/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "share.h" #include "../vsuni.h" static uint8 joy_readbit[2]; static uint8 joy[4] = { 0, 0, 0, 0 }; static int FSDisable = 0; /* Set to 1 if NES-style four-player adapter is disabled. */ void FCEUI_DisableFourScore(int s) { FSDisable = s; } extern uint8 LastStrobe; SFORMAT FCEUCTRL_STATEINFO[] = { { joy_readbit, 2, "JYRB" }, { joy, 4, "JOYS" }, { &LastStrobe, 1, "LSTS" }, { 0 } }; /* This function is a quick hack to get the NSF player to use emulated gamepad input. */ uint8 FCEU_GetJoyJoy(void) { return(joy[0] | joy[1] | joy[2] | joy[3]); } static void FP_FASTAPASS(1) StrobeGP(int w) { joy_readbit[w] = 0; } static uint8 FP_FASTAPASS(1) ReadGPVS(int w) { uint8 ret = 0; if (joy_readbit[w] >= 8) ret = 1; else { ret = ((joy[w] >> (joy_readbit[w])) & 1); #ifdef FCEUDEF_DEBUGGER if (!fceuindbg) #endif joy_readbit[w]++; } return ret; } static uint8 FP_FASTAPASS(1) ReadGP(int w) { uint8 ret; if (joy_readbit[w] >= 8) ret = ((joy[2 + w] >> (joy_readbit[w] & 7)) & 1); else ret = ((joy[w] >> (joy_readbit[w])) & 1); if (joy_readbit[w] >= 16) ret = 0; if (FSDisable) { if (joy_readbit[w] >= 8) ret |= 1; } else { if (joy_readbit[w] == 19 - w) ret |= 1; } #ifdef FCEUDEF_DEBUGGER if (!fceuindbg) #endif joy_readbit[w]++; return ret; } static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) { uint32 *ptr = (uint32*)data; if (!w) { joy[0] = *(uint32*)ptr; joy[2] = *(uint32*)ptr >> 16; } else { joy[1] = *(uint32*)ptr >> 8; joy[3] = *(uint32*)ptr >> 24; } #ifdef NETWORK if (FCEUnetplay) NetplayUpdate(joy); #endif FCEUMOV_AddJoy(joy); #ifdef __LIBRETRO__ #else if (GameInfo->type == GIT_VSUNI) /* moved to libretro.c */ FCEU_VSUniSwap(&joy[0], &joy[1]); #endif } static INPUTC GPC = { ReadGP, 0, StrobeGP, UpdateGP, 0, 0 }; static INPUTC GPCVS = { ReadGPVS, 0, StrobeGP, UpdateGP, 0, 0 }; INPUTC *FCEU_InitJoyPad(int w) { joy_readbit[w] = 0; joy[w] = 0; joy[w + 2] = 0; if (GameInfo->type == GIT_VSUNI) return(&GPCVS); else return(&GPC); } static uint8 F4ReadBit[2]; static void StrobeFami4(void) { F4ReadBit[0] = F4ReadBit[1] = 0; } static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret) { ret &= 1; ret |= ((joy[2 + w] >> (F4ReadBit[w])) & 1) << 1; if (F4ReadBit[w] >= 8) ret |= 2; else F4ReadBit[w]++; return(ret); } static INPUTCFC FAMI4C = { ReadFami4, 0, StrobeFami4, 0, 0, 0 }; INPUTCFC *FCEU_InitFami4(int w) { memset(&F4ReadBit, 0, sizeof(F4ReadBit)); return(&FAMI4C); }