/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2022 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * NES 2.0 Mapper 326 is used for a bootleg version of Contra/Gryzor. * as implemented from * http://forums.nesdev.org/viewtopic.php?f=9&t=17352&p=218722#p218722 */ #include "mapinc.h" static uint8_t PRG[3], CHR[8], NTAPage[4]; static SFORMAT StateRegs[] = { { PRG, 3, "PRG" }, { CHR, 8, "CHR" }, { NTAPage, 4, "NT" }, { 0 } }; static void SyncPRG(void) { setprg8(0x8000, PRG[0]); setprg8(0xA000, PRG[1]); setprg8(0xC000, PRG[2]); setprg8(0xE000, ~0); } static void DoCHR(int x, uint8_t V) { CHR[x] = V; setchr1(x << 10, V); } static void FixCHR(void) { int x; for (x = 0; x < 8; x++) DoCHR(x, CHR[x]); } static void FASTAPASS(2) DoNTARAM(int w, uint8_t V) { NTAPage[w] = V; setntamem(NTARAM + ((V & 1) << 10), 1, w); } static void FixNTAR(void) { int x; for (x = 0; x < 4; x++) DoNTARAM(x, NTAPage[x]); } static DECLFW(M326Write) { switch (A & 0xE010) { case 0x8000: PRG[0] = V; SyncPRG(); break; case 0xA000: PRG[1] = V; SyncPRG(); break; case 0xC000: PRG[2] = V; SyncPRG(); break; } A &= 0x801F; if ((A >= 0x8010) && (A <= 0x8017)) DoCHR(A - 0x8010, V); else if ((A >= 0x8018) && (A <= 0x801B)) DoNTARAM(A - 0x8018, V); } static void M326Power(void) { SyncPRG(); FixCHR(); FixNTAR(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, M326Write); } static void StateRestore(int version) { SyncPRG(); FixCHR(); FixNTAR(); } void Mapper326_Init(CartInfo *info) { info->Power = M326Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }