/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* TODO: Add (better) file io error checking */ /* TODO: Change save state file format. */ #ifdef __LIBRETRO__ #define STATE_LIBRETRO #endif #include #include #include #include #include "fceu-types.h" #include "x6502.h" #include "fceu.h" #include "sound.h" #include "endian.h" #include "fds.h" #include "general.h" #include "state.h" #include "movie.h" #include "memory.h" #include "ppu.h" #include "netplay.h" #include "video.h" static void (*SPreSave)(void); static void (*SPostSave)(void); static int SaveStateStatus[10]; static int StateShow; static SFORMAT SFMDATA[64]; static int SFEXINDEX; #define RLSB FCEUSTATE_RLSB //0x80000000 extern SFORMAT FCEUPPU_STATEINFO[]; extern SFORMAT FCEUSND_STATEINFO[]; extern SFORMAT FCEUCTRL_STATEINFO[]; SFORMAT SFCPU[] = { { &X.PC, 2 | RLSB, "PC\0" }, { &X.A, 1, "A\0\0" }, { &X.X, 1, "X\0\0" }, { &X.Y, 1, "Y\0\0" }, { &X.S, 1, "S\0\0" }, { &X.P, 1, "P\0\0" }, { &X.DB, 1, "DB"}, #ifdef COPYFAMI { RAM, 0x4000, "RAM" }, #else { RAM, 0x800, "RAM" }, #endif { 0 } }; SFORMAT SFCPUC[] = { { &X.jammed, 1, "JAMM" }, { &X.IRQlow, 4 | RLSB, "IQLB" }, { &X.tcount, 4 | RLSB, "ICoa" }, { &X.count, 4 | RLSB, "ICou" }, { ×tampbase, sizeof(timestampbase) | RLSB, "TSBS" }, { 0 } }; static int SubWrite(MEM_TYPE *st, SFORMAT *sf) { uint32 acc = 0; while (sf->v) { if (sf->s == ~0) { // Link to another struct. uint32 tmp; if (!(tmp = SubWrite(st, (SFORMAT*)sf->v))) return(0); acc += tmp; sf++; continue; } acc += 8; // Description + size acc += sf->s & (~RLSB); if (st) { // Are we writing or calculating the size of this block? */ fwrite(sf->desc, 1, 4, st); write32le(sf->s & (~RLSB), st); #ifndef LSB_FIRST if (sf->s & RLSB) FlipByteOrder(sf->v, sf->s & (~RLSB)); #endif fwrite((uint8*)sf->v, 1, sf->s & (~RLSB), st); /* Now restore the original byte order. */ #ifndef LSB_FIRST if (sf->s & RLSB) FlipByteOrder(sf->v, sf->s & (~RLSB)); #endif } sf++; } return(acc); } static int WriteStateChunk(MEM_TYPE *st, int type, SFORMAT *sf) { int bsize; fputc(type, st); bsize = SubWrite(0, sf); write32le(bsize, st); if (!SubWrite(st, sf)) return(0); return(bsize + 5); } static SFORMAT *CheckS(SFORMAT *sf, uint32 tsize, char *desc) { while (sf->v) { if (sf->s == ~0) { /* Link to another SFORMAT structure. */ SFORMAT *tmp; if ((tmp = CheckS((SFORMAT*)sf->v, tsize, desc))) return(tmp); sf++; continue; } if (!strncmp(desc, sf->desc, 4)) { if (tsize != (sf->s & (~RLSB))) return(0); return(sf); } sf++; } return(0); } static int ReadStateChunk(MEM_TYPE *st, SFORMAT *sf, int size) { SFORMAT *tmp; int temp; temp = ftell(st); while (ftell(st) < temp + size) { uint32 tsize; char toa[4]; if (fread(toa, 1, 4, st) <= 0) return 0; read32le(&tsize, st); if ((tmp = CheckS(sf, tsize, toa))) { fread((uint8*)tmp->v, 1, tmp->s & (~RLSB), st); #ifndef LSB_FIRST if (tmp->s & RLSB) FlipByteOrder(tmp->v, tmp->s & (~RLSB)); #endif } else fseek(st, tsize, SEEK_CUR); } // while(...) return 1; } static int ReadStateChunks(MEM_TYPE *st, int32 totalsize) { int t; uint32 size; int ret = 1; while (totalsize > 0) { t = fgetc(st); if (t == EOF) break; if (!read32le(&size, st)) break; totalsize -= size + 5; switch (t) { case 1: if (!ReadStateChunk(st, SFCPU, size)) ret = 0; break; case 2: if (!ReadStateChunk(st, SFCPUC, size)) ret = 0; else { X.mooPI = X.P; // Quick and dirty hack. } break; case 3: if (!ReadStateChunk(st, FCEUPPU_STATEINFO, size)) ret = 0; break; case 4: if (!ReadStateChunk(st, FCEUCTRL_STATEINFO, size)) ret = 0; break; case 5: if (!ReadStateChunk(st, FCEUSND_STATEINFO, size)) ret = 0; break; case 0x10: if (!ReadStateChunk(st, SFMDATA, size)) ret = 0; break; default: if (fseek(st, size, SEEK_CUR) < 0) goto endo; break; } } endo: return ret; } int CurrentState = 0; extern int geniestage; int FCEUSS_SaveFP(MEM_TYPE *st) { static uint32 totalsize; uint8 header[16] = { 0 }; header[0] = 'F'; header[1] = 'C'; header[2] = 'S'; header[3] = 0xFF; header[3] = 0xFF; FCEU_en32lsb(header + 8, FCEU_VERSION_NUMERIC); fwrite(header, 1, 16, st); FCEUPPU_SaveState(); FCEUSND_SaveState(); totalsize = WriteStateChunk(st, 1, SFCPU); totalsize += WriteStateChunk(st, 2, SFCPUC); totalsize += WriteStateChunk(st, 3, FCEUPPU_STATEINFO); totalsize += WriteStateChunk(st, 4, FCEUCTRL_STATEINFO); totalsize += WriteStateChunk(st, 5, FCEUSND_STATEINFO); if (SPreSave) SPreSave(); totalsize += WriteStateChunk(st, 0x10, SFMDATA); if (SPreSave) SPostSave(); fseek(st, 4, SEEK_SET); write32le(totalsize, st); return(1); } void FCEUSS_Save(char *fname) { MEM_TYPE *st = NULL; char *fn; if (geniestage == 1) { FCEU_DispMessage("Cannot save FCS in GG screen."); return; } #ifdef HAVE_MEMSTREAM st = memstream_open(1); #else if (fname) st = FCEUD_UTF8fopen(fname, "wb"); else { st = FCEUD_UTF8fopen(fn = FCEU_MakeFName(FCEUMKF_STATE, CurrentState, 0), "wb"); free(fn); } if (st == NULL) { FCEU_DispMessage("State %d save error.", CurrentState); return; } #endif FCEUSS_SaveFP(st); SaveStateStatus[CurrentState] = 1; fclose(st); #ifndef HAVE_MEMSTREAM FCEU_DispMessage("State %d saved.", CurrentState); #endif } int FCEUSS_LoadFP(MEM_TYPE *st) { int x; uint8 header[16]; int stateversion; fread(&header, 1, 16, st); if (memcmp(header, "FCS", 3)) return(0); if (header[3] == 0xFF) stateversion = FCEU_de32lsb(header + 8); else stateversion = header[3] * 100; x = ReadStateChunks(st, *(uint32*)(header + 4)); if (stateversion < 9500) X.IRQlow = 0; if (GameStateRestore) GameStateRestore(stateversion); if (x) { FCEUPPU_LoadState(stateversion); FCEUSND_LoadState(stateversion); } return(x); } int FCEUSS_Load(char *fname) { MEM_TYPE *st; char *fn; #ifdef HAVE_MEMSTREAM st = memstream_open(0); #else if (geniestage == 1) { FCEU_DispMessage("Cannot load FCS in GG screen."); return(0); } if (fname) st = FCEUD_UTF8fopen(fname, "rb"); else { st = FCEUD_UTF8fopen(fn = FCEU_MakeFName(FCEUMKF_STATE, CurrentState, fname), "rb"); free(fn); } if (st == NULL) { FCEU_DispMessage("State %d load error.", CurrentState); SaveStateStatus[CurrentState] = 0; return(0); } #endif if (FCEUSS_LoadFP(st)) { #ifndef HAVE_MEMSTREAM SaveStateStatus[CurrentState] = 1; FCEU_DispMessage("State %d loaded.", CurrentState); #endif SaveStateStatus[CurrentState] = 1; fclose(st); return(1); } else { SaveStateStatus[CurrentState] = 1; #ifndef HAVE_MEMSTREAM FCEU_DispMessage("Error(s) reading state %d!", CurrentState); #endif fclose(st); return(0); } } void FCEUSS_CheckStates(void) { MEM_TYPE *st = NULL; char *fn; int ssel; for (ssel = 0; ssel < 10; ssel++) { st = FCEUD_UTF8fopen(fn = FCEU_MakeFName(FCEUMKF_STATE, ssel, 0), "rb"); free(fn); if (st) { SaveStateStatus[ssel] = 1; fclose(st); } else SaveStateStatus[ssel] = 0; } CurrentState = 0; StateShow = 0; } void ResetExState(void (*PreSave)(void), void (*PostSave)(void)) { SPreSave = PreSave; SPostSave = PostSave; SFEXINDEX = 0; } void AddExState(void *v, uint32 s, int type, char *desc) { memset(SFMDATA[SFEXINDEX].desc, 0, sizeof(SFMDATA[SFEXINDEX].desc)); if (desc) strncpy(SFMDATA[SFEXINDEX].desc, desc, sizeof(SFMDATA[SFEXINDEX].desc)); SFMDATA[SFEXINDEX].v = v; SFMDATA[SFEXINDEX].s = s; if (type) SFMDATA[SFEXINDEX].s |= RLSB; if (SFEXINDEX < 63) SFEXINDEX++; SFMDATA[SFEXINDEX].v = 0; // End marker. } void FCEUI_SelectState(int w) { if (w == -1) { StateShow = 0; return; } FCEUI_SelectMovie(-1); CurrentState = w; StateShow = 180; FCEU_DispMessage("-select state-"); } void FCEUI_SaveState(char *fname) { StateShow = 0; FCEUSS_Save(fname); } void FCEUI_LoadState(char *fname) { StateShow = 0; FCEUMOV_Stop(); /* For network play, be load the state locally, and then save the state to a temporary file, and send that. This insures that if an older state is loaded that is missing some information expected in newer save states, desynchronization won't occur(at least not from this ;)). */ if (FCEUSS_Load(fname)) if (FCEUnetplay) { char *fn = FCEU_MakeFName(FCEUMKF_NPTEMP, 0, 0); MEM_TYPE *fp; if ((fp = fopen(fn, "wb"))) { if (FCEUSS_SaveFP(fp)) { fclose(fp); FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn); } else fclose(fp); unlink(fn); } free(fn); } } void FCEU_DrawSaveStates(uint8 *XBuf) { if (!StateShow) return; FCEU_DrawNumberRow(XBuf, SaveStateStatus, CurrentState); StateShow--; }