/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2023 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" #include "asic_mmc1.h" #include "asic_mmc3.h" #include "asic_vrc2and4.h" static uint8 submapper; static uint8 reg; static uint8 init; /* Games switch between ASICs expecting registers to keep their value, so initialize each ASIC only on the first switch and use this bitfield to track it */ static uint8 game; static SFORMAT stateRegs[] = { { ®, 1, "MODE" }, { &init, 1, "INIT" }, { 0 }, }; static SFORMAT stateRegsMulti[] = { { &game, 1, "GAME" }, { 0 }, }; static void sync (void) { int prgAND, chrAND, prgOR, chrOR; if (submapper == 3) { /* First game is 256K+256K, the others 128K+128K */ prgAND = game? 0x0F: 0x1F; chrAND = game? 0x7F: 0xFF; prgOR = game <<4 &~prgAND; chrOR = game <<7 &~chrAND; } else { prgAND = 0x3F; chrAND = 0xFF; prgOR = 0x00 &~prgAND; chrOR = reg <<6 &0x100 &~chrAND; } if (reg &0x02) { prgAND >>= 1; prgOR >>= 1; chrAND >>= 2; chrOR >>= 2; MMC1_syncPRG(prgAND, prgOR); MMC1_syncCHR(chrAND, chrOR); MMC1_syncMirror(); } else if (reg &0x01) { MMC3_syncPRG(prgAND, prgOR); MMC3_syncCHR(chrAND, chrOR); MMC3_syncMirror(); } else { VRC24_syncPRG(prgAND, prgOR); VRC24_syncCHR(chrAND, chrOR); VRC24_syncMirror(); } } int Huang2_getPRGBank (uint8 bank) { return MMC1_getPRGBank(bank) >>1; } static void applyMode (uint8 clear) { PPU_hook = NULL; MapIRQHook = NULL; GameHBIRQHook = NULL; if (reg &0x02) { MMC1_activate(clear && init &1, sync, MMC1_TYPE_MMC1B, submapper == 2? Huang2_getPRGBank: NULL, NULL, NULL, NULL); if (submapper != 1) MMC1_writeReg(0x8000, 0x80); init &= ~1; } else if (reg &0x01) { MMC3_activate(clear && init &2, sync, MMC3_TYPE_AX5202P, NULL, NULL, NULL, NULL); init &= ~2; } else { VRC2_activate(clear && init &4, sync, 0x01, 0x02, NULL, NULL, NULL, NULL); if (init &4) { /* The earlier version of Somari needs specific VRC2 CHR register initialization */ VRC24_writeReg(0xB000, 0xFF); VRC24_writeReg(0xB001, 0xFF); VRC24_writeReg(0xB002, 0xFF); VRC24_writeReg(0xB003, 0xFF); VRC24_writeReg(0xC000, 0xFF); VRC24_writeReg(0xC001, 0xFF); VRC24_writeReg(0xC002, 0xFF); VRC24_writeReg(0xC003, 0xFF); VRC24_writeReg(0xD000, 0xFF); VRC24_writeReg(0xD001, 0xFF); VRC24_writeReg(0xD002, 0xFF); VRC24_writeReg(0xD003, 0xFF); VRC24_writeReg(0xE000, 0xFF); VRC24_writeReg(0xE001, 0xFF); VRC24_writeReg(0xE002, 0xFF); VRC24_writeReg(0xE003, 0xFF); init &= ~4; } } } static DECLFW (writeReg) { if (A &0x100) { uint8 previousReg = reg; reg = V; if ((previousReg ^V) &3) applyMode(1); else sync(); } } static void reset (void) { reg = 1; init = 7; if (++game == 1) ++game; /* First game is twice as large */ if (game >= ROM_size /8) game = 0; applyMode(1); } static void power (void) { reg = 1; init = 7; game = 0; SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x4020, 0x5FFF, writeReg); applyMode(1); } static void restore (int version) { applyMode(0); } void UNLSL12_Init (CartInfo *info) { submapper = info->submapper; MMC1_addExState(); MMC3_addExState(); VRC24_addExState(); info->Reset = reset; info->Power = power; GameStateRestore = restore; AddExState(stateRegs, ~0, 0, 0); if (submapper == 3) AddExState(stateRegsMulti, ~0, 0, 0); }