, "%s"PSS "%s.%d.fcm", odirs[FCEUIOD_STATE], FileBase, id1); else asprintf(&ret, "%s"PSS "fcs"PSS "%s.%d.fcm", BaseDirectory, FileBase, id1); if (stat(ret, &tmpstat) == -1) { if (odirs[FCEUIOD_STATE]) asprintf(&ret, "%s"PSS "%s.%s.%d.fcm", odirs[FCEUIOD_STATE], FileBase, md5_asciistr(GameInfo->MD5), id1); else asprintf(&ret, "%s"PSS "fcs"PSS "%s.%s.%d.fcm", BaseDirectory, FileBase, md5_asciistr(GameInfo->MD5), id1); } break; case FCEUMKF_STATE: if (odirs[FCEUIOD_STATE]) asprintf(&ret, "%s"PSS "%s.fc%d", odirs[FCEUIOD_STATE], FileBase, id1); else asprintf(&ret, "%s"PSS "fcs"PSS "%s.fc%d", BaseDirectory, FileBase, id1); if (stat(ret, &tmpstat) == -1) { // if(odirs[FCEUIOD_STATE]) // asprintf(&ret,"%s"PSS"%s.%s.fc%d",odirs[FCEUIOD_STATE],FileBase,md5_asciistr(GameInfo->MD5),id1); // else // asprintf(&ret,"%s"PSS"fcs"PSS"%s.%s.fc%d",BaseDirectory,FileBase,md5_asciistr(GameInfo->MD5),id1); if (odirs[FCEUIOD_STATE]) asprintf(&ret, "%s"PSS "%s.fc%d", odirs[FCEUIOD_STATE], FileBase, id1); else asprintf(&ret, "%s"PSS "fcs"PSS "%s.fc%d", BaseDirectory, FileBase, id1); } break; case FCEUMKF_SNAP: if (FSettings.SnapName) { if (odirs[FCEUIOD_SNAPS]) asprintf(&ret, "%s"PSS "%s-%d.%s", odirs[FCEUIOD_SNAPS], FileBase, id1, cd1); else asprintf(&ret, "%s"PSS "snaps"PSS "%s-%d.%s", BaseDirectory, FileBase, id1, cd1); } else { if (odirs[FCEUIOD_SNAPS]) asprintf(&ret, "%s"PSS "%d.%s", odirs[FCEUIOD_SNAPS], id1, cd1); else asprintf(&ret, "%s"PSS "snaps"PSS "%d.%s", BaseDirectory, id1, cd1); } break; case FCEUMKF_FDS: if (odirs[FCEUIOD_NV]) asprintf(&ret, "%s"PSS "%s.%s.fds", odirs[FCEUIOD_NV], FileBase, md5_asciistr(GameInfo->MD5)); else asprintf(&ret, "%s"PSS "sav"PSS "%s.%s.fds", BaseDirectory, FileBase, md5_asciistr(GameInfo->MD5)); break; case FCEUMKF_SAV: if (odirs[FCEUIOD_NV]) asprintf(&ret, "%s"PSS "%s.%s", odirs[FCEUIOD_NV], FileBase, cd1); else asprintf(&ret, "%s"PSS "sav"PSS "%s.%s", BaseDirectory, FileBase, cd1); if (stat(ret, &tmpstat) == -1) { if (odirs[FCEUIOD_NV]) asprintf(&ret, "%s"PSS "%s.%s.%s", odirs[FCEUIOD_NV], FileBase, md5_asciistr(GameInfo->MD5), cd1); else asprintf(&ret, "%s"PSS "sav"PSS "%s.%s.%s", BaseDirectory, FileBase, md5_asciistr(GameInfo->MD5), cd1); } break; case FCEUMKF_CHEAT: if (odirs[FCEUIOD_CHEATS]) asprintf(&ret, "%s"PSS "%s.cht", odirs[FCEUIOD_CHEATS], FileBase); else asprintf(&ret, "%s"PSS "cheats"PSS "%s.cht", BaseDirectory, FileBase); break; case FCEUMKF_IPS: asprintf(&ret, "%s"PSS "%s%s.ips", FileBaseDirectory, FileBase, FileExt); break; #endif case FCEUMKF_GGROM: asprintf(&ret, "%s"PSS "gg.rom", BaseDirectory); break; case FCEUMKF_FDSROM: asprintf(&ret, "%s"PSS "disksys.rom", BaseDirectory); break; case FCEUMKF_PALETTE: if (odirs[FCEUIOD_MISC]) asprintf(&ret, "%s"PSS "%s.pal", odirs[FCEUIOD_MISC], FileBase); else asprintf(&ret, "%s"PSS "gameinfo"PSS "%s.pal", BaseDirectory, FileBase); break; default: ret = malloc(1); *ret = '\0'; } return(ret); } void GetFileBase(const char *f) { const char *tp1, *tp3; #if PSS_STYLE == 4 tp1 = ((char*)strrchr(f, ':')); #elif PSS_STYLE == 1 tp1 = ((char*)strrchr(f, '/')); #else tp1 = ((char*)strrchr(f, '\\')); #if PSS_STYLE != 3 tp3 = ((char*)strrchr(f, '/')); if (tp1 < tp3) tp1 = tp3; #endif #endif if (!tp1) { tp1 = f; strcpy(FileBaseDirectory, "."); } else { memcpy(FileBaseDirectory, f, tp1 - f); FileBaseDirectory[tp1 - f] = 0; tp1++; } if (((tp3 = strrchr(f, '.')) != NULL) && (tp3 > tp1)) { memcpy(FileBase, tp1, tp3 - tp1); FileBase[tp3 - tp1] = 0; strcpy(FileExt, tp3); } else { strcpy(FileBase, tp1); FileExt[0] = 0; } } uint32 uppow2(uint32 n) { int x; for (x = 31; x >= 0; x--) if (n & (1 << x)) { if ((1 << x) != n) return(1 << (x + 1)); break; } return n; }