#include #include #include #include #include #include #include "../../fceu.h" #include "../../fceu-endian.h" #include "../../input.h" #include "../../state.h" #include "../../ppu.h" #include "../../cart.h" #include "../../x6502.h" #include "../../git.h" #include "../../palette.h" #include "../../sound.h" #include "../../file.h" #include "../../cheat.h" #include "../../ines.h" #include "../../unif.h" #include "../../fds.h" #include "../../vsuni.h" #include "../../video.h" #if defined(RENDER_GSKIT_PS2) #include "libretro-common/include/libretro_gskit_ps2.h" #endif #include "libretro-common/include/streams/memory_stream.h" #include "libretro_dipswitch.h" #include "libretro_core_options.h" #define MAX_PLAYERS 4 /* max supported players */ #define MAX_PORTS 2 /* max controller ports, * port 0 for player 1/3, port 1 for player 2/4 */ #define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD #define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1) #define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0) #define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1) #define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2) #define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3) #define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4) #define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2) #define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD #define NES_WIDTH 256 #define NES_HEIGHT 240 #define NES_8_7_PAR ((width * (8.0 / 7.0)) / height) #define NES_4_3 ((width / (height * (256.0 / 240.0))) * 4.0 / 3.0) #if defined(_3DS) void* linearMemAlign(size_t size, size_t alignment); void linearFree(void* mem); #endif #if defined(RENDER_GSKIT_PS2) RETRO_HW_RENDER_INTEFACE_GSKIT_PS2 *ps2 = NULL; #endif static retro_video_refresh_t video_cb = NULL; static retro_input_poll_t poll_cb = NULL; static retro_input_state_t input_cb = NULL; static retro_audio_sample_batch_t audio_batch_cb = NULL; retro_environment_t environ_cb = NULL; #ifdef PSP static bool use_overscan; #else static bool overscan_h; static bool overscan_v; #endif static bool up_down_allowed = false; static bool use_raw_palette; static bool use_par; static bool enable_4player = false; static unsigned turbo_enabler[MAX_PLAYERS] = {0}; static unsigned turbo_delay = 0; static unsigned input_type[MAX_PLAYERS + 1] = {0}; /* 4-players + famicom expansion */ enum RetroZapperInputModes{RetroLightgun, RetroMouse, RetroPointer}; static enum RetroZapperInputModes zappermode = RetroLightgun; /* emulator-specific variables */ const size_t PPU_BIT = 1ULL << 31ULL; extern uint8 NTARAM[0x800], PALRAM[0x20], SPRAM[0x100], PPU[4]; /* overclock the console by adding dummy scanlines to PPU loop * disables DMC DMA and WaveHi filling for these dummies * doesn't work with new PPU */ unsigned overclock_enabled = -1; unsigned overclocked = 0; unsigned skip_7bit_overclocking = 1; /* 7-bit samples have priority over overclocking */ unsigned totalscanlines = 0; unsigned normal_scanlines = 240; unsigned extrascanlines = 0; unsigned vblankscanlines = 0; unsigned dendy = 0; static unsigned systemRegion = 0; static unsigned opt_region = 0; static unsigned opt_showAdvSoundOptions = 0; static unsigned opt_showAdvSystemOptions = 0; int FCEUnetplay; #ifdef PSP #include "pspgu.h" static __attribute__((aligned(16))) uint16_t retro_palette[256]; #else static uint16_t retro_palette[256]; #endif #if defined(RENDER_GSKIT_PS2) static uint8_t* fceu_video_out; #else static uint16_t* fceu_video_out; #endif /* Some timing-related variables. */ static unsigned sndsamplerate; static unsigned sndquality; static unsigned sndvolume; unsigned swapDuty; static int32_t *sound = 0; static uint32_t JSReturn = 0; static uint32_t Dummy = 0; static uint32_t MouseData[MAX_PORTS][3] = { {0} }; static uint32_t fc_MouseData[3] = {0}; static uint32_t current_palette = 0; static unsigned serialize_size; int PPUViewScanline=0; int PPUViewer=0; /* extern forward decls.*/ extern FCEUGI *GameInfo; extern uint8 *XBuf; extern CartInfo iNESCart; extern CartInfo UNIFCart; extern int show_crosshair; extern int option_ramstate; /* emulator-specific callback functions */ void UpdatePPUView(int refreshchr) { } const char * GetKeyboard(void) { return ""; } int FCEUD_SendData(void *data, uint32 len) { return 1; } #define BUILD_PIXEL_RGB565(R,G,B) (((int) ((R)&0x1f) << RED_SHIFT) | ((int) ((G)&0x3f) << GREEN_SHIFT) | ((int) ((B)&0x1f) << BLUE_SHIFT)) #if defined (PSP) #define RED_SHIFT 0 #define GREEN_SHIFT 5 #define BLUE_SHIFT 11 #define RED_EXPAND 3 #define GREEN_EXPAND 2 #define BLUE_EXPAND 3 #elif defined (FRONTEND_SUPPORTS_ABGR1555) #define RED_SHIFT 0 #define GREEN_SHIFT 5 #define BLUE_SHIFT 10 #define RED_EXPAND 3 #define GREEN_EXPAND 3 #define BLUE_EXPAND 3 #define RED_MASK 0x1F #define GREEN_MASK 0x3E0 #define BLUE_MASK 0x7C00 #elif defined (FRONTEND_SUPPORTS_RGB565) #define RED_SHIFT 11 #define GREEN_SHIFT 5 #define BLUE_SHIFT 0 #define RED_EXPAND 3 #define GREEN_EXPAND 2 #define BLUE_EXPAND 3 #define RED_MASK 0xF800 #define GREEN_MASK 0x7e0 #define BLUE_MASK 0x1f #else #define RED_SHIFT 10 #define GREEN_SHIFT 5 #define BLUE_SHIFT 0 #define RED_EXPAND 3 #define GREEN_EXPAND 3 #define BLUE_EXPAND 3 #endif void FCEUD_SetPalette(uint8_t index, uint8_t r, uint8_t g, uint8_t b) { unsigned char index_to_write = index; #if defined(RENDER_GSKIT_PS2) /* Index correction for PS2 GS */ int modi = index & 63; if ((modi >= 8 && modi < 16) || (modi >= 40 && modi < 48)) { index_to_write += 8; } else if ((modi >= 16 && modi < 24) || (modi >= 48 && modi < 56)) { index_to_write -= 8; } #endif #ifdef FRONTEND_SUPPORTS_RGB565 retro_palette[index_to_write] = BUILD_PIXEL_RGB565(r >> RED_EXPAND, g >> GREEN_EXPAND, b >> BLUE_EXPAND); #else retro_palette[index_to_write] = ((r >> RED_EXPAND) << RED_SHIFT) | ((g >> GREEN_EXPAND) << GREEN_SHIFT) | ((b >> BLUE_EXPAND) << BLUE_SHIFT); #endif } void FCEUD_GetPalette(unsigned char i, unsigned char *r, unsigned char *g, unsigned char *b) { } bool FCEUD_ShouldDrawInputAids (void) { return 1; } static struct retro_log_callback log_cb; static void default_logger(enum retro_log_level level, const char *fmt, ...) {} void FCEUD_PrintError(char *c) { log_cb.log(RETRO_LOG_WARN, "%s", c); } void FCEUD_Message(char *s) { log_cb.log(RETRO_LOG_INFO, "%s", s); } void FCEUD_DispMessage(char *m) { struct retro_message msg; msg.msg = m; msg.frames = 180; environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg); } void FCEUD_NetworkClose(void) { } void FCEUD_SoundToggle (void) { FCEUI_SetSoundVolume(sndvolume); } void FCEUD_VideoChanged (void) { } FILE *FCEUD_UTF8fopen(const char *n, const char *m) { if (n) return fopen(n, m); else return NULL; } /*palette for FCEU*/ #define PAL_TOTAL 16 /* total no. of palettes in palettes[] */ #define PAL_DEFAULT (PAL_TOTAL + 1) #define PAL_RAW (PAL_TOTAL + 2) #define PAL_CUSTOM (PAL_TOTAL + 3) static int external_palette_exist = 0; extern int ipalette; /* table for currently loaded palette */ static uint8_t base_palette[192]; struct st_palettes { char name[32]; char desc[32]; unsigned int data[64]; }; struct st_palettes palettes[] = { { "asqrealc", "AspiringSquire's Real palette", { 0x6c6c6c, 0x00268e, 0x0000a8, 0x400094, 0x700070, 0x780040, 0x700000, 0x621600, 0x442400, 0x343400, 0x005000, 0x004444, 0x004060, 0x000000, 0x101010, 0x101010, 0xbababa, 0x205cdc, 0x3838ff, 0x8020f0, 0xc000c0, 0xd01474, 0xd02020, 0xac4014, 0x7c5400, 0x586400, 0x008800, 0x007468, 0x00749c, 0x202020, 0x101010, 0x101010, 0xffffff, 0x4ca0ff, 0x8888ff, 0xc06cff, 0xff50ff, 0xff64b8, 0xff7878, 0xff9638, 0xdbab00, 0xa2ca20, 0x4adc4a, 0x2ccca4, 0x1cc2ea, 0x585858, 0x101010, 0x101010, 0xffffff, 0xb0d4ff, 0xc4c4ff, 0xe8b8ff, 0xffb0ff, 0xffb8e8, 0xffc4c4, 0xffd4a8, 0xffe890, 0xf0f4a4, 0xc0ffc0, 0xacf4f0, 0xa0e8ff, 0xc2c2c2, 0x202020, 0x101010 } }, { "nintendo-vc", "Virtual Console palette", { 0x494949, 0x00006a, 0x090063, 0x290059, 0x42004a, 0x490000, 0x420000, 0x291100, 0x182700, 0x003010, 0x003000, 0x002910, 0x012043, 0x000000, 0x000000, 0x000000, 0x747174, 0x003084, 0x3101ac, 0x4b0194, 0x64007b, 0x6b0039, 0x6b2101, 0x5a2f00, 0x424900, 0x185901, 0x105901, 0x015932, 0x01495a, 0x101010, 0x000000, 0x000000, 0xadadad, 0x4a71b6, 0x6458d5, 0x8450e6, 0xa451ad, 0xad4984, 0xb5624a, 0x947132, 0x7b722a, 0x5a8601, 0x388e31, 0x318e5a, 0x398e8d, 0x383838, 0x000000, 0x000000, 0xb6b6b6, 0x8c9db5, 0x8d8eae, 0x9c8ebc, 0xa687bc, 0xad8d9d, 0xae968c, 0x9c8f7c, 0x9c9e72, 0x94a67c, 0x84a77b, 0x7c9d84, 0x73968d, 0xdedede, 0x000000, 0x000000 } }, { "rgb", "Nintendo RGB PPU palette", { 0x6D6D6D, 0x002492, 0x0000DB, 0x6D49DB, 0x92006D, 0xB6006D, 0xB62400, 0x924900, 0x6D4900, 0x244900, 0x006D24, 0x009200, 0x004949, 0x000000, 0x000000, 0x000000, 0xB6B6B6, 0x006DDB, 0x0049FF, 0x9200FF, 0xB600FF, 0xFF0092, 0xFF0000, 0xDB6D00, 0x926D00, 0x249200, 0x009200, 0x00B66D, 0x009292, 0x242424, 0x000000, 0x000000, 0xFFFFFF, 0x6DB6FF, 0x9292FF, 0xDB6DFF, 0xFF00FF, 0xFF6DFF, 0xFF9200, 0xFFB600, 0xDBDB00, 0x6DDB00, 0x00FF00, 0x49FFDB, 0x00FFFF, 0x494949, 0x000000, 0x000000, 0xFFFFFF, 0xB6DBFF, 0xDBB6FF, 0xFFB6FF, 0xFF92FF, 0xFFB6B6, 0xFFDB92, 0xFFFF49, 0xFFFF6D, 0xB6FF49, 0x92FF6D, 0x49FFDB, 0x92DBFF, 0x929292, 0x000000, 0x000000 } }, { "yuv-v3", "FBX's YUV-V3 palette", { 0x666666, 0x002A88, 0x1412A7, 0x3B00A4, 0x5C007E, 0x6E0040, 0x6C0700, 0x561D00, 0x333500, 0x0C4800, 0x005200, 0x004C18, 0x003E5B, 0x000000, 0x000000, 0x000000, 0xADADAD, 0x155FD9, 0x4240FF, 0x7527FE, 0xA01ACC, 0xB71E7B, 0xB53120, 0x994E00, 0x6B6D00, 0x388700, 0x0D9300, 0x008C47, 0x007AA0, 0x000000, 0x000000, 0x000000, 0xFFFFFF, 0x64B0FF, 0x9290FF, 0xC676FF, 0xF26AFF, 0xFF6ECC, 0xFF8170, 0xEA9E22, 0xBCBE00, 0x88D800, 0x5CE430, 0x45E082, 0x48CDDE, 0x4F4F4F, 0x000000, 0x000000, 0xFFFFFF, 0xC0DFFF, 0xD3D2FF, 0xE8C8FF, 0xFAC2FF, 0xFFC4EA, 0xFFCCC5, 0xF7D8A5, 0xE4E594, 0xCFEF96, 0xBDF4AB, 0xB3F3CC, 0xB5EBF2, 0xB8B8B8, 0x000000, 0x000000 } }, { "unsaturated-final", "FBX's Unsaturated-Final palette", { 0x676767, 0x001F8E, 0x23069E, 0x40008E, 0x600067, 0x67001C, 0x5B1000, 0x432500, 0x313400, 0x074800, 0x004F00, 0x004622, 0x003A61, 0x000000, 0x000000, 0x000000, 0xB3B3B3, 0x205ADF, 0x5138FB, 0x7A27EE, 0xA520C2, 0xB0226B, 0xAD3702, 0x8D5600, 0x6E7000, 0x2E8A00, 0x069200, 0x008A47, 0x037B9B, 0x101010, 0x000000, 0x000000, 0xFFFFFF, 0x62AEFF, 0x918BFF, 0xBC78FF, 0xE96EFF, 0xFC6CCD, 0xFA8267, 0xE29B26, 0xC0B901, 0x84D200, 0x58DE38, 0x46D97D, 0x49CED2, 0x494949, 0x000000, 0x000000, 0xFFFFFF, 0xC1E3FF, 0xD5D4FF, 0xE7CCFF, 0xFBC9FF, 0xFFC7F0, 0xFFD0C5, 0xF8DAAA, 0xEBE69A, 0xD1F19A, 0xBEF7AF, 0xB6F4CD, 0xB7F0EF, 0xB2B2B2, 0x000000, 0x000000 } }, { "sony-cxa2025as-us", "Sony CXA2025AS US palette", { 0x585858, 0x00238C, 0x00139B, 0x2D0585, 0x5D0052, 0x7A0017, 0x7A0800, 0x5F1800, 0x352A00, 0x093900, 0x003F00, 0x003C22, 0x00325D, 0x000000, 0x000000, 0x000000, 0xA1A1A1, 0x0053EE, 0x153CFE, 0x6028E4, 0xA91D98, 0xD41E41, 0xD22C00, 0xAA4400, 0x6C5E00, 0x2D7300, 0x007D06, 0x007852, 0x0069A9, 0x000000, 0x000000, 0x000000, 0xFFFFFF, 0x1FA5FE, 0x5E89FE, 0xB572FE, 0xFE65F6, 0xFE6790, 0xFE773C, 0xFE9308, 0xC4B200, 0x79CA10, 0x3AD54A, 0x11D1A4, 0x06BFFE, 0x424242, 0x000000, 0x000000, 0xFFFFFF, 0xA0D9FE, 0xBDCCFE, 0xE1C2FE, 0xFEBCFB, 0xFEBDD0, 0xFEC5A9, 0xFED18E, 0xE9DE86, 0xC7E992, 0xA8EEB0, 0x95ECD9, 0x91E4FE, 0xACACAC, 0x000000, 0x000000 } }, { "pal", "PAL palette", { 0x808080, 0x0000BA, 0x3700BF, 0x8400A6, 0xBB006A, 0xB7001E, 0xB30000, 0x912600, 0x7B2B00, 0x003E00, 0x00480D, 0x003C22, 0x002F66, 0x000000, 0x050505, 0x050505, 0xC8C8C8, 0x0059FF, 0x443CFF, 0xB733CC, 0xFE33AA, 0xFE375E, 0xFE371A, 0xD54B00, 0xC46200, 0x3C7B00, 0x1D8415, 0x009566, 0x0084C4, 0x111111, 0x090909, 0x090909, 0xFEFEFE, 0x0095FF, 0x6F84FF, 0xD56FFF, 0xFE77CC, 0xFE6F99, 0xFE7B59, 0xFE915F, 0xFEA233, 0xA6BF00, 0x51D96A, 0x4DD5AE, 0x00D9FF, 0x666666, 0x0D0D0D, 0x0D0D0D, 0xFEFEFE, 0x84BFFF, 0xBBBBFF, 0xD0BBFF, 0xFEBFEA, 0xFEBFCC, 0xFEC4B7, 0xFECCAE, 0xFED9A2, 0xCCE199, 0xAEEEB7, 0xAAF8EE, 0xB3EEFF, 0xDDDDDD, 0x111111, 0x111111 } }, { "bmf-final2", "BMF's Final 2 palette", { 0x525252, 0x000080, 0x08008A, 0x2C007E, 0x4A004E, 0x500006, 0x440000, 0x260800, 0x0A2000, 0x002E00, 0x003200, 0x00260A, 0x001C48, 0x000000, 0x000000, 0x000000, 0xA4A4A4, 0x0038CE, 0x3416EC, 0x5E04DC, 0x8C00B0, 0x9A004C, 0x901800, 0x703600, 0x4C5400, 0x0E6C00, 0x007400, 0x006C2C, 0x005E84, 0x000000, 0x000000, 0x000000, 0xFFFFFF, 0x4C9CFF, 0x7C78FF, 0xA664FF, 0xDA5AFF, 0xF054C0, 0xF06A56, 0xD68610, 0xBAA400, 0x76C000, 0x46CC1A, 0x2EC866, 0x34C2BE, 0x3A3A3A, 0x000000, 0x000000, 0xFFFFFF, 0xB6DAFF, 0xC8CAFF, 0xDAC2FF, 0xF0BEFF, 0xFCBCEE, 0xFAC2C0, 0xF2CCA2, 0xE6DA92, 0xCCE68E, 0xB8EEA2, 0xAEEABE, 0xAEE8E2, 0xB0B0B0, 0x000000, 0x000000 } }, { "bmf-final3", "BMF's Final 3 palette", { 0x686868, 0x001299, 0x1A08AA, 0x51029A, 0x7E0069, 0x8E001C, 0x7E0301, 0x511800, 0x1F3700, 0x014E00, 0x005A00, 0x00501C, 0x004061, 0x000000, 0x000000, 0x000000, 0xB9B9B9, 0x0C5CD7, 0x5035F0, 0x8919E0, 0xBB0CB3, 0xCE0C61, 0xC02B0E, 0x954D01, 0x616F00, 0x1F8B00, 0x01980C, 0x00934B, 0x00819B, 0x000000, 0x000000, 0x000000, 0xFFFFFF, 0x63B4FF, 0x9B91FF, 0xD377FF, 0xEF6AFF, 0xF968C0, 0xF97D6C, 0xED9B2D, 0xBDBD16, 0x7CDA1C, 0x4BE847, 0x35E591, 0x3FD9DD, 0x606060, 0x000000, 0x000000, 0xFFFFFF, 0xACE7FF, 0xD5CDFF, 0xEDBAFF, 0xF8B0FF, 0xFEB0EC, 0xFDBDB5, 0xF9D28E, 0xE8EB7C, 0xBBF382, 0x99F7A2, 0x8AF5D0, 0x92F4F1, 0xBEBEBE, 0x000000, 0x000000 } }, { "smooth-fbx", "FBX's Smooth palette", { 0x6A6D6A, 0x001380, 0x1E008A, 0x39007A, 0x550056, 0x5A0018, 0x4F1000, 0x3D1C00, 0x253200, 0x003D00, 0x004000, 0x003924, 0x002E55, 0x000000, 0x000000, 0x000000, 0xB9BCB9, 0x1850C7, 0x4B30E3, 0x7322D6, 0x951FA9, 0x9D285C, 0x983700, 0x7F4C00, 0x5E6400, 0x227700, 0x027E02, 0x007645, 0x006E8A, 0x000000, 0x000000, 0x000000, 0xFFFFFF, 0x68A6FF, 0x8C9CFF, 0xB586FF, 0xD975FD, 0xE377B9, 0xE58D68, 0xD49D29, 0xB3AF0C, 0x7BC211, 0x55CA47, 0x46CB81, 0x47C1C5, 0x4A4D4A, 0x000000, 0x000000, 0xFFFFFF, 0xCCEAFF, 0xDDDEFF, 0xECDAFF, 0xF8D7FE, 0xFCD6F5, 0xFDDBCF, 0xF9E7B5, 0xF1F0AA, 0xDAFAA9, 0xC9FFBC, 0xC3FBD7, 0xC4F6F6, 0xBEC1BE, 0x000000, 0x000000 } }, { "composite-direct-fbx", "FBX's Composite Direct palette", { 0x656565, 0x00127D, 0x18008E, 0x360082, 0x56005D, 0x5A0018, 0x4F0500, 0x381900, 0x1D3100, 0x003D00, 0x004100, 0x003B17, 0x002E55, 0x000000, 0x000000, 0x000000, 0xAFAFAF, 0x194EC8, 0x472FE3, 0x6B1FD7, 0x931BAE, 0x9E1A5E, 0x993200, 0x7B4B00, 0x5B6700, 0x267A00, 0x008200, 0x007A3E, 0x006E8A, 0x000000, 0x000000, 0x000000, 0xFFFFFF, 0x64A9FF, 0x8E89FF, 0xB676FF, 0xE06FFF, 0xEF6CC4, 0xF0806A, 0xD8982C, 0xB9B40A, 0x83CB0C, 0x5BD63F, 0x4AD17E, 0x4DC7CB, 0x4C4C4C, 0x000000, 0x000000, 0xFFFFFF, 0xC7E5FF, 0xD9D9FF, 0xE9D1FF, 0xF9CEFF, 0xFFCCF1, 0xFFD4CB, 0xF8DFB1, 0xEDEAA4, 0xD6F4A4, 0xC5F8B8, 0xBEF6D3, 0xBFF1F1, 0xB9B9B9, 0x000000, 0x000000 } }, { "pvm-style-d93-fbx", "FBX's PVM Style D93 palette", { 0x696B63, 0x001774, 0x1E0087, 0x340073, 0x560057, 0x5E0013, 0x531A00, 0x3B2400, 0x243000, 0x063A00, 0x003F00, 0x003B1E, 0x00334E, 0x000000, 0x000000, 0x000000, 0xB9BBB3, 0x1453B9, 0x4D2CDA, 0x671EDE, 0x98189C, 0x9D2344, 0xA03E00, 0x8D5500, 0x656D00, 0x2C7900, 0x008100, 0x007D42, 0x00788A, 0x000000, 0x000000, 0x000000, 0xFFFFFF, 0x69A8FF, 0x9691FF, 0xB28AFA, 0xEA7DFA, 0xF37BC7, 0xF28E59, 0xE6AD27, 0xD7C805, 0x90DF07, 0x64E53C, 0x45E27D, 0x48D5D9, 0x4E5048, 0x000000, 0x000000, 0xFFFFFF, 0xD2EAFF, 0xE2E2FF, 0xE9D8FF, 0xF5D2FF, 0xF8D9EA, 0xFADEB9, 0xF9E89B, 0xF3F28C, 0xD3FA91, 0xB8FCA8, 0xAEFACA, 0xCAF3F3, 0xBEC0B8, 0x000000, 0x000000 } }, { "ntsc-hardware-fbx", "FBX's NTSC Hardware palette", { 0x6A6D6A, 0x001380, 0x1E008A, 0x39007A, 0x550056, 0x5A0018, 0x4F1000, 0x382100, 0x213300, 0x003D00, 0x004000, 0x003924, 0x002E55, 0x000000, 0x000000, 0x000000, 0xB9BCB9, 0x1850C7, 0x4B30E3, 0x7322D6, 0x951FA9, 0x9D285C, 0x963C00, 0x7A5100, 0x5B6700, 0x227700, 0x027E02, 0x007645, 0x006E8A, 0x000000, 0x000000, 0x000000, 0xFFFFFF, 0x68A6FF, 0x9299FF, 0xB085FF, 0xD975FD, 0xE377B9, 0xE58D68, 0xCFA22C, 0xB3AF0C, 0x7BC211, 0x55CA47, 0x46CB81, 0x47C1C5, 0x4A4D4A, 0x000000, 0x000000, 0xFFFFFF, 0xCCEAFF, 0xDDDEFF, 0xECDAFF, 0xF8D7FE, 0xFCD6F5, 0xFDDBCF, 0xF9E7B5, 0xF1F0AA, 0xDAFAA9, 0xC9FFBC, 0xC3FBD7, 0xC4F6F6, 0xBEC1BE, 0x000000, 0x000000 } }, { "nes-classic-fbx-fs", "FBX's NES-Classic FS palette", { 0x60615F, 0x000083, 0x1D0195, 0x340875, 0x51055E, 0x56000F, 0x4C0700, 0x372308, 0x203A0B, 0x0F4B0E, 0x194C16, 0x02421E, 0x023154, 0x000000, 0x000000, 0x000000, 0xA9AAA8, 0x104BBF, 0x4712D8, 0x6300CA, 0x8800A9, 0x930B46, 0x8A2D04, 0x6F5206, 0x5C7114, 0x1B8D12, 0x199509, 0x178448, 0x206B8E, 0x000000, 0x000000, 0x000000, 0xFBFBFB, 0x6699F8, 0x8974F9, 0xAB58F8, 0xD557EF, 0xDE5FA9, 0xDC7F59, 0xC7A224, 0xA7BE03, 0x75D703, 0x60E34F, 0x3CD68D, 0x56C9CC, 0x414240, 0x000000, 0x000000, 0xFBFBFB, 0xBED4FA, 0xC9C7F9, 0xD7BEFA, 0xE8B8F9, 0xF5BAE5, 0xF3CAC2, 0xDFCDA7, 0xD9E09C, 0xC9EB9E, 0xC0EDB8, 0xB5F4C7, 0xB9EAE9, 0xABABAB, 0x000000, 0x000000 } }, { "nescap", "RGBSource's NESCAP palette", { 0x646365, 0x001580, 0x1D0090, 0x380082, 0x56005D, 0x5A001A, 0x4F0900, 0x381B00, 0x1E3100, 0x003D00, 0x004100, 0x003A1B, 0x002F55, 0x000000, 0x000000, 0x000000, 0xAFADAF, 0x164BCA, 0x472AE7, 0x6B1BDB, 0x9617B0, 0x9F185B, 0x963001, 0x7B4800, 0x5A6600, 0x237800, 0x017F00, 0x00783D, 0x006C8C, 0x000000, 0x000000, 0x000000, 0xFFFFFF, 0x60A6FF, 0x8F84FF, 0xB473FF, 0xE26CFF, 0xF268C3, 0xEF7E61, 0xD89527, 0xBAB307, 0x81C807, 0x57D43D, 0x47CF7E, 0x4BC5CD, 0x4C4B4D, 0x000000, 0x000000, 0xFFFFFF, 0xC2E0FF, 0xD5D2FF, 0xE3CBFF, 0xF7C8FF, 0xFEC6EE, 0xFECEC6, 0xF6D7AE, 0xE9E49F, 0xD3ED9D, 0xC0F2B2, 0xB9F1CC, 0xBAEDED, 0xBAB9BB, 0x000000, 0x000000 } }, { "wavebeam", "nakedarthur's Wavebeam palette", { 0X6B6B6B, 0X001B88, 0X21009A, 0X40008C, 0X600067, 0X64001E, 0X590800, 0X481600, 0X283600, 0X004500, 0X004908, 0X00421D, 0X003659, 0X000000, 0X000000, 0X000000, 0XB4B4B4, 0X1555D3, 0X4337EF, 0X7425DF, 0X9C19B9, 0XAC0F64, 0XAA2C00, 0X8A4B00, 0X666B00, 0X218300, 0X008A00, 0X008144, 0X007691, 0X000000, 0X000000, 0X000000, 0XFFFFFF, 0X63B2FF, 0X7C9CFF, 0XC07DFE, 0XE977FF, 0XF572CD, 0XF4886B, 0XDDA029, 0XBDBD0A, 0X89D20E, 0X5CDE3E, 0X4BD886, 0X4DCFD2, 0X525252, 0X000000, 0X000000, 0XFFFFFF, 0XBCDFFF, 0XD2D2FF, 0XE1C8FF, 0XEFC7FF, 0XFFC3E1, 0XFFCAC6, 0XF2DAAD, 0XEBE3A0, 0XD2EDA2, 0XBCF4B4, 0XB5F1CE, 0XB6ECF1, 0XBFBFBF, 0X000000, 0X000000 } } }; #ifdef HAVE_NTSC_FILTER /* ntsc */ #include "nes_ntsc.h" #define NTSC_NONE 0 #define NTSC_COMPOSITE 1 #define NTSC_SVIDEO 2 #define NTSC_RGB 3 #define NTSC_MONOCHROME 4 #define NTSC_WIDTH 602 static unsigned use_ntsc = 0; static unsigned burst_phase; static nes_ntsc_t nes_ntsc; static nes_ntsc_setup_t ntsc_setup; static uint16_t *ntsc_video_out = NULL; /* for ntsc blit buffer */ static void NTSCFilter_Cleanup(void) { if (ntsc_video_out) free(ntsc_video_out); ntsc_video_out = NULL; } static void NTSCFilter_Init(void) { memset(&nes_ntsc, 0, sizeof(nes_ntsc)); memset(&ntsc_setup, 0, sizeof(ntsc_setup)); ntsc_video_out = (uint16_t *)malloc(NTSC_WIDTH * NES_HEIGHT * sizeof(uint16_t)); } static void NTSCFilter_Setup(void) { if (ntsc_video_out == NULL) NTSCFilter_Init(); switch (use_ntsc) { case NTSC_COMPOSITE: ntsc_setup = nes_ntsc_composite; break; case NTSC_SVIDEO: ntsc_setup = nes_ntsc_svideo; break; case NTSC_RGB: ntsc_setup = nes_ntsc_rgb; break; case NTSC_MONOCHROME: ntsc_setup = nes_ntsc_monochrome; break; default: break; } ntsc_setup.merge_fields = 0; if ((GameInfo->type != GIT_VSUNI) && (current_palette == PAL_DEFAULT || current_palette == PAL_RAW)) /* use ntsc default palette instead of internal default palette for that "identity" effect */ ntsc_setup.base_palette = NULL; else /* use internal palette, this includes palette presets, external palette and custom palettes * for VS. System games */ ntsc_setup.base_palette = (unsigned char const *)palo; nes_ntsc_init(&nes_ntsc, &ntsc_setup); } #endif /* HAVE_NTSC_FILTER */ static void ResetPalette(void); static void retro_set_custom_palette(void); static void ResetPalette(void) { retro_set_custom_palette(); #ifdef HAVE_NTSC_FILTER NTSCFilter_Setup(); #endif } static bool libretro_supports_bitmasks = false; unsigned retro_api_version(void) { return RETRO_API_VERSION; } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } void retro_set_audio_sample(retro_audio_sample_t cb) { } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { input_cb = cb; } static void update_nes_controllers(unsigned port, unsigned device) { input_type[port] = device; if (port < 4) { switch (device) { case RETRO_DEVICE_NONE: FCEUI_SetInput(port, SI_NONE, &Dummy, 0); FCEU_printf(" Player %u: None Connected\n", port + 1); break; case RETRO_DEVICE_ZAPPER: FCEUI_SetInput(port, SI_ZAPPER, MouseData[port], 1); FCEU_printf(" Player %u: Zapper\n", port + 1); break; case RETRO_DEVICE_ARKANOID: FCEUI_SetInput(port, SI_ARKANOID, MouseData[port], 0); FCEU_printf(" Player %u: Arkanoid\n", port + 1); break; case RETRO_DEVICE_GAMEPAD: default: input_type[port] = RETRO_DEVICE_GAMEPAD; FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0); FCEU_printf(" Player %u: Gamepad\n", port + 1); break; } } if (port == 4) { switch (device) { case RETRO_DEVICE_FC_ARKANOID: FCEUI_SetInputFC(SIFC_ARKANOID, fc_MouseData, 0); FCEU_printf(" Famicom Expansion: Arkanoid\n"); break; case RETRO_DEVICE_FC_SHADOW: FCEUI_SetInputFC(SIFC_SHADOW, fc_MouseData, 1); FCEU_printf(" Famicom Expansion: (Bandai) Hyper Shot\n"); break; case RETRO_DEVICE_FC_OEKAKIDS: FCEUI_SetInputFC(SIFC_OEKAKIDS, fc_MouseData, 1); FCEU_printf(" Famicom Expansion: Oeka Kids Tablet\n"); break; case RETRO_DEVICE_FC_4PLAYERS: FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0); FCEU_printf(" Famicom Expansion: Famicom 4-Player Adapter\n"); break; case RETRO_DEVICE_NONE: default: FCEUI_SetInputFC(SIFC_NONE, &Dummy, 0); FCEU_printf(" Famicom Expansion: None Connected\n"); break; } } } static unsigned nes_to_libretro(int d) { switch(d) { case SI_UNSET: case SI_GAMEPAD: return RETRO_DEVICE_GAMEPAD; case SI_NONE: return RETRO_DEVICE_NONE; case SI_ZAPPER: return RETRO_DEVICE_ZAPPER; case SI_ARKANOID: return RETRO_DEVICE_ARKANOID; } return (RETRO_DEVICE_GAMEPAD); } static unsigned fc_to_libretro(int d) { switch(d) { case SIFC_UNSET: case SIFC_NONE: return RETRO_DEVICE_NONE; case SIFC_ARKANOID: return RETRO_DEVICE_FC_ARKANOID; case SIFC_SHADOW: return RETRO_DEVICE_FC_SHADOW; case SIFC_OEKAKIDS: return RETRO_DEVICE_FC_OEKAKIDS; case SIFC_4PLAYER: return RETRO_DEVICE_FC_4PLAYERS; } return (RETRO_DEVICE_NONE); } void retro_set_controller_port_device(unsigned port, unsigned device) { if (port < 5) { if (port < 2) /* player 1-2 */ { if (device != RETRO_DEVICE_AUTO) update_nes_controllers(port, device); else update_nes_controllers(port, nes_to_libretro(GameInfo->input[port])); } else { if (port < 4) /* player 3-4 */ { /* This section automatically enables 4players support * when player 3 or 4 used */ input_type[port] = RETRO_DEVICE_NONE; if (device == RETRO_DEVICE_AUTO) { if (enable_4player) input_type[port] = RETRO_DEVICE_GAMEPAD; } else if (device == RETRO_DEVICE_GAMEPAD) input_type[port] = RETRO_DEVICE_GAMEPAD; FCEU_printf(" Player %u: %s\n", port + 1, (input_type[port] == RETRO_DEVICE_NONE) ? "None Connected" : "Gamepad"); } else /* do famicom controllers here */ { if (device != RETRO_DEVICE_FC_AUTO) update_nes_controllers(4, device); else update_nes_controllers(4, fc_to_libretro(GameInfo->inputfc)); } if (input_type[2] == RETRO_DEVICE_GAMEPAD || input_type[3] == RETRO_DEVICE_GAMEPAD) FCEUI_DisableFourScore(0); else FCEUI_DisableFourScore(1); /* check if famicom 4player adapter is used */ if (input_type[4] == RETRO_DEVICE_FC_4PLAYERS) FCEUI_DisableFourScore(1); } } } static void set_variables(void) { unsigned i = 0, index = 0; /* Initialize main core option struct */ for (i = 0; i < MAX_CORE_OPTIONS; i++) option_defs_us[i] = option_defs_empty; /* Write common core options to main struct */ while (option_defs_common[index].key) { option_defs_us[index] = option_defs_common[index]; index++; } /* Append dipswitch settings to core options if available */ index += set_dipswitch_variables(index, option_defs_us); option_defs_us[index] = option_defs_empty; libretro_set_core_options(environ_cb); } void retro_set_environment(retro_environment_t cb) { static const struct retro_controller_description pads1[] = { { "Auto", RETRO_DEVICE_AUTO }, { "Gamepad", RETRO_DEVICE_GAMEPAD }, { "Zapper", RETRO_DEVICE_ZAPPER }, { 0, 0 }, }; static const struct retro_controller_description pads2[] = { { "Auto", RETRO_DEVICE_AUTO }, { "Gamepad", RETRO_DEVICE_GAMEPAD }, { "Arkanoid", RETRO_DEVICE_ARKANOID }, { "Zapper", RETRO_DEVICE_ZAPPER }, { 0, 0 }, }; static const struct retro_controller_description pads3[] = { { "Auto", RETRO_DEVICE_AUTO }, { "Gamepad", RETRO_DEVICE_GAMEPAD }, { 0, 0 }, }; static const struct retro_controller_description pads4[] = { { "Auto", RETRO_DEVICE_AUTO }, { "Gamepad", RETRO_DEVICE_GAMEPAD }, { 0, 0 }, }; static const struct retro_controller_description pads5[] = { { "Auto", RETRO_DEVICE_FC_AUTO }, { "Arkanoid", RETRO_DEVICE_FC_ARKANOID }, { "(Bandai) Hyper Shot", RETRO_DEVICE_FC_SHADOW }, { "Oeka Kids Tablet", RETRO_DEVICE_FC_OEKAKIDS }, { "4-Player Adapter", RETRO_DEVICE_FC_4PLAYERS }, { 0, 0 }, }; static const struct retro_controller_info ports[] = { { pads1, 3 }, { pads2, 4 }, { pads3, 2 }, { pads4, 2 }, { pads5, 5 }, { 0, 0 }, }; environ_cb = cb; environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports); } void retro_get_system_info(struct retro_system_info *info) { info->need_fullpath = false; info->valid_extensions = "fds|nes|unf|unif"; #ifdef GIT_VERSION info->library_version = "(SVN)" GIT_VERSION; #else info->library_version = "(SVN)"; #endif info->library_name = "FCEUmm"; info->block_extract = false; } void retro_get_system_av_info(struct retro_system_av_info *info) { #ifdef PSP unsigned width = NES_WIDTH - (use_overscan ? 16 : 0); unsigned height = NES_HEIGHT - (use_overscan ? 16 : 0); #else unsigned width = NES_WIDTH - (overscan_h ? 16 : 0); unsigned height = NES_HEIGHT - (overscan_v ? 16 : 0); #endif info->geometry.base_width = width; info->geometry.base_height = height; info->geometry.max_width = (use_ntsc ? NTSC_WIDTH : NES_WIDTH); info->geometry.max_height = NES_HEIGHT; info->geometry.aspect_ratio = (float)(use_par ? NES_8_7_PAR : NES_4_3); info->timing.sample_rate = (float)sndsamplerate; if (FSettings.PAL || dendy) info->timing.fps = 838977920.0/16777215.0; else info->timing.fps = 1008307711.0/16777215.0; } static void check_system_specs(void) { /* TODO - when we get it running at fullspeed on PSP, set to 4 */ unsigned level = 5; environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level); } void retro_init(void) { bool achievements = true; enum retro_pixel_format rgb565; log_cb.log=default_logger; environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log_cb); environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements); #ifdef FRONTEND_SUPPORTS_RGB565 rgb565 = RETRO_PIXEL_FORMAT_RGB565; if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565)) log_cb.log(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n"); #endif if (environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL)) libretro_supports_bitmasks = true; } static void retro_set_custom_palette(void) { unsigned i; ipalette = 0; use_raw_palette = false; /* VS UNISystem uses internal palette presets regardless of options */ if (GameInfo->type == GIT_VSUNI) FCEU_ResetPalette(); /* Reset and choose between default internal or external custom palette */ else if (current_palette == PAL_DEFAULT || current_palette == PAL_CUSTOM) { ipalette = external_palette_exist && (current_palette == PAL_CUSTOM); /* if ipalette is set to 1, external palette * is loaded, else it will load default NES palette. * FCEUI_SetPaletteArray() both resets the palette array to * internal default palette and then chooses which one to use. */ FCEUI_SetPaletteArray( NULL ); } /* setup raw palette */ else if (current_palette == PAL_RAW) { pal color; use_raw_palette = true; for (i = 0; i < 64; i++) { color.r = (((i >> 0) & 0xF) * 255) / 15; color.g = (((i >> 4) & 0x3) * 255) / 3; color.b = 0; FCEUD_SetPalette( i, color.r, color.g, color.b); } } /* setup palette presets */ else { unsigned *palette_data = palettes[current_palette].data; for ( i = 0; i < 64; i++ ) { unsigned data = palette_data[i]; base_palette[ i * 3 + 0 ] = ( data >> 16 ) & 0xff; /* red */ base_palette[ i * 3 + 1 ] = ( data >> 8 ) & 0xff; /* green */ base_palette[ i * 3 + 2 ] = ( data >> 0 ) & 0xff; /* blue */ } FCEUI_SetPaletteArray( base_palette ); } #if defined(RENDER_GSKIT_PS2) if (ps2) { ps2->updatedPalette = true; } #endif } /* Set variables for NTSC(1) / PAL(2) / Dendy(3) * Dendy has PAL framerate and resolution, but ~NTSC timings, * and has 50 dummy scanlines to force 50 fps. */ void FCEUD_RegionOverride(unsigned region) { unsigned pal = 0; unsigned d = 0; switch (region) { case 0: /* auto */ d = (systemRegion >> 1) & 1; pal = systemRegion & 1; break; case 1: /* ntsc */ FCEU_DispMessage("System: NTSC"); break; case 2: /* pal */ pal = 1; FCEU_DispMessage("System: PAL"); break; case 3: /* dendy */ d = 1; FCEU_DispMessage("System: Dendy"); break; } dendy = d; normal_scanlines = dendy ? 290 : 240; totalscanlines = normal_scanlines + (overclock_enabled ? extrascanlines : 0); FCEUI_SetVidSystem(pal); ResetPalette(); } void retro_deinit (void) { FCEUI_CloseGame(); FCEUI_Sound(0); FCEUI_Kill(); #if defined(_3DS) linearFree(fceu_video_out); #else if (fceu_video_out) free(fceu_video_out); fceu_video_out = NULL; #endif #if defined(RENDER_GSKIT_PS2) ps2 = NULL; #endif libretro_supports_bitmasks = false; DPSW_Cleanup(); #ifdef HAVE_NTSC_FILTER NTSCFilter_Cleanup(); #endif } void retro_reset(void) { ResetNES(); } typedef struct { unsigned retro; unsigned nes; } keymap; static const keymap turbomap[] = { { RETRO_DEVICE_ID_JOYPAD_X, JOY_A }, { RETRO_DEVICE_ID_JOYPAD_Y, JOY_B }, }; static void set_apu_channels(int chan) { FSettings.SquareVolume[1] = (chan & 1) ? 256 : 0; FSettings.SquareVolume[0] = (chan & 2) ? 256 : 0; FSettings.TriangleVolume = (chan & 3) ? 256 : 0; FSettings.NoiseVolume = (chan & 4) ? 256 : 0; FSettings.PCMVolume = (chan & 5) ? 256 : 0; } static void check_variables(bool startup) { struct retro_variable var = {0}; bool palette_updated = false; char key[256]; int i, enable_apu; /* 1 = Performs only geometry update: e.g. overscans */ /* 2 = Performs video/geometry update when needed and timing changes: e.g. region and filter change */ int audio_video_updated = 0; var.key = "fceumm_ramstate"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (!strcmp(var.value, "random")) option_ramstate = 2; else if (!strcmp(var.value, "fill $00")) option_ramstate = 1; else option_ramstate = 0; } #ifdef HAVE_NTSC_FILTER var.key = "fceumm_ntsc_filter"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { unsigned orig_value = use_ntsc; if (strcmp(var.value, "disabled") == 0) use_ntsc = NTSC_NONE; else if (strcmp(var.value, "composite") == 0) use_ntsc = NTSC_COMPOSITE; else if (strcmp(var.value, "svideo") == 0) use_ntsc = NTSC_SVIDEO; else if (strcmp(var.value, "rgb") == 0) use_ntsc = NTSC_RGB; else if (strcmp(var.value, "monochrome") == 0) use_ntsc = NTSC_MONOCHROME; if (use_ntsc != orig_value) { ResetPalette(); audio_video_updated = 2; } } #endif /* HAVE_NTSC_FILTER */ var.key = "fceumm_palette"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { unsigned orig_value = current_palette; if (!strcmp(var.value, "default")) current_palette = PAL_DEFAULT; else if (!strcmp(var.value, "raw")) current_palette = PAL_RAW; else if (!strcmp(var.value, "custom")) current_palette = PAL_CUSTOM; else if (!strcmp(var.value, "asqrealc")) current_palette = 0; else if (!strcmp(var.value, "nintendo-vc")) current_palette = 1; else if (!strcmp(var.value, "rgb")) current_palette = 2; else if (!strcmp(var.value, "yuv-v3")) current_palette = 3; else if (!strcmp(var.value, "unsaturated-final")) current_palette = 4; else if (!strcmp(var.value, "sony-cxa2025as-us")) current_palette = 5; else if (!strcmp(var.value, "pal")) current_palette = 6; else if (!strcmp(var.value, "bmf-final2")) current_palette = 7; else if (!strcmp(var.value, "bmf-final3")) current_palette = 8; else if (!strcmp(var.value, "smooth-fbx")) current_palette = 9; else if (!strcmp(var.value, "composite-direct-fbx")) current_palette = 10; else if (!strcmp(var.value, "pvm-style-d93-fbx")) current_palette = 11; else if (!strcmp(var.value, "ntsc-hardware-fbx")) current_palette = 12; else if (!strcmp(var.value, "nes-classic-fbx-fs")) current_palette = 13; else if (!strcmp(var.value, "nescap")) current_palette = 14; else if (!strcmp(var.value, "wavebeam")) current_palette = 15; if (current_palette != orig_value) { audio_video_updated = 1; ResetPalette(); } } var.key = "fceumm_up_down_allowed"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { up_down_allowed = (!strcmp(var.value, "enabled")) ? true : false; } else up_down_allowed = false; var.key = "fceumm_nospritelimit"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { int no_sprite_limit = (!strcmp(var.value, "enabled")) ? 1 : 0; FCEUI_DisableSpriteLimitation(no_sprite_limit); } var.key = "fceumm_overclocking"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { bool do_reinit = false; if (!strcmp(var.value, "disabled") && overclock_enabled != 0) { skip_7bit_overclocking = 1; extrascanlines = 0; vblankscanlines = 0; overclock_enabled = 0; do_reinit = true; } else if (!strcmp(var.value, "2x-Postrender")) { skip_7bit_overclocking = 1; extrascanlines = 266; vblankscanlines = 0; overclock_enabled = 1; do_reinit = true; } else if (!strcmp(var.value, "2x-VBlank")) { skip_7bit_overclocking = 1; extrascanlines = 0; vblankscanlines = 266; overclock_enabled = 1; do_reinit = true; } normal_scanlines = dendy ? 290 : 240; totalscanlines = normal_scanlines + (overclock_enabled ? extrascanlines : 0); if (do_reinit && startup) { FCEU_KillVirtualVideo(); FCEU_InitVirtualVideo(); } } var.key = "fceumm_zapper_mode"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (!strcmp(var.value, "mouse")) zappermode = RetroMouse; else if (!strcmp(var.value, "touchscreen")) zappermode = RetroPointer; else zappermode = RetroLightgun; /*default setting*/ } var.key = "fceumm_show_crosshair"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (!strcmp(var.value, "enabled")) show_crosshair = 1; else if (!strcmp(var.value, "disabled")) show_crosshair = 0; } #ifdef PSP var.key = "fceumm_overscan"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { bool newval = (!strcmp(var.value, "disabled")); if (newval != use_overscan) { use_overscan = newval; audio_video_updated = 1; } } #else var.key = "fceumm_overscan_h"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { bool newval = (!strcmp(var.value, "enabled")); if (newval != overscan_h) { overscan_h = newval; audio_video_updated = 1; } } var.key = "fceumm_overscan_v"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { bool newval = (!strcmp(var.value, "enabled")); if (newval != overscan_v) { overscan_v = newval; audio_video_updated = 1; } } #endif var.key = "fceumm_aspect"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { bool newval = (!strcmp(var.value, "8:7 PAR")); if (newval != use_par) { use_par = newval; audio_video_updated = 1; } } var.key = "fceumm_turbo_enable"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { turbo_enabler[0] = 0; turbo_enabler[1] = 0; if (!strcmp(var.value, "Player 1")) { turbo_enabler[0] = 1; turbo_enabler[1] = 0; } else if (!strcmp(var.value, "Player 2")) { turbo_enabler[0] = 0; turbo_enabler[1] = 1; } else if (!strcmp(var.value, "Both")) { turbo_enabler[0] = 1; turbo_enabler[1] = 1; } } var.key = "fceumm_turbo_delay"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { turbo_delay = atoi(var.value); } var.key = "fceumm_region"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { unsigned oldval = opt_region; if (!strcmp(var.value, "Auto")) opt_region = 0; else if (!strcmp(var.value, "NTSC")) opt_region = 1; else if (!strcmp(var.value, "PAL")) opt_region = 2; else if (!strcmp(var.value, "Dendy")) opt_region = 3; if (opt_region != oldval) { FCEUD_RegionOverride(opt_region); audio_video_updated = 2; } } var.key = "fceumm_sndquality"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { unsigned oldval = sndquality; if (!strcmp(var.value, "Low")) sndquality = 0; else if (!strcmp(var.value, "High")) sndquality = 1; else if (!strcmp(var.value, "Very High")) sndquality = 2; if (sndquality != oldval) FCEUI_SetSoundQuality(sndquality); } var.key = "fceumm_sndvolume"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { int val = (int)(atof(var.value) * 25.6); sndvolume = val; FCEUD_SoundToggle(); } if (audio_video_updated && !startup) { struct retro_system_av_info av_info; retro_get_system_av_info(&av_info); if (audio_video_updated == 2) environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &av_info); else environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info); } var.key = "fceumm_swapduty"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { bool newval = (!strcmp(var.value, "enabled")); if (newval != swapDuty) { swapDuty = newval; } } var.key = key; enable_apu = 0xff; strcpy(key, "fceumm_apu_x"); for (i = 0; i < 5; i++) { key[strlen("fceumm_apu_")] = '1' + i; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp(var.value, "disabled")) { enable_apu &= ~(1 << i); } } set_apu_channels(enable_apu); update_dipswitch(); var.key = "fceumm_show_adv_system_options"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { unsigned newval = (!strcmp(var.value, "enabled")) ? 1 : 0; if ((opt_showAdvSystemOptions != newval) || startup) { struct retro_core_option_display option_display; unsigned i; unsigned size; char options_list[][25] = { "fceumm_overclocking", "fceumm_ramstate", "fceumm_nospritelimit", "fceumm_up_down_allowed", "fceumm_show_crosshair" }; opt_showAdvSystemOptions = newval; option_display.visible = opt_showAdvSystemOptions; size = sizeof(options_list) / sizeof(options_list[0]); for (i = 0; i < size; i++) { option_display.key = options_list[i]; environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display); } } } var.key = "fceumm_show_adv_sound_options"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { unsigned newval = (!strcmp(var.value, "enabled")) ? 1 : 0; if ((opt_showAdvSoundOptions != newval) || startup) { struct retro_core_option_display option_display; unsigned i; unsigned size; char options_list[][25] = { "fceumm_sndvolume", "fceumm_sndquality", "fceumm_swapduty", "fceumm_apu_1", "fceumm_apu_2", "fceumm_apu_3", "fceumm_apu_4", "fceumm_apu_5" }; opt_showAdvSoundOptions = newval; option_display.visible = opt_showAdvSoundOptions; size = sizeof(options_list) / sizeof(options_list[0]); for (i = 0; i < size; i++) { option_display.key = options_list[i]; environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display); } } } } static int mzx = 0, mzy = 0; void get_mouse_input(unsigned port, uint32_t *zapdata) { bool adjx = false; bool adjy = false; int min_width, min_height, max_width, max_height; #ifdef PSP adjx = adjy = use_overscan ? 1 : 0; #else adjx = overscan_h ? 1 : 0; adjy = overscan_v ? 1 : 0; #endif max_width = 256; max_height = 240; zapdata[2] = 0; /* reset click state */ if (zappermode == RetroMouse) /* mouse device */ { min_width = (adjx ? 8 : 0) + 1; min_height = (adjy ? 8 : 0) + 1; max_width -= (adjx ? 8 : 0); max_height -= (adjy ? 8 : 0); /* TODO: Add some sort of mouse sensitivity */ mzx += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X); mzy += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y); /* Set crosshair within the limits of current screen resolution */ if (mzx < min_width) mzx = min_width; else if (mzx > max_width) mzx = max_width; if (mzy < min_height) mzy = min_height; else if (mzy > max_height) mzy = max_height; zapdata[0] = mzx; zapdata[1] = mzy; if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT)) zapdata[2] |= 0x1; if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT)) zapdata[2] |= 0x2; } else if (zappermode == RetroPointer) { int offset_x = (adjx ? 0X8FF : 0); int offset_y = (adjy ? 0X999 : 0); int _x = input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X); int _y = input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y); if (_x == 0 && _y == 0) { zapdata[0] = 0; zapdata[1] = 0; } else { zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2); zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2); } if (input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED)) zapdata[2] |= 0x1; } else /* lightgun device */ { int offset_x = (adjx ? 0X8FF : 0); int offset_y = (adjy ? 0X999 : 0); int offscreen; int offscreen_shot; int trigger; offscreen = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN ); offscreen_shot = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD ); trigger = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER ); if ( offscreen || offscreen_shot ) { zapdata[0] = 0; zapdata[1] = 0; } else { int _x = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X); int _y = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y); zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2); zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2); } if ( trigger || offscreen_shot ) zapdata[2] |= 0x1; } } /* * Flags to keep track of whether turbo * buttons toggled on or off. * * There are two values in array * for Turbo A and Turbo B for * each player */ #define MAX_BUTTONS 8 #define TURBO_BUTTONS 2 unsigned char turbo_button_toggle[MAX_PLAYERS][TURBO_BUTTONS] = { {0} }; static void FCEUD_UpdateInput(void) { unsigned player, port; poll_cb(); JSReturn = 0; /* nes gamepad */ for (player = 0; player < MAX_PLAYERS; player++) { int i = 0; uint8_t input_buf = 0; int player_enabled = (input_type[player] == RETRO_DEVICE_GAMEPAD) || (input_type[player] == RETRO_DEVICE_JOYPAD); if (player_enabled) { int16_t ret; if (libretro_supports_bitmasks) { ret = input_cb(player, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK); if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_A)) input_buf |= JOY_A; if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_B)) input_buf |= JOY_B; if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_SELECT)) input_buf |= JOY_SELECT; if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_START)) input_buf |= JOY_START; if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_UP)) input_buf |= JOY_UP; if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN)) input_buf |= JOY_DOWN; if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT)) input_buf |= JOY_LEFT; if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT)) input_buf |= JOY_RIGHT; } else { static const keymap bindmap[] = { { RETRO_DEVICE_ID_JOYPAD_A, JOY_A }, { RETRO_DEVICE_ID_JOYPAD_B, JOY_B }, { RETRO_DEVICE_ID_JOYPAD_SELECT, JOY_SELECT }, { RETRO_DEVICE_ID_JOYPAD_START, JOY_START }, { RETRO_DEVICE_ID_JOYPAD_UP, JOY_UP }, { RETRO_DEVICE_ID_JOYPAD_DOWN, JOY_DOWN }, { RETRO_DEVICE_ID_JOYPAD_LEFT, JOY_LEFT }, { RETRO_DEVICE_ID_JOYPAD_RIGHT, JOY_RIGHT }, }; for (i = 0; i < MAX_BUTTONS; i++) input_buf |= input_cb(player, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro) ? bindmap[i].nes : 0; } /* Turbo A and Turbo B buttons are * mapped to Joypad X and Joypad Y * in RetroArch joypad. * * We achieve this by keeping track of * the number of times it increments * the toggle counter and fire or not fire * depending on whether the delay value has * been reached. */ if (turbo_enabler[player]) { /* Handle Turbo A & B buttons */ for (i = 0; i < TURBO_BUTTONS; i++) { if (input_cb(player, RETRO_DEVICE_JOYPAD, 0, turbomap[i].retro)) { if (!turbo_button_toggle[player][i]) input_buf |= turbomap[i].nes; turbo_button_toggle[player][i]++; turbo_button_toggle[player][i] %= turbo_delay + 1; } else /* If the button is not pressed, just reset the toggle */ turbo_button_toggle[player][i] = 0; } } } if (!up_down_allowed) { if (input_buf & (JOY_UP)) if (input_buf & (JOY_DOWN)) input_buf &= ~((JOY_UP ) | (JOY_DOWN)); if (input_buf & (JOY_LEFT)) if (input_buf & (JOY_RIGHT)) input_buf &= ~((JOY_LEFT ) | (JOY_RIGHT)); } JSReturn |= (input_buf & 0xff) << (player << 3); } /* other inputs*/ for (port = 0; port < MAX_PORTS; port++) { switch (input_type[port]) { case RETRO_DEVICE_ARKANOID: case RETRO_DEVICE_ZAPPER: get_mouse_input(port, MouseData[port]); break; } } /* famicom inputs */ switch (input_type[4]) { case RETRO_DEVICE_FC_ARKANOID: case RETRO_DEVICE_FC_OEKAKIDS: case RETRO_DEVICE_FC_SHADOW: get_mouse_input(0, fc_MouseData); break; } if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2)) FCEU_VSUniCoin(); /* Insert Coin VS System */ if (GameInfo->type == GIT_FDS) /* Famicom Disk System */ { bool curL = input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L); bool curR = input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R); static bool prevL = false, prevR = false; if (curL && !prevL) FCEU_FDSSelect(); /* Swap FDisk side */ prevL = curL; if (curR && !prevR) FCEU_FDSInsert(-1); /* Insert or eject the disk */ prevR = curR; } } void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count) { } static void retro_run_blit(uint8_t *gfx) { unsigned x, y; #ifdef PSP static unsigned int __attribute__((aligned(16))) d_list[32]; void* texture_vram_p = NULL; #endif unsigned incr = 0; unsigned width = 256; unsigned height = 240; unsigned pitch = 512; #ifdef PSP if (!use_overscan) { width -= 16; height -= 16; } texture_vram_p = (void*) (0x44200000 - (256 * 256)); /* max VRAM address - frame size */ sceKernelDcacheWritebackRange(retro_palette,256 * 2); sceKernelDcacheWritebackRange(XBuf, 256*240 ); sceGuStart(GU_DIRECT, d_list); /* sceGuCopyImage doesnt seem to work correctly with GU_PSM_T8 * so we use GU_PSM_4444 ( 2 Bytes per pixel ) instead * with half the values for pitch / width / x offset */ if (use_overscan) sceGuCopyImage(GU_PSM_4444, 0, 0, 128, 240, 128, XBuf, 0, 0, 128, texture_vram_p); else sceGuCopyImage(GU_PSM_4444, 4, 4, 120, 224, 128, XBuf, 0, 0, 128, texture_vram_p); sceGuTexSync(); sceGuTexImage(0, 256, 256, 256, texture_vram_p); sceGuTexMode(GU_PSM_T8, 0, 0, GU_FALSE); sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); sceGuDisable(GU_BLEND); sceGuClutMode(GU_PSM_5650, 0, 0xFF, 0); sceGuClutLoad(32, retro_palette); sceGuFinish(); video_cb(texture_vram_p, width, height, 256); #elif defined(RENDER_GSKIT_PS2) uint32_t *buf = (uint32_t *)RETRO_HW_FRAME_BUFFER_VALID; if (!ps2) { if (!environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, (void **)&ps2) || !ps2) { printf("Failed to get HW rendering interface!\n"); return; } if (ps2->interface_version != RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION) { printf("HW render interface mismatch, expected %u, got %u!\n", RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION, ps2->interface_version); return; } ps2->coreTexture->Width = width; ps2->coreTexture->Height = height; ps2->coreTexture->PSM = GS_PSM_T8; ps2->coreTexture->ClutPSM = GS_PSM_CT16; ps2->coreTexture->Filter = GS_FILTER_LINEAR; ps2->padding = (struct retro_hw_ps2_insets){ overscan_v ? 8.0f : 0.0f, overscan_h ? 8.0f : 0.0f, overscan_v ? 8.0f : 0.0f, overscan_h ? 8.0f : 0.0f}; } ps2->updatedPalette = true; ps2->coreTexture->Clut = (u32*)retro_palette; ps2->coreTexture->Mem = (u32*)gfx; video_cb(buf, width, height, pitch); #else #ifdef HAVE_NTSC_FILTER if (use_ntsc) { int h_offset, v_offset; burst_phase ^= 1; if (ntsc_setup.merge_fields) burst_phase = 0; nes_ntsc_blit(&nes_ntsc, (NES_NTSC_IN_T const*)gfx, (NES_NTSC_IN_T *)XDBuf, NES_WIDTH, burst_phase, NES_WIDTH, NES_HEIGHT, ntsc_video_out, NTSC_WIDTH * sizeof(uint16)); h_offset = overscan_h ? NES_NTSC_OUT_WIDTH(8) : 0; v_offset = overscan_v ? 8 : 0; width = overscan_h ? 560 : 602; height = overscan_v ? 224 : 240; pitch = width * sizeof(uint16_t); { const uint16_t *in = ntsc_video_out + h_offset + NTSC_WIDTH * v_offset; uint16_t *out = fceu_video_out; int y; for (y = 0; y < height; y++) { memcpy(out, in, width * sizeof(uint16_t)); in += NTSC_WIDTH; out += width; } } } else #endif /* HAVE_NTSC_FILTER */ { incr += (overscan_h ? 16 : 0); width -= (overscan_h ? 16 : 0); height -= (overscan_v ? 16 : 0); pitch -= (overscan_h ? 32 : 0); gfx += (overscan_v ? ((overscan_h ? 8 : 0) + 256 * 8) : (overscan_h ? 8 : 0)); if (use_raw_palette) { uint8_t *deemp = XDBuf + (gfx - XBuf); for (y = 0; y < height; y++, gfx += incr, deemp += incr) for (x = 0; x < width; x++, gfx++, deemp++) fceu_video_out[y * width + x] = retro_palette[*gfx & 0x3F] | (*deemp << 2); } else { for (y = 0; y < height; y++, gfx += incr) for (x = 0; x < width; x++, gfx++) fceu_video_out[y * width + x] = retro_palette[*gfx]; } } video_cb(fceu_video_out, width, height, pitch); #endif } void retro_run(void) { unsigned i; uint8_t *gfx; int32_t ssize = 0; bool updated = false; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) check_variables(false); FCEUD_UpdateInput(); FCEUI_Emulate(&gfx, &sound, &ssize, 0); for (i = 0; i < ssize; i++) sound[i] = (sound[i] << 16) | (sound[i] & 0xffff); audio_batch_cb((const int16_t*)sound, ssize); retro_run_blit(gfx); } size_t retro_serialize_size(void) { if (serialize_size == 0) { /* Something arbitrarily big.*/ uint8_t *buffer = (uint8_t*)malloc(1000000); memstream_set_buffer(buffer, 1000000); FCEUSS_Save_Mem(); serialize_size = memstream_get_last_size(); free(buffer); } return serialize_size; } bool retro_serialize(void *data, size_t size) { if (size != retro_serialize_size()) return false; memstream_set_buffer((uint8_t*)data, size); FCEUSS_Save_Mem(); return true; } bool retro_unserialize(const void * data, size_t size) { if (size != retro_serialize_size()) return false; memstream_set_buffer((uint8_t*)data, size); FCEUSS_Load_Mem(); return true; } void retro_cheat_reset(void) { FCEU_ResetCheats(); } void retro_cheat_set(unsigned index, bool enabled, const char *code) { char name[256]; uint16 a; uint8 v; int c; int type = 1; sprintf(name, "N/A"); if (FCEUI_DecodeGG(code, &a, &v, &c)) goto input_cheat; /* Not a Game Genie code. */ if (FCEUI_DecodePAR(code, &a, &v, &c, &type)) goto input_cheat; /* Not a Pro Action Replay code. */ return; input_cheat: FCEUI_AddCheat(name, a, v, c, type); } typedef struct cartridge_db { char title[256]; uint32_t crc; } cartridge_db_t; static const struct cartridge_db fourscore_db_list[] = { { "Bomberman II (USA)", 0x1ebb5b42 }, #if 0 { "Championship Bowling (USA)", 0xeac38105 }, #endif { "Chris Evert & Ivan Lendl in Top Players' Tennis (USA)", 0xf99e37eb }, #if 0 { "Crash 'n' the Boys - Street Challenge (USA)", 0xc7f0c457 }, #endif { "Four Players' Tennis (Europe)", 0x48b8ee58 }, { "Danny Sullivan's Indy Heat (Europe)", 0x27ca0679, }, { "Gauntlet II (Europe)", 0x79f688bc }, { "Gauntlet II (USA)", 0x1b71ccdb }, { "Greg Norman's Golf Power (USA)", 0x1352f1b9 }, { "Harlem Globetrotters (USA)", 0x2e6ee98d }, { "Ivan 'Ironman' Stewart's Super Off Road (Europe)", 0x05104517 }, { "Ivan 'Ironman' Stewart's Super Off Road (USA)", 0x4b041b6b }, { "Kings of the Beach - Professional Beach Volleyball (USA)", 0xf54b34bd }, { "Magic Johnson's Fast Break (USA)", 0xc6c2edb5 }, { "M.U.L.E. (USA)", 0x0939852f }, { "Monster Truck Rally (USA)", 0x2f698c4d }, { "NES Play Action Football (USA)", 0xb9b4d9e0 }, { "Nightmare on Elm Street, A (USA)", 0xda2cb59a }, { "Nintendo World Cup (Europe)", 0x8da6667d }, { "Nintendo World Cup (Europe) (Rev A)", 0x7c16f819 }, { "Nintendo World Cup (Europe) (Rev B)", 0x7f08d0d9 }, { "Nintendo World Cup (USA)", 0xa22657fa }, { "R.C. Pro-Am II (Europe)", 0x308da987 }, { "R.C. Pro-Am II (USA)", 0x9edd2159 }, { "Rackets & Rivals (Europe)", 0x8fa6e92c }, { "Roundball - 2-on-2 Challenge (Europe)", 0xad0394f0 }, { "Roundball - 2-on-2 Challenge (USA)", 0x6e4dcfd2 }, { "Spot - The Video Game (Japan)", 0x0abdd5ca }, { "Spot - The Video Game (USA)", 0xcfae9dfa }, { "Smash T.V. (Europe)", 0x0b8f8128 }, { "Smash T.V. (USA)", 0x6ee94d32 }, { "Super Jeopardy! (USA)", 0xcf4487a2 }, { "Super Spike V'Ball (Europe)", 0xc05a63b2 }, { "Super Spike V'Ball (USA)", 0xe840fd21 }, { "Super Spike V'Ball + Nintendo World Cup (USA)", 0x407d6ffd }, { "Swords and Serpents (Europe)", 0xd153caf6 }, { "Swords and Serpents (France)", 0x46135141 }, { "Swords and Serpents (USA)", 0x3417ec46 }, { "Battle City (Japan) (4 Players Hack) http://www.romhacking.net/hacks/2142/", 0x69977c9e }, { "Bomberman 3 (Homebrew) http://tempect.de/senil/games.html", 0x2da5ece0 }, { "K.Y.F.F. (Homebrew) http://slydogstudios.org/index.php/k-y-f-f/", 0x90d2e9f0 }, { "Super PakPak (Homebrew) http://wiki.nesdev.com/w/index.php/Super_PakPak", 0x1394ded0 }, { "Super Mario Bros. + Tetris + Nintendo World Cup (Europe)", 0x73298c87 }, { "Super Mario Bros. + Tetris + Nintendo World Cup (Europe) (Rev A)", 0xf46ef39a } }; static const struct cartridge_db famicom_4p_db_list[] = { { "Bakutoushi Patton-Kun (Japan) (FDS)", 0xc39b3bb2 }, { "Bomber Man II (Japan)", 0x0c401790 }, { "Championship Bowling (Japan)", 0x9992f445 }, { "Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan)", 0x3e470fe0 }, { "Ike Ike! Nekketsu Hockey-bu - Subette Koronde Dairantou (Japan)", 0x4f032933 }, { "Kunio-kun no Nekketsu Soccer League (Japan)", 0x4b5177e9 }, { "Moero TwinBee - Cinnamon Hakase o Sukue! (Japan)", 0x9f03b11f }, { "Moero TwinBee - Cinnamon Hakase wo Sukue! (Japan) (FDS)", 0x13205221 }, { "Nekketsu Kakutou Densetsu (Japan)", 0x37e24797 }, { "Nekketsu Koukou Dodgeball-bu (Japan)", 0x62c67984 }, { "Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan)", 0x88062d9a }, { "Super Dodge Ball (USA) (3-4p with Game Genie code GEUOLZZA)", 0x689971f9 }, { "Super Dodge Ball (USA) (patched) http://www.romhacking.net/hacks/71/", 0x4ff17864 }, { "U.S. Championship V'Ball (Japan)", 0x213cb3fb }, { "U.S. Championship V'Ball (Japan) (Beta)", 0xd7077d96 }, { "Wit's (Japan)", 0xb1b16b8a } }; #ifdef _WIN32 static char slash = '\\'; #else static char slash = '/'; #endif bool retro_load_game(const struct retro_game_info *game) { unsigned i, j; char* dir=NULL; char* sav_dir=NULL; size_t fourscore_len = sizeof(fourscore_db_list) / sizeof(fourscore_db_list[0]); size_t famicom_4p_len = sizeof(famicom_4p_db_list) / sizeof(famicom_4p_db_list[0]); struct retro_input_descriptor desc[] = { { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2, "(VSSystem) Insert Coin" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "(FDS) Disk Side Change" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "(FDS) Insert/Eject Disk" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" }, { 0 }, }; size_t desc_base = 64; struct retro_memory_descriptor descs[64 + 4]; struct retro_memory_map mmaps; if (!game) return false; /* initialize some of the default variables */ #ifdef GEKKO sndsamplerate = 32000; #else sndsamplerate = 48000; #endif sndquality = 0; sndvolume = 150; swapDuty = 0; dendy = 0; /* Wii: initialize this or else last variable is passed through * when loading another rom causing save state size change. */ serialize_size = 0; PowerNES(); check_system_specs(); #if defined(_3DS) fceu_video_out = (uint16_t*)linearMemAlign(256 * 240 * sizeof(uint16_t), 128); #elif !defined(PSP) #ifdef HAVE_NTSC_FILTER #define FB_WIDTH NTSC_WIDTH #define FB_HEIGHT NES_HEIGHT #else /* !HAVE_NTSC_FILTER */ #define FB_WIDTH NES_WIDTH #define FB_HEIGHT NES_HEIGHT #endif fceu_video_out = (uint16_t*)malloc(FB_WIDTH * FB_HEIGHT * sizeof(uint16_t)); #endif environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc); if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir) FCEUI_SetBaseDirectory(dir); if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &sav_dir) && sav_dir) FCEUI_SetSaveDirectory(sav_dir); memset(base_palette, 0, sizeof(base_palette)); FCEUI_Initialize(); FCEUI_SetSoundVolume(sndvolume); FCEUI_Sound(sndsamplerate); GameInfo = (FCEUGI*)FCEUI_LoadGame(game->path, (uint8_t*)game->data, game->size); if (!GameInfo) { struct retro_message msg; char msg_local[256]; sprintf(msg_local, "ROM loading failed..."); msg.msg = msg_local; msg.frames = 360; if (environ_cb) environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, (void*)&msg); return false; } for (i = 0; i < MAX_PORTS; i++) { FCEUI_SetInput(i, SI_GAMEPAD, &JSReturn, 0); input_type[i] = RETRO_DEVICE_JOYPAD; } external_palette_exist = ipalette; if (external_palette_exist) FCEU_printf(" Loading custom palette: %s%cnes.pal\n", dir, slash); /* Save region and dendy mode for region-auto detect */ systemRegion = (dendy << 1) | (retro_get_region() & 1); current_palette = 0; ResetPalette(); FCEUD_SoundToggle(); set_variables(); check_variables(true); PowerNES(); FCEUI_DisableFourScore(1); for (i = 0; i < fourscore_len; i++) { if (fourscore_db_list[i].crc == iNESCart.CRC32) { FCEUI_DisableFourScore(0); enable_4player = true; break; } } for (i = 0; i < famicom_4p_len; i++) { if (famicom_4p_db_list[i].crc == iNESCart.CRC32) { GameInfo->inputfc = SIFC_4PLAYER; FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0); enable_4player = true; break; } } memset(descs, 0, sizeof(descs)); i = 0; for (j = 0; j < desc_base; j++) { if (MMapPtrs[j] != NULL) { descs[i].ptr = MMapPtrs[j]; descs[i].start = j * 1024; descs[i].len = 1024; descs[i].select = 0; i++; } } /* This doesn't map in 2004--2007 but those aren't really * worthwhile to read from on a vblank anyway */ descs[i].flags = 0; descs[i].ptr = PPU; descs[i].offset = 0; descs[i].start = 0x2000; descs[i].select = 0; descs[i].disconnect = 0; descs[i].len = 4; descs[i].addrspace="PPUREG"; i++; /* In the future, it would be good to map pattern tables 1 and 2, * but these must be remapped often */ /* descs[i] = (struct retro_memory_descriptor){0, ????, 0, 0x0000 | PPU_BIT, PPU_BIT, PPU_BIT, 0x1000, "PAT0"}; */ /* i++; */ /* descs[i] = (struct retro_memory_descriptor){0, ????, 0, 0x1000 | PPU_BIT, PPU_BIT, PPU_BIT, 0x1000, "PAT1"}; */ /* i++; */ /* Likewise it would be better to use "vnapage" for this but * RetroArch API is inconvenient for handles like that, so we'll * just blithely assume the client will handle mapping and that * we'll ignore those carts that have extra NTARAM. */ descs[i].flags = 0; descs[i].ptr = NTARAM; descs[i].offset = 0; descs[i].start = PPU_BIT | 0x2000; descs[i].select = PPU_BIT; descs[i].disconnect = PPU_BIT; descs[i].len = 0x0800; descs[i].addrspace="NTARAM"; i++; descs[i].flags = 0; descs[i].ptr = PALRAM; descs[i].offset = 0; descs[i].start = PPU_BIT | 0x3000; descs[i].select = PPU_BIT; descs[i].disconnect = PPU_BIT; descs[i].len = 0x020; descs[i].addrspace="PALRAM"; i++; /* OAM doesn't really live anywhere in address space so I'll put it at 0x4000. */ descs[i].flags = 0; descs[i].ptr = SPRAM; descs[i].offset = 0; descs[i].start = PPU_BIT | 0x4000; descs[i].select = PPU_BIT; descs[i].disconnect = PPU_BIT; descs[i].len = 0x100; descs[i].addrspace="OAM"; i++; mmaps.descriptors = descs; mmaps.num_descriptors = i; environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps); return true; } bool retro_load_game_special( unsigned game_type, const struct retro_game_info *info, size_t num_info ) { return false; } void retro_unload_game(void) { FCEUI_CloseGame(); #if defined(_3DS) if (fceu_video_out) linearFree(fceu_video_out); #else if (fceu_video_out) free(fceu_video_out); fceu_video_out = NULL; #endif #if defined(RENDER_GSKIT_PS2) ps2 = NULL; #endif #ifdef HAVE_NTSC_FILTER NTSCFilter_Cleanup(); #endif } unsigned retro_get_region(void) { return FSettings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC; } void *retro_get_memory_data(unsigned type) { uint8_t* data; switch(type) { case RETRO_MEMORY_SAVE_RAM: if (iNESCart.battery && iNESCart.SaveGame[0] && iNESCart.SaveGameLen[0]) return iNESCart.SaveGame[0]; else if (UNIFCart.battery && UNIFCart.SaveGame[0] && UNIFCart.SaveGameLen[0]) return UNIFCart.SaveGame[0]; else if (GameInfo->type == GIT_FDS) return FDSROM_ptr(); else data = NULL; break; case RETRO_MEMORY_SYSTEM_RAM: data = RAM; break; default: data = NULL; break; } return data; } size_t retro_get_memory_size(unsigned type) { unsigned size; switch(type) { case RETRO_MEMORY_SAVE_RAM: if (iNESCart.battery && iNESCart.SaveGame[0] && iNESCart.SaveGameLen[0]) size = iNESCart.SaveGameLen[0]; else if (UNIFCart.battery && UNIFCart.SaveGame[0] && UNIFCart.SaveGameLen[0]) size = UNIFCart.SaveGameLen[0]; else if (GameInfo->type == GIT_FDS) size = FDSROM_size(); else size = 0; break; case RETRO_MEMORY_SYSTEM_RAM: size = 0x800; break; default: size = 0; break; } return size; }